Apparently ALS received an update and is now Multiplayer Replicated. Apologies for missing this!
@Laboratory_films11 сағат бұрын
This makes me very happy.
@TheRopiak7 сағат бұрын
I like in some ways doing GASP for movement and State machines for combat might actually be the best way. I added a lot of the GASP project to make third person shooter features like over the should aiming etc and the GASP can be delayed in things like turning in place while aiming in ways that state machines are faster at so it depends on what you need from it. I ended up just going full state machine for the game I'm working on but might try a hybrid like this in the future.
@That_Gamerdad12 сағат бұрын
ALS refactored is replicated and optimised for multiplayer
@Beardgames12 сағат бұрын
@@That_Gamerdad Oh really! That's awesome
@ryanjdev878 сағат бұрын
great to hear your hard at work ! great job!
@exstudent3011 сағат бұрын
Fairly easy to generate new AI animation sets for GASP using Motorica within Unreal.
@ryanjdev878 сағат бұрын
this combined with Cascadeur mocap is a game changer !
@anacata6665 сағат бұрын
Ho I love your system. And with this interesting update I think I will use it in my game. But will you release it for free or a new system purchase? Thank you for making this. For one person it takes a lot of time to make a small game with multiple weapons. So again. Thank you. 🙏
@imjusttellingstories168812 сағат бұрын
Cant w8 for GASP🤩
@Meta-e8u12 сағат бұрын
I want to make a survival game i can use your combat system but i need survival mechanics like building, swimming, chopping tree etc. Is u interested in adding them later in your system?
@TheRopiak7 сағат бұрын
Just an idea but these would be great add-ons to his existing project to help you learn UE5. If you look around on YT there's a handful of survival game tutorials on like SmartPoly and you can find some basic starter kits to play with in FAB.
@importon6 сағат бұрын
What about root motion?
@gamejamreject2 сағат бұрын
The issue i have is that all these movements only work on 2m tall characters and dont work well for 1m tall characters. Any change you can take a look at that?
@Beardgames5 минут бұрын
@@gamejamreject All the movements work on any character if you have animations made for that character