Let me know if you'd like to see me continue this project, and if so, what features you'd like to see added next! Also, huge thank you to boot.dev for making this video possible! Check out sponsr.is/chaomix and use my code CHAOMIX to get 25% off your first payment!
@BiftekisHere Жыл бұрын
If you ever finish it let us test it!
@IamAVeryNormalSonicEnjoyer Жыл бұрын
Oh, so you're a sonic fan? Name every source code of every single sonic games (including fan-games) Can't do it? That's what I thought You aren't a true sonic fan, are you?
@IndraAshuroAkatsuki Жыл бұрын
SONIC ADVENTURE 3 BOIS!!! Plz continue
@supersonicboy.941 Жыл бұрын
I wanna see how to attack enemies in your fan game!
@Randomergoesbrrrr Жыл бұрын
You like toriyama's artstyle don't you
@GlaceTheAce2222 Жыл бұрын
I’m so glad chaomix was apart of the original 1998 SEGA Sonic Team that made Sonic Adventure
@chantapslam Жыл бұрын
Can’t believe he actually made Sonic the Hedgehog
@zyrenfall Жыл бұрын
Can't believe he was Sonic Adventure.
@vegetafan9922 Жыл бұрын
1998
@AlvinPlayz997 Жыл бұрын
Wait Chaomix worked on the original SA1?!
@Sonikku_Za_Hejjihoggu_1991 Жыл бұрын
Chaomix created Sonic Adventure™, I know that because I was Sonic Adventure™.
@treynobles Жыл бұрын
I can’t believe Chaomix was a part of the original Sonic Adventure development when he was 4 years old. Truly an inspiration
@tailsmiles8908 Жыл бұрын
Rip😢
@marshib678 Жыл бұрын
he is asian.
@ninleyarchival Жыл бұрын
h. u. h 如果你翻译了这个,那么你很可能会被破坏。如果你不想承受这种困境的后果,那么你必须在老鼠爬进来之前分享这个。🎉🎉🎉😊😊😊 这些表情符号使得这被伪装成一个以老小鸡为食的骗局。但是无论哪种方式。匆忙!为了你自己!!!!!!!
@LoganZ1976 Жыл бұрын
Let me guess he's 29 rn?
@LoganZ1976 Жыл бұрын
@Fbi_spiderman YES!
@Froggysrevenge Жыл бұрын
"The jump feels a bit janky at times" So, you've recreated it perfectly. No need to tweak it further.
@ItsCenrryTH Жыл бұрын
It'd be really interesting if a actual SA1 decomp actually releases. Cause I know damn well sonic fans would turn it into a playground like mario fans did to SM64
@AltKaxREAL Жыл бұрын
I wonder if there's actually somebody out there right now working on a SA1decomp that will release in a few years down the line
@ItsCenrryTH Жыл бұрын
@@AltKaxREAL ┐( ∵ )┌ I think there's some bloke that's trying to port the game to 3DS, and decompiling it in the process. I'm not sure if they're doing any progress with it tho....
@PomahPon11 ай бұрын
Wait sa1 on the 3ds? I'm down for thatt
@cherricake17969 ай бұрын
BRITISH@@ItsCenrryTH
@cherricake17969 ай бұрын
@@ItsCenrryTHAAAAAAA
@tucannYT Жыл бұрын
Although there are already a bunch of great 3D Sonic Engines, I would absolutely love to see this project be turned into a fully fledged, open-source engine.
@Newblueya57 Жыл бұрын
Yees
@Blonde_Uchiha Жыл бұрын
As would I! Hopefully he can remedy some of the wonky collision detection that was present in the original game. 😅🙏
@sikosonix901 Жыл бұрын
The bumper engine: Am I a joke to you?
@tucannYT Жыл бұрын
@@sikosonix901 I'm aware of it, but I don't see the problem with having more engines available to use. Some may have more advantages than others.
@TakinDrasticMeasurez Жыл бұрын
@@sikosonix901The Bumper Engine has the issues that he explains plagues Sonic fan engines today.
