@@sataniccyanide6976 Believe it or not just today after extracting a S++ soldier Kaz had the balls to say "you're going to extract him" I mean Miller if you don't like the guy I just Fultoned then get your ass down here and you do it!!
@thearkhamknight22674 жыл бұрын
@@dreambreakerremixfactoryof6160 and snake is only A++
@TobeasJ5 жыл бұрын
"How could he get through our ranks? Did he sneak by?" "Umm, no, sir, he rode on a robot right through the front gate..."
@marcosdheleno5 жыл бұрын
to be fair, completing a mission the fastest is what trully matters, so its more of a speedrun challenge or a time trial.
@fgdj20005 жыл бұрын
@@marcosdheleno Exactly. You can also be fast, while sneaking. On my second playthrough I managed several S-Ranks just by sneaking and keeping on the move, without really trying. It's really not that hard, if you're careful with your route and keep moving silently.
@moranii18435 жыл бұрын
@McLarenBMW The game has a perfect stealth bonus which gives like 200K points. Also you probably didnt do a very good stealth walkthrough if you got C,even guns blazing and slow to get all the mission tasks usually gives at least a B lmao
@pengmaeda99085 жыл бұрын
I tried charging through and I still got an A rank, so I just used the Mist Parasite, snuck around as quickly as possible, and just barely got the S rank.
@lmao.36615 жыл бұрын
crawl = instant S rank
@Redem109 жыл бұрын
"I must have been doing something right" * show player charactercovered in blood *
@psobczak869 жыл бұрын
he said "which means IT (the game) must have been doing something right (for him to find enough motivation to 100% it)."
@psobczak869 жыл бұрын
+psobczak86 "must have done..."
@NextGenVixen9 жыл бұрын
+xXxMartin96xXx No, you're not. Your shrapnel grows slightly larger but will shrink over time if you keep increasing your Heroism.
@NextGenVixen9 жыл бұрын
***** Making a Nuke on its own is not enough to earn you enough Demon points to be covered in blood. I've made a Nuke, I know. You get -30,000 Heroism which adds a certain amount to your Demon points which will earn you a big 'ol horn. Continue to add more Demon points and eventually you'll reach Demon Snake status and be covered in blood. But if you earn more Heroism points the horn will very slowly shrink over time. I think I was at 74% when my Nuke had developed and was around the 98% mark when my horn had finally returned to normal. I was getting worried it would stay like that permanently. Also to note that dismantling the Nuke will not undo Big Boss'....horniness...
@NextGenVixen9 жыл бұрын
Yeah, and I hear it's even harder to get rid of once you get it. I've only ever got an extended horn, not become Demon Snake myself so I wouldn't be able to say from experience
@Supervideo14918 жыл бұрын
I think if TPP had survival mechanics like in Snake Eater, animals would actually be more useful. Cooking goats and scorpions at Mother Base and then taking their sliced meats with you on-the-go for lunch breaks would have been cooler.
@ohigold8 жыл бұрын
I think that might have been an intention, perhaps having an item that cooks animals that you take with you (mini camp fire?). It would explain Snake magically having a lethal pistol and knife in cutscenes which he never uses in gameplay, this could have worked with the resource collected (skins and meat) and added to snake making Afghanistan and Africa war torn via the destroyed environment.
@Phantom-kc9ly7 жыл бұрын
Nanda surviving doesn't matter when you can call in a helicopter extraction wherever and whenever you want. It only worked in 3 because of the no support and wilderness setting.
@mijinx39786 жыл бұрын
My idea of using the animals was if you have some saved to MB, they can be used to feed the soldiers on MB instead of having rations. This can result in higher morale, in turn the soldiers develop items faster, collect gmp and resources faster, soldiers recover quicker in the sick bay, soldiers will be able to defend MB better in multiplayer and making the infiltrating player face a bigger challenge. Also with the raised morale your heroism increases too, in turn, getting recruiting better soldiers. Your's is pretty good too. While mine is more aimed toward the use of animals affecting how the base functions and indirectly the player, yours is aimed for the player to be affected directly. So it can work either way
@darksoulsismycity6 жыл бұрын
@@Phantom-kc9ly Maybe if they made the overuse of Penquod more punishing (like higher deployment costs with both GMP and Fuel Resources) then maybe players would rely on surviving through the wilderness.
