Once again a huge shout out to @VaingloriousGaming for being a heck of a great newscaster! Brandon is also a creator himself, so you love the voice and want to check out his great content, start here with his Astroneer Academy Playset - kzbin.info/aero/PLyP1nO7KKOd0puEpMgZxkC_WabdOGQu3h Also, Astroneer is available on Xbox Game Pass, so if you have that, you can play along with him!
@JailEnforcement5 ай бұрын
Great video, thanks!
@W34TH3RM4N5 ай бұрын
haha I thought it was you doing a funny voice.
@VaingloriousGaming5 ай бұрын
Thanks Phil!
@Vyrus_1015 ай бұрын
Phil, it would be great to slow it down a touch when you jump into a new section of a build and zoom out to show exactly where in the city we are and what we had done before - a little recap before you jump into building :)
@TheRealEtaoinShrdlu5 ай бұрын
He does exactly that at the start of basically every video. And again at the end. Are your eyes open?
@tovedetered5 ай бұрын
The one at 18:17 was jarring, I had no idea where the new location was
@restcure5 ай бұрын
@@TheRealEtaoinShrdlu Curse you and your fast eyes!
@maw91535 ай бұрын
@@TheRealEtaoinShrdlu Jesus. You should take a breath before you read youtube comments. You didn't even take a second to try to understand his comment before beginning to angrily type.
@CityPlannerPlays5 ай бұрын
Absolutely! I've got to be a bit more deliberate about those in general. I think there were many in this one that I cut because they were too long, particularly the one that spenserkramer pointed out! Will make it a focus! Appreciate this kind of comment WAY more than you know!
@LeakyTrees5 ай бұрын
There is no greater rivalry than the one between recording Phil and editor Phil
@skrv85885 ай бұрын
The grass surface painting gives a very specific look. HOA suburban dystopia. Worked with the rowhomes, but some of the single family looked a bit odd to me. In the cul-de-saced parts it fits, because that felt suburbia, but the curvy hillside felt more traditional pre-war and not something that's be under a HOA. Just my sixty-four cents.
@CityPlannerPlays5 ай бұрын
That's very fair. I hope that at some point we get some surfaces that handle lighting a bit better and simply look maintained, but not dystopian, haha!
@kyleh69625 ай бұрын
@@CityPlannerPlays Kinda echoing these thoughts. Like that it shows lots and development better than just fencing alone, but the current surface itself seems out of place. Hopefully something better comes along.
@DZag61495 ай бұрын
@@CityPlannerPlaysthe grass looks way better than standard lawn if your planning out a wealthy neighbourhood like the one in Bend Hills shows that they tend to their lawns and have most likely hire gardeners since they’re rich Overall keep the surface and use it for really wealthy areas
@AspiralingAtom5 ай бұрын
You don’t need to have an HOA to have manicured lawns. Where I lived in PA, everyone took immaculate care of their lawns and it was very different from the surrounding fields. There was no HOA.
@spamfilter325 ай бұрын
I might tend to agree, but this is a brand new development, not something that has sprung up over time, therefore it would likely all be under a HOA.
@smackingshir1s5 ай бұрын
0:56 let’s all gawk at the immense detail each headline and section has on that newspaper! Most lore any CS1/CS2 series has ever had and I love it
@Franimus5 ай бұрын
Yay I wasn't the only one! Haha
@Julien_Fedon5 ай бұрын
Thanks! I put one out after each episode of Magnolia County.
@CubeAtlantic5 ай бұрын
Cities: Skylines wasn't that complex, but snap i think CS2 is more kind of complex than the retro Cities Skylines & iG SimCity :D
@Nikhil-P-R5 ай бұрын
He even got the station codes right. W = eastern US, K = Western US (for the first letter)!
@CityPlannerPlays5 ай бұрын
I can't take credit for the Newspaper at all! Julien Fedon on Discord puts them together! Absolutely masterful and a new one is already out!
@lilbikkie5 ай бұрын
De-zone the area across the street from the mansion, no way a developer would pick that spot with houses across the street blocking part of that view. Either that or place the mansion on the opposite side of the road with a dedicated driveway (alley) having the backyard with the view, much more likely I think.