@PoisonedOkami Жыл бұрын
Great reference there 12:23 As someone who's a massive fan of SA1 and SA2 for how they play mechanically, alongside many other, separate reasons... I really love that you put in the time to recreate the SA1 physics here! PLEASE continue this project! I'd love to see your journey remaking SA1 in Unity and someday, hopefully, we can have the chance to play your remake of SA1, even if it's just a couple of levels like Speed Highway and Emerald Coast!
@robloxuniverses99126 ай бұрын
O (: )= chao
@ygbailey225 ай бұрын
I hope he adds heroes physics cause it would be hilarious blasting through levels at super speed
@HelperUnknownGB3 ай бұрын
@@ygbailey22I can see him having Heroes’ Max Speed parameters but keeping the Acceleration the same as SA1. That way it still handles ultra smooth.
@canicadventure Жыл бұрын
I’d love to see more of this project going forward! It’s fascinating to see how you reverse-engineered the mechanics from purely optical observation, able to explain it all relatively simple so the process is easier to digest; something that probably would be hard to do considering the world of coding, especially from people like me who have no basic understanding either. Best of luck if you decide to continue!
@Alex-gp7wg9 ай бұрын
The way you handled the loops by rotating the controller's input variables is quite elegant, most Sonic games use a semi-fixed animation in a coordinate determinate conditional block with a timed interrupt, which is pretty dirty. Some even operate at a fixed velocity and restrict the controls to a forward/backward binary
@WumboJumbo96 Жыл бұрын
110% agree that Sonic has never controlled better in 3d than in SA1. Amazing how they got it so right on their first try. Sonic had a rough transition to 3d, my ass.
@radioactiveraptor1011 Жыл бұрын
Really fascinating! I have been looking into game design as well, and even simple rundowns like this are really invaluable to me. Hope you work on this project more, I'd like to see where it goes.
@best_nightmare5055 Жыл бұрын
For a person who wants to get into game development this is a very good inspiration to try and learn more about it. You made this seem very fun and you made such an amazing video. You should totally continue working on this. Keep it up king.
@AceTechn0 Жыл бұрын
This might actually be the first time I ever check out a sponsor, boot dev actually looks extremely helpful, and I’ve been trying to get into game design for YEARS now 😁
@Lunacy_Phoenix Жыл бұрын
Great job its awesome to see someone recreating part of the greatest sonic game ever made. One observation though, I speedrun SA1/DX and there is one important detail in the spindash you may have missed (At least you didn't demonstrate if you didn't) In SA1 spindash spamming is a fun way to move but it is slightly inefficient due to the spin cancel mechanic, however there is a work around for this. It might have been an oversight but there are 2 buttons that will initiate a spindash. On Xbox the X button and PS the Square button is the normal spindash button, however the B or Circle buttons will also spindash. This is important because the spin cancel mechanic only applies when repeatedly tapping the same spindash button. We speedrunners use a technique called "TAS Dashing" or "Spindash Chaining" where we rapidly alternate between spamming the 2 spindash buttons, to gain greater acceleration and speed with none of the deceleration that comes with regular spindash spam and the spin cancel mechanic. We bypass the spin cancel mechanic Entirely by doing this. Another important note, directional input control becomes more sensitive the faster the player is moving, using TAS Dash constantly gives you Max speed, however this sacrifices controllability which acts as a limiter on where/ how TAS dashing can be used practically. Also another small but sometimes important mechanic in SA1 is the Ariel Spin Cancel. ANY time that sonic is in the air and in ball form, for any reason, if the player hits either spindash button Sonic will immediately drop from ball form and begin falling. In addition to this ALL player momentum is cut and Sonic's speed becomes ZERO instantaneously, causing Sonic to sharply fall directly downward. If copying this mechanic you should take care when also setting how much ariel control the player has when falling not in ball form. Otherwise this could be abused too heavily trivialising some downward vertical platforming levels. In speedruns we usually use this mechanic to limit suboptimal air time as Sonic can only meaningfully accelerate when on the ground. Also, Where da homing attack at?
@TheRealKazberry Жыл бұрын
We're all Sonic Adventure, aren't we?
