thank you so much, dude! I'm having the exact same problems and you actually help me! really appreciate this!
@ArmoredColony2 жыл бұрын
Glad I could help.
@baadshasingh1234 жыл бұрын
Simple is that - If Any Mesh as Mirror Another side make sure your mesh side is Freeze Transform and History Delete after than Freeze Transform again And Mirror Side Uv flip also from red to blue for Mirror side cordinate face side👍👍👍👍👍 This technic helps to Solve problem of missing Mesh Side or face side in Substance Painter👍👍👍 Thank You Guys!!
@xinyinxu91234 жыл бұрын
really practical tutorial, thank you!
@ArmoredColony4 жыл бұрын
Thank you
@ListenandEnjoy1843 жыл бұрын
thank you very much for your knowledge. just i want to say something that i use c4d not maya and i want to mention that i did unrup in (Rizom uv) and i use the brush and soft the edges and i dont have any problem with the seems in normals. Just i wanna say if anybody have in any unrap application just soft the edges arround any object. (sorry not good english) thank you that you spear your knowledge
@oriricha2 жыл бұрын
Very helpful, thank you!
@ArmoredColony2 жыл бұрын
No problemo
@mindped Жыл бұрын
none of this helps me... the hard edges always appear on areas where there are uv seems. Normals can be soft or hard on those edges.. doesnt matter. Only time i see no hard seem in teh normal map is when its both soft normals and connected uvs..
@ArmoredColony Жыл бұрын
You mean Maya works differently for you than it did for me?
@JaXuun4 ай бұрын
in other words its impossible to bake with 0 artifacts on seams
@ArmoredColony4 ай бұрын
The solution is to not make game assets
@teukuaulia42703 жыл бұрын
hi, i have harden edges along the uv borders, but my bake still have some visible dark edge seams. any idea why?
@ArmoredColony3 жыл бұрын
I know it's not my best video and it's hard to watch XD but somewhere in the video I mention there's a few more things you can do after softening edges and hardening UV borders that also help, such as using higher baking resolutions. Did you try those?
@RastoDM4 жыл бұрын
When baking characters would you still set up edges to hard? Instincts says it wouldn’t but I’ve been struggling with seams on my normals but I just started learning substance
@minuscolochao15573 жыл бұрын
I always have characters smooth edge and with UV seam probably smooth edge. hopefully this is why I find my normal map always wrong at UV seam.... a problem that has annoyed for several years! Never resolved ! Should I harden edge at UV seam even on smooth character surface?
@ArmoredColony3 жыл бұрын
I don't think this is used for rounded surface characters. I believe hardening uv edges is more for hardsurface stuff with really strong angles. 2 things that help the most: make sure your low poly has enough geometry so the normal map doesn't have to do all the work, and use a large enough texture resolution.
@pabloblo335 ай бұрын
HOW U KNOW MY NAME?!
@palmtreestudio43914 жыл бұрын
Thanks, man! You are awesome :D Great tricks and advices - god bless you XD
@ArmoredColony4 жыл бұрын
Thank you kind sir
@sketchturner82293 жыл бұрын
looks like model was made in CAD* programm
@ArmoredColony3 жыл бұрын
These were made with Maya. It's just good practice to triangulate your Low Poly when exporting it but the original model is mostly quads.
@eobiri5 жыл бұрын
Awesome, kindly help with a tutorial on how to create Multi UVs and export into Substance Painter. Thanks. And any info on explode baking?
@ArmoredColony5 жыл бұрын
Explode baking is no longer needed. Nowadays you use something called Match by Name: docs.substance3d.com/bake/matching-by-name-182256530.html
@vincentfurst18414 жыл бұрын
Hey, I really got a problem. It looks like I have seams in the heigth/normal map, but along edges, where I do not even have a seam. If anyone thinks he/she can help me, I'll send you some Screenshots.
@ArmoredColony4 жыл бұрын
Send em over (armoredcolony@gmail.com)
@ronaldlee53245 жыл бұрын
nice!!!! but i have a question, what different bake the texture between High poly to Low poly and Low poly to Low poly in this case
@ArmoredColony5 жыл бұрын
I'm NOT baking low to low, that would not do anything. I loaded the High poly off camera so I understand the confusion. I was replacing the older Low poly with a new version of itself over and over. The High poly was never modified and was always loaded into my texture bake settings.
@ronaldlee53245 жыл бұрын
@@ArmoredColony how to confirm the high poly same UV with the low poly?
@ArmoredColony4 жыл бұрын
The high poly doesn't need UVs in this case. When it comes to game assets, only the model that needs textures needs UVs