@dram-5145 ай бұрын
I was thinking no way there would be giant apartment buildings so close on the street behind the mansion
@AshRuv5 ай бұрын
@@dram-514 completely agree, they have a straight view of the pool. Need at least dome kind of a natural barrier
@CityPlannerPlays5 ай бұрын
This is a VERY good point! Time to make a fix based on your feedback!
@lunady5 ай бұрын
Many many episodes ago, when we built the boat dock, my husband and I noticed we didn't add a jetty. We thought someone may mention it, but residents still can't launch their boats! Also, thanks Phil, we've been loving the series!!!
@sadnanoengineer46275 ай бұрын
If you ever need to grade row homes on a sloped street again, you can use the slope terrain tool without selecting a height and just drag along the length of the street. It will take the local height at every point along the slope and spread it out to the width of the brush.
@CityPlannerPlays5 ай бұрын
Wait, really? This is a fantastic tip!
@Dubs7ep_Panda5 ай бұрын
Hey Phil. You should let the Rocky Cliffs show a little more. I live in town that is very hilly, and there are lots of elevation changes all throughout the area. Most of our development areas have rocky faces. Even if it's leftover rock walls from blasting along our arterial roads, I think they look really good Edit: Spelling fix
@themcbeef5 ай бұрын
The things that are possible in City Skylines 2 with mods and a little hard work are amazing! You've shown that with the detail (like fences and surface tools) in the new development this episode to a tee. Keep up the great work CPP!
@CityPlannerPlays5 ай бұрын
thank you!!
@tibditty5 ай бұрын
As somebody who lives in california, I have been struggling with a lot of cities skylines content because it doesn't often reflect the type of terrain that dictates a lot of my choices during commutes, walks, lease choices, job picks, hikes, parallel parking, etc., so this episode felt super familiar to me! Hills and inclines are part of almost every development, and even if there is lots of 'flat' areas, its almost always a very drawn out incline and, of course, artificial. Whenever I visit a state with lots of flat land, it feels incredibly foreign and i miss seeing all the mountains or hills in the background OR seeing valleys below me. Thank you for this!! I love this episode :D
@SUPERICEMANJR5 ай бұрын
"Engagement" No, but in all seriousness, you and Biffa are the reasons why I started to play CS & CS2, so thank you for your content.
@greatercandle59205 ай бұрын
I like the editorials, it makes it vastly more immersive and dynamic, thanks for this.
@prod._zUKu5 ай бұрын
Seeing that you love dogs, dog parks and the fact that your sims seem to do the same too….I propose that you create a “dog park”…a park to walk your dogs, let them swim in some water, poop behind the trees, run around in the grass. Maybe include a coffee and reading spot for the sims surrounded by benches to sit and watch their dogs. I love your videos…keep them coming!
@joshuablock37905 ай бұрын
This is exactly what Bend needed! Bend is probably my favorite part of the county and this makes it feel like a real, maturing community. Good work, Phil!
@jefferyhanderson78495 ай бұрын
I think the residence of Bend Hills might object the apartment buildings on Main Street overlooking their community for “privacy” reasons. Anyone with a telescope or binoculars can look out their window and peak on the nearby residence.
@dram-5145 ай бұрын
Yup, especially near James’ mansion
@slayerozombies5 ай бұрын
I feel fairly confident that the Jones family would have kept the lots across the street so no one would build there, preserving their view. I live in a scenic part of Eastern Oregon, and we see this happen.
@VaingloriousGaming5 ай бұрын
we're going to need an in-depth investigation into all of the tornados and how Magnolia County can enact sensible climate policy to counteract the increase in severe weather.
@CityPlannerPlays5 ай бұрын
Completely agree! We'll need a good newscaster to narrate. Know of anyone?
