Huge shout out to Rocket Money for sponsoring the video! Check out Rocket Money for free: RocketMoney.com/CityPlanner #rocketmoney #personalfinance
@lordzizo3753 ай бұрын
I didn't play this game because when its Relase I gave up on it. Ever going to built a Citie that dosent look alike the Last one. Im creative Builder with no money Problems. I wanted to wait until I can use my Mods I need or something like the Workshop comes that we have more Decorative Items to use not only those they give us and that were less then alot.
@lordzizo3753 ай бұрын
And the Houses European or North American always have those grey dark Grey look. So not fun.
@lordzizo3753 ай бұрын
I mostly use to built an ongoing Megalopolis but in this game there is so much going on that you cant built a City like that. And if you do the Lag is so bad you cant play anymore
@lordzizo3753 ай бұрын
And if I see people like you playing I understand you have a better computer then I have with my NVIDIA RTX 4060 not good enough I believe.
@lordzizo3753 ай бұрын
U can only built spread out US American Cities but not Compact European Cities. And if you want to built Mediterranian for a change you have download the new DCL with Simple 3 Palmtrees and a Bush 6 Different Kind of Building that look from Level 1 to Level 5 almost the Same thats a joke.
@vinceontheweb3 ай бұрын
I have a feeling that Phil might be losing his city planning job in Magnolia County after draining the city budget for fun lol
@simongeard48243 ай бұрын
I've a feeling that he's in that category of government employee that's *very* hard to get rid of, no matter what they do..
@Hubbubb22-citiesskylines3 ай бұрын
@@vinceontheweb he just wants to live on the edge. introduce some additional challenge to the game.
@datbunneh36713 ай бұрын
@@simongeard4824 He's Donald Trump of Magnolia County. Unsinkable.
@wobblyboost3 ай бұрын
Ironicly, it's not that far off the loss of profit a lot of actual councils bleed in real life, albeit not in just one quarter.
@W34TH3RM4N3 ай бұрын
He's just simulating embezzlement.
@Aetherish3 ай бұрын
I like the idea that when the city updated to the new economy that there was a global economic recession and therefore the governmental budgets got slashed to make ends meet.
@GavinBisesi3 ай бұрын
This should be part of the story!
@Hubbubb22-citiesskylines3 ай бұрын
I've been telling myself the death wave (and subsequent economic turbulence) has been caused by a new pandemic... the "E2" virus.
@navix1x3 ай бұрын
I was dying to know what the explanation in-game would be and that's such an amazing idea!!!
@I.am.not.in.your.house.or.am.I3 ай бұрын
@@GavinBisesiITS IN THE LORE!!!
@antobenilol3 ай бұрын
This... This is Genius
@Hubbubb22-citiesskylines3 ай бұрын
What is REALLY annoying about the tile upkeep feature is it's basically the OPPOSITE of subsidies. Before 2.0 we were getting free money from the government and there was no transparency. Now we're giving away free money to the government and there is no transparency. Most of the other changes make sense, are realistic, and introduce meaningful challenge to the game.
@NPSao3 ай бұрын
Really depends on how the "country" is structured the city is in. One of the most valuable resource in the world is land. It's limited and valuable. So, having the city pay the country's government for using the country's land and making money from it doesn't seem so far fetched in my opinion.
@Hubbubb22-citiesskylines3 ай бұрын
@@NPSao I agree in principle with the concept that land choices have consequences (although I think they’ve executed it poorly)-but I also think there is an argument that the opportunity cost alone of making the initial purchase of the tile more prohibitive would have been sufficient. I’m making a more general observation about the game mechanics. We’ve traded one loathsome and unloved feature for another. And it seems to me particularly vexing and problematic that this was the one feature of which they didn’t inform us in the dev diaries prior to release. Given all of the bad feelings around their communications style this feels like more of the same and leaves me with a bad taste in my mouth.
@wobblyboost3 ай бұрын
I couldn't help thinking that the guy doing the tile upkeep redo was the one guy who still resented the criticism and insults by players from the release, a retaliatry troll. "Oh, 'it's fun to lose' you say? 'it should be a challenge' you say? Chew on this haters!"
@RobertStukowski3 ай бұрын
A lot of cities in real life must pay rent to the local natives for the right to exist since the town lies inside a reservation. You could pretend that the upkeep is such a payment.
@negartahbaz6613 ай бұрын
just asking for a mod to fix this. city skylines man 🫠🫠
@weirdalfan19803 ай бұрын
I don't mind the challenge of Economy 2.0, but the tile fee should be more reasonable.