@darksoulsismycity6 жыл бұрын
I think that they should've made it so that all animals can appear at the Animal Conservation Platform instead of just the most common. That would've been interesting.
@Ali-gv1yw3 жыл бұрын
Many argue the side ops were repetitive but for me it was a chill experience. Did them when I was tired and exhausted. It helped me relaxe
@tahahisham7722 жыл бұрын
Me too
@gjkdshgkjshjkgdfg2 жыл бұрын
Same here, I just occasionally do them when I'm bored
@mjdblue2 жыл бұрын
@@gjkdshgkjshjkgdfg I've finished the game or I should say, all main missions but there's still plenty of side quests to do and I will probably play them once I will feel like I don't wanna play anything else and just chill. Perfect game to relax tbh.
@marcusflint2907 Жыл бұрын
It's actually one of the few games that I was happy to do the side content because the underlying, moment to moment gameplay really is that. Fucking. Good.
@SN1PEZ_YT_TTV11 ай бұрын
Side ops really helped me grind vehicles and stuff. Pick up a vehicle that's inside the side op and is part of the mission, trigger a checkpoint, and restart from last checkpoint.
@PlayRough0899 жыл бұрын
"Animal collecting is just... just..." *leaves room* George what happened? George? GEOOOORGE!
The hours we lost at 100% Give them back, those are the real phantom pain
@freshboy39685 жыл бұрын
tru dat
@Juan170244 жыл бұрын
You feel it too, don't you?
@saedt4 жыл бұрын
Why? Didn’t you enjoy playing the game? :/
@iwanttobelieveit3 жыл бұрын
300 hours
@luminosity013 жыл бұрын
@@iwanttobelieveit 207 hours
@gattocake9 жыл бұрын
Good, you captured it alive.
@CampionBun9 жыл бұрын
+gattocake You're gonna extract him?
@supervanilla1019 жыл бұрын
+Madnam Uhh i wish Kaz would just shut the fuck up when i extract soldiers..
@PetsForHire9 жыл бұрын
Those mice are Alaskan field mice. Uh, no, no they're not. Gerbil x 8
@theendboss48499 жыл бұрын
The animal catching achievement gave me really high anxiety
@michellepeepo9 жыл бұрын
You destroy their anti air rader?
@lordvalvatorez53868 жыл бұрын
i think finding old soldiers side ops were great
@cailumgrantham-tibbitt85437 жыл бұрын
Mm I didnt like them as much it just felt odd they acted like the parasite infected with no explanation
@evilite5747 жыл бұрын
They have been walking around in a battlefield for around 9 years waiting for the almighty Big Boss to come pick them up, you can see why they act kinda strange.
@the9tailedgamer4037 жыл бұрын
Luis Rivera I mainly like those ones cause it gives me a chance to run full speed at them , tell "FALCEWN" and punch them in the face a couple times Not that I dont do it on normal missions...
@jackybekker85296 жыл бұрын
(Sees box moving across the deserts of Afghanistan) (Looks at it for 2 seconds and runs wildly at it, arms flailing) (Reaches the box and looks at it more) (Looks into the sun and slaps own face while screaming) “BOSS! I knew you’d come back!”
@darksoulsismycity6 жыл бұрын
At least their AI was more... unique.
@paynexkiller8 жыл бұрын
Don't S-Rank things last. That makes no sense. Play the mission once, aim for tasks. Go for the S rank - Next mission. When you S-Rank everything, you can play as Raiden and use Stealth Camo. Boom. Every minor task becomes trivial.
@EXHellfire8 жыл бұрын
Way to remove the challenge
@paynexkiller8 жыл бұрын
This is a review, a retrospective, he's giving negative marks on how 'repetitive and difficult' these things are, when he's doing them in the wrong order. He's purposely punishing himself and HATING the game for it.