@mraustinworking5 ай бұрын
Everyone knows too many roundabouts cause tornadoes 😂
@VaingloriousGaming5 ай бұрын
@@CityPlannerPlays I might know a guy
@kgapaneseschoolgirlb5 ай бұрын
@@mraustinworkingNo it’s not enough roundabouts that cause the tornados! This is a fact and you don’t need to look it up, but having multiple roundabouts helps the wind dissipate in multiple different places rather than all accumulate in one spot and creating a tornado! #MoreRoundabouts
@samuelhulme83475 ай бұрын
@@mraustinworkinglook at the numbers of roundabouts in the UK and the lack of major tornados, compare it to a lot of places in the US.
@nadavgolden5 ай бұрын
Yes! It really showed that you got your muse back with this one :) Having realistic “reasons” for your decisions, while using mods only to adjust and finesse to make it look more cohesive is the way to go.
@PikaPilot5 ай бұрын
you really do a fantastic job of demonstrating how much potential CS2 has. A precise surface painter, multiple vanilla densities with randomized colors on all sorts of different parts of the plop for variety, roads with grass and trees placed without having a menu of 100+ different road types, easy roundabout placement, functional signature buildings, beautiful autumnal seasons... I'm so happy to see the mods available now allow you to build cities the way you love to in a timely manner. I really hope CS2 eventually blossoms into something beautiful, with a modding scene just as big as CS1's
@andrewlumsden-groom35665 ай бұрын
Your best CS2 episode yet! I was beginning to get concerned that CS2 episodes from a lot of creators all felt a bit similar. But now very much back on the band wagon. Thank you for the hard work that must have gone into it.
@HazelPlace894 ай бұрын
Love how patience with the terraforming tools and thoughtful zoning can really make a place look special!
@PronkNation5 ай бұрын
The placement of and story behind the Polaris Suites asset were impeccable. I loved that you included some commentary on city planning more broadly as well!
@P28735 ай бұрын
Woohoo, new CPP video! Keep up the good work, really love your channel!
@kitten91385 ай бұрын
The big apartment building you placed, the signature building. For a building of that size..I would expect there to be a fair bit of parking for it that isn't street side parking. Maybe adding a small-ish to medium parking lot for the building might be a good idea for all the residents.
@TheRealEtaoinShrdlu5 ай бұрын
Are you american? No wonder...
@kitten91385 ай бұрын
@@TheRealEtaoinShrdlu What's that supposed to mean? Why does it matter that I'm american?
@TroublesomeChris5 ай бұрын
Oh dear don’t get him on a tangent even though I do agree
@TroublesomeChris5 ай бұрын
@@TheRealEtaoinShrdlunow man why you gotta be like that?
@EBarracuda5 ай бұрын
@@TheRealEtaoinShrdlu Well Bend is in America so it would make sense
@ronniemokeev33225 ай бұрын
Love the surfaces! It gives that maintained lawn VS natural cover look - especially from afar.
@oopsie_brooke5 ай бұрын
Loved so much about this episode! I come from A GIS and local government background, and I've poured over thousand of subdivision plats, and I can really truly see your knowledge of how places develop in MC. It's just really cool!!!
@samgrundy70215 ай бұрын
Love the plot delineation with fences and hedges, really adds so much to the generic sized plots!
@bradleythatcher28695 ай бұрын
Great episode! Glad to see Chuckles take advantage of an unaware community to seize power.
@fearlessclanyt5 ай бұрын
The effort put into this channel makes it so much more entertaining. You’re incredible! A genuine talent and a guiding light for this genre of content creation.
@Cheetos55245 ай бұрын
YO CPP, if you're going to do any more development in hilly land you should look at crystal falls in leander, TX. The area is very hilly and is still being built up. You could use it if you would make a "rich" neighborhood
@BruceThunderstorm5 ай бұрын
Did not think I'd see my town name in the comments of a CPP video! lol
@NoDecaf75 ай бұрын
The attention to detail this episode brings me back to your Cities 1 videos, very nice. The Hercules bit is awesome.
@nickchristians79465 ай бұрын
Phil is so good at managing the scaling differences between the game and real world such that his towns actually seem like they could exist IRL. I know several CS1&2 players go overkill on tall building, repetitive neighborhoods, etc. and make builds look improbably
@hellnawdaw5 ай бұрын
LOVE YOUR WORK CITY PLANNER, you are very good at making realistic and convincing road layouts that actually form a city that would be seen in real life! Great job keep going!