@Tdatcher3 ай бұрын
Probably have it manipulated to be easier on custom maps especially
@thelostpiranha3 ай бұрын
I’d like to see how it works on a new build. It seems pretty drastic when applied to an existing one. But on the whole, I like that it’s a challenge and forces you to make decisions
@luka000553 ай бұрын
You can turn it off with mods
@Julian210083 ай бұрын
The fee is calculated based on mostly the availability of natural resources. CPP's world is full of fertile land which massively increases the price of all the tiles
@jediporg12453 ай бұрын
Its gonna encourage people to build smaller and denser communities which is fine, but I feel allowing people to buy disconnected tiles and stuff in CS2 was a huge thing for people who build smaller settlements all over the map, who are the people who'll struggle the most with this. Hopefully this is just a placeholder while they actually work on fixing the cost of services properly and this is a temporary difficulty boost and they'll rebalance services to be more punishing as the final long term solution
@czelo50283 ай бұрын
In my city of 200k the only things I noticed were the death wave and the performance being even worse than it was, while still making absurd loads of money, so I decided to start a new city. And oh boy, the increase in the difficulty level was noticable
@sacb0y3 ай бұрын
The performance is probably worse due to the death wave and all the other stuff. It was fine when it settled for me. But it can take an hour or two.
@tobbakken29113 ай бұрын
The performance got good again after letting it run for a while. I was confused for a while why it was so bad, then it got good again suddenly
@RryhhbfrHhgdHhgd3563 ай бұрын
@@tobbakken2911It’s cause of all the hearse pathing. 😂
@larsjarredspeetjens2 ай бұрын
Had to take out loans a lot in the beginning now with a 60k pop city I make 2 mil a month 😂
@zinaak41943 ай бұрын
So sad to see all the custom builds go :( Especially the sewage treatment plant for some reason broke my heart :
@jaredwilliams86213 ай бұрын
When he build a lot of these, I was a bit shocked at the over-sizing of the buildings. They didn't really feel realistic. I'm glad that Economy 2.0 is forcing more realistic choices and decision making.
@joshuasims54213 ай бұрын
Heres an idea to fix tile upkeep: allow construction in locked tiles, with no tax income from them. Essentially, locked=county, unlocked=annexed to the city. This would fix the problem of needing to unlock a tile just to build a length of highway. You could build farms and specialized industry outside of annexed tiles, attracting residents at the cost of making no revenue; then annex tiles that are worth paying upkeep for. It’s not just a quick patch for tile upkeep, either; it would allow for more natural, dispersed regional growth, instead of oddly blocky development of one tile at a time like I do now.
@NoDecaf73 ай бұрын
I love this idea!
@wobblyboost3 ай бұрын
@@NoDecaf7 I likey. Highway and train corridors could be treated like county property leased to city, allows utility transfer routes but no development; with a tiny upkeep relative to tile purchase. Closer to real life.
@Bpblayney3 ай бұрын
Yes! Needs to be something like this. Restricting all infrastructure to squares rather than the actual geography and common sense of what's needed is what makes the whole tile thing so annoying.
@windsweptplain3 ай бұрын
Hey, you may want to check your office buildings and see if they all have 5 employees. There is currently a bug, already reported on the paradox forums, where your office buildings slowly decrease the number of people employed until there is only 5. This could be the cause of your low office tax revenue and high unemployment.
@CityPlannerPlays3 ай бұрын
For sure seeing that one as well.
@saladuit3 ай бұрын
There is a mod that 'fixes' the issue currently. It doesnt solve the underlying problem of offices not selling their goods.
@steveadamec3 ай бұрын
The mod does help until a fix is provided. It's called "Profit Based Industry and Office". by Adwozo v1.2.1 (new version released this morning).
@Njale3 ай бұрын
Yeah, the game is unplayable for me with this bug, no nammter what you do you get massive uneployment eventually.
@TownScaperVT3 ай бұрын
♻️ Phil! While Michigan has a very low number of items banned from landfills. Wisconsin has a landfill ban on recyclables that requires local municipalities to recycle cans, cardboard, paper, glass and some plastics. It is an expensive but required part of local government budgets. Sad to see that the laws in Superior follow the MI example and not WI. I guess County Executive Chuck King is right when he says the state doesn’t prioritize the environment.
@oasntet3 ай бұрын
Tile upkeep feels really kludgy, like they tried making the game harder but couldn't get cities to work with more expensive service upkeeps, so they just added a money drain. And rather than just making it an arbitrary "you must be this profitable to safely open the next tile" they based it on resources, which is just baffling. Undeveloped land doesn't need upkeep, it's undeveloped. Building upgrades not showing the number of workers that need paying is also a massive oversight. I guess you could buy the upgrade and then reduce spending on that service city- or district-wide, but just having the wages rolled into the upkeep (or a second pane) would be far better. I sense a followup patch to fix these weird decisions.
@XercinVex3 ай бұрын
That’s the thing though, if it’s “owned” land, undeveloped or not there is upkeep associated with it. Government level or private you still have costs associated with “owning” that land. And it’s reasonable to assume that in order to maintain the resources to some degree aka The homeostasis of that environment you would need to invest in the area to some degree simply by virtue of it being nearby your developed areas. Conservation of land, land stewardship, many cultures have deeply rooted traditions and practices around it, modern or not.
@oasntet3 ай бұрын
@@XercinVex Well, if they want to make that argument, it should reflect the realistic costs. Right now, it costs more (scaling up rapidly, to as much as 50x) to maintain an undeveloped oil field than it does to maintain all of the development on that oil field. Or the land under the fire station costs more to maintain than the fire station costs, because developed land still has upkeep.