@EXHellfire8 жыл бұрын
Hating? When the fuck did he say the game sucks? Besides, what you said just proves his point. Those other objectives are shitty because unless you break the game's difficulty and use something that makes you impossible to detect, then they are incredibly annoying to do.
@Coliflowerz8 жыл бұрын
I mean I don't think every one would go that route. I certainly wouldn't. I wouldn't say he's purposely punishing himself... more like unknowingly.
@remybatista61358 жыл бұрын
paynexkiller ikr
@HelenaRedgrave9 жыл бұрын
I suspect the animals are actually the result of cut content as well. I imagine they wanted to make it like MGS3 again, and have this plethora of fauna roaming the landscape, but ultimately due to time or budget constrains, the idea was scrapped and only the biggest animals made it into the game, but the system for capturing the smaller ones remained in place, even if you could never even actually see them.
@Dr.Strangelewd9 жыл бұрын
Honestly, I loved the game. It was ultimately disappointing and at times a complete clusterfuck, but I'll be damned if I didn't enjoy every hour I put into it. Controls are just so responsive and tight that gameplay never becomes a real chore.
@neonknight-15227 жыл бұрын
B-b-butts Butts Its fun, but it gets repetitive after 24 hours of gameplay.
@a.j83076 жыл бұрын
If it takes that long to get repetitive, then I can't really complain.
@neonknight-15226 жыл бұрын
AJ Patterson It still did its job lol. I enjoyed it and had a good time.
@hopelessent.17006 жыл бұрын
Παναγιώτης Κάραλης 30 hours in and I’ve yet to feel bored from the gameplay. Keep in mind this is my 5th playthrough...
@spandytube6 жыл бұрын
Try pushing the button on a generator next to a railing. TPP controls are overrated.
@YourBuddyDan8 жыл бұрын
when the guards adapted to my play style...imagine my surprise when they had armor/helmets and night vision goggles. had to change shit up
@Roskobderboy5 жыл бұрын
deploy 1800 with the sneaking suit and tranquilize everyone in the head?
@RobbyIbarra5 жыл бұрын
That's when I started hitting everyone with jeeps to knock them out
@suri_exe5 жыл бұрын
@@RobbyIbarra Lmao same
@skoomaaddict10105 жыл бұрын
That's when I started using camo and cqc
@_______36784 жыл бұрын
@@RobbyIbarra thas when i just got quiet back and let he do all the work
@TheLogicalChoice8 жыл бұрын
I hate the lack of good bosses, MGS3 had amazing bosses
@MarioPawner6 жыл бұрын
It says a lot about MGS V that the most exciting and unique one on one fight is you vs a twelve year old kid.
@MJ-cl8gr6 жыл бұрын
@@MarioPawner And that the rest is against the same units over and over again... Seriously, 12 Skulls? That's a bit much, isn't it?
@ScotlandSlag6 жыл бұрын
You got that right! but unfortunately with MGSV.. This... is the end...
@dan-k-doge19606 жыл бұрын
amazing bosses? mayby on the looks/power subject, yes... Good? i doubt it, all of them are just a mess and only The pain made me actually use a strategy, the fear? climbed on top of a tree, shoot each time he lands a jump, he will only jump at 2 trees... the end? equip thermo-googles, follow footsteps, see where he at and sniper shot, 2 shots, one which you will land and the ohter as soon as he gets up the floor, fight ends... the boss/volgin? the machinegun with 100 rounds i dont recall its name, just LITERALLY hold the shoot buttom, it wont last much in those fight (for the boss use thermo googles aswell and it ends quick), they were flawed in every way possible
@ScotlandSlag6 жыл бұрын
MGS3 had the best bosses in the series 100%, I think this really shows on the harder difficulties as well, where you have to adjust your strategy. The more you play the easier they get obviously, but I still remember the first time I fought The End on Extreme, what a joyous battle that was.
