Liam, such a pro and these tutorials are helping a whack of people. What is all the fame good for though, if your autograph seeking fans won't recognize you on the streets with those talking heads that look like a 60s Big Foot documentary? Keep up the great work man.
@masterod17 жыл бұрын
what about alpha map as a sticker or label.. have your base shader then add a shader or mat on top of the one to place as a Label or sticker?
@yannaing7 жыл бұрын
Hi Liam, wondering can i use Forester tree with redshift proxies?
@ProfessionallyIncorrect7 жыл бұрын
+Yan not sure. I’ve never used forester. If you are able to select the objects it creates then yes.
@yannaing7 жыл бұрын
Five 31 noted Liam. By the way is there a way to load the vdb in redshift?
@ProfessionallyIncorrect7 жыл бұрын
Not sure how I missed this Yan. I hope you saw the VDB tutorial put out.
@yannaing7 жыл бұрын
Five31 yes Liam, saw it. It's awesome. My only problem is that it can't scale the vdb like octane.
@ProfessionallyIncorrect7 жыл бұрын
Yan you have to scale it in the coordinates. You can’t use the scale tool.
@jasonmoll88367 жыл бұрын
Hi, I have a problem with rendering depth AOV. Everything either looks pure black with z normalized enabled or pure black with z normalized inverted. Do you have a solution for this?
@ProfessionallyIncorrect7 жыл бұрын
+Jason Moll what version of RS are you using?
@jasonmoll88367 жыл бұрын
I'm using 2.5.
@ProfessionallyIncorrect7 жыл бұрын
2.5.??
@jasonmoll88367 жыл бұрын
Sorry about that. It's 2.5.42. When I go to the depth AOV options. I can actually get depth pass going by disabling the "use camera near/far" option, and then fiddling around with the min and max. But I want to use the focus distance of the camera.
@ProfessionallyIncorrect7 жыл бұрын
+Jason Moll a depth pass is so you can control the depth of field in post, like in After Effects, Nuke, Fusion, etc. It is used to save time because rendering depth of field in camera (using a render engine) can add exponential amounts of time.