@1000rogueleader2 ай бұрын
@@XercinVex There is no inherent cost for undeveloped land. There is no upkeep, because there's nothing to upkeep. There's property taxes/land taxes, but city governments collect those taxes, they don't pay them.
@bjroo3 ай бұрын
it’s like a new state governor was elected and changed everything lol
@stellasilverr3 ай бұрын
37:57 i agree that the telcom tower might dwarf the skyline if it's placed atop the hill, but generally large communications structures near urban areas are built atop hills so that they have a longer transmission range. they also have the potential to look like a cool monument-- take the sutro tower in san francisco for example, which serves many of the city's tv and radio stations.
@christopherbelanger66122 ай бұрын
They don't build higher for longer transmission range. It actually slightly reduces the range technically. They do it so the transmission has less "shadows" from structures and the quality of the coverage is better in the area it's in. Think of it like having a table lamp on the floor and lifting it up onto a table. The floor isn't as bright (lower ranges), but the shadows it casts are shorter due to the angle (better coverage quality)
@RMJ19843 ай бұрын
Tile upkeep needs to be changed. But also, we need a small, normal and large version of all services. Not just in regards to size being terrible when you are trying to build small community, but also in regards to upkeep. Do my new little city really need a graveyard with 5000 graves?. Does it really need a recycling center that is meant for a city with a 100.000 people? nope and nope. The game also needs a sort of specialization system like Simcity 2013, that was one thing it did well. You could earn a lot of money by specializing, but it took time, education and research to get there.
@adamaviation62363 ай бұрын
Didnt know the rust belt exists now in CS2
@DanielVNZ3 ай бұрын
Thank you so much for using my mod! It really bothered me not seeing my balance on the main UI, I have also added in the population per hour as well :)
@johnytest4643 ай бұрын
At the end, you thanked us foe being here and watch you managing taxes and budget. And to be honest, this was one of the most if not THE most enjoyable episode of this series for me, because now the game really became a game, instead of just beauty fluff without any consequence or one of these beautifull-but-not-working cities. And that's why I came to your channel, because you build cities that not only look nice, but also work. Great work!
@ZaryabNaveed-rj5ov3 ай бұрын
Hi Phil! I want to talk a little about the row homes. They don't have any gardens in the back. I don't know about how it is in the US, but here in Sweden, row homes typically have gardens, or back yards, just like normal single family houses. In the asset itself, it doesn't seem to have any fencing behind the building itself. You could use a fence prop (if there is one) to add gardens to the back. Here in Sweden, they're typically look like backyards in single family houses, but I know that in the UK, they are longer than they are wide. Here in Sweden, we also have huge, sprawling row home estates. Maybe you could dedicate an episode of Magnolia County to that. Maybe you could build a row house district in Paradise Bay. For reference, I reccomend searching "Lambohov" in Linköping Sweden, and "Sätra" in Gävle Sweden, on google maps.
@loogoo3 ай бұрын
Here in New York City - particularly in Brooklyn, row homes definitely have backyards. They are usually separated from each other by fences.
@TrevorD193 ай бұрын
@@loogoo in Chicago (outside of it) we have backyards. But gardens aren't for everyone. Not everyone has them.
@ZaryabNaveed-rj5ov3 ай бұрын
@@TrevorD19 Hi Trevor I thought that 'garden' was the same as 'backyard', but please correct me if I'm wrong
@TrevorD193 ай бұрын
@@ZaryabNaveed-rj5ov Oh. Garden is somewhere you grow vegetables.
@ZaryabNaveed-rj5ov3 ай бұрын
Ooh
@PolarBearWithHat3 ай бұрын
Ngl this new update is a little too hard for us casual players. I just wanna have a functioning city without every city service having a 50% budget.
@joshuahole73693 ай бұрын
I started a new city without all tiles, and now I’m stuck at level 5 because my money is in the negative even though I’m gaining 4,000+ per hour. This update is not fun for casual players
@Marvel2StarWars3 ай бұрын
when i finally get the game on console, i turning money off. as a casual player who just wants to build a realistic city & not micromanage, it needs to be turned off
@unclemikeyplays3 ай бұрын
I chose not to start any of my existing cities in the new economy -- the high-rent bug was so annoying that I never invested enough time in any city to care. So, first of all, I appreciate that you're NOT doing that because you have invested in this city series! The new city I started is TOTALY more challenging. I still haven't been able to place a school because I can't afford it yet :-D I still don't like how early the game drives you to density, but I am still so much happier with an early-game economy that makes you make choices again.
@qers3 ай бұрын
"How early the game drives you to density" That's the exact opposite of my experience. I'm trying to build a dense city, styled after New York, but anything other than single family homes just doesn't get built or gets abandoned after a while.
@troyskolrood81443 ай бұрын
Tile maintenance should be infrastructure based more than resource based. Or at least fertile land should not be in the calculation.
@dr.bherrin3 ай бұрын
The game is completely different if you start a new city. Jumping into an established city you have a large pool of money to use to "save" yourself. In a new city, you start bleeding money and it's hard to overcome. The reason is that we got used to playing the game a certain way, and now a year later those rules don't apply anymore. It makes the game feel harder than it really is. You have to unlearn everything and learn the new ways. I think it will be more fun for new players than older ones, but people are going to need some serious time with the new system to really relearn things.
