Awesome stuff Chad! Love Greyscalegorilla Studio!!!
@cgpov28 күн бұрын
Thanks dood!
@blckops71228 күн бұрын
100% would love to see that renamer in plus. Most of our scenes have like 30 takes, so ya it can be tidious if you need to go and rename a bunch of them for whatever reason.
@_carsonjones8 сағат бұрын
Yes to adding the Plus Renamer - that would be great!
@butiamavegetarien28 күн бұрын
thank you! is it possible with octane, too? thanks
@cgpov28 күн бұрын
I don’t see why not 👍
@Greyscalegorilla23 күн бұрын
Yes!
@birthright.online179528 күн бұрын
Please do a Octane version too. by the way Greyscalegorilla Studio is fire. Nice one Chad and the Team
@Greyscalegorilla23 күн бұрын
Thanks!!! We appreciate that!
@MatthewEncina28 күн бұрын
Thanks Chad!
@cgpov28 күн бұрын
You’re welcome ❤
@seyferf28 күн бұрын
is there a Octane version of this? many thanks in advance if there is.
@cgpov28 күн бұрын
Same principles, so it should work
@seyferf27 күн бұрын
@@cgpov awesome Ill give this a try :D thanks Chad :D
@user-bd1ck8jy6y22 күн бұрын
Make sure you set the Bump Blender to Additive Mode to mix the normal map and Round Corners correctly. The way Chad did it here basically replaces the normal map with the Round Corners.
@StepanHKA28 күн бұрын
Top stuff and presentation
@cgpov28 күн бұрын
❤️
@Greyscalegorilla23 күн бұрын
Thanks!
@brunobordini769628 күн бұрын
Wow! Really nice!
@scottsimmons681427 күн бұрын
Yes- I want Plus Renamer, too!
@mwasifanjum24 күн бұрын
Super helpful! I was exactly searching something like this a while ago and found the shader switch isn't the answer. But this is the answer!
@Greyscalegorilla23 күн бұрын
Glad we could help!
@Moggy9322 күн бұрын
I would LOVE to see the lighting set up details. Beautiful lighting!
@Greyscalegorilla16 күн бұрын
Good idea!
@mikepindara847827 күн бұрын
Worth noting that RS doesn't always love the material stacking, especially when it comes to AOVs. But you should be able to use that same tag in a vertex map, and blend them in one material instead.
@steveb653815 күн бұрын
Why wouldn’t I want PlusRenamer😁
@nimrod778528 күн бұрын
0:33 What kind of scanner is that?
@bil_chamberlin28 күн бұрын
Sweet, great as always!
@cgpov28 күн бұрын
🙌
@ali.3d28 күн бұрын
Absolutely love this kind of breakdown! Pls make more 🙏🏽
@Greyscalegorilla23 күн бұрын
thanks!
@smogwawelski998728 күн бұрын
wow the plus renamer would be a great thing to add to plus membership, I was wondering if there was a way of doing that in C4D
@cgpov28 күн бұрын
Yah I use it all the time!
@joachimplett99725 күн бұрын
A very helpful tutorial - thank you for your efforts!
@Greyscalegorilla23 күн бұрын
Glad it was helpful!
@vanness_lyh27 күн бұрын
Plus renamer pls~
@BoghmaCommunity27 күн бұрын
Nice Render!
@Greyscalegorilla23 күн бұрын
Thanks!
28 күн бұрын
renamer please yes
@stephmaccormick319527 күн бұрын
Your "chatoyance" is actually anisotropy. And "nano tubes" are simply capillaries. They are not even close to the nano-scale. Try not making thinks more complicated than necessary.
@brandonsmith823521 күн бұрын
Here's a tutorial idea: If you've only known Octane - How to follow a tutorial that uses Redshift as the renderer and still get great Octane results?
@Greyscalegorilla21 күн бұрын
🤔
@atakankupcu361727 күн бұрын
Watching the intro made me think you would show some anisotropy tips for wood but we ended up watching some basic Redshift jitter. Isn't it misleading? I love you guys, you gave me so much when I started my C4D journey. Can't forget that. But after Plus, all you do is promote the products. Nothing wrong with promoting of course but doing it under teaching feels off.
@johnpaul469024 күн бұрын
听不懂英文啊
@hypeuprise702616 күн бұрын
I’m pretty sure wood doesn’t need a metallic map, it’s dielectric…
@Greyscalegorilla16 күн бұрын
That's what we thought, too! Until we did a deep dive into how to make make more realistic wood. Turns out some woods look more realistic when using these maps. Feel free to try our free version of Studio to see them in action!