@hugaald5 ай бұрын
this episode felt like one from the good old cs1 days. there is hope for cs2! thank you!
@aaronprice14975 ай бұрын
I have been thinking about the Jones' (idk if that's correct) for the past few episodes. I'm glad to see them bounce back and that he actually spoke to his wife this time. Also, before you started developing the spaces, they didn't look that big, but seeing how many homes you could house in that space, it blew me away. Love your videos man, love magnolia county.
@daugh10015 ай бұрын
Bend Hills Should be named Jamilia's View since Jamilia loved the view.
@drakemartes9375 ай бұрын
The before’s and after’s are some of my favorite shots. Keep up the great work I feel like every episode you get more talented. 👍🏼
@lukasg_exe5 ай бұрын
Wake up babe new magnolia county video just dropped
@Snippykeegan-gp2rd5 ай бұрын
NO chuckles won D:< RIOT I am very happy to see that james has changed and has a good relationship with his wife. I'm not sure if you write the stories yourself or have others helping you, but they are amazing.
@michaelspock5 ай бұрын
What an awesome call-out to the SF Bay Area! I passed through Hercules many, many times when I lived in the Bay Area. Even today it's a "blink and you'll miss it" town on a major highway, but it does have beautiful views and surroundings.
@barth1485 ай бұрын
I admire your adherence to eminent domain principles. Thanks CPP! ...the idea of grass surfaces to define property lines is fantastic. Keep up the great work!
@TangerineUnicornDesign5 ай бұрын
Love it. It always fascinates me how cities deal with genuinely steep terrain. And what you've done is often the way they go because anything else is just so insanely expensive. I think Sugar Grove would also have a single street with very large properties that all have lots that run down to the lake for that exclusive lakefront prestige..
@PetriBass5 ай бұрын
Once you finished Bend Hills, I had an instant thought: Where I'm from, there are a few of those set back communities near the urban sprawl with large, but densely planned homes. More often than not, they have Italian themes and names (Piedmont, San Marco, Tuscany Ridge, etc.). I work as a delivery driver and these neighborhoods are always called "Italian Village" by whoever delivers there. I think that's very fitting for Bend Hills!
@TheMadSqu5 ай бұрын
I am personally very happy that you are going more heavy on the CS content again! Thanks for that! To the build itself! I am not sure that rich folks like the Jones would allow a high building like seen in 45:55 in the background of the Jones mansion. I don´t think they would allow any building on their side of the path at all and maybe even put up a high wall on the opposite side on Woodland, to block the view from the grey high rise in the foreground.
@danielphalen49735 ай бұрын
Loved the shot around 18:50 where we watch the development being built!
@BeTheLaw5 ай бұрын
I really am enjoying the smaller builds with more detail and thought into each of them!
@isebasforeberath42715 ай бұрын
Love to see another update. I always love to see the news reels. I really like the new neighborhood. I do think there should be a corner shop or two. Hopefully they put out some more assets you can actually place where you want. Definitely want some gas stations, grocery stores and some restaurants. Maybe even a Walmart and Home Depot/Menards.
@Ahjusshi_Brown5 ай бұрын
Typically I’m not a fan of the manicured grass look in CS2 but I think for this specific development it works. There’s nothing wrong with having a specific area throughout your entire city that just has its own distinct look and landscaping. Plus, considering your inspiration behind the choice to use the manicured grass, I think it best brings to CS2 what Hercules, CA was able to accomplish irl. I say keep it 😌↕️
@e-bow5 ай бұрын
Loving see you getting back to you. I'm now looking at buying CS2 for the first time, so it's nice to the gameplay and mods. IMO you're getting a nice balance of detailing and the broader city planning narrative. Enjoyed the last few episodes in this series having jumped into the middle of it a little :) Thanks
@tidalwaveentertainment75015 ай бұрын
Although urban growth boundaries help facilitate a denser development pattern which fits smart growth principles, what people don’t talk about is that these boundaries essentially are acting similarly to the growth restriction laws many municipalities used to have that states with housing crises have recently outlawed. How this has transpired is that the boundaries are forcing infill developments which are great, but since they are in already developed areas, new housing developments are getting smaller because of the constraints of limited available urban sites/land and these developments are oftentimes taking longer to come onboard due to factors such as infill projects frequently needing code/general plan amendments, they typically face battles with nimby’s against density, and taller buildings often take longer to physically construct. These factors are making it tough for places who have implemented an urban growth boundary to keep up with housing demand even though the boundary is meant to create a more efficient growth pattern. This is a challenge that could’ve been mitigated if municipalities set up their growth boundaries to still allow for small areas of expansion and if they upzoned/rezoned strategic districts before implementing the boundary. All this aside, CPP is a pro and will have a good strategy to be able to work around the imposed boundary without breaking housing demand.