@juscelinomatos3 ай бұрын
Man, thanks a lot to the last video. Save my game and my plans for my magnolia, because I would give up on the save because of the amount of resources and the costs to upkeep the current and future lands lol Now, i can continue to build. thanks a lot
@HideyHoleOrg3 ай бұрын
I think the building upkeep is a more useful mechanic than the tile upkeep. It reflects actual usage versus potential usage. It reflects sidewalk repairs, electrical maintenance, and landscaping of used spaces compared to having to pay upkeep on undeveloped land that has minimal realized value. Wages also could be viewed as a positive(or less of a negative than fees that just go poof) from buildings because that cash goes to residents that can then spend it on commercial goods and building upgrades.
@Speedster___3 ай бұрын
Buildings upkeep is A: already in the game on service buildings B: Non governmental buildings are private aka govt doesn’t pay and if anything you just abstract it as decrease in taxes
@Lunar10513 ай бұрын
if anyone doesn't want to deal with the tile fee, just use the 529 tile mod, it lets you adjust the tile fee in the settings
@TeamOrbitRL3 ай бұрын
where can I find tile fee settings
@Lunar10513 ай бұрын
@@TeamOrbitRL if you have the mod enabled and you to options, there should be a section that says 529 tiles, and there should be an option to change the tile upkeep. you could even make it 0 if you wanted to
@MartinLaplace3 ай бұрын
Hey Phil, you're in the red because you deleted a shipping route that was in the port you deleted, you should put it back in the other port.
@CityPlannerPlays3 ай бұрын
I moved it over to the other port! Sorry if I didn’t make that clear. The train line moved as well.
@MartinLaplace3 ай бұрын
@@CityPlannerPlays perfect then. Since you were in the green, deleted the port and went into red instantaneously, I assumed it was that.
@unclemikeyplays3 ай бұрын
When I was filling out the survey they just sent out, I realized my biggest problem with "tile upkeep" is...the name. I mean the mechanic also has problems, but the big problem is that calling it "tile upkeep" makes it a **game mechanic** and not a **city management mechanic**!
@westonsmith31903 ай бұрын
I'm so frustrated by the new update. I started a new city and managed to balance the budget, but the unemployment hovers around 40% regardless of what I do. The game tells me to zone more industrial to fix this, so now my town of 10k people has to dedicate half of its land to factories in order for residential demand to come back. It's so frustrating -- I waited so long for this patch and it still feels unbalanced to play. Hoping that a mod will fix the unemployment silliness soon.
@thebestspork3 ай бұрын
Yeah I have the same issue. Endless demand for industrial zones, high unemployment and I only just was able to afford a university at 100k lol
@Agell3 ай бұрын
raise industrial taxes to 12-13% and let the population age.
@theorixlux3 ай бұрын
Unemployment low-education people will explode your industrial demand, even if goods aren't needed. Build some schools
@LoliPolice-bf7mw3 ай бұрын
You need to build more schools and offices because some people just do not want to work in factories. I had this same issue but building schools including colleges and universities basically ended unemployment.
@robierap3 ай бұрын
I see your point. You cannot just have a glut of people sitting around. Schools and universities need massive upgrades for all these unemployed folks and it takes a long time to done with school.
@VibeBlind3 ай бұрын
I blame Chuckles
@thebearded_guardian36713 ай бұрын
I really wish this game had a mutual aid mechanic for EMS/fire. It would make balancing the budget more realistic
@gisp97113 ай бұрын
i understand the cost cutting, but the incenerator pollutes, so... "bring the recycling center back, don't kill the air we breathe!!", please, thank you
@ryanz4863 ай бұрын
Tile Upkeep was a huge misstep IMO. Economy 2.0 is otherwise fine, but that just kills the fun of the game. First time I'm just shelving the game until they fix it. On maps without rail, I could fairly early on buy enough tiles to the edge of the map to bring in rail. Now, that would be a late mid to end game thing to do as the tile upkeep to reach the edge simply isn't worth it. It pretty much kills off any map without outside connections near the starting tile.
@liquidificadoroficial39753 ай бұрын
I'm curious if taxes are as if the city government was a federal government or not, but by the way things are taxed (wages and company profits) I will suppose it is. So I have an idea, instead of having land fees to fill the rest of the budget in upkeep (supposing the devs put that land fee because they searched for real upkeep and wages and that didn't make the game much harder), there should be an adjustable pension and a social assistence policy that is also adjustable (as it can take even half the federal budget, so its a major expense that isn't included in the game), where if it is too low there will be poverty, homelessness and death. The tax rate being in the practic capped at 12% is unrealistic and to be able to pay all those services with just that is also unrealistic, the devs should search how much companies and people make and how much and at which point taxes affect atractiveness as reference. For further development there should be a dlc where you are able to privatize services, partially or totally, I was thinking of having something like a central bank and commercial banks making it possible to change interest rate but I think that is too deep in the economy for that game. Yes, I am someone who cares more about the economy and I know the devs might not have that vision for the game but I think I have really good suggestions.
