Your content is necessary and appreciated. I hope you continue doing Blender rigging videos. They are very useful.
@CGDive Жыл бұрын
Will do 😃
@FilmFlicksExplained Жыл бұрын
You are awesome teacher who explaining what we want
@CGDive Жыл бұрын
Appreciate it!
@ShutterAuthority Жыл бұрын
These tutorials are great! Thank you!
@CGDive Жыл бұрын
You're very welcome!
@kovalexart Жыл бұрын
Thanks Todor! Great trick with bronto tail!
@rizwansiddiqui9289 ай бұрын
thank for teaching best medhod of teaching ❤❤❤❤❤❤❤
@mentoz-3D Жыл бұрын
Love your videos ❤
@CGDive Жыл бұрын
Thank you, sir!
@fellipeoliveira3d7 ай бұрын
If I need to add a custom property to some bone, such as to increase or decrease the intensity of a car's headlight. What is the workflow for adding this custom property?
@CGDive7 ай бұрын
There is no special workflow for adding custom properties to Auto-Rig Pro. It works the same as with all armatures. ARP may have some specialized features there but I can't say off the top of my head.
@jimmyshieh125 ай бұрын
The head bone I added has no facial expression to delete, why is that ?
@spittingame424110 ай бұрын
*How do I get the "TAIL" options in the Add limb section?*
@CGDive10 ай бұрын
All of them? Check the Auto-Rig Pro manual for that.
@spittingame424110 ай бұрын
@@CGDive it's not in the version I got back in 2022. Is there a free update to Auto-Rig Pro?
@CGDive10 ай бұрын
@@spittingame4241 all Auto-Rig Pro updates are free. Just go to Blender Market and get the latest one. I am surprised people don't know that. :)
@spittingame424110 ай бұрын
@@CGDive yeah. I see the tail option. Thank you 😊 you save me from a lot of headaches
@CGDive10 ай бұрын
@@spittingame4241 great! That is interesting insight for me too :)
@abnm7moud469 Жыл бұрын
Please, I want you to upload a video explaining how to make the dragon wing bones in auto rig bro
@t1sk1jukka Жыл бұрын
nice tut. the models and skeletals are a bit inaccurate however
@Alphain Жыл бұрын
when whale?
@CGDive Жыл бұрын
hmmm, good idea. I hadn't considered it so I don't know when yet :)