@JVLY7 жыл бұрын
2 years later, I rewatched this video, it still holds up. 2 years later and I still find myself popping in MGSV. 2 years later and I still find it endlessly amusing to repeat side ops with incredibly overpowered gear while Take On Me plays in the sky as air strikes bombard a small town. Even now, I still think this is like one of those games that are as fun as you want to make it. The side ops may lack variety but they make up for it by simply giving you something to do at all times. I appreciate that they put at least some thought into an Endgame.
@deimosok20038 ай бұрын
I am afraid its been… 9 years… 9 years of me playing this game non stop. Ahhhh I love every second of it
@GiygasHD4 ай бұрын
yeah, i remember being depressed over how "boring" and "easy" it felt- but going back to it years later? it's so much fun to limit yourself and have fun without a care it's the same kind of fun you get from playing a low-tier / gimmick character in a fighting game
@xXMapleVodkaXx5 жыл бұрын
MGSV might be a poor Metal Gear game, but it's easily the best Far Cry game.
@manflabs52094 жыл бұрын
Just completely not true lmao
@nagasakisickworld4 жыл бұрын
@@manflabs5209 it was a fucking joke
@ajack35264 жыл бұрын
this game is garbage
@Jordan_384 жыл бұрын
Personally, one of my favorite MGS games because its Open World Free Roam and has Infinite Stealth possibilities plus the gameplay is super fluent and smooth.
@torynsutcliffe25464 жыл бұрын
Jordan “infinite stealth possibilities” Also the game:ima add a walking mech with rockets and a mini gun then put another one facing the other one in plain sight of the Objective with whole army guarding it...oh ya let’s also make sure the dudes inside the mechs are wearing full body armour so you can’t just headshot them from behind...if you can even get behind.
@Tenfey9 жыл бұрын
I got to 87% completion with around 130 hours before I just couldn't make myself play anymore.
@chriscollins32259 жыл бұрын
I think I can see what Kojima means, he doesn't mean it in a Mass Effect sort of way. The story ends with the revelation that you really are Big Boss. The avatar, is something you create in your own image quite likely, the name on the back of the photo is your name and the date of birth in the passport is your birthday. You get this revelation and the story stops, but you can create your own story. Do you continue to grow Mother Base? Do you aim to become the most powerful PF by ranking at number 1 in the leader boards? Do you protect the world and disarm nukes or do you go on to become a villian and build nukes? Do you recruit Quiet again? Do you continue espionage in Africa and Afghanistan? What is the legacy you create? I remember the shocking thing about Ground Zeroes is seeing all your work from Peace Walker being crushed, motherbase is destroyed as seen in the very first trailers. What legacy of Big Boss as played by you is destroyed in Metal Gear? Does Metal Gear become a game about Solid Snake taking down the leader of the largest PF? A nuclear villian? Or is it like MGS3 and Metal Gear is about Solid Snake being manipulated into killing a hero I know it sounds weird, but Japanese game developers have tried all sorts of weird things before in games and I think this is his thing that he's trying to do for us. It's different, and it would be unfair to treat it like The Walking Dead or Fallout, it's not that kind of make your own story but about who you become as a player, which is actually what MMOs do. In classic World of Warcraft, some players would be known as a fearsome gladiator in battlegrounds or guilds might be famous as being the first to vanquish the most powerful foes. Players in that game would actually become legends on their server through their actions and not through choices they make in cutscenes.
@Vulgarth17 жыл бұрын
chris collins The problem with your theory is that there is a specific, canonical tie between this game and Metal Gear 1. Venom Snake eventually causes the events of that game under the orders of Big Boss.
@howielowis4584 жыл бұрын
The idea is certainely interesting but it falls flat in its execution and doesn't make much sense in this scenario in the first place due to the fixed fate of Venom and his army.
@Your_Father_LA4 жыл бұрын
No i like this idea.....