@stoodlemayer3 ай бұрын
I think they should replace tile upkeep with an expanded City Administration system. The game should determine the city’s Administrative Need (the number of Administrative positions requred for the city government to function properly). Let’s say 1 administrative position should be created for every x square kilometers of land owned beyond the starting area (water and resources shouldn’t be a factor) and 1 for every 10000 people. This would require them to add a smaller government office building that unlocks with one of the first milestones that increase the Administrative Capacity of the city (the City Hall should perform a similar function but it’d be too expensive and overkill for a new town). So if a city has an Administrative Need of 6 and an Administrative Capacity of 10, the building will create 6 Admin jobs and have room for 4 more before you’d need to build another Administrative Building. If a city’s Administrative Need exceeds the Administrative Capacity, the overall efficiency of all administrative buildings city-wide should decline AND employee wages should go UP to reflect all the overtime those poor government employees would be working. Instead of an arbitrary fee, the money pit would be replaced by the wages you are paying a growing government bureaucracy.
@sacb0y3 ай бұрын
Personally I like it being tied to resources just on a game perspective. But while we are the local government, we're probably not the state.
@Schniebel893 ай бұрын
I tried building on a vanilla map and you simply get bankrupt pretty fast because you have no resources. Vanilla maps need an update as well. Most of them are just bad with low buildable area
@George_Rakkas3 ай бұрын
Had this problem too, the vanilla tiles are too small and most of the times the terrain is bad as well, its very hard to get more than 15k pop in the first 9 tiles while the city looks good, and new tiles are absurdly expensive.
@lacathouille3 ай бұрын
I started a new city, found out that the best way to not run out of money until I can modify taxes is to expand very quickly, and my city kinda looked like if had no overarching design, so it looks kinda extra realistic bc of that! Then the game crashed while trying to autosave and I lost all of it
@Oborowatabinostk3 ай бұрын
💀
@Alecmoseby3 ай бұрын
Yup, I know that feeling all too well...
@Ahjusshi_Brown3 ай бұрын
Wondering if there’s a spreadsheet, discord channel or something to that effect where Phil shares/updates us on the mods he uses in his builds. He’s typically the only creator I look to when looking to improve my gaming experience with mods. Since the update loading mods into my game has been impossible but whenever I find a solution I’d like to know what new mods Phil has discovered (I’m new to CS in general so idk where to look for mods outside of PDX browse page 😂)
@brianwalker69753 ай бұрын
City Planner Phil : I. LOVE. DEMOCRACY. Also City Planner Phil: *deletes recycling center*
@m_the_pig3 ай бұрын
L tile upkeep ❤
@1mattwilson833 ай бұрын
I knida feel the Roleplay event for this update is 'the government sent in an inspector and realised there had been a cleric error, or some corruption, and magnolia county had to pay serious fines, as they are also forced to restructor their economy.'
@TAnders8773 ай бұрын
I managed to hit a sweet spot, my city was running a 0% residential tax rate before this patch. 2% now and I am making quite a bit of cash with a 240k pop
@KushanGaming3 ай бұрын
Without mods they've pretty much killed rural builds. I think they went to far with the tile upkeep cost. All it is a money sync. It's the exact opposite of the city subsidies we had before. They could easily have had less money being generated and/or having city services and upkeep costing you more. I think would have fit the simulation better. If tile upkeep is needed, I think it should be tied to land value. A tile you buy to run a rural road through should cost significantly less then a downtown urban tile.
@thelostpiranha3 ай бұрын
I loved this episode! The city has been expanding like crazy so it was nice to take a moment and focus on quality of life and city services (even if it was sort of forced by the patch)
@DELottProductions3 ай бұрын
I still haven't bought CS2 for one reason. Everything looks like plastic. The road textures, water textures, terrain textures are horrific, worse than CS1. Everything looks like plastic it's horrible. Especially when people build small towns they look so out of place as every road is designed to look like it's in a city.
@TheXLAXLimpLungs3 ай бұрын
Scrolled forever to find this comment. I 100% agree (though I bought it anyway). It feels like even though the graphics are "better" they style doesn't feel right for me. A lot of it has to do with the visible lanes in the middle of the roads, not lanes to drive in, but visual lanes that don't make sense. I don't know how to describe it but yes also things look a little plastic too, roads, trees, everything.There's just something off and unfortunately we're in the minority. I don't know why people aren't more upset about this. Hopefully someone like us who can mod the crap out of it will make a fix for us, but honestly a lot has to do with the models and outlines and core engine too I feel.
@TheXLAXLimpLungs3 ай бұрын
It's the same feeling I felt from the Sims 3 going to the Sims 4. Like they're both cartoon people but something just felt right about Sims 3 and then 4 had that plastic feel
@thuggie13 ай бұрын
to be honest with the lack of trash pick up, offices depopulating for no reason, also the majorly over priced lack lustre utilities and the power station that dose not deserved the name for how little output that it give for how much you waist on it. in reality water and power rates are paid separate to tax in general they actually make money. then if you look at the graphs of the cities wen in the ones that still make money you get massive drop offs. i am sorry but if this was how the real world economy worked there would a mass of global revolutions. the patch has broken the game
@PathakFX3 ай бұрын
Guys, our city is running out of money because suddenly god decided to raise taxes.