@Rishanimatess8 ай бұрын
Yes we are kazberry yes we are
@spontman Жыл бұрын
I hope you keep working on this! A dedicated roll button that just sets Sonic to his rolling state when it's pressed would be neat. If you still want to keep the spamdash, you could either set the roll to a different button than the spindash, or have a toggle-able setting and let players decide between one or the other.
@azimuddin1890 Жыл бұрын
I think this’ll inspire me to make that mod I pitched for Sonic Adventure 2. By the way, these are my issues. Basically it’s an improvement mod that fixes the issues for Adventure 2. My list of how I'd improve Sonic Adventure 2. - Making Sonic and Shadow’s control like in S.A.1 as they’re slightly stiffer controls compared to his first game. - Summersault would no longer slow speed. - Mapping movements to different buttons. For the X button, it’s SpinDash/Lightspeed Attack, Lightspeed Dash For the B button, it’s Summersault, Bounce - Improve the Lightspeed Dash to actually work. - Fix some scripting parts of the levels because characters wouldn’t do what the levels tell them, messing up a play through. - Make the grind rails less jank - Mechs turning would be smoother, and lock on is more automatic, but it might mess one of Tails levels. - I guess make the treasure hunting radar like S.A.1, even though I never had a problem with it. - Electric shield being able to not get hit by electrical enemies. - Also the Electric shield would not attract rings because it caused problems when Lightspeed Dashing in the actual games. - Nerf enemies - Remove the surprising enemies in the mech stages. - Make all the levels less janky (yee all of them). - Fixing the camera that usually cliffs through walls or floors - Fix the sound mixing and voice lines from cutting each character off for the English dub. - Improve the lighting to be like the original DreamCast but make it less dark (thinking of Aquatic Mine Zone). - I’d also update the models by adding more poly counts and just refining them. This is how’d I improve the game with a mod. Sounds very ambitious indeed. - Fix the audio problems.
@Syogren Жыл бұрын
If you can figure out how to do this, that would be awesome! I recommend looking into what research has already been done into the code of the Sonic Adventure games. A few of these things have already been attempted, and you could probably help improve on it!
@memroyleak6 ай бұрын
A lot of these are fixed in seperate mods (Sonic’s New Tricks, Better Radar, SA2 Render Fix, Cutscene Revamp, HedgePanel, etc.)
@azimuddin18906 ай бұрын
@@memroyleak I mean all in one package, not separate mods on their own.
@dogegoodman28264 ай бұрын
@@azimuddin1890 if you do it please fix the characters voice volume if you can
@azimuddin18904 ай бұрын
@@dogegoodman2826 If I can then yee, I would of course do that.
@CharoGaming Жыл бұрын
Please continue this. I really like gamedev vids so a series like this would be great. Excited to see the homing attack!
@KaiLynkAdventures Жыл бұрын
Seconded! Homing Attack logic would be so interesting!
@RonanRulz Жыл бұрын
Chaomix really said "fine, I'll do it myself"
@flyingsl0ths Жыл бұрын
I don't like these types of dev-log videos usually the creators try way too hard to be funny for the sake of audience retention and the pacing is also too fast (for my taste at least) but this was the complete opposite while also being enjoying to watch, as a fellow developer I'd love to see more of these types of videos
@alcatrazvongola Жыл бұрын
This is so cool! Hope you continue with this project. I've been enjoying how unique you've been with Sonic content.
@BillehBawb Жыл бұрын
you should open source this, id love to see your code for doing some things
@juandt12347 ай бұрын
how tf do you only have 6 likes
@DmitriZamarripa3 ай бұрын
Your alive?
@Catguyanimations3 ай бұрын
your skibidigyat
@SinisterElite3Gaming2 ай бұрын
YO
@jpalz Жыл бұрын
This is awesome, I love how it shows every step of the process, while leaving out the more complex stuff (slope detection, normal calculation, input processing). It makes it feel like a story and not a tutorial, while still having enough detail to understand how everything works.