@dezwollenaartjes5 ай бұрын
I think you should add a (small) custom square with food trucks, seating for restaurants and trees with benches, in the downtown, with the space you made/can make by adding high density, but with smaller lots to keep the height realistic, like you did on the waterfront today.
@Sam-es2gf5 ай бұрын
That bit of extra detailing looks fantastic. Great stuff Phil!
@squifftopher5 ай бұрын
Really good episode. I love the lore and it was all satisfying
@ZooTycoon22328 күн бұрын
Tornado is my favorite recurring character in this series
@williamwood85495 ай бұрын
I like the idea of the horseshoe road itself being "Bend" and the area being called "James' Bend" well. So that the full address is "Bend, James Bend, Bend" I also wonder if theres a HOA character who lives in Bend who insufferably insists that all single family home neighbourhoods have a high quality level of detailing applied?
@fifthturtle485 ай бұрын
@CityPlannerPlays Phil - huge fan of the channel for the last few years. I think I watched all of VB one Christmas Break and was immediately hooked. Feedback on the City Tours. I’ve noticed that they have taken on a very different feel over the last year and change. More cute editing, more flipping and wipes between old and new, sync’ed with the music, more cinematic Birds Eye cameras views. Sometimes the cuts between old and new, back and forth, feel a bit much, and make it hard to enjoy the progress. And the sweeping Birds Eye camera views, while nice, don’t offer much different of a perspective than just watching you build in normal gameplay. I really miss the city tours of old, which mostly took you down to street level, into a person, car or train, to live in the city for a moment of zen. It is a much different perspective and is so neat to see. And at the end you would pull out to a wider view and show a wipe of what changed during the episode. The VB bicycle highway episode would have not been the same without the city tour riding along it! I love your work. You’re Bob Ross for a new generation. Thank you!
@jonblair54705 ай бұрын
Hey Phil, as a boat owner, seeing all these low bridges hurt so much. Your bridges limit the waters to speed boats, pretty much. Like no decent size (~30’) cruiser could fit under those bridges. The rivers are decent size and I like to think there’s a large lake somewhere.
@davidcampbell21435 ай бұрын
I have to agree. The quality of the planning that Phil does, is verry good and I've learned much from it. But the infrastructure is quite often a bit simple. Especially bridges. Most bridges will start and land more land inwards and go up higher. Often there will be other networks, including roads crossing underneath the bridge heads.
@WhiskeyHunterVAT693 ай бұрын
I flatten that crap out of it, as long as it's not already a camp ground, and or park. I like tuning forest into winding paths/parts. Fun build, thank you for the VOD. 🥃🥃
@dylanstrecker98205 ай бұрын
Dude, I havent watched you since Covid. THis is insanne how much your channels changed and grown! Well done homie
@prototy5 ай бұрын
Bus Rides and Chocolates! That was my suggestion! That's awesome haha thanks for picking it!
@EternalGamingNet5 ай бұрын
Great additions to Bend, love the infill and detailing. I'm indifferent to the grass surface, I use it much like you to show where development has happened. I get why some don't like it though. Hopefully we eventually get more grass surfaces so their is more variety.
@mosphaera5 ай бұрын
That tornado is a main character at this point
@Jarethenator5 ай бұрын
I for one am glad to see Chuckles finally able to his environmental protection plans in motion! Protect our forests! Stop the fires! Honk if you support Chuckles for County Executive!