@jesperjohansson18573 ай бұрын
You touched on this in one of your streams I think, but I would like to add that the idea of tile upkeep is good in that the player is encouraged to utilize empty land that brings in no money. It is a game difficulty thing but should probably be made in a different way… PS love to download your streams on long family roadtrips on yt
@plonk4203 ай бұрын
it's exciting to see what looks and seeeems like a huuuge improvement to the feel of the game! :D
@97TP3 ай бұрын
Late night upload, let's gooo 🎉
@CityPlannerPlays3 ай бұрын
Such a long processing time on this one! Hope you like it!
@beanostheman26703 ай бұрын
I just bought cities skyline 2 very excited to play once it has downloaded completely! 😅
@andman1393 ай бұрын
I really like your series because it is not only fun to watch, but you are building a community similar to my grandmas in michigan. And a year ago, her town shut down a bunch of services and buildings because the budget had changed, right after a massive surge of new people. The parallels are uncanny, and you are an amazing youtuber.
@RyanBabic-wx3io3 ай бұрын
Three attempts to save my city have failed. After 3 or 4 hours suddenly my outside rail connections pop the message. Scary that a city stable at 70,000 and 5% unemployment balloons to 100,000 and 35% unemployment.. It bustes my trains even though I was leaving them totally alone....three times!! Guess is its simply a Bad player thing.
@afr112353 ай бұрын
So I have to say that I haven't gotten back into a city with economy 2.0. However, I'm really worried. Obviously there are some people who are really concerned about the perceived lack of budgetary challenge. I think the devs have listened to your feedback, and feedback from the other community members, and made the budget much more challenging. Except, this is NOT what I'm interested in. I don't like playing with unlimited money; I don't find that fun. At the same time, I find it really difficult to build the cities that I like without a financial cushion to pay for the infrastructure I want to lay out but know isn't fully needed yet. I'm sorry if this sounds like a complaint, but I really feel it is important for you and the devs to hear from people that don't actually want an insanely difficult budget situation. Make an option for easy/medium/hard so players can choose how much of a challenge they want.
@weirdalfan19803 ай бұрын
One bad thing about high tile fees is that I like to build ring roads around my city center to spread traffic and divert traffic instead into one big "cul-du-sac."
@tobesmb3 ай бұрын
CO has confirmed that they're aware of a bug causing office companies to downscale until they're left with just 5/5 workers with this latest patch. This affects both high and low density offices. It's killing my existing city. Any word on this?
@BoliceOccifer2 ай бұрын
Has a deficit: reduces taxes, fires 20% of the government employees, destroys a recycling center, removes a battery-based power distribution setup, zones industrial. Bro accidentally became Republican.
@DawnClark-wj9ix3 ай бұрын
If you are willing to buy Cities: Skylines 2, New Egg has it at $41.99. I thought I would share the email I go which is cheaper than Steam. Every bit of money counts.
@jessicawadleigh12463 ай бұрын
This is really great! I’m excited for how this downscales the build and gives you more milestones (such as working to build larger service buildings) to achieve. Seems like the tile maintenance just needs to be revised for how it scales - start low and increase with how many you unlock by some formula rather than be tied to resources available on said tile. Maybe each additional tile costs .5% more in maintenance than the last one or something like that - not sure how that would work out since I still haven’t played CS2 yet, but it seems like some mechanic like this would work if the goal is to keep the endgame challenging.
@RryhhbfrHhgdHhgd3563 ай бұрын
The problem is that it actually *does* scale, per the latest Dev Diary. And it scales *exponentially* with each new tile purchased, for *every* tile you own. It’s really kind of brutal tbh.
@jessicawadleigh12463 ай бұрын
@@RryhhbfrHhgdHhgd356Ah, I didn’t catch that. Hmmmm. Well, I have faith in CO to get it figured on out - they’ll get it right!
@WiglyWorm3 ай бұрын
you got rid of the emergency shelter and undid your citizens overreaction to the wildfires that tore through town at the beginning of the build! My immersion is ruined! j/k. Nice to see you making cities skylines 2 content... i'll have to try it in the new patch now.
@jayroger76123 ай бұрын
The wages are killing me, we dont know up front how expensive a building is going to be to maintain, its tough. As a city employee whose wages are in fact paid by the city it makes sense 😂 I just wish it would show at least initial wages (if the wages change with level or smth) when purchasing
@JoeSaul-c2f3 ай бұрын
@CityPlannerPlays In new videos and maybe some recent one's could we get a list in the description of all active mods of the current video. As sort of an updated list in case it changes, we can see at a glance. Great vid btw and thank you!
@tahjai2nd2823 ай бұрын
Story wise, it will be interesting to that the adjustment to 2.0 is akin to an economic crisis.
@ryanparrish86723 ай бұрын
You I’m sure all the updates are great and making the game better, but it would be great if they could release it on consoles for us poor folks that can’t afford to spend a bunch of money on computers.
@Mizal-l7w3 ай бұрын
I dont have tile upkeep issues but a huge employment one. And a lot of my residents were homeless even with vacant homes. Maybe they couldn't afford homes due to unemployment but it was showing that homeless people were wealthy?