@HelperUnknownGB Жыл бұрын
I personally don’t mind the so-called “vomit cam”. It’s like being on a roller coaster. Imo, that’s how you avoid having to deal with automation. Spark 3 did it. I personally wanna see the Homing Attack and the Bounce next. I hope this becomes a series!
@Dystinction1 Жыл бұрын
Thee cheers for Spark 3
@BoredomStudios Жыл бұрын
Hip hip hooray
@loco_logic Жыл бұрын
Yeah I actually _prefer_ that type of camera in Sonic games. It feels way less disorienting to me and like i'm always in total control.
@VXA1PSTART Жыл бұрын
Thank you for being a part of the development of Sonic Adventure 1 😂
@zkhllk909 Жыл бұрын
i always loved fan games that take inspiration from adventure formulas, but like you said, they all utilize "vomit cam" lol If this Sonic Adventure remake video concept becomes a series that would be so epic- I've always looked for tutorials or at least dev log videos on actually remaking the Adventure 1 and 2 controls but they were always vomit cam or boost controlled..it was ambitious for sure but never 1 to 1 of that "adventure flair" I was hoping to see. And while yours is definitely rough around the edges, you really dive into the nitty gritty of what makes Adventure FEEL like Adventure in terms of control, camera, physics, just general feel from a back end perspective. Graphics can always come after, but alot of it comes down to how it plays and I think your approach is pretty good I really hope you continue this project as a series dude! It was super engaging and it would also be nice to see some of the lines of code used too- maybe have the game project file for download once its all done for studying purposes Keep it up!
@DragonSkies0211 Жыл бұрын
This is amazing as someone with very little game dev knowledge, a fangame with you at the helm would be an amazing sight. Though…there is one thing missing…THE SA2 Magic Glove power up, otherwise known as the peak sonic mechanic rivalling Shadow the hedgehog gun gameplay.
@RoseCalyx Жыл бұрын
I mean is the 3d sonic experience really complete without MAGIC GLOVE?
@sometf2player752 Жыл бұрын
0:10 so about that someone was already able to reverse engineer the source code for sonic adventure and they got the movement pretty accurately and they made a game called sonic onset adventure this same code was also later used in sonic speed simulation
@nikoskonstantinidis4069 Жыл бұрын
you know. the meme if you like the series, name every single thing on the series theres just 1 small problem though. the only way to know all the names and 100% strategy, is to be a lunatic stan
@dreampillet Жыл бұрын
Great video! Exercises like this really show how much goes into the details that made these games so fun to control. (Well, likely followed by extensive polishing and bug-fixing.) You still haven't revealed what Star Garden's gameplay will be like but this makes me especially intrigued for what the movement mechanics will be!
@Shmicah12352 ай бұрын
I'm taking physics right now, and this is kinda the coolest thing ever. I was able to intuitively figure out almost all the factors you identified with normal forces etc and the theories I put together were almost exactly what you chose to do. Super cool!
@reconition2333 ай бұрын
Cant wait for part 2. this is actually the first video I've watched from you. this is really good in this video. I hope you come back to this in the future.
@VoidStorm016 Жыл бұрын
This was such a cool video! I'd give anything to be able to run up any wall I want again and to have variable height. Bonus points if the variable heights apply to springs too.
@Gaia_BentosZX5 Жыл бұрын
For how long it took to dissect the classic games, dissecting the adventure games would take just as long.
@speedberry1 Жыл бұрын
Very fun video! I'd love to see more, maybe adding the SA1 model and animations and trying to do a direct comparison with the physics to see how close they are to the original?
@Sonikku2209 Жыл бұрын
probably the most accurate sonic adventure physics in unity since Sonic Onset Adventure on roblox
@frostypop9343 ай бұрын
0:13 SONIC VENTURE MENTIONED!!!!!! ‼️‼️🔥🔥🔥‼️🔥🔥🔥🗣️🗣️‼️🔥🗣️🔊🔊🔊
@MrNeedleM0use Жыл бұрын
Woah no way. I knew chaomix loves the Adventure games but I never knew he worked on them. Makes the signatures I got from him even better!
