Common Gun Mistakes in Video Games Part 3

  Рет қаралды 90,962

Munancho inc.

Munancho inc.

Жыл бұрын

Like and Subscribe for more content. Please any support would be appreciated.
/ @munanchoinc
#HalfLife2
#halflife #callofduty #ww2 #fallout #fallout3 #fallout3goty #fallout4 #fnv #dayofinfamy #ww2 #blackops #blackopscoldwar #mw2 #mw3 #fallout #fallout3 #csgo #css #waw #mw22022 #mw22 #mw2beta
song list
PAPERBOY - and then
Jpn - Amend, Gates
"Lofi type beat biscuit"

Пікірлер: 446
@nguyenquyetthang1326
@nguyenquyetthang1326 Жыл бұрын
AA12 and Vector having no recoil mitigation system maybe a way to balance them. Having laser accurate SMG and shotgun could be pretty game breaking
@DominikMaslyk
@DominikMaslyk Жыл бұрын
Exactly, also maybe coding as well
@danialyousaf6456
@danialyousaf6456 Жыл бұрын
I dunno. Can't be fixed by having them be low damage (Or add in an armor system that makes torso shots with smgs and shotguns do less damage the higher the armor level)
@Gekquerel
@Gekquerel Жыл бұрын
@@danialyousaf6456 add in a whole new mechanic to balance low recoil guns?
@danialyousaf6456
@danialyousaf6456 Жыл бұрын
@@Gekquerel only way. Or nerf their damage
@lateforwork8970
@lateforwork8970 Жыл бұрын
Best way imo to balance recoil mitigating guns (i.e. Vector, AA12, A545, AK107, KARD etc.) is to give it a much more uncontrollable horizontal spread as well as recoil, since the best these guns can do is mitigate vertical recoil
@aveteranplayer6403
@aveteranplayer6403 Жыл бұрын
Trigger discipline and how character hold their guns based on their background story or time era they were in is perhaps the most common mistakes in videogames.
@honzabalak3462
@honzabalak3462 Жыл бұрын
For example the Iraqi reload in the new MWII. No one would reload like that, not even Farah since she is now a veteran and knows more efficient ways of reloading.
@LtDogoop
@LtDogoop Жыл бұрын
@@honzabalak3462 but it looks cool and that's what matters
@xthinkfast
@xthinkfast Жыл бұрын
@@LtDogoop true
@erj9081
@erj9081 Жыл бұрын
Far Cry 3: Jason never held a gun - shoots pirates like a pro.
@TheDeathMedic
@TheDeathMedic Жыл бұрын
@@honzabalak3462 The Iraqi reload is actually a viable reloading option. The only problem is that it's meant for short-barreled AKs.
@TheMoonmahn
@TheMoonmahn Жыл бұрын
Fun fact about the revolver from the Metro series, it's based on a Nagant revolver (in universe I believe they produced rechambered versions in .44 magnum to better deal with mutants.) The cylinder of the Nagant revolver actually does press against the barrel when in firing position, creating a seal and allowing it to be suppressed.
@graysonrichter9210
@graysonrichter9210 Жыл бұрын
Sure doesn't look like a Nagant revolver at least in the first two games.
@CatsAreAmazing8187
@CatsAreAmazing8187 Жыл бұрын
@@graysonrichter9210 It kinda does tho, or well idk I never played the actual first 2 games I always played the redux versions.
@Lksupasteien
@Lksupasteien Жыл бұрын
The nagant used different shaped cartridges not like the ones you think if you look up 7.62x38mmR the truncated casing around the bullet is what seals the gas
@Gangster88232
@Gangster88232 Жыл бұрын
@@Lksupasteien in Metro its same catridge design, upscaled to .44.
@connorbutters8479
@connorbutters8479 Жыл бұрын
Quality of the the seal may vary however depending on who built the gun, but that's why we have Tokarev around.
@styxriverr5237
@styxriverr5237 Жыл бұрын
The shotgun having insultingly short range has always been a pet peeve of mine. Which is why I giggled a bit when in one game I hit a sniper with a single pellet in the head. I really appreciate games that don't just magically despawn buck shot at an arbitrary range.
@gibleyman
@gibleyman Жыл бұрын
MW2019 kinda did that with it's 725, where it has the range effectiveness of a goddamn AR with the consistency of a sniper. It didn't go well.
@arsmariastarlight3567
@arsmariastarlight3567 Жыл бұрын
I remember back then I played a game called Section 8, and I'm surprised that the shotguns there actually have quite a range (as in, it's still effective at damaging the enemy even around 50-60m range, though with the spread, you need 5-6 shots to actually kill them at this distance instead of 1-2 shot kill at close range)
@Mixu.
