Cinema 4D Tutorial - Procedural Wood (Octane)

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New Plastic

New Plastic

Күн бұрын

Пікірлер: 79
@Ement
@Ement 3 жыл бұрын
ok dude, started watching your videos when you released the realistic human skin about 8 months ago and it's not the only helpful tutorial. Each video is amazing, thank you!
@NewPlastic
@NewPlastic 3 жыл бұрын
You're absolutely welcome brother!
@sidlake5954
@sidlake5954 3 жыл бұрын
You re such a legend bruh...
@NewPlastic
@NewPlastic 3 жыл бұрын
:> :>
@shadowfallenable
@shadowfallenable 3 жыл бұрын
Another one for the collection. Keep them coming bro.
@NewPlastic
@NewPlastic 3 жыл бұрын
I got you
@henconapier363
@henconapier363 3 жыл бұрын
Your content is next level! I love the procedural material series your doing. Can you please maybe do a video on lighting sometime, you make it look so easy but I never manage to get that nice look of the materials and I've seen that without good lighting the renders just look flat.
@NewPlastic
@NewPlastic 3 жыл бұрын
I did start developing the ideas for a lighting tutorial series. It's a thick one so it's hard for me to develop it quickly. But I promise it's in the making.
@henconapier363
@henconapier363 3 жыл бұрын
@@NewPlastic Thank you so much! I am super excited for it and can't wait to see your approach to it. Take all the time you need to produce yet another high quality super informative tutorial :)
@babysteps1
@babysteps1 3 жыл бұрын
for the win, keep it bruv
@NewPlastic
@NewPlastic 3 жыл бұрын
My guy!
@Ineedanameasap
@Ineedanameasap 2 жыл бұрын
You have no idea how much I love your tutorials, they have been really informative, thanks!
@OctaveZangs
@OctaveZangs 3 жыл бұрын
Flamed maple would be pretty epic too!
@NewPlastic
@NewPlastic 3 жыл бұрын
So epic, I was actually trying to make those flamed styles but couldn't get that unique striation just right
@OctaveZangs
@OctaveZangs 3 жыл бұрын
@@NewPlastic I think you can do it :)
@sidework1
@sidework1 2 жыл бұрын
Next level!
@NewPlastic
@NewPlastic 2 жыл бұрын
Damn bro I miss you
@kml5053
@kml5053 3 жыл бұрын
This is dope, Thanks bro!
@NewPlastic
@NewPlastic 3 жыл бұрын
You got it man
@angushume2054
@angushume2054 3 жыл бұрын
That’s a great overview. Modo has a similar material built in but I’ve been looking for something similar I can use in octane. Really grateful you included those direct code tweaks. Your whole approach is something I will look at tweaking for the Modo version for more realism as well.
@NewPlastic
@NewPlastic 3 жыл бұрын
That's amazing, happy to hear that
@86harleys
@86harleys 3 жыл бұрын
As always, amazing!
@NewPlastic
@NewPlastic 3 жыл бұрын
My pleasure
@ioandavies8423
@ioandavies8423 2 жыл бұрын
How do you rotate the texture on the model. I need to flip it 90 degrees so the end grain is on the ends rather than sides of my model.
@NewPlastic
@NewPlastic Жыл бұрын
Great question, after you changed the projection to transform ("object", p) like I show in the beginning of the tutorial, just rotate the axis of your model (press L on you keyboard and then rotate, this will only rotate the axis without rotating the object)
@departed9282
@departed9282 3 жыл бұрын
Yes bro, hit em with the king shit.
@NewPlastic
@NewPlastic 3 жыл бұрын
We on that sultan vibe
@sabirvolume583
@sabirvolume583 2 жыл бұрын
Thanks man! Great tuts! Learning so much!
@ahmadq9195
@ahmadq9195 2 жыл бұрын
crazy stuff
@NewPlastic
@NewPlastic 2 жыл бұрын
@thomasdorval7339
@thomasdorval7339 9 ай бұрын
Thanks a lot.
@MRLosaren
@MRLosaren 3 жыл бұрын
You could probably make some sick Damascus steel with just a few tweaks to this method?
@NewPlastic
@NewPlastic 3 жыл бұрын
Dude hell fuckin yes!! I'm so gonna do this
@MRLosaren
@MRLosaren 3 жыл бұрын
@@NewPlastic Dope!! Excited for it
@colinmoore1571
@colinmoore1571 2 жыл бұрын
Keep up these videos and take my money!