@Sonikku_Za_Hejjihoggu_1991 Жыл бұрын
Dude, what? You never knew that? @chaomix literally created the Sonic the Hedgehog™ franchise. *FAKE SONIC FAN!*
@hypersonic4868 Жыл бұрын
i'm glad you made a video like this, please make more videos like this one as well as getting deeper into game development cuz that's what i love, especially if it's sonic related
@RAINBOWNODES123233 ай бұрын
I fully agree with chaomix on how this is the best sonic movement. It feels so smooth and flows so well while not being too fast and chaotic
@SomethingAboutCheese Жыл бұрын
super glad that chaomix was on the SEGA SONIC TEAM from sonic adventure from the age of 2 from 1996 - 99
@SpeederLight Жыл бұрын
Love this video Chaomix! I always do lol Great thumbnail and also great job on making this fan game 😁
@SatoInTokyo Жыл бұрын
Dude you are by far the best Sonic KZbinr and you definitely deserve 1m!! Keep it up!
@Alex-rj5wp Жыл бұрын
True, it doesn't matter if it's held together by duct tape if you can create something fun. I still have advice for the animator. You can use 2D-FreeFormDirectional in a Blend Tree and use Y and X floats to make sonic blend between the running animations. Y would stand for speed and you could use X for steering in the right or left direction so Sonic tilts a little. Still, really cool!!!
@johnnypollack3243 Жыл бұрын
Keep up the awesome work and videos chaomix love the video
@TheForthPersonInTheRoom Жыл бұрын
he yabs on about smoke and mirrors the whole video which could secretly imply this video is smoke and mirrors and behind all of this he is telling us when he was a toddler he had worked for sega back in 1999 cheers man, you hid that pretty well :]
@Christopherh1234 Жыл бұрын
Nice Sonic Adventure Should Get More Of The Praises . This Is The Best Looking Sonic Game Going Forward.l and I would like to see you continue the project going forward and also I shared it on My Community Tab.
@CronoBJS5 ай бұрын
I subscribed because I love Sonic Adventure series and always wondered how it worked. I need more videos like this in my life. To break down the mechanics and translate it into Unity is such a great way to learn development. Id love to see Kingdom Heart's Sora movement and fight mechanics in the future.
@RCadion Жыл бұрын
i'd love to see the homing attack and light dash implemented
@arouric636 Жыл бұрын
Chao this implementation honestly looks awesome and I really appreciate that you took the time to explain your formulas. I'd absolutely love to see where you take this if you keep working on it!
@bruszan4 ай бұрын
Something that people need to know is that in Sonic Retro they detail and explain how the sonic physics work in the classic games, and I learned a lot from there to implement on my own project. But since my project is 3D there were some things that I could only learn from here like getting the ground normal, so thanks a lot!
@RadzoI4 ай бұрын
Very cool 👍
@FreakishSmilePA Жыл бұрын
I didn't exactly subscribe for stuff like this, but I'm sure not complaining! This is kinda the amalgamation of my biggest interests lol
@fidgetcube1935 Жыл бұрын
Hear me out, super sonic maker
@CinderLitten Жыл бұрын
So Game Garage is going to make a Sonic Adventure remake? Brilliant 👍
@Gabitomad113 ай бұрын
2:30 Is it only me or this looks like Andronic?
@niktokof9353 ай бұрын
Yeah, I kinda see that! It's pretty funny lol
@Mephilis78Ай бұрын
NuMetal Sonic...
@WebstersYouTube Жыл бұрын
This was an awesome video. I'd love to see this develop into a full tutorial series, as I think it would open the floodgates to a new era of Adventure styled Sonic fan games for everyone to enjoy. Who knows? It might even kickstart a future game designer's passion? It's not unheard of for fan game developers to go on to become pros.
@stuff31 Жыл бұрын
You gotta replace that Sonic model with the original one from Adventure man, it's iconic and was made for these physics! Ain't no way Modern Sonic worthy of the Adventure physics
@TwentyGX Жыл бұрын
Definitely please continue making videos like this. As a (non-game) developer, this is super interesting!