@Mixu. Жыл бұрын
Battlefield 4 was pretty good with shotgun logic
@ZzVinniezZ
@ZzVinniezZ Жыл бұрын
Surprisingly payday 2 have that long ass of a range for shotgun to kill snipers who sitting their asses on top building
@AJsBusVideos
@AJsBusVideos Жыл бұрын
I remember one time, I was playing Phantom Forces on PC, I beamed this guy with the 870. Everyone was going bananas because they thought I cheated. Nah fam I'm just good at FPS games
@seawarshark6674
@seawarshark6674 Жыл бұрын
Flicking the revolver is like the number 1 most common issue in my opinion, but you have to admit, it's cool.
@deadman2oo
@deadman2oo Жыл бұрын
I mean doing so isn't unrealistic, it's just vary damaging for the gun, and same is said for like slapping the handle on an HK
@M4V3R1CK_13
@M4V3R1CK_13 Жыл бұрын
@@deadman2oo HK themselves encourages the slap. It's even on their manuals/brochures.
@CodyDBuni
@CodyDBuni Жыл бұрын
@@M4V3R1CK_13 Though using the thumb rather than performing the "HK slap" is faster.
@thatgothcat
@thatgothcat Жыл бұрын
@@CodyDBuni Well most would disagree. The SAS found it to be effective using the slap.
@iced_latte6354
@iced_latte6354 Жыл бұрын
@@M4V3R1CK_13 I'm no expert, but I believe it's to give the handle more speed to make sure the bolt goes home right
@Alekontilt120
@Alekontilt120 Жыл бұрын
Probably already been mentioned, but at 7:22 when you show the g3 reload as part of the “inability to hold extra round in chamber” exhibit, it actually makes sense for the g3. After all, he’s pulling the charging handle back and up, which would eject the round in the chamber
@lvnt7183
@lvnt7183 Жыл бұрын
I think the reason why he pulls back the handle is (only applies to hk roller delayed blowback weapons) because of the way the gun is designed it makes it very hard to insert a new magazine when there is a bullet in the chamber. So the operator sacrifices the bullet to save himself the hassle.
@Alekontilt120
@Alekontilt120 Жыл бұрын
@@lvnt7183 no I get WHY he does it, but in terms of the “mistake” munancho is trying to showcase, that being the lack of an extra round in the chamber, doesn’t really apply to the G3’s animation, the animation he’s using to demonstrate.
@ianchoi7142
@ianchoi7142 Жыл бұрын
Some of the games that reload all 6 rounds for revolvers should be passed as technical limitations rather than mistake. Those can't be fixed even if the animators wanted to.
@Bestgameplayer10
@Bestgameplayer10 Жыл бұрын
Not what this is about
@TheBlueAspect
@TheBlueAspect Жыл бұрын
*Note: This video did not consider the balancing issue / technical difficulties in developments. These little details could be ignored on purpose to simplify the game.*
@MACARONIEMANIAC
@MACARONIEMANIAC Жыл бұрын
Some yes, others for sure not
@oldmanjoel1946
@oldmanjoel1946 Жыл бұрын
yeah but the video i bet is mostly just bc its interesting
@ryszakowy
@ryszakowy Жыл бұрын
then DON'T put these guns in the game
@alanfran
@alanfran Жыл бұрын
@@ryszakowy then you are stuck with an incredibly small and boring set of weapons dont you think? games are meant to provide a fun experience, not a realistic one
@gregorycomey
@gregorycomey Жыл бұрын
bro wrote in bold text
@CodyDBuni
@CodyDBuni Жыл бұрын
4:03 It's funny 'cause in Far Cry 2 the NPCs still can react to gunfire (and try to find you from surrounding areas shortly after) when using weapons with suppressors attached on, which makes sense. 7:01 If I recall correctly, Cry of Fear didn't have that mistake when it comes to reloading the majority of the weapons like the Glock 17 and M16 (or "Stag Arms AR-15" in-game). Though they kinda botched the Taurus Model 605's reload where the player will drop every single round *including the unfired ones.*
@animatorbug
@animatorbug Жыл бұрын
Cry of Fear also had just magnificent work put into the guns in general. When your handgun is empty, and you pull the trigger, the hammer falls on an empty chamber with a distinct click. Any trigger pulls after that are the full sound of the mechanism moving inside the gun, rather than just the hammer click. A magnificent detail that I don't think any other game has properly implemented.
@TheLakabanzaichrg
@TheLakabanzaichrg Жыл бұрын
Far Cry 2 goes beyond that, they only react if the bullet passes near them or hits anthing close, same goes if you don't use headshots as they'll hear screams
@lambda-m1676
@lambda-m1676 Жыл бұрын
Yes, the unfired ones drop for a hard choice: It's basically "should i risk dropping a few more monsters with half a cylinder/mag" or "should i reload and waste half the cylinder/mag but be prepped for more monsters?"
