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This is the 33rd episode of my new tutorial series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture.
Today we are going to work on an AI Affiliation system. What that means is, a system to identify who is an enemy who is an ally or a friendly/neutral character. This will allow us to implement AI NPC characters that belongs to multiple different factions/teams in the game world and we would be able to define relationships in between those different teams. In a multiplayer game, we would be able to add NPCs who belongs to each player and those NPCs will identify NPCs of other players as enemies.
Animations are sponsored by: www.ramsterzan...
www.unrealengi...
Full Playlist :
Action RPG series with gameplay ability system:
• Unreal Engine Action R...
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