Clo3d to Substance Painter + Blender PART 02 DENIM MATERIAL - Substance for Digital Fashion

  Рет қаралды 3,793

Digital Fashion Blender

Digital Fashion Blender

Күн бұрын

Part 02 DENIM MATERIAL - Clo3d to Substance + Blender Tutorial
Create detailed realism for denim garments made in clo3d using Substance Painter to create realistic textures and details. The workflow describes taking details from clo3d and how to set up the files ready for export to Substance Painter and Blender.
Part 02 will cover developing roughness, normal and height maps to add surface detail to the fabric and start to develop to layers needed to create the denim material. Focus on working with layers, masking and smart materials.
Part 01 - • Clo3d to Substance Pai...
Intro to Clo3d - • CLO3D For Beginners - ...
Leather Material in Substance Painter - • PART 01 - Export Sett...
Blender Intro - • Blender 3.3 Intro Tuto...
#clo3d #substance_painter #adobesoftware #substance3dpainter #blendertutorial

Пікірлер: 15
@thevirtualfashionguru
@thevirtualfashionguru Жыл бұрын
yessss!!! Living for these tuts!
@bluworkerbunny7413
@bluworkerbunny7413 Жыл бұрын
I really like your tutorials. Thank you for sharing. 🤩
@digitalfashionblender
@digitalfashionblender Жыл бұрын
You’re welcome 😊
@rehamgamal4711
@rehamgamal4711 4 ай бұрын
Awesomeeee tutorial
@sickboooy792
@sickboooy792 Жыл бұрын
Hello from Russia , thx for the tutorials
@digitalfashionblender
@digitalfashionblender Жыл бұрын
You're welcome!
@jessicaT12345
@jessicaT12345 Жыл бұрын
your skills are fire!
@digitalfashionblender
@digitalfashionblender Жыл бұрын
Thanks! :)
@yoon3941
@yoon3941 5 ай бұрын
Hi, I've just found your channel for texturing. It is really helpful for me. Could you let me know what particle distance of this garment OBJ in CLO when you export? I usually use 10~15 for export and then use subdivision in blender. but mesh shape wasn't that smooth like your OBJ. thanks
@digitalfashionblender
@digitalfashionblender 5 ай бұрын
I usually export a quad mesh with particle distance 8-12. Then subdivide of needed in blender. You should only subdivide quads. If you have a triangulated mesh it can look weird when subdivided.
@boberzragadik
@boberzragadik 11 ай бұрын
thanks for the tutorial.. is there any you can share the denim texture and normal map so we can download it?🙏🙏
@NickHc1
@NickHc1 7 ай бұрын
what is the best way to make a normal puckering map?
@digitalfashionblender
@digitalfashionblender 7 ай бұрын
I make them in clo3D using the pucker tool and import into painter
@fly928
@fly928 6 ай бұрын
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Я сделала самое маленькое в мире мороженое!
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Sigma baby, you've conquered soap! 😲😮‍💨 LeoNata family #shorts
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Это было очень близко...
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Я сделала самое маленькое в мире мороженое!
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