@idno48565 ай бұрын
I really enjoyed this style of build using various terraced heights. It was funny that when you restored ad signs that the 1st one we saw was Traffic Fix right after you added the chicanes.
@DaysAreDying5 ай бұрын
I am a real estate appraiser who frequently works in Hercules, CA. That neighborhood is called the Astronauts for it's streets named after famous spacemen. Though it's a tract development, they are some of the largest homes in the valley area that don't have views of the water.
@SaganJumJum5 ай бұрын
I think Bend Hills should be called "Birdsong grove" In the future, it will become a small forest with a lot of birds. Maybe even a small pond in the park to?
@Acesassin95 ай бұрын
Between not having the hedges and fences on every individual lot and the ability to connect all the yards with the manicured surface, it looks a ton better. It looked strange when the grid broke up to see all the regular grass poke through. I like what you did in this episode.
@ryane37035 ай бұрын
Terraced housing going up a hill is one of my favourite things to see in a city, both in CS and in real life
@chrisw4435 ай бұрын
"We're gonna BEND the terrain to our will." That broke me oh my. lol. I laughed so hard and so long I had to use my inhaler!
@downhillupside5 ай бұрын
I notice that the repeating tree orientation was not addressed. I look forward to seeing this changed in a future video. :)
@loki_the_rickster_god49895 ай бұрын
Love the way you'll sometimes step back from building to discuss the actual city planning history and methods that you draw from.
@ander_415 ай бұрын
Those rowhomes on the main street up the hill felt really natural and a good place to live
@bitmanagent675 ай бұрын
Great build Phil!!! The intro was another banger.
@dragonmiko5 ай бұрын
The slow pan over the tornado is sending me🤣
@Eschatonin66662 ай бұрын
Just catching up on CS2 builds in citybuilder youtubers after a hiatus. Living in Wellington, New Zealand, I can tell you that the forested hill in between the houses there would have definitely been developed with houses if it was in Wellington. They would have given them no direct road access - access would have been through path sections. They have this all over the place in the very hilly low density suburbs outside of the central dense flat suburbs ("suburb" for us is a bit like what "district" means for you guys in the States).
@MissDemonicTV5 ай бұрын
I think it should be called " Jones' Bend " based on the family that developed it. Some alternatives could be " J.J.'s Bend " "Jamestown Bend " " Jamestown Hills "
@drekfletch5 ай бұрын
Perhaps Bend Hills could be Candorbury / Candorboro, a personal reminder to James to keep communication open and candid with Jameela. Also has opposing meanings to Hidden brooke, and a plausible alternative reference to various Canturbury towns and Tales.
@kgapaneseschoolgirlb5 ай бұрын
*Canterbury
@Kopa_Malphas5 ай бұрын
I like the added grass details on those hillside homes, those homes would be expensive, they would have upper crust moving into the area, and if I know anything about anything with rich homeowners, they LOVE to meticulously care for one singular type of grass across their entire lot. Very realistic.
@dezwollenaartjes5 ай бұрын
I think not calling Bend Hills ‘Benderly Hills’ was a missed opportunity.
@tommygun-oz3gx2 ай бұрын
I always really enjoy redevelopment episodes.
@7dmtuk875 ай бұрын
Just wanted to say that I love the way you did the landscaping at 39:19!
@DavidHiggins-s5x5 ай бұрын
Phil, I’m shocked a guy from Wisconsin has heard of little old Hercules, CA. I’m from the east bay and never imagined Hercules would be compared for building something in CS2. This is absolutely fantastic!!
@beepbop65424 ай бұрын
Gorgeous work, glad to see that sloped neighborhoods are a little more feasible in CS2!
@woodb3kmaster5 ай бұрын
That look at Hercules was interesting, and it reminded me of how Mission Viejo was developed down here in SoCal. Much of that land was so hilly, people actually thought it was undevelopable. (I think there's similar aerial imagery of the area before it was developed, probably dating from the '60s, should you be interested in looking it up.)
@praetorfenix695 ай бұрын
"I demand a recount!" "One for Chuckles, two for Chuckles!"