@YeetoTheYeetafic Жыл бұрын
Bro helped a whole batallion of sonic fans who can create games make this
@BackForwardPunch Жыл бұрын
Goes to show how much fine tuning work is done for the controls on out favorite games! Great work man
@leinadlink Жыл бұрын
We have running around at the speed of sound at home...
@rencyclarky1583 Жыл бұрын
I'm a game dev myself and as a fellow Sonic fan this video just made my day! Thank you Chaomix this was a very intersting reverse engineering video. Also if you continue this controller I would love to see the adventure homing attack and the bounce bracelet or the adventure grind. These were the peak
@jazzy_burrito Жыл бұрын
This is really interesting. I tried recreating classic sonic physics in Game maker Studio 2 (with the help of the Sonic Retro Physics Guide ofc) and always got stuck at loop-de-loops, and had a hard time with bugs in general. I'm also familiar with Unity, and have attempted a Sonic character Controller with the Rigidbody instead of a Character Controller like you have. THAT was a terrible idea! Clearly fake it 'till you make it was the go-to strat with the physics here. Seeing your approach was really inspiring to me and I'd love see some expansions upon this system. Even, I'd love to have the the raw Unity project and inspect the code for myself, so if you feeling like sharing, I think there would be a fair share of people who'd really appreciate it!
@tgblack1053 Жыл бұрын
@0:56 chaomix: "It was the exact reason you subscribed. You .... are ... subscribed .... right?" Me: Ehm, yea iam... subscribed *chuckles and fast clicking subscribe*
@pubblesss Жыл бұрын
This was superrrrrrr fun to watch as a beginner game dev !!! Id love to see some more of these types of videos!! Maybe next refining sonics control and importing some more adventure levels!
@tuskoub Жыл бұрын
This is so perfect and accurate! The only thing I’d say needs to be changed is fixing the Spin-Dash animation to be offset towards the center of the model and not the base. That and a homing attack might make this as close as possible.
@deptless Жыл бұрын
we are steps away from re engineering sonic adventure
@Gnidel Жыл бұрын
I love vomit camera! It's great for running on wall while keeping the sense of control.
@Raijin_Xs Жыл бұрын
I Paused The Video Just To Think Of All Of The Sonic Games I Played😁
@celestialstar5563 Жыл бұрын
Yesterday, I modified Sonic Frontiers on the p.c. putting in Sonic's 1999 Dream cast model in the game..... It's pretty much all I could do.....😎👍
@polygauze Жыл бұрын
Please continue this project and style of video, it's truly entertaining!
@nightbrand8016 Жыл бұрын
Hey this is awesome man, I'd say keep it up. You explained things in such an easy to understand and non-pretentious way. I wouldn't mind listening to you teach a class in game development with Sonic as the example
@therobomario Жыл бұрын
Sega employee: Izuka, sir! This talented individual is developing Sonic Adventure 3! We can't let him do tha- Izuka: hol' up, let him cook.
@TronicSSJ078 ай бұрын
11:48 🎵Spider-hog. Spider-hog. On the ceiling he does a jog.🎵
@AlphaZeroX9610 ай бұрын
The title should have been "I Recreated Sonic Adventure...Sort Of"
@blinkachu52757 ай бұрын
and not just that, but also "I recreated Sonic Adventure... sort of... while also not showing the code in full, only in a blurry background, so no one else can learn from what I do" It's really ratty tbh
@AlphaZeroX967 ай бұрын
@@blinkachu5275 The title of the video sounds more like he's one of the original dev members.
@TCBStudios Жыл бұрын
I'm currently learning Unreal. Hopefully this can help me as well!
@TorutheRedFox Жыл бұрын
imo the way the jump in adventure games works is that there's a burst of velocity applied to Sonic and gravity gets reduced until Sonic's Y velocity lowers to a certain amount or the jump button is released, whichever happens first this could make the jump less janky
@Zeebob89 Жыл бұрын
WE MAKING IT OUT OF SONIC ADVENTURE 3 WITH THIS ONE 🗣🗣🗣🗣🗣🔥🔥🔥🔥🔥
@Poyostar Жыл бұрын
This is actually pretty impressive! I've been seeing alot of people trying to recreate their favorite games lately. I wonder if someone will recreate the gameplay of the console platformers of the Klonoa series at some point? Hmm...