@labasurasesacasiempre4 жыл бұрын
@@howielowis458 It actually does. At the end you can choose if Venom is actually the villain of the first game, or if he was like the boss, "a hero betrayed and comdemned by the TIMES"
@1995Auburn8 жыл бұрын
Personally this is why I rarely ever 100% complete games. If it feels like a chore, I'm not going to do it. I'm buying the game for it's entertainment, if I wanted to be stuck doing busy work I'd just live my actual life!
@st4ne4rmthevill635 жыл бұрын
Same. 100% a game for what? Shits always pointless.
@howielowis4584 жыл бұрын
Agree. It depends on the game, tho. I'm currently playing pumped Bmx+ on ps4 and all the trophies are literally just tricks you have to do, which is a lot of fun. But yeah, i could never do this with mgs5 or other games that require a large amount time spend on boring as hell activities.
@zacheagan95818 жыл бұрын
I don't think I've ever had fun trying to 100% a game. It's just not my thing I guess.
@erybotond8 жыл бұрын
Zach Eagan It's because most games nowadays require so many little tasks and grinding to 100% them. Platformers are better at this.
@KingMar708 жыл бұрын
Zach Eagan Same here except MGSV TPP 100% was a blast it's my first and only platinum till this day.
@Phantom-kc9ly7 жыл бұрын
Zach Eagan Devil May Cry is pretty fun then again the good DmCs are 9 years or older.
@VitalMusic2177 жыл бұрын
With this game is actually shit because all the missions are basically the same. But in some others games is legit fun.
@deadassb61857 жыл бұрын
Zach Eagan saints row 4 is easy to do that I had 100% in 13 hours
@Caseyedwards-Turbojackelope9 жыл бұрын
ya know everyone always talks how much they love quiet and d dog, i love d-walker, he's got the speed of d-horse, the spotting of quiet and d dog, and extra ammo and the ability to drop helis, pickup items and more. I dunno why nobody ever says how great he is.
@lamant66344 жыл бұрын
Because it costs alo t of gmp to deploy him but his scouting is indeed actually absurdly long range and aimbot accuret
@willalfonso5244 жыл бұрын
I love d-walker more than myself, seeing him running over the desert its just funny and pretty cute
@thegrayowl15574 жыл бұрын
It doesn't have boobs, and it's not cute like a dog
@burnchicken57344 жыл бұрын
And d horse get fucked
@ad4ch1_4 жыл бұрын
d o g
@YellowMotionOfficial9 жыл бұрын
This is exactly why I will never go for the 100% completion in TPP. When I had 100% for Ground Zeroes, it was because I appreciated the game. But doing repetitive Side Ops and capturing animals as part of the completion with no use at all for the game isn't motivating me to complete this game 100%. The Outer Ops in Peace Walker were much better.
@JossCard429 жыл бұрын
The funny thing is I didn't do all of the Outer Ops in Peace Walker because I found them tedious... But I somehow slogged through all of TPP... I think overall I enjoyed the feel of TPP than Peace Walker, and even an HD remake can't hide it's PSP origins from me...
@YellowMotionOfficial9 жыл бұрын
+JossCard42 Yes, I have a lot of fun with TPP as well. Mainly because of the smooth gameplay, mechanics and possibilities. But it gets boring after some time when you redo the same sort of missions over again.
@mikeehrmantraut18996 жыл бұрын
I agree I rather play peace walker at least it ain’t open world where in mgs 5 is a walking simulator
@antoniodeamon9896 жыл бұрын
Tim Dinh hmm? Hmm? There's the LZ's for the chopper, you can start a mission with a vehicle of your choice, you can order a support drop of a vehicle of your choice, and you can fast travel to bases with the delivery point mechanic. If you're doing a lot of walking, it's entirely your fault.