@tigonologdring91893 ай бұрын
Had to have a small chuckle when you removed the second, apparently very profitable dock to save costs and then your multi-thousand surplus suddenly went about 20k in the other direction... or was that down to something not shown on screen? Nice adjust to E2.0 though, masterfully done.
@ProfJonah2 ай бұрын
i dont see the issue with the way tile upkeep is tuned, i think the constraints it puts on custom map makers and players could produce inspired results instead of just cheating the game and giving the map practically infinite resources
@zeberday13 ай бұрын
My sprawling suburban build is now unplayable, no matter what I do I can't get it to make money.
@nigelchaos3 ай бұрын
13:35 I hate how the citizens can see a gigantic smoke stack from the bleachers of the football stadium.
@chris15493 ай бұрын
Updates like this are actually kinda cool because they kinda act like a macro environment which from a perspective adds to the experience. In terms of realism, reacting to crazy changes in economy is possible
@PlayingGilly3 ай бұрын
CO must have had a collective lobotomy if they thought tile upkeep was even remotely a good idea.
@braydenholt17253 ай бұрын
For lore reasons, this happened because of the "Mulligan Pandemic"
@chezpizza38693 ай бұрын
so is the story of the magnolia county that there was a stock market crash in the housing market and pandemic?
@at0mic2823 ай бұрын
This seems very realistic to my region in Europe where cities are basically broke xD
@ultimsing3 ай бұрын
6:30 Its sad, even in game to bring down cost, the public services get slashed
@edens78293 ай бұрын
sorry to be a nimby but a helicopter depot next to that much housing is criminal
@guillaumekaas65053 ай бұрын
Magnolia County waking up to discover Liz Truss got in power.
@jmed7533 ай бұрын
Have you came across the bug where all your high res office buildings only employ 5 people and your unemployment rate soars above 50 percents because all your office jobs dissappear but the building don't go anywhere. Game is broken in my opinion and I won't be wasting more time on this game
@jmed7533 ай бұрын
This bug has led to so many other problems in game I just am about to delete the game and uninstall this broken shi
@KushSessions3 ай бұрын
What happened to offices though? Those jobs went down with like 70%. I got 60% unemployment
@AgentNemitzBuilding3 ай бұрын
Wow, this new updated is kicking old saves butts lol. Was really fun seeing you fix everything tho, feel like I learned so much!
@nickbellomo33623 ай бұрын
Why can't they give us traffic manager in base game?
@Kram10323 ай бұрын
I think the resource-based tile upkeep actually makes sense: More valuable potential -> more valuable tiles However, it probably should be taken relative to total availabily, and also take into account when multiple resources are in conflict so you can't possibly realize both of them. Those two changes might be enough to make custom maps with more extensive resources viable.
@farrell17013 ай бұрын
Completely agree on the tile upkeep overhaul being a step in the wrong direction or CO should rethink how to approach resource distribution - without modded maps, it's impossible to build rural communities or play in a natural historical growth style. Their recent dev diary also didn't impress me either, where it was suggested that if you need outside service connections but can't afford the tiles that the recommended approach is to "just buy up ocean tiles and build a really long bridge", which at that point even locks us out of landlocked maps. When I tried a new city after the update on a modded map, I wound up having to slash every service and shove zoning down in a grid as fast as possible to avoid running out of money even with just 9 starting tiles. It's a step in the right direction for the game, but I think I'd like to see some more polish work on some of these changes. (Then again, I can also appreciate the challenge of trying to meet a very diverse set of ways people play the game!)
@KenadianTV3 ай бұрын
I had to raise taxes a lot to accommodate for Economy 2.0. I was only at 6% across the board but, after the patch, had to raise taxes as high as 22% for Commercial. Industrial and Office couldn't be raise above 10 & 11% respectively, without completely losing demand. Most City Services were chopped to 90% with Fees being raised to 110% where possible. Also, had to reset all tiles and only purchase what I'd previously edited (roads, timber, etc.). Most importantly though, I really had to work at balancing Population and Unemployment. This one change made a HUGE difference. At 30,000 population, I was losing over 1 million/month at 20 - 25% unemployment. Income balances around 18% unemployment (I believe) with income between $500,000 - 1 mil monthly at 12% unemployment. What I can't understand for the life of me is Tourism? I've plenty of Tourists but I'm losing money whereas before, I was making close to $1.5 mil/month on Tourism alone. Lastly, still have a few High Rent icons because Teenagers seem to be living in low-pop housing sometimes. All of the above, prolly me doing something (or many things wrong). I love City Builders but must confess, I kinda such at them.
@brettwilliams55943 ай бұрын
The update has killed my game. Every 5 minutes it crashes. I'm not sure where I'm going wrong. I've removed all mods, reinstalled the game, started an entirely new vanilla game but still. Every 5 minutes it crashes. No crash logs, no error just back to desktop. I do appreciate how PC players need to be more tech savvy, but ive tries every suggestion. And before I get called a pleb like I do on the forums, my machine isnt all that old. Ryzen 7, 32gb ddr4, gtx4070. Update or not, I just want it to work enough to not have to reload every 5 minutes.