@normalaccount5417
@normalaccount5417 Жыл бұрын
I don't much about games but that's definitely Far cry 3
@kenjamago3977
@kenjamago3977 Жыл бұрын
the large spread & short range of shotguns on most of video games are possibly done for balancing reasons. Since most of the time the engaging distances between you vs the enemies are mostly on 5 ~ 10m on average
@danialyousaf6456
@danialyousaf6456 Жыл бұрын
Yeah. We all know by now what happens when you make shotguns realistic. You get mw19 and mw22.
@cygnus190
@cygnus190 Жыл бұрын
@@danialyousaf6456 No God please I'm sorry
@danialyousaf6456
@danialyousaf6456 Жыл бұрын
@@cygnus190 not your fault
@cygnus190
@cygnus190 Жыл бұрын
@@danialyousaf6456 😭 I can't take this goofy ass beta
@3Guys1Video
@3Guys1Video Жыл бұрын
@@danialyousaf6456 problem? 👀
@yaialai98
@yaialai98 Жыл бұрын
Actually, the revolver from metro its canonically able to be supressed, since originally its supposed to be based of the Nagant 1895 revolver. The games just decided to go with some kind of S&W model for some reason
@ternarycode
@ternarycode Жыл бұрын
Surpisingly however, there was a Steyr prototype using the same gas-seal system, but with a swing-out cylinder and ejector, like a S&W (or similar) revolver!
@danialyousaf6456
@danialyousaf6456 Жыл бұрын
@@ternarycode wonder why it didn't catch on among hitmen and covert ops people
@daveswietlik6291
@daveswietlik6291 Жыл бұрын
@@danialyousaf6456 The only advantage of a wheelgun is its intrinsic simplicity. The only real reason they were used after the invention of the autoloader is that it is damn near impossible for the weapon to jam or malfunction so in all conditions the weapon will work. If you add a complex gas seal to it then you might as well just use an autoloading pistol, which is what everyone just did.
@danialyousaf6456
@danialyousaf6456 Жыл бұрын
@@daveswietlik6291 alright
@Thoroughly_Wet
@Thoroughly_Wet Жыл бұрын
The AA-12 having recoil makes sense from a balance perspective.
@JM-yp8du
@JM-yp8du Жыл бұрын
7:20 To be fair to the game, the animation does depict the operator locking the bolt back, which would eject any round already in the chamber
@thepaintjobber
@thepaintjobber Жыл бұрын
Wasn't the case with suppressors that if you actually want to your shots to be quiet (or well, as quiet as a gunshot can be) then you need to use subsonic ammo, because the gunpowder exploding is not the loudest part, but the bullet breaking the speed of sound is?
@Lyreca
@Lyreca Жыл бұрын
Generally I feel like concealing where your shots are coming from is good enough, but you're right about that
@MACARONIEMANIAC
@MACARONIEMANIAC Жыл бұрын
Muzzle flash
@daveswietlik6291
@daveswietlik6291 Жыл бұрын
Yea but any subsonics with significant lethality will still be pretty loud. Suppressors arent used for sneaking right next to people and shooting, they're used for conducting raids and not alerting everyone in a 5 mile radius, and with supersonics because it makes it significantly harder for the enemy to locate someone firing with a suppressor.
@Bagster321
@Bagster321 Жыл бұрын
Game play and balance > realism (within reason). If suppressors weren't so quiet in any FPS games they'd be useless. Shotguns are more likely to be broken if they had longer ranges and less pellet spread. Not every FPS is Arma or Rising Storm
@pentagon141
@pentagon141 Жыл бұрын
Facts
@charleshaskell2056
@charleshaskell2056 Жыл бұрын
This really has a lot of “I can’t believe they’re prioritizing balance over realism!” In it. Usually that’s kept to a minimum.
@KyuMachi
@KyuMachi Жыл бұрын
I don’t think your in quite the understanding of why he makes these videos…
@DominikMaslyk
@DominikMaslyk Жыл бұрын
Yeah this feels very pedantic in a way
@charleshaskell2056
@charleshaskell2056 Жыл бұрын
@@KyuMachi fair, but a neat little observation. In the segment where he's talking about shotguns having terrible range, he gives the Olympia from Black Ops 1 as an example. but if you look at the muzzle flash, it seems to be using breaching rounds, since there's little particles in there.
@brownleelogan1
@brownleelogan1 Жыл бұрын
I mean, to be fair, the revolver from the Metro games is stated to be based off the Nagant 1895, and the cylinder, forcing cone, and cartridge all interface to create a gas seal
@munanchoinc
@munanchoinc Жыл бұрын
except the nagant wasn't a swing out cylinder like in the games. The Nagant required the user to manually eject the casings out like a catridge conversion Colt SAA.