@dan-k-doge19606 жыл бұрын
the delivery point hingy is BULLSHIT and it only gets mentioned in a FUCKING LOADING SCREEN, i didnt even knew how those thing looked like until i was walking around with a box in mother base and casually stopped at the yellow metal floor thingy and the promt popped up... The helicopter thingy where you look serious, at the face of the protagonist, have a general view of the field... IT DOES LOOK cool and all yes, but shit it gets old after 10 missions (let alone if you play side ops) they force you trough it by saying "look trough your binoculars to get intel" but its a lie, like 90% of the time you wont get ANYTHING useful from looking trough the binocs while in the chopper because it wont mark enemies, they are either too far or you fly by so fast it wont mark them, if the game had an option to skip that dreaded thing which is to my opinion just a stretch of the loading screen i would bother to do all the S rank missions (i even compelte the darn game up top 90%, missed some animals and whatnot but got all the side ops, delivery points, etc, cuz i played trough the whole MGS saga which i never played and liked just to have a solid opinion on it) After playing this game, i can safely assume that MGS4 its better than this, and the MGS5 demo its the step up from 4, the way they handled open world, and the repetitive chopper thingy was awful, not being able to develop all the stuff or AT LEAST reach lvl 50 for the achivement on all teams of your mother base without extending the total playtime of your game or playing online is DOWNRIGHT unfair, and the fact that the lvl goes beyond lvl 50 to upgrade some crap is beyond me, i tought lvl 50 was the max because the achivement told you to get there, surprise for me i see a video where someone has I+D lvl 121 and like 250 people in the team and i was like wot
@SandyCheeks18965 жыл бұрын
Sure, it’s not worth 100%ing, but the raw gameplay is just SO fun.
@Belzebubke4 жыл бұрын
What game is worth that, tho? I'd say as long as you enjoy going for the 100% it's worth it
@saedt4 жыл бұрын
I’m trying to 100% just because I wanna play more, skipping missions I don’t like as I do
@thrashnakthebarbarian98763 жыл бұрын
@@Belzebubke lego star wars
@alexmason93972 жыл бұрын
@@Belzebubke rage 2 baby RAGE 2
@yellow12442 жыл бұрын
small note: doing a no traces perfect stealth run always awards an S rank, no matter how slowly you complete the mission
@NintendoMaster7096 жыл бұрын
This was almost a perfect game
@LionofDawn5 жыл бұрын
Incomplete maps. Incomplete story. Removed dialogue which was found by data miners. Removed playable Battle gear for the sake of "balance" and yet keeps stuff like infinite ammo bandana and stealth camo. Guards have no attack dogs (But both MGS3 and Portable ops did). The game has waterfalls but no places to swim in order to save time on creating swiming mechanics and animations.(MGS2, 3, and 4 had swimming mechanics) You can carry a fuckload of ammo and several grenade types but only 1 suppressor. Only 1 boss fight, Sahelanthropus. (Volgin doesn't count since he can be defeated with 1 hit using either the water tower or pushing him into the water with your car or off the cliff etc) The only game in the series which doesn't even have a final boss, but instead has you repeating the first tutorial level. The only way you can interact with your soldiers is by attacking them. You can't even salute them back. Motherbase is just another mostly barren map with only 2 doors you can enter (the fake room with Paz and the Battle Gear hangar) Plot holes such as how Venom even has the same voice as Big Boss. I don't think i need to go on... " almost a perfect game"? GET FUCKED.
@rose_qwq5 жыл бұрын
@@LionofDawn it's okay buddy
@Jhara_5 жыл бұрын
@@LionofDawn yep , with all these problems, MGSV is almost a perfect game, can't imagine if Kojima had finished the job...
@dustifilms5 жыл бұрын
I agree. Even with all the problems, it was so close to being perfect. Its still a good game but it could have been the best game ever if it had those things fixed.
@deani90115 жыл бұрын
@@LionofDawn man calm down there its still a great game no need to be so shitty and rude
@Bounsingonbongos19 жыл бұрын
The concept of the ending is great. It is just implemented poorly. You just get thrown in with nothing to prompt this realization, gameplay or story. It doesn't connect well with the themes of the game, but it does fit the themes of MGS3 which makes me feel, like Diamond Dogs as a whole, the themes were just a farce, everything was a farce, and that reveal is cool, but it needed a third chapter to explore the new themes it they at the player.
