Little tip: you can select all children object by clicking middle mouse button on parent object/null
@the-astropath4 жыл бұрын
Great tip! Thanks.
@charlesagnew38014 жыл бұрын
lifesaver..this helped explained the pipeline very well as i am collaborating with a Houdini artist using redshift too.
@the-astropath4 жыл бұрын
Nice! Best of luck with your project.
@loganpenciu73174 жыл бұрын
Super helpful, clear, and concise. Love it.
@the-astropath4 жыл бұрын
Thanks! That's my goal. Glad you liked it.
@davidcastaneda61113 жыл бұрын
Thanks, great tut... Do you know where the deformer object should (could be) applied to reflect and modify the proxy objects, and them visible on redshift render output? should the deformer be applied to the original (high poly) object or to the proxy object? thanks.
@the-astropath3 жыл бұрын
I would apply them to the high poly object and then export them as a proxy. That means though you're baking in the deformation. So keep that in mind. And thanks glad you found this helpful!
@pelomundo20802 жыл бұрын
because when I finish the scene and save it in mp4 it loses the quality?
@smyrkphace3 жыл бұрын
Is the geometry in the proxy recognized? Eg can I put collisions on it for example? Also does the proxy open with all mats in Houdini?
@maksoz_mtb2924 Жыл бұрын
does proxy supports motion blur ?
@tiagocardoso44343 жыл бұрын
Is it possible to use the proxy file and put deformers, using dynamic tags etc?
@motionsam3 жыл бұрын
Works perfect, thanks!!! Like a magic
@simpl0g1c4 жыл бұрын
Thanks for the info. I'm having a problem with redshift materials that include textures. The textures are located in the "tex" folder with the project file. But when I create the proxy and then load it, all the redshift materials are working fine EXCEPT for any textures that were loaded from that "tex" folder. It seems to disregard them entirely. If I select the "Materials From" to "Scene(match by name and prefix)" then the textures will load if I have those materials loaded in the scene. But when I switch it to "Proxy File" it does not render the textures even though they were loaded into the scene with the RS export was created. Any thoughts? Thanks.
@the-astropath4 жыл бұрын
Hm weird. That one's difficult to troubleshoot without having the scene in front of me. I can only think that those texture files are protected in some way. Are they open somewhere else on your computer when you saved the proxy file?
@simpl0g1c4 жыл бұрын
@@the-astropath Thanks for responding. Thankfully, I just figured it out. As it turns out, you can only have one UVW tag for each object when the object is read through a RedShift Proxy. I originally had 3 different UVW tags defined for each overlay graphic. This originally rendered without issues using RedShift in c4d. The problem started when I created a RedShift Proxy of that object. Suddenly it was only looking at the first UVW listed and using that to map all the textures for that object. Instead, I made a single UV for the object and then appropriately positioned and sized each overlay graphic in a single photoshop image using a UV Grid image as reference to position and relative size. The takeaway- If you plan on making something into a RedShift Proxy, you can only have 1 UVW tag per polygon object. You can have multiple materials selectively targeting parts of the mesh, but they all have to use the same UV tag
@the-astropath4 жыл бұрын
@@simpl0g1c Glad you figured it out! That's a good tip for others as well.