@brownleelogan1
@brownleelogan1 Жыл бұрын
@@munanchoinc I'm aware, but it's a video game, so concessions would need to me made to not force the player to wait for a long ass reload animation to play out, especially given how long some of the reload animations for other weapons already are.
@Tessee-kf5ii
@Tessee-kf5ii Жыл бұрын
3:57 that ‘I need to load’ line fits so well with the music
@sergeantmarcusstackerM1903
@sergeantmarcusstackerM1903 Жыл бұрын
Much like flicking a revolver cylinder shut, flipping a break-action gun closed has a chance to break it. I’ve never seen a case where this happens, but I’ve always been told this by friends and firearm enthusiasts
@ziomccall4085
@ziomccall4085 Жыл бұрын
Lost opportunity to show the Killing Floor 1's AA12 cuz that's prolly has the hardest recoil to control compared to other games.
@munanchoinc
@munanchoinc Жыл бұрын
i unfortunately uninstalled KF2 awhile back and Internet Speeds here in the Philippines is abysmal.
@FED0RA
@FED0RA Жыл бұрын
@@munanchoinc kf1
@wombit
@wombit Жыл бұрын
height over bore is something i genuinely wish all fps games had because it is basically an all-in-one cure for headglitching.
@CobaltZ_hans
@CobaltZ_hans Жыл бұрын
Ah, yes Hollywood's greatest failure: taking suppressors to literally
@lucaspereirahmj
@lucaspereirahmj Жыл бұрын
Using the words of a famous FNV animator "Sometimes you need to learn when stop to be reallistic in detriment of fun gameplay"
@arsmariastarlight3567
@arsmariastarlight3567 Жыл бұрын
-P90 ejects spent casings sideways instead of downwards -M202 FLASH launching regular rockets instead of incendiary rockets -RPG-7 is always loaded with PG-7VL HEAT rockets, the anti-infantry frag OG-7V rockets is rarely seen -Cooking the grenade in hand with the fuse counting down without the lever being released -Belt-fed machineguns will always load a full belt no matter how many reserve ammo remaining -Frag grenade being treated like HE grenade
@heyyou9472
@heyyou9472 Жыл бұрын
It's nice to go, "Ha, that's wrong" every once in a while. Most of these greivances are simply due to balancing the game, or because of tradition. Traditionally, shotguns have never been treated well in most games.
@anhvuquang7906
@anhvuquang7906 Жыл бұрын
also the technical limitations that the animators can't fixed even if they want to
@heyyou9472
@heyyou9472 Жыл бұрын
@@anhvuquang7906 very true, sometimes corners have to be cut
@leekaijit36
@leekaijit36 Жыл бұрын
0:30 Gustloff Volkssturmgewehr VG 1-5 actually have a automatic variant, but scrapped due to unnecessary issues for a last ditch weapon. 4:15 Yes, IRL suppressor only alter the sound firing to confusing the enemy hearing or harder to being found out. But they're not entirely silent. 6:45 Actually, in Metro:Exodus they describe that revolver (unlike the previous 2 series) was based on Nagant 1895 and recraft (and rechambered in. 44 Magnum) it. So it can use Supressor. Also there's real variant that can be swing out but not very famous and eventually dropped out IRL.
@munanchoinc
@munanchoinc Жыл бұрын
i am aware of that but that said, the Volksturm in almost all depictions of it is always portrayed as a Automatic weapon because of the misinterpretation of the "Sturmgewehr" part of the name with many thinking it's an "Assault Rifle" just like the STG 44 while in reality it's translation means "people's rifle". Evidence of it's automatic variant is little to none. All Volksturms even just after the war was all Semi-Autos. And evidence of it's existence is close to the infamous Helriegle.
@munanchoinc
@munanchoinc Жыл бұрын
also, the swing out cylinder (Nagant m1910) would prevent the functionality of suppressor as the gap between cylinder and barrel would leak gas. (Note that there was a similar revolver that was gas sealed however it was produced by Steyr and not produced in the USSR nor Russia)
@leekaijit36
@leekaijit36 Жыл бұрын
@@munanchoinc Yeah, I agree that. So it should be described as: Gustloff Volkstrum-Gewehr 1-5 (not sure if correct). And the automatic have it's own designated Model name: MP508. Similar design to MP507 (Semi auto variant), but with select fire variant. Only difference is MP508 have Select Fire and fixed forward grip. However as you mentioned, lack of solid details. But BFV had shown MP507 and MP508, which in terms not entirely wrong (except fire selector, which Dice common lazy things will do in most first season).
@leekaijit36
@leekaijit36 Жыл бұрын
@@munanchoinc Maybe their description forget to tell that it's heavily reverse engineering (which try to strengthen the gas seal or so)? Or it just designer brilliant idea? Who knows?