@yasirjaved6677
@yasirjaved6677 3 жыл бұрын
Thanks a lot for sharing great job i have wish i do work same like you doing.
@Vivavisuals3D
@Vivavisuals3D Жыл бұрын
thank you woe
@NewPlastic
@NewPlastic Жыл бұрын
I got you fam
@denzel_mob1523
@denzel_mob1523 5 ай бұрын
Gold
@alexkid441
@alexkid441 3 жыл бұрын
Master of noizzze
@NewPlastic
@NewPlastic 3 жыл бұрын
Love it! lol
@elena_bra
@elena_bra 3 жыл бұрын
Love you!
@NewPlastic
@NewPlastic 3 жыл бұрын
Love you too!
@bharat5194
@bharat5194 2 жыл бұрын
Very cool! Can I achieve this with Redshift?
@robmaric
@robmaric 3 жыл бұрын
Thanks for your amazing tutorial (and materials I bought from you!) Let's say I wanted to zoom in extremely close on the wood - is there any way for that to look natural? Currently zooming in gives me like a fractal effect rather than just the feeling of getting closer to it.
@cwy333
@cwy333 3 жыл бұрын
Hi, great tutorial, I followed along but have a question. Is there anyway for the shader to follow UVs. I want my material to run along a sweep spline. Thanks
@Planet_side
@Planet_side 3 жыл бұрын
Hey I know you primarily use octane, but are the chances of you doing a redshift version
@NewPlastic
@NewPlastic 3 жыл бұрын
In the future, I'm sure! I do want to.
@Planet_side
@Planet_side 3 жыл бұрын
@@NewPlastic I'm looking forward to it, love your channel keep it up 💪🏾
@JoeMayk3D
@JoeMayk3D 3 жыл бұрын
@@NewPlastic Please!!! :D
@brandonblair6529
@brandonblair6529 3 жыл бұрын
Also you do a mix between soloing the actual node, and looking at the render passes in the live viewer? I never thought of editing materials using the pass system.
@NewPlastic
@NewPlastic 3 жыл бұрын
Yup! Definitely helps in certain places, like trying to figure out if the specular roughness is too strong or especially when trying to dial in SSS.
@brandonblair6529
@brandonblair6529 3 жыл бұрын
@@NewPlastic Ah yeah thats a heads up move right there, I am currently in redshift for another course but octane is my main renderer so its nice to know these things.
@luiszarzoza3762
@luiszarzoza3762 3 жыл бұрын
wow men!! tyy
@NewPlastic
@NewPlastic 3 жыл бұрын
My pleasure dood
@brandonblair6529
@brandonblair6529 3 жыл бұрын
Dope, its nice learning this way instead of just downloading a texture pack that you can only manipulate so far much more creative flexibility might be a little slower to set up but its worth the squeeze. How would you go about scaling this material for larger models vs smaller?
@NewPlastic
@NewPlastic 3 жыл бұрын
Yeah dude absolutely! It's only slower to set up because you're actually creating it so it's justpart of the creative process. But once you have it set up, you can always save it in your Asset Browser and you can pull it out anytime. As far as scaling, once you set the transform space to Object space, it just scaled with the object if im not mistaken. But let's put it this way: Larger objects = Higher frequencies & more rings
@Diegolassofilms
@Diegolassofilms 2 жыл бұрын
Hi there !!Maybe you can help me I can't see the material, it's only in black 😬 I bought from your page
@Boldalt
@Boldalt 3 жыл бұрын
This is pretty cool. How would you go about transforming the OSL? If i want to rotate the whole thing, so the rings are at the bottom of my object instead of the sides
@Boldalt
@Boldalt 3 жыл бұрын
I figured it out. You have to write some custom code adding the projection input: point proj = point(u, v, 0) [[string label = "Projection"]], Then you can change the point vector to: point Vector = (proj);
@NewPlastic
@NewPlastic 3 жыл бұрын
@@Boldalt Oh damn that's dope! Good to know.
@midnight0nion
@midnight0nion 2 жыл бұрын
@@Boldalt I'm a bit dense... Where in the code do you insert point proj = point(u, v, 0) [[string label = "Projection"]], I'm so naïve when it comes to OSL. Maybe someone could post the whole section of code that needs to be replaced? cheers!
