Super awesome tutorial! I've been using Octane for almost 2 years now and I still learned a bunch of new stuff, love it!
@octanejesus6 жыл бұрын
awesome, really good to hear that!!
@lucamaden4 жыл бұрын
Insanely detailed! Can't believe you're giving this away!
@Sergiosvm6 жыл бұрын
I much prefer learning about octane through tutorials like these instead of octane's own documentation
@octanejesus6 жыл бұрын
haha awesome
@ahmedshakib38836 жыл бұрын
Fantastic work David ,I like this way of creating complex materials.
@octanejesus6 жыл бұрын
Ahmed shakib thanks!!
@voodoorampager6 жыл бұрын
man, so many cool tips. thx david! loved the grungy gold look in particular
@octanejesus6 жыл бұрын
thanks dude!!
@segercliffhanger6 жыл бұрын
It's so concise and tidy. No jibber. No losing time, losing track. No advertising oneself. Please find my left thumb attached.
@octanejesus6 жыл бұрын
Seger van Wijk thanks a ton!! Really encouraging feedback
@segercliffhanger6 жыл бұрын
I watch a ton of tuts. Not every artist is a teacher, and no artist should feel obliged to be one. So, any help from any artist is appreciated. Still, good education is hard to find. Someone touching a dial where 'bigger meaning' just floods in together with practical use - that is rare.
@octanejesus6 жыл бұрын
Seger van Wijk sweet! Yeah I try to explain why I’m doing things as I go, vs just doing them and saying “that’s the recipe!” so I’m glad that’s coming across!
@austinhollywood_58616 жыл бұрын
whew, right when you slow down and do a demo is where you lose me!!!! so complex.
@jackcoleanimation23486 жыл бұрын
Your lighting is incredible, I'm trying to recreate this in Arnold but cannot get any near as gorgeous!
@kasperrubin57546 жыл бұрын
I'm really amazed how little stuff you need to get going. Also this node affair will work nicely with my houdini tuts :)
@Lucas3dlm11 ай бұрын
this tutorial keep shining! thank you so much
@hannounable5 жыл бұрын
those 2 tutorials are really great learned a lot thank you!
@super9tv6 жыл бұрын
Thanks again dude! Your tutorials are invaluable.
@octanejesus6 жыл бұрын
Thanks so much Liam!
@MariusParaschiv4 жыл бұрын
Thank you so much for this tutorial! It helped me a lot to have my project done and also for a better understanding of how Octane materials work. Cheers!
@flamefeather016 жыл бұрын
Hey David awesome Octane tutorial. Advance Octane tutorials is the way to go! Can you make a tutorial about tips and tricks on rendering animation because you do a lot of it on your work. Thank you
@TheDede5082 жыл бұрын
This was an amazing tutorial octane jesus
@MirkoMancini6 жыл бұрын
Thank you David, I really enjoyed this tut 👍🏻
@zhaohaozhang36976 жыл бұрын
i am waiting for your next tutorial, David, Aha!
@zhaohaozhang36976 жыл бұрын
i love your works so much
@eyedesyn6 жыл бұрын
Thanks so much for the kind words!
@aswrtr6 жыл бұрын
how about a 3d motion design beginners tutorial & maybe building it up over time ? great tutorial as always by the way !
@SixStringStudioAB6 жыл бұрын
Fantastic David and thank you so much, you are sooo good on these Octane Render tutorials. :-)
@octanejesus6 жыл бұрын
Awesome to hear, thanks!
@GalantGoStudio6 жыл бұрын
You are amazing , thank you very much , finlly i can work with materials node
@peachkkt1246 жыл бұрын
God bless you David! what you did are so awesome!
@graphicINmotion6 жыл бұрын
Thanks a lot for these great tutorials. I also record tutorials (for After Effects) and I know what kind of an effort it is to put these together. Big up!
@octanejesus6 жыл бұрын
Thanks!! Yeah this two-parter took me about a week!
@bush96866 жыл бұрын
Amazing work!
@3rdDim3nsn3D6 жыл бұрын
You nailed it! Thank you, loving your Tutorials 🤜🤛
@biggest_dwarf6 жыл бұрын
Very cool tutorial, thanks
@Azuniite5 жыл бұрын
One weird thing I found is that the mixTexture and mixMaterial [Amount] values act differently. mixTexture: when [Amount] = 0, shows texture 1, [Amount] = 1, shows texture 2; mixMaterial: when [Amount] = 0, shows material 2, [Amount] = 1, shows material 1; Once I figured this out, it was easier to wrap my head around the whole thing.
@mrdeev92026 жыл бұрын
I am blown away by your skills man ! I envy you :|
@MariusParaschiv4 жыл бұрын
I can also see that you have 83 degrees Celsius on your GPU which I think is a very high temperature. I am using EVGA Precision X1 to increase the speed of the fans of the GPUs especially when I am rendering. :)
@MrTheraseus4 жыл бұрын
Hey David, awesome tutorial. I tried to recreate your pink dusty material. did you made a second mix material using the invert normal dirt as the amount and you mixed the 1st mix material with a glossy material with film width and film index? that is the closest i could get to the effect i love those rainbow edges, let me know if i am missing some element or it is just tweaking that, thanks!