@Hanz_Goober
@Hanz_Goober Жыл бұрын
@@munanchoinc there's literally another version of the 1-5 in the game that is just purely semi-automatic, and has no front grip. Just use that lol
@swisscheeese
@swisscheeese Жыл бұрын
yeah we all know that revolvers that use speedloaders for the animations will always use a speedloader but 1:34 BUT THIS IS 1998 MAN, I DONT EVEN THINK THERE WERE 3D REVOLVERS IN VIDEO GAMES BEFORE THIS MANNN
@sven9900
@sven9900 Жыл бұрын
bro be like: this game from the 1990s has clearly limitations and i cry about it and call it trash
@Ncorpsinclair
@Ncorpsinclair Жыл бұрын
The devs don't take account height over bore as an QoL feature, as when you do take account, guns like M16A1 with optical attachments will be a pain to use as the optical attachment will be practically useless because you will have to aim so high to actually land a shot on the enemy. Not to mention that would break games with bullet drop where you will have to account for long range shots
@oldmanjoel1946
@oldmanjoel1946 Жыл бұрын
2:20 this is probably just a balance thing and not an oversight, I usually notice that the aa12 in games does have significantly less recoil that other auto shotguns in games tho
@AceTac
@AceTac Жыл бұрын
3:26 - Some games do have features that take this into account but 99% of the time the bullet comes out of the camera (face) when shotting so the shooter can be more accurate in these arcade type games
@fabiospasiano9885
@fabiospasiano9885 Жыл бұрын
Actually, gunshots can be silenced, but they need to go through several tweaks: you can only go semi-auto with the slide locked and use subsonic.
@MACARONIEMANIAC
@MACARONIEMANIAC Жыл бұрын
This comment makes no sense lmao
@stevbe1723
@stevbe1723 Жыл бұрын
&Tyler B I guess OP was getting at something like the Welrod
@biggie2chainz
@biggie2chainz Жыл бұрын
@@MACARONIEMANIAC A semi-automatic firearm chambered in a subsonic ammo type, and I guess he didn’t rwally mean semi-automatic since if the slide locks, you’ll need to manually chamber a round. Like the pistol Snake uses in MGS2z
@olekzajac5948
@olekzajac5948 Жыл бұрын
Depends on how you define *silenced* - even those Soviet Sneeki Breeki guns with piston ammo aren't completely quiet - they're more like an airgun (both in regards to sound profile and loudness).
@hogmeet3942
@hogmeet3942 Жыл бұрын
no gun can be silenced but you could get close with a good enough suppresser sub sonic ammo and if you want to go the extra mile you can make it bolt action
@lolheads579r
@lolheads579r Жыл бұрын
"inability to have an extra round in the chamber" *shows a g3/hk53/psg1/msg90/mp5 doing a hk slap partial reload*
@sorurus7552
@sorurus7552 Жыл бұрын
I think what needs to be understood is some of these things may have been realized in development, but were ignored for either ease of gameplay, lack of time to put into implementation, or balancing. Take the revolver thing: obviously it’s an issue, but the devteams likely just didn’t see much reason to make new unique animations for animations that’ll only be seen a few times throughout a full playthrough and only appreciated by less.
@dr.muller3243
@dr.muller3243 Жыл бұрын
I’ve accepted it in valve source games, but it still doesn’t stop my anxiety from shooting off the charts seeing details like that lol
@HaradaCh
@HaradaCh Жыл бұрын
Suppressor with .300 blackout subsonic is probably the closet to video game. While most of video games still using same ammunitions
@gamesdeen3768
@gamesdeen3768 2 ай бұрын
My number one pet peeve for badly animated guns are pistol slides that magically slide backwards when the magazine drops.
@rioyr6210
@rioyr6210 Жыл бұрын
Well technically HK’s guns in MW2022 there wouldn’t be a round in the chamber because he pulls the charging handle back first, ejecting a round (which is not shown). But I see where you’re coming from.
@SpinoAdri2001
@SpinoAdri2001 Жыл бұрын
Don't forget the misaligned irons in some guns
@panchito_1002
@panchito_1002 Жыл бұрын
As soon as I saw the revolver, I knew exactly where it was going
@RomanWasHere-
@RomanWasHere- Жыл бұрын
0:32 Dude, Fallout 4, Literally has laser guns, and the Church of Atom or whatever they're called, probably just you know, fucking modified it to be full-auto
@thefuzzysheep3859
@thefuzzysheep3859 Жыл бұрын
Quietness with a suppressor also depends on caliber, small enough calibers or lighter loads will result in near silence
@colinhobbs7265
@colinhobbs7265 Жыл бұрын
A suppressed pistol/smg firing subsonic ammunition absolutely can sound like they do in games.