@George_Rakkas3 ай бұрын
If reinstalling didn't help it's definitely not a game issue.
@brettwilliams55943 ай бұрын
@@George_Rakkassee what I mean 😂😂😂
@deathhawk813 ай бұрын
For Me here's what I had to fix - Death Wave - Installed more crematoriums - Traffic Mayhem - Massive influx in traffic. I had to get creative and create new off ramps ensuring a smooth steady flow of traffic of where they were trying to go - Schools - Huge wave of increase for Elementary, High School and College, so have hard to start building more - Money - So for me, this wasn't a problem. Reason why I was already importing and exporting and using the resources of heavy oil, ore, forestry and farming creating a huge cash flow. I'm still right around 2 Billion dollars and continue making $250,000 plus a month.
@MarcPi3 ай бұрын
I still thing Tile upkeep is unreasonable. It can be an option if you thing that - for example - cities and regional governments need to maintain forests to prevent fires or something like that, but the upkeep cost needs to be way lower, like 10% of what's now. And the subsidies should be back in a different way, not to automatically balance your budget. In the European Union we have funding from the Union budget that can be given to cities, regions or countries for specific projects like improving some public service. Is not a periodic funding but an specific based on projects. All the changes of the patch look adequate.
@JustDezz3 ай бұрын
Fire the city governor! The entire county budget evaporated in a matter of seconds. Chuckles wouldn't let that happen.
@AwesomeSheep482 ай бұрын
Isn't he the current county executive?
@JustDezz2 ай бұрын
@AwesomeSheep48 I don't know, to be honest. I remember there was a massive desinformation campaign against Chuckles during the elections, and he lost because of that. But I could be wrong
@paulborst58013 ай бұрын
For the tile upkeep, I have a couple thoughts on it. First, it does seem excessive when you consider it’s using resources as a calculation. However, I would think of it as a super simplified version of quantifying certain aspects of local government. In the city I work for, we issued development bonds to entice companies to move here, or we’ll create tax allocation districts to reinvest public money in blighted areas. It could also be a way of indicating public spending that may not fall into a currently existing departmental budget, like when cities contract out for pay studies or employee appreciation/employee assistance programs, etc.
@pickleddragon51953 ай бұрын
RE: the telcom tower, I honestly think it should be placed on the hill above bend. Realistically, large infrastructure like that would be placed where it would have the greatest unobstructed range, which often means the tallest hill available. Also, my hometown has several towers of that size spread throughout the hill areas. Most of them are at the top of hills, where they visually dwarf the surrounding area. Side note, almost all of them have some park/nature area development around them, which could be a fun project. For example, the one closest to my house is near several green spaces and acts as a central link for trails going between them.
@TheSchwarzKater3 ай бұрын
The issue with the tile taxes is, now the player needs to set it themselves. Which sounds good, but how do I know if I made it too easy for myself or too hard? You could say "well the money duh!" but it's not that clear, because how do I know the money I earned was because of playing smart or because I set the tax in the options low? How would I know I struggle because the tax is set too high in the options, and me not simply playing bad? This is an issue. To me this screams as if CO doesn't know how to balance the game, so they off-load it to the players, who then never have a balanced game unless they hit the exact sweet spot where the system works. This might change once you expand, and you're constantly adjusting this global tile tax. Sounds really strange.
@FlesHBoX3 ай бұрын
I really am not a fan of that tile upkeep. It punishes expansion way harder than it should, and encourages growing up, rather than out... which is fine, but making growing up rather than out part of the "win condition" (something I don't think csl needs at all) it just homogenizes things and makes the game less interesting. I'll certainly be turning it way down, or unlocking all tiles to just avoid the mechanic entirely.
@Hubbubb22-citiesskylines3 ай бұрын
Death wave followed by tragic economic volatility... The E2.0 virus pandemic has reached a CS2 city near you!
@filippo_durante3 ай бұрын
hi, ive played in your map for 100h, but the streams keeps getting bigger and bigger and they are slowly eating my city, what can i do?
@TheSparkVG3 ай бұрын
Even on tile upkeep doesn't make sense. Bcs in real life government giving money to empty land? I don't understand :/
@Dolthra3 ай бұрын
That incinerator plant is really technologically impressive, considering it has 75 garbage trucks deployed and only 65 employees.
@catwithabat71633 ай бұрын
I think you should incorporate some lore into this somehow “Breaking news! A massive economic recession has hit the State of Superior!” *insert chaos with Chuckles and other politicians/characters*
@AlexanderArts3 ай бұрын
I enjoyed watching all the changes and losing the superfluous buildings. It will be cool to use the space to do new things in the future.
@joachim24643 ай бұрын
Someting I noticed in my level. The waiting for ambulance symbols seems to appear in waves at the same time. Like i can have no symbols at one point and then suddenly at the same time have 20 symbols appear. Which do not make sense.
@itsRobbienotRobby3 ай бұрын
My city isn’t going bankrupt, I’m actually still making TONS of money somehow, but I’m still in my “death wave” and the sim speed is practically real time (1 min game time is 45 seconds real time) in my city of 300k people, with a Ryzen 5 3600, so I’ll have to build a new PC at this point.