@caltd6 жыл бұрын
Massive thanks - great techniques!
@jongo55136 жыл бұрын
Thank you for the tutorial. Pretty amazing!
@akhmetbulguchev9406 жыл бұрын
Thanks, David! As always great tutorial, very informotive! Maybe you will find time for explanations creating car paint material in new octane metal material? very grateful !
@octanejesus5 жыл бұрын
definitely!
@McLenni225 жыл бұрын
Which HDR texture was used for the Dust Scene? I really love those specular reflections with this one. Woud love to know :)
@mikulaskuzela77666 жыл бұрын
amazing work!...thank you
@eyedesyn6 жыл бұрын
Thanks for watching!
@travesty19896 жыл бұрын
Hey David! You really outdid yourself with this amazing tutorial! Have you used this same technique on animated objects? The textures seem to slide around when I use node 'Texture Projection Box' on animated objects. I've been using stick texture tag and and changing how the texture is applied in the c4d texture tab and only using transform node in Octane. Seems to be good for animated objects, but wondered if you had insight on that? Also is there a way to 'stick" the dirt node on animated objects?
@octanejesus6 жыл бұрын
I actually haven't tried it on animated objects yet -- but have you tried switching the projection to cubic on everything? Either that or to UVs? I can't remember which works better with animation but that usually solves it for me. You can also use C4D's projection type to override Octane's nodes (I think) which can help sometimes too. I'll have to look into this more closely soon, because I've definitely run into it before, especially with stuff like motext.
@eddsmith23324 жыл бұрын
dang it, that dirt effect was so real i started cleaning my monitor :)
@rainalex30346 жыл бұрын
OMG ! the new tutorial ! finally ! thank you very much ! (from chinese midnight user)
@eyedesyn6 жыл бұрын
Enjoy! :)
@junfengzhou83656 жыл бұрын
Very nice tutorial~ how you create the stunning pink dusty shader?
@cobaltBlu726 жыл бұрын
Thank you - great tutorial. I'm also using 3.07 (R2) but my texture scale values have to be completely different than yours even though I'm using similar sized textures. What could be the cause, scene scale? Default units?
@octanejesus6 жыл бұрын
Not sure! I think I was on 3.07 test 6a, though I doubt that would make a difference. But yes might be the scale of your object or scene scale, but not if you're using the exact same scene from Raphael Rau...
@babysteps16 жыл бұрын
I'm having the same problem David, I took the RR file, made no scale changes, the first noise is a different scale as are the the dirt nodes values...
@octanejesus6 жыл бұрын
mark creaghan I may have scaled the shader ball at one point or another, but either way just adjust it to your taste. Scale things up and down till they look good to your eye!
@babysteps16 жыл бұрын
sigh... spent two nights trying to make this work. I have tried scaling up and down - without scaling even when I add the first perlin noise and change mapping to box it isn't right, only appears correct when on UV so I'm falling at the first fence. Thanks for the reply though Dave, this is an impressive tut and i'll keep plugging away
@octanejesus6 жыл бұрын
mark creaghan good luck dude! Maybe try a different model or roll with the UV mapping? FYI, I was using 3.07 test 6a. I would ask for your project file to see what’s going on but I started an intense job today, but if you’re still having trouble by the weekend, send it on over to david@arievvisuals.com
@nuevoa6 жыл бұрын
super cool!
@MsSEXTANS6 жыл бұрын
Gracias David ♥
@888marin8886 жыл бұрын
Oh my god Thank you for that, it's OwesOme ^^ would you do a tut on the different use case of the 'multiply' node, for me it's still a little bit of a mystery, i only use 'multiply' or the opposite 'screen', when composting in PS, AE or Nuke. Anyway Thank you this tut have already open my eyes on it !
@segercliffhanger5 жыл бұрын
Awesome. Great big bag of kudo's if you still collect them. It's the second time I've watched it. I've a question, maybe 20% off-topic... How do you couple an Xpresso slider (i know how to make one) to let's say the Power of the Octane Texture Emission tag (I know where to find that). I know that you can rig one to the other but... yep. Which buttons are involved and in what order should they be pressed. If anyone knows, they get a great big bag of kudo's too. I've been dragging and dropping for hours. Can't find Octane's connection to Xpresso.
@mauborba8106 жыл бұрын
Amazing. I've been learning a lot from you. :D
@Marienkarpfen6 жыл бұрын
fookin great.
@shakejunkps36 жыл бұрын
HYPED
@PHaNtoM444436 жыл бұрын
thanks my friend!
@malikhisyam20245 жыл бұрын
Thanks David! Real Help
@Djoshua10006 жыл бұрын
потрясающе! больше уроков по октану!!!
@Teheiron6 жыл бұрын
Awesome, as always :P
@eyedesyn6 жыл бұрын
Glad you enjoyed it, thanks for watching!