@ervinbalboaRBLX
@ervinbalboaRBLX Жыл бұрын
Many FPS Games(e.g., The Finals, PUBG, Call of Duty, Counter-Strike, Warface, Apex Legends, Valorant, Far Cry, Grand Theft Auto, and Redfall) doesn't have extra round inside the gun's chamber Other FPS Games(e.g., Roblox Phantom Forces, Advanced Weapon System, Battlefield, and Metro Franchises) have extra round in a chamber(except revolvers, belt-fed machine guns, MAC-10/11, AA/USAS-12, and SPAS-15)
@EvenlyDay
@EvenlyDay Жыл бұрын
Guns with recoil mitigation system portrayed in games with absurd recoil is always insulting.
@whyiwakeup6460
@whyiwakeup6460 Жыл бұрын
I think some problems like loading a full cylinder when you have less than that is the devs not necessarily not caring but just not implementing such a small thing because very few would actually notice.
@bob445566DE
@bob445566DE Жыл бұрын
Well the AA-12 does have recoil. It has a very long bolt travel that kind of spreads out the recoil but i think the recoil of the AA-12 is depicted well enough. Especially considering that that weapon is very weird and never left the prototype stage, most being destroyed and none of us will ever fire one. I think there is currently just one AA-12 still in existence and it is semi auto only.
@Hornbyhenry
@Hornbyhenry Жыл бұрын
I think you might be getting the AA-12 and Pancor Jackhammer confused. The AA-12 most definitely did leave the prototype stage, and is still produced to this day, although not in large numbers.
@bob445566DE
@bob445566DE Жыл бұрын
@@Hornbyhenry kzbin.info/www/bejne/roeTcomsZdR4rq8 Nope. They had multiple AA-12s but they would only run with a certain brand of ammo due to the shape of the rim. They also had serious production issues and bad management. The final nail in the coffin was the ATF.
@Hornbyhenry
@Hornbyhenry Жыл бұрын
@@bob445566DE Wow, they destroyed almost every single AA-12 in the United States? I thought it was only an issue with the Sol Invictus civilian variants. Well, I’ve learned something today
@KoSmiC_WarFarE4750
@KoSmiC_WarFarE4750 Жыл бұрын
Having the ability to have an extra round in the chamber is something I find neat, but I guess it really depends on what style your game is going for. If they want to be super grounded, then sure, but more arcady games probably shouldn’t have it. Something that has me split is CoD including such a feature since it somewhat lies in between, by all accounts, it’s an arcade game, but something about it keeps it from going full on in my mind. If they would include it, I feel they should only put it in the hardcore game modes and custom games, and leave it out of the arcade modes.
@whyiwakeup6460
@whyiwakeup6460 Жыл бұрын
Some of these are for balance, very small details, and stuff that is just expected for what they are (suppressors being completely silent is just a thing that has been used in so much media that it’s expected for them to be that way)
@D_Evelyn_cat
@D_Evelyn_cat Жыл бұрын
Thank you very much sir! I will definitely never forget about these missing details!
@AnimeWolfGirlWalker
@AnimeWolfGirlWalker Жыл бұрын
Just as a question what are the songs you use in your vids?
@backintheussr2506
@backintheussr2506 Жыл бұрын
never thought I would hear manila sound in a gun animations video but here we are, definitely a surprise but a welcome one at that
@sribbleartstudios
@sribbleartstudios Жыл бұрын
The user of the G11 never presses the mag release button.
@palakangsakang2595
@palakangsakang2595 Жыл бұрын
Loved the music in the intro
@Val_Cla
@Val_Cla Жыл бұрын
Do you have a link to your playlist ? loved the songs in this episode ! Thanks for your work on these as always
@StadIsMe
@StadIsMe Жыл бұрын
Thanks for adding my suggestion mate
@ninetailedfoxcommander876
@ninetailedfoxcommander876 Жыл бұрын
Was not expecting phantom forces to be in there 😂
@eclipsegfxable
@eclipsegfxable Жыл бұрын
Height over bore and the range/spread of shotguns are for sure some of my biggest annoyances
@1Dominic1
@1Dominic1 Жыл бұрын
Shotguns need to stop being treated like a damn blunderbuss, if you don’t wanna make em how they actually are, or aren’t willing to balance them, don’t put em in your game, so sick of it.
@homeygfunkoffacherryfruitl4971
@homeygfunkoffacherryfruitl4971 Жыл бұрын
Sandstorm was a bad example to use for the bore height since when you pull up the irons the rounds also go exactly where your reticle is like Siege, it only takes into account the position of the muzzle itself when you're using softaim. Squad or Ground Branch woulda been a better choice.
@thefuzzysheep3859
@thefuzzysheep3859 Жыл бұрын
Some games only have trigger discipline based on era or training, or it’s only visible on third person models. Shotguns and the vector have vertical recoil because of balance.
