Cinema 4D Tutorial - Simulate a Robot Arm Printer with IK and MoSpline

  Рет қаралды 3,070

Pappy's Tutorials

Pappy's Tutorials

Күн бұрын

Пікірлер: 24
@SirWrender
@SirWrender 3 жыл бұрын
My dog just walked up to my left right as I started playing this video, which has your voice mostly coming out of the left audio channel. So for a moment I thought my dog started talking to me and it scared me. I even jumped up lol.
@pappystutorials
@pappystutorials 2 жыл бұрын
Haha. I was unaware that my early videos were only left channel. I've since learned to fix that.
@CGShortcuts
@CGShortcuts 4 жыл бұрын
Nice work Pappy!
@pappystutorials
@pappystutorials 4 жыл бұрын
Thanks
@mShykot
@mShykot 4 жыл бұрын
I'm here from the facebook group. Thanks a lot for making the tutorial. Thank you.
@ikechukwunwanah4902
@ikechukwunwanah4902 4 жыл бұрын
smart one Engr.
@pappystutorials
@pappystutorials 4 жыл бұрын
:)
@mattbrownonline
@mattbrownonline 4 жыл бұрын
Thanks for making this. It’s awesome
@joseagalvez3473
@joseagalvez3473 4 жыл бұрын
Muy buen video..te felicito!!
@MrMarkmweglarz
@MrMarkmweglarz 4 жыл бұрын
Thank you ..!
@GEORGE.M.M
@GEORGE.M.M 4 жыл бұрын
Hey Pappy, regarding doing an IK rig for a robotic arm do you know how to limit each arm to a specific angle/axis. your approach is great, however, each joint has complete degrees of freedom, instead of each axis holding a specific degree of freedom being given to each node/ball? THANKS!!!
@pappystutorials
@pappystutorials 4 жыл бұрын
Yes, I have not played around with it, but you can limit the angle by going to the joint attributes and look at kinematics limits. Here's the help: help.maxon.net/r23/en-us/#html/OCAJOINT-ID_CA_JOINT_OBJECT_IK_GROUP.html edit: hmm... that's with actual joint objects. I'm not sure how to do that with an IK chain. I'll look into it.
@GEORGE.M.M
@GEORGE.M.M 4 жыл бұрын
@@pappystutorials Thanks for the quick reply if I find a solution, I will get back to you with my findings.
@GEORGE.M.M
@GEORGE.M.M 4 жыл бұрын
@@pappystutorials So far using the protection tag is the only avenue for each joint, and them using several IK (having IK goals and base based on the direction of rotation between member) gives decent results. However, some joint will require pose morphs and user interaction tags.)
@pappystutorials
@pappystutorials 4 жыл бұрын
@@GEORGE.M.M Nice! Thank you for that.
@GEORGE.M.M
@GEORGE.M.M 4 жыл бұрын
@@pappystutorials instagram.com/stories/lorenzo.de.medici/2459958055308590004?igshid=5sn7bsumlvqr check out my hack attempt at ik rigging with limited movement, finally getting a hold of it, it's a case of having each node look in the direction of the target and restrict or emphasis angles of rotations through the protection tag. It's more an art and less a science.
@adewaleagboluaje6095
@adewaleagboluaje6095 3 жыл бұрын
great stuff but your mic os only one side on headphones can you loo out for that next time
@pappystutorials
@pappystutorials 3 жыл бұрын
Thank you. Back when I started making tutorials I had some equipment issues that I did not notice because I only listened thru the monitor speaker. I am now better at correcting the audio. I appreciate the comment.
@bunsatya2124
@bunsatya2124 4 жыл бұрын
Thank you for that :)
@DubbelDutch1
@DubbelDutch1 4 жыл бұрын
Nice!!!
@kumailhasan934
@kumailhasan934 4 жыл бұрын
😊😊😊
@pappystutorials
@pappystutorials 4 жыл бұрын
😀
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