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Hi and thanks for joining me in this devlog video! In this video I do some level design, I improve climbing for the player creature and I also add a couple new alien animals to the game.
In case anyone is wondering;
the smoke was a motion tracked simulation (my laptop wasn't actually on fire) and you can't actually drag code directly into the amplify shader editor, that was edited.
Twitter: / codeerdev
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Harry's terrain shader tutorial: halisavakis.co...
Adamgryu's terrain explanation: / 1113100182655262721
Music from The Fritz on soundcloud: / candy-shop-the-fritz-1
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