@arathemacaw
@arathemacaw Жыл бұрын
Seeing Phantom Forces in a video like this always hits like a flashbang
@TheKingBeetle
@TheKingBeetle 29 күн бұрын
The short range shotguns are probably for gameplay balance only, most likely for balance so that shotguns arent to overpowered
@neverlookatmypfp
@neverlookatmypfp Жыл бұрын
One thing that has bothered me is that in some games, they name an Arctic Warfare an AWP regardless of the model of the said sniper. Like, all AWPs are Arctic Warfares but not all of them are AWPs. It could be an AWM or an AWF for all that I know.
@luanfonseca5179
@luanfonseca5179 Жыл бұрын
My suggestions that day really worked
@acid3129
@acid3129 Жыл бұрын
On the half life revolver it actually has all empty Chambers so technically it didn't put more rounds in that the player had
@Yournameshouldbe3characters
@Yournameshouldbe3characters Жыл бұрын
All FPS game doesn't have an extra round in the chamber when tactical reload but only VR FPS got it right and i'm impressed
@frostryder1285
@frostryder1285 Жыл бұрын
funnily enough they could just fix the speedloader by having it only have the last bit rounds available on it(but to be fair, then people would be "that doesn't make any sense! did he underload the speedloader?").
@munanchoinc
@munanchoinc Жыл бұрын
funnily enough Sandstorm did this exact thing when it came to the Speedloader attachment.
@frostryder1285
@frostryder1285 Жыл бұрын
@@munanchoinc Sandstorm continues to be a based game
@duremsteel1642
@duremsteel1642 Жыл бұрын
I wouldnt word it as common “mistakes” because mistakes implies the game makers were lazy or something. These things are all deliberate choices made for the sake of gameplay.
@gunman762
@gunman762 Жыл бұрын
Fair enough but as a gun nut, I find it hard to play certain games with wonky guns.
@hogmeet3942
@hogmeet3942 Жыл бұрын
small detail but this is a video mostly about small details the m1911 and Kriss Vector are chambered in 45ACP which is typically subsonic so while the guns wouldn't be as quiet as in the games the would still be very quiet.
@ichdissdich98
@ichdissdich98 Жыл бұрын
There also are Silenced Revolver that do work, Knights Armament Corp. did one back in the days and the nagant revolver is infamous for being silenceable and there are others out there working fine with silencers
@Supercereal4
@Supercereal4 Жыл бұрын
What pains me is that rainbow 6 siege actually did account for height over bore at launch and then it was patched out because people didn't understand what that meant and why they were shooting the corner right in front of them when micropeeking
@kingofthetigers
@kingofthetigers Жыл бұрын
One thing you forgot to mention was how shotguns in videogames shoot out gunpowder for some reason
@RandomGuy0127
@RandomGuy0127 Жыл бұрын
The short bullet range on shotguns is sometimes meant to balance the gun, it would probably be frustrating for other players to get domed by something that has multiple pellets fired at them from a long distance.
@Wmmt_Miku
@Wmmt_Miku Жыл бұрын
The part about the guns having the inability to have an extra round in the chamber You are completely right with that I'm thankful zombie uprising is the game to allow for that to happen
@NoobiezNoob
@NoobiezNoob Жыл бұрын
Epik Filipino music at the background at the start of the vid
@elitekiller8968
@elitekiller8968 Жыл бұрын
What's the song at the first minute of the video, I need to know.
@MrJulio632
@MrJulio632 Жыл бұрын
Shotgun one is always my biggest gripe with most games
@huebuckle8198
@huebuckle8198 Жыл бұрын
What music do you use?
@scottjs5207
@scottjs5207 Жыл бұрын
I can honestly understand why they don't animate each for revolvers. It's a weapon that doesn't typically get much popularity in shooters where mag feds are an option but requires like 20x the effort for animators.
@bobrokus
@bobrokus Жыл бұрын
Most of the time, the absurdly high shotgun pellet spread is a part of the balancing process. It could one-shot you from a distance if it had the supposed range, which is not ideal. I get your point, though.
@Maxio1606
@Maxio1606 Жыл бұрын
About shotguns. Spread of pellets (and slightly their range and recoil) can be different when You use different chokes. Of course if barrell has a detachable ones. About guns with bolt catch. Bolt release button can slightly pop up when You empty the magazine, but still have round in the chamber. Because magazine follower push up the bolt catch, but closed bolt/carrier group blocks it on the way.
@Protog3n_pd2
@Protog3n_pd2 Жыл бұрын
where is vector having recoil? I mean, it was made for balance, but it is simply a common mistake that FPS devs make
@kenman451
@kenman451 Жыл бұрын
The metro revolver makes sense to be suppressed because it's derived from the m1895 nagant revolver which had a cylinder gap closing mechanism.
