Cinematic Lighting Shot Production with Graham Cunningham

  Рет қаралды 3,071

The Gnomon Workshop

The Gnomon Workshop

Күн бұрын

Learn the art of lighting & compositing a cinematic shot using Maya, Katana, Arnold & Nuke with Overwatch lead lighter, Graham Cunningham: www.thegnomonw...
Start your free trial to The Gnomon Workshop training library today: www.thegnomonw...
LIGHT & COMPOSITE A SHOT USING MAYA, KATANA, ARNOLD & NUKE
In this comprehensive workshop by Graham Cunningham, you will be taken through the entire process of lighting and compositing a cinematic shot using Maya, Katana, Arnold, and Nuke. This is an advanced course that builds on the Introduction to Katana workshop by Taeyoung Kim (thegnomonworks....
This 4-hour workshop begins with setting up OCIO for ACEScg, importing and preparing assets in Maya and Arnold, creating a layout and shot camera, managing your .tx files and color spaces, and details how to convert materials to MaterialX, and export everything to Arnold USD.
Next, in Katana, you’ll discover how to update the shot template, create some new macros, prepare Interactive render filters, and set up AOVs for multi-channel EXR output. You’ll see how to import your USD assets, optimize your scene, go through the lighting setup, and create and modify HDRI light textures (in a quick excursion to Nuke).
From there, the workflow proceeds to the creation of render passes, how to manage visibility and sampling, and render image sequences to disk using Katana batch commands. As the last step, Graham jumps into Nuke, where he shows how to assemble the render passes, split out light AOVs, adjust light colors and intensities. You’ll also explore how to add atmosphere using volume/fog renders and WorldP data, how to add fog FX using stock footage on 3D cards, as well as how to use cryptomattes to fine-tune results, add glow, lensflare, film grain, and apply a final color grade.
Upon completing this workshop, you will have a thorough understanding of what it takes to be a lighting compositing artist. Although project files and plugins are not provided, a list of the assets used are provided with this workshop.
CHAPTER HIGHLIGHTS:
- Tools & Project Structure
- Preparing USD Assets in Maya
- Exporting USD Assets from Maya
- Updating Katana Template
- Updating AOVs
- Lighting the Shot in Katana
- Setting Up Render Passes
- Making a Group Read Node in Nuke
- Building the Comp in Nuke
- Building the Comp in Nuke: Continued
- Adding Volume & Atmosphere
- Using Stock Footage FX Elements
- Final Shot Polish
- Conclusion
Graham’s scene was built using the Tokyo Back Alley Kit from @bigmediumsmall_ (www.bigmediums.... After assembling the scene in Nuke, Graham then utilizes animated Lingering Fog assets from @actionvfxofficial (www.actionvfx....) to build up the atmosphere.
For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at thegnomonworks....

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