@Boldalt
@Boldalt 2 жыл бұрын
@@midnight0nion Ah this is quite a while ago, so i don't remember exactly what i did. But i believe i just added it at the end of the code. Let me know if it works out for you
@Boldalt
@Boldalt 2 жыл бұрын
@@midnight0nion Alright i found an old project file. You have to write point proj = point(u, v, 0) [[string label = "Projection"]], inside the " surface oak " below all the // output floats. surface oak( color LightWood = color(0.5, 0.2, 0.067), color DarkWood = color(0.15, 0.077, 0.028), float Sharpness = 0.01[[float min=0,float max=1]], float Ringy = 1.0[[float min=0,float max=1]], float RingFreq = 8.0[[float min=0,float max=1000]], float RingUnevenness = 0.5[[float min=0,float max=1]], float RingNoise = 0.02[[float min=0,float max=1]], float RingNoiseFreq = 1.0[[float min=0,float max=1]], float Grainy = 1.0[[float min=0,float max=1]], float GrainFreq = 25.0[[float min=0,float max=100]], float TrunkWobble = 0.15[[float min=-10,float max=11]], float TrunkWobbleFreq = 0.025[[float min=0,float max=1]], float AngularWobble = 1.0[[float min=0,float max=25]], float AngularWobbleFreq = 1.5[[float min=0,float max=2]], output color Color = 0, // output float Specular = 0.1, //output float Roughness = 0.1, // output float Displacement = 0.0 point proj = point(u, v, 0) [[string label = "Projection"]], ) { point Vector = (proj);
@loicfreudiger6505
@loicfreudiger6505 9 ай бұрын
OK. What the F. That is insane. I now have weekend plans!
@РоманПримоленко
@РоманПримоленко Жыл бұрын
What abaut UVs?
@NewPlastic
@NewPlastic 11 ай бұрын
The way the code is constructed is that it's using global projection, some kind of Box or Triplaner. Becuase it's assuming it's a 1 piece wood which needs to have a very sepcific ring flows on different sides to match how wood actually is
@pierre9018
@pierre9018 Жыл бұрын
How to rotate a texture OSL ?
@scribblezgfx
@scribblezgfx 3 жыл бұрын
Not all plastic, he makes wood as well
@NewPlastic
@NewPlastic 3 жыл бұрын
aye wood is the new plastic
@lucasschafer8323
@lucasschafer8323 3 жыл бұрын
god bless you
@NewPlastic
@NewPlastic 3 жыл бұрын
@talhazulqarnain2126
@talhazulqarnain2126 2 жыл бұрын
Hello, you have been away for a while. All good ?
@NewPlastic
@NewPlastic 2 жыл бұрын
Hey thank you for asking! I've been dealing with some health issues mainly, so I had to take a time off to take care of that. But I'm back!
@talhazulqarnain2126
@talhazulqarnain2126 2 жыл бұрын
@@NewPlastic Many Good Prayers for your Health. Get well soon.
@alenlenia
@alenlenia 3 жыл бұрын
Its a shame that OTTOY charges so much money for renting or selling its product and doesn't Simply take the effort to simplify the user interface, at so many different levels. this entire OSL Interface for example is useless for most of us. do they really expect people to understand all these codeines?
@NewPlastic
@NewPlastic 3 жыл бұрын
Haha I feel you brother. OSL textures are not really an Octane thing, it's just a language for any 3D software. Octane simply allows you to implement the code IF you want to. Most people don't, because it's much more complex than the default nodes that were pre-simplified for us. I'm sure that Octane could have taken this OSL node and made it into an official "Wood Node" and made it simpler and more stable but my guess is that there isn't many requests for it so they don't bother spending time on it. Can't say I don't understand them, I'm sure there are SO MANY things for them to work on for upcoming updates and they have to pick and choose which things to focus on. As for price, I'm pretty sure Octane is the least expensive engine out there. You can literally start rendering by paying $20, which no other engine does.
@alenlenia
@alenlenia 3 жыл бұрын
@@NewPlastic well explained..i'm coming from Arnold to Octane, and that's why it makes me mad sometimes! things could be Much much simpler and tbh the entire multi texture layering workflow in octane still makes no sense to me! it's a great render engine but really lack some major improvement and changes in my idea
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