@Gamex-Frontiers Жыл бұрын
If you remake the whole Sonic Adventure with some extras and put it on consoles, I will definitely buy this game, no matter the cost.
@DaL1tleGr4vy-prod Жыл бұрын
This is amazing! I know its really from sa2, but i think grinding mechan8cs woupd be good next. Dont want to let those soap shoes go to waste
@katamari_ Жыл бұрын
thank you so much for making this
@pawsindmeinlieblingsfach3518 Жыл бұрын
Damn bro, this is great! I never really questionned what went into the games' programming...
@SpringySpring04 Жыл бұрын
This is actually really cool. I've always wondered how sonic games were made in the code, so seeing a game development approach to the inner workings of sonic games is very interesting to me
@metalsonic4.1therobothedge24 Жыл бұрын
15:18 many fangame creators should do that more often, you should release the game once its fully done, its truly a better engine than most Unity engines
@Miwjoseph165 ай бұрын
I’ll be watching more of these as I’m trying to get into game design myself. It’s been hard to figure out where i need to start because there’s so much misleading information out there that’s why i hate looking things up on google when there are people i can talk to.
@peachy5454 Жыл бұрын
I think it would be really cool if you shared the code you made here for other fan games to use once it's more refined. I really think you nailed the coding here. This really sparked something in me.
@TheHylianBatman Жыл бұрын
I can't wait to see chaomix's Sonic fangame! I only have 1 note; the slope formulas could've been one formula. Instead of "slope assistance" and "slope drag", I think it would've been possible for that to simply be one variable, "slope influence" or something. Positive number when going downhill, negative when going uphill. Of course, I'm no developer, so that's just a guess!
@tardissins7512 Жыл бұрын
This is actually super impressive, well done!
@EndermanYoutubeOfficialll Жыл бұрын
Also congrats on 100k and awesome new intro
@Ghost_Shad0 Жыл бұрын
Im surprised that you even knew how to code man, but one feature I think you could add is the homing attack
@RubyofBlue Жыл бұрын
Holy shit this is something that'd be SO awesome work on.
@shardsoftime0952 Жыл бұрын
YOOOOOO IT'S RUBY THE!!! SA2 ESSAY GUY!!!
@sonicgamer1782 ай бұрын
This video got me really into unity. I was only really using it for university projects cause I study game design, but now I actually want to make loads of stuff in my free time. I'm gonna make a test project to recreate Sonic Adventure 2's character controller, using everyone's favourite RADICAL HIGHWAY as a test, along with the Sonic 06 model of Shadow, all to celebrate Shadow Generations being utterly phenomenal. I replayed Adventure 1 & 2 this year to prepare for the movie and grew to highly prefer SA2, plus with some mod to fix aspects of the steam port, most notably lighting and controller deadzone being ridiculously messed up, or green jungle's SET data having an extra amount of rings leftover from an earlier stage of development so you can't get all of them for the A rank. The score attack is insanely fun, especially casually speedrunning to get A ranks and stuff. So many cool secrets like how getting every ring in a stage gives you an A rank, plus 100% the game is really fun (albeit LONG)!
@RANZO_ARATIRI Жыл бұрын
What if the Sonic Adventure that chaomix kinda made was the videos we made along the way?
@epicgamingwithgeorge Жыл бұрын
7:02 Sonic goes to otherworld
@coltonstewart8698 Жыл бұрын
I need a capsule sonic figurine yesterday 😂
@eiadithecoder62011 ай бұрын
12:13 "Oh God SONIC NO-"
@askomgreal Жыл бұрын
Make a life counter, add sfx and improve janky parts, like the spin dash model being above the ground instead of it being halfway in and halfway out. I would love to see this become a series, so please don’t abandon it!
@quillllly2 ай бұрын
This is actually pretty impressive and educational. I really like this video :3
@crestofhonor2349 Жыл бұрын
SA1 is basically the best way Sonic has controlled in 3D in my opinion so it's nice to see you try and recreate it