@omni_frame6 жыл бұрын
thanks so much!
@FreakTeno5 жыл бұрын
great tutorial, I'm curious to know why you have two octane sky turned on? would love to see a duplicate of this tutorial using v4 :( ! i'm notsure what makes it hard to follow in v4, the dirt shader gives different result i guess!
@octanejesus5 жыл бұрын
I do that sometimes when I'm trying out different HDRIs. The top one overrides the others, so it makes it easy to flip between looks when you have a stack of them in your scene
@psl15395 жыл бұрын
看完了 awesome! just do it now
@apo61996 жыл бұрын
this is really cool !!!!
@eyedesyn6 жыл бұрын
Thanks!
@kasperrubin57546 жыл бұрын
I downloaded the object file. What's the purpose of the vertex maps? I don't understand why it's needed at all.
@TheRyDesigns6 жыл бұрын
Yess
@christopherfranklin48896 жыл бұрын
I've only got 1 27" inch monitor (and a tv above me but it'd break my neck constantly looking at it) but without full screening it, its annoying it's not bigger - really I just need 2 screens so I can full screen of them.
@KinSlay13376 жыл бұрын
Very nice tutorial and end results, was wondering if any one knows how to get the falloff/Fresnel "normal vs vector 90"on redshift
@shayansep7555 жыл бұрын
wow this was greatttt......what was the octane setting ?
@DanielMeszarosProd5 жыл бұрын
What's the difference between scaling through projection node vs UV transform node? On bigger node trees where you have to plug everything into everything else, that adds up to so much extra space
@dartu58545 жыл бұрын
Why use gradient rather than just playing with the power on the textures?
@simonDmotiondesign4 жыл бұрын
I think David really wants to crunch things 😂
@MotionPunk6 жыл бұрын
U rock my friend :)
@sammedia3d4 жыл бұрын
Is there a way to get those 2 dusty materials so i can use them to experiment and learn?
@bogscave6 жыл бұрын
What about Corona render? maybe you can do a good tutorial about that, as always. Thank you!
@eyedesyn6 жыл бұрын
The folks over at Brograph.com have an artists doing Corona tutorials there. I don't see us doing anything other than Octane for the time being, if anything else, maybe Redshift in the future!
@bogscave6 жыл бұрын
Helpful, Thanks!
@seng95276 жыл бұрын
非常好的教程,给我很多启迪
@trapezgaming15235 жыл бұрын
Can you pls help me ----- Which octane material or texture pack you would recommend to all ???!!
@7dollarburrito5 жыл бұрын
Hey David! would you ever consider selling a kit of textures?
@TheZiell6 жыл бұрын
Hi i have a question, i follow this tutorials but when i render my scene, i only use a 1% of my graphic card. i have a 1080 gtx ti.
@cube87985 жыл бұрын
what's the mean float?
@WorldMortal6 жыл бұрын
Thenk you
@masteringvfx37556 жыл бұрын
can you please make a tutorial on how to create cloths on our character
@eyedesyn6 жыл бұрын
I created a cloth tutorial awhile back you can check out here: kzbin.info/www/bejne/opOkXmtsn92qrZY
@ilikeitwhatisit4 жыл бұрын
at 3:36 when I link the noise to the bump channel my 2019 macbook pro gets a kernel panic and restarts. anyone else? using octane x pr3.
@lawrencekibe6 жыл бұрын
KINDLY DO AN ARNOLD TUTORIAL.THANK YOU
@eyedesyn6 жыл бұрын
Sorry we don't use Arnold so we won't be doing any Arnold tutorials anytime soon!
@congxianxu84906 жыл бұрын
真不错!
@GamersWithCookies6 жыл бұрын
Hey man. I love the second part (the text). Would you be able to send me the files?
@eyedesyn6 жыл бұрын
Sorry we don't give away project files as we encourage viewers to learn by emulating and creating their own works! :)
@thenikhilray996 жыл бұрын
When you are ready for Tasty n colorful EJ tutorials and then 😶
@eyedesyn6 жыл бұрын
More EJ tuts on the way! Don't you worry!
@octanejesus6 жыл бұрын
and then the bass drops
@thenikhilray996 жыл бұрын
eyedesyn Yes :D and Dave Ariew is a great inspiration too. Your octane works are just on another level 🙏🙏🙏🙌
@eyedesyn6 жыл бұрын
We're not worthy!
@studioag8354 жыл бұрын
oh god
@Pascalleke_6 жыл бұрын
My sand material looks waayy different
@eyedesyn6 жыл бұрын
Check your steps, yo!
@TheMoffatron6 жыл бұрын
Octane Jesus
@eyedesyn6 жыл бұрын
Praise be!
@psl15395 жыл бұрын
newbee 牛逼哈哈哈 good job
@UncleTiaoTiao5 жыл бұрын
so complicated~
@eyedesyn5 жыл бұрын
if it is, maybe you're trying too advanced topics when you need to be focused on beginner topics