@AndrewDavidsonizthebomb4 күн бұрын
I actually live in Hercules, CA, so that was a really nice bit to watch!
@madisonkay57335 ай бұрын
With the new density added to downtown, I can see this area thriving on river cruise tourism. I’m thinking something similar to Branson, MO where they have a huge shopping complex all along the river with lots of attractions and several river cruise/tours which brings in tons of money.
@benabaxter5 ай бұрын
A lot of those homes in the Berkeley hills are set lower than the road. I know that simulation doesn't allow for that, but that's one of the nice touches that it should someday in a future update. Most homes around there in the hills have a steep driveway to the garage, and stairs down to the front door from the street.
@d1c85 ай бұрын
Hi! Urban planner here. I have some thoughts about how you designed the space. When taller buildings are constructed close to the edges, they end up forming a sort of wall, blocking the view of the shorter buildings situated behind them. This not only compromises urban aesthetics but also the quality of life for the residents of these shorter buildings, who lose the opportunity to enjoy the scenery. Additionally, tall buildings very close to bodies of water create extensive shadows, preventing sunlight from reaching the lower buildings. This can negatively affect the natural lighting and temperature of these buildings, making them less pleasant to live in. The same logic applies to airflow: the fresh breeze and air circulation from the bodies of water are blocked by the tall buildings, reducing natural ventilation within the city and potentially worsening air quality issues.
@marcuschhoa15125 ай бұрын
45:37 Regarding whether or not to keep the manicured grass texture: I think a mix of both is the best way to go. Some properties could have the pristine look to them, others not. It would give them more personality and tell us a bit about the property owner - maybe they haven't mowed their lawn in a while so it's more overgrown. Some spots could have the dirt and rock textures to show places where the grass hasn't gotten enough nutrients to grow, indicate intentional uprooting for a garden bed, or public interactions like a desire path.
@VenatorX75 ай бұрын
The only problem I have with manicured grass in CS2 is that it basically has no details on its own. I personally dislike it because it looks like an empty texture which hasn't loaded in yet and it stands out like a sore thumb compared to the natural/non-manicured default grass texture all around, it looks plastic. Hopefully devs fix this some time down the line when they're done fixing/overhauling major parts of the game, or maybe someone from the modding community replaces it with something better.
@heartlessgaming22505 ай бұрын
I think grass surfaces do a good job to represent the area of lots (this is even more useful to show separation from a field/forest or if you don't use a fence to set a lot area). Even the different kinds of grass surfaces can be used to display the wealth/status of different lots. For example the surface with lines would be someone who spends more money on their lawn and are usually richer or the single tone surface is more of your average homeowner/lotowner. you could even have no surfaces to show an abandoned lot or maybe a homeowner/lotowner who doesn't take care of their grass.
@TheCrownJules175 ай бұрын
I spit out my sweet tea laughing out loud to the time to make the topography respect us comment Phil lol!! Thank you for always making my lunch breaks enjoyable with your content!
@bitmanagent675 ай бұрын
I love the lighter colored grass texture on more high-end single family and more metropolitan high density residents. Makes the lawns look sodded and well manicured. For more rural or older parts of town, I would leave the lots natural.
@ericgalowitsch96625 ай бұрын
We can rename Bend Hills as Bend Heights because of the terracing of the new neighbourhood, as it reaches to new heights as a neighbourhood of varied housing.
@ChlogyBee5 ай бұрын
We already have Bend for the river, so why not have Roll or Rolling for the hills? Maybe we can have a Stop St and a Drop St to complete the trio and commemorate all the fires from cs1 lol
@davetuttle33805 ай бұрын
Great build as always. I think since James is trying to get as far away from the multi-front disaster that was Hidden Brook, Bend Hills should be something like "Shimmering Hills". Something thats the opposite of his folly
@agentM19915 ай бұрын
I just introduced move it into my build and love it. Another great build, Phil.
@DeathSquire365 ай бұрын
These videos are so good dude, for real. Love the ongoing storyline too. Keep it up!
@malikgarland1853Күн бұрын
I never imagined I’d find a Nutty Professor reference in a CPP video 😂 Hercules, Hercules!