@HYP3R_SPEED
@HYP3R_SPEED Жыл бұрын
i love how they included phantom forces.
@Horgler
@Horgler Жыл бұрын
Common gun mistake: VG 1-5 originated as a term referring to the series of late war Volkssturm rifles as a whole. Someone screwed up somewhere down the line and thought it was the proper term for the Gustloff Volkssturmgewehr.
@Vasilkripov1
@Vasilkripov1 Жыл бұрын
in the suppressor section, most of that is true, just depends on which ammo you're using (excluding revolvers) and if it's designed to be suppressed or not, examples of this include 9x39 subsonic ammo designed by russians for the sole purpose of suppression. Epic vid tho. Also at 7:20, the animation of the G3 makes it incapable of keeping a round in the chamber as the operator pulls back the charging handle, solid vid tho.
@omegasquadfrisk6397
@omegasquadfrisk6397 Жыл бұрын
Loving the bg music. If you don't mind, what's its title?
@Y10HK29
@Y10HK29 Жыл бұрын
Does the heat round from any at weapons causing a fireball count?
@thefuzzysheep3859
@thefuzzysheep3859 Жыл бұрын
The revolvers only do that because either the devs don’t have time to make renders for less than full reloads or laziness
@DIYLOBOTOMITE
@DIYLOBOTOMITE Жыл бұрын
Is no one going to comment on the fact that this man had the AA-12 on black ops 1 firing range?
@lequindivino3394
@lequindivino3394 Жыл бұрын
about the shotguns range at 5:00 ish, ghost recon breakpoint is one of the few games to get it right, you can kill an enemy from like 80m, but it'll take several shots to do so and you must aim very high
@tinytrtle5681
@tinytrtle5681 Жыл бұрын
ok, calling the height over bore one a mistake is unfair. These are video games, we want our bullets to go where the crosshair is.
@strykerdomagtoy965
@strykerdomagtoy965 Жыл бұрын
What's the song name?
@eamonncowan2839
@eamonncowan2839 Жыл бұрын
Love how each fact takes up 9 years of my fucking life.
@Stingerburn
@Stingerburn Жыл бұрын
Tbf lots of things with guns in games can also be attributed to balancing. Being sniped by a 1 shot shotgun wouldn't feel that good in a game meant for fun
@thomastomatovich
@thomastomatovich Жыл бұрын
What is the name of the first song?
@ScottWasHere
@ScottWasHere Жыл бұрын
Didn't expect to see phantom forces here lol
@LOLMGS
@LOLMGS Жыл бұрын
Yea me too. Didn't even thought of that.
@bunssugar
@bunssugar Жыл бұрын
Fun fact about the suppressed revolver example, The Nagant revolver. It had a unique mechanical trait of pushing the cylinder forward, creating a seal on a uniquely cupped barrel. Making it one of the only revolvers capable of being suppressed. The revolvers in Metro however, are not the Nagant. They are the smith and wesson 29.
@K3ntucky123
@K3ntucky123 11 ай бұрын
In fallout 4, you can make the vg 15 semi automatic with upgrade
Common Gun Mistakes in Video Games Part 4
8:05
Munancho inc.
Рет қаралды 202 М.
Everything Wrong With Entropy Zero 2's Weapons
6:08
Munancho inc.
Рет қаралды 20 М.
Вечный ДВИГАТЕЛЬ!⚙️ #shorts
00:27
Гараж 54
Рет қаралды 14 МЛН
MEGA BOXES ARE BACK!!!
08:53
Brawl Stars
Рет қаралды 36 МЛН
ak12
0:30
fine_cuisine
Рет қаралды 897
Everything Wrong With Battlefield 3's Weapons
22:24
Munancho inc.
Рет қаралды 27 М.
Dead Source Engine Games
17:08
Goldec
Рет қаралды 491 М.
REVOLVERS ARE RUINED
0:38
cornySHORTS
Рет қаралды 1,8 МЛН
STALKER Anomaly:  Mercenary Life - When friends become enemies
1:15
How Games Get Miniguns Wrong - Loadout
13:36
GameSpot
Рет қаралды 1,5 МЛН
Everything Wrong With Call of Duty 4 Modern Warfare's Weapons
10:44
Munancho inc.
Рет қаралды 56 М.
10 WORST MICROTRANSACTIONS  in Recent Games
16:08
gameranx
Рет қаралды 750 М.
The Dead Space Achievement That Made Me QUIT - Nostalgia Drive
18:28
Everything Wrong With Far Cry 4's Weapons
19:07
Munancho inc.
Рет қаралды 52 М.
СБЕГАЮ ОТ ЗЛЫХ РОДИТЕЛЕЙ в Schoolboy Runaway
44:32