@DeepSpaceBass19 жыл бұрын
+Racist Bassist Its because the game isn't complete, a whole chapter ans supposedly ~15 entire missions were cut
@TheToodinho9 жыл бұрын
+Racist Bassist What are you talking about,c'mon you may not like the execution but the themes here do connect(the phantom pain,languange and legends)I think Huey's speech encapsulates some of this very well for example and they line perfectly with MGS3,MGS2 and MGS4 and in my opinion it fixes the plot in 4. I cant say I know what was going on behind the scenes and what content was or wasnt gonna be in the game if Kojima had his way but I know 1 thing for sure the twist was gonna be the final part of the game there was never gonna be anything after it.
@tussletoes9 жыл бұрын
+Racist Bassist Exactly. I'm okay with the twist, but the fact that there's nothing building up to it, and that there's nothing afterwards makes it feel pointless.
@Darkslayer15349 жыл бұрын
+skitfeller there are so many hints throughout the whole fucking game. so many....alot, plenty, mucho
@tussletoes9 жыл бұрын
+ChrisGol14 there's a decent amount of hints that weren't too on the nose (you at least realize something's up with Venom), but nothing happens when you learn the twist. the game just carries on like normal, and the story ends completely. Feels hollow
@asdf852asdf6 жыл бұрын
10:37 i would had never knew or even think you could find a cat in the game A SAND cat
@holidaytrout51744 жыл бұрын
Don't be racist
@OliviaOnline4 жыл бұрын
Cats are from that kind of habit originally, child
@BB-ce5ev3 жыл бұрын
@@OliviaOnline in no way is that an a accepted fact. Its just that egyptians are the earliest recorded instance of domesticated cats. But no one knows their time or place of origin.
@chocobro79 жыл бұрын
Speaking of playing old levels new ways, I always wanted to play MGS2 from Snake's perspective. Control him taking on Shell 2, playing sniper, and taking care of Raiden. I'd buy it.
@xnire5 жыл бұрын
It was in MGS2 Substance - Snake Tales
@justbny92784 жыл бұрын
@@xnire snake tales are a bunch of parallel stories taking place in Big Shell 1,not Snake's side of the MGS2 story
@griskykunnn10054 жыл бұрын
this. would also prefer if Snake beats Vamp and Lady Luck before they got him. For Vamp, after the latter gets his ass kicked and escaped before he slashed Snake as we see in the cutscene, and Snake somehow finds a way to temporarily disable her shield, then got caught off guard or purposely lost to her to know the truth. Couldn't really imagine how possible for Snake getting his ass kicked by them, he did eventually did beat Vamp in 4 though
@gr8v6858 жыл бұрын
Best mgs gameplay wise, falls short on story and cinematics (which are probably my fav part of mgs). And yeah I agree on its replay value and how fun and immersive the mechanics are, however I found the elimination of Tank units and such fun as I had to be more meticulous and careful as usual, extracting the tanks creating diversions and tactically knocking out/holding up the groups of soldiers in the most logical way (stealth wise) or just plain filling a jeep with 8 C4'S, driving it into a tank during a sandstorm and then just fultoning a soldier with a C4 on their back onto a helicopter and detonating it :p
@user-ip3fs9sc5b7 жыл бұрын
best cinematics in any video game ever made
@armedwombat68165 жыл бұрын
One could do a total conversion of the game and turn it into something amazing.
@liyifenn5 жыл бұрын
You did what the devs couldn't.
@happycalcium5 жыл бұрын
neko Thanks Konami.
@sonicboom1265 жыл бұрын
@@happycalcium Kojima productions and the director himself made the game its OWNED by konami remember that.
@happycalcium5 жыл бұрын
sonicboom126 Konami didn’t let him finish though.
@sonicboom1265 жыл бұрын
@@happycalcium Like the video I'm 100% sure you know why don't acted stupid.
@sonicboom1263 жыл бұрын
@@gaelurquiz5755 You know when you said a comment but you don't remember typing that? Ya that's me. Strangely I watched several videos on why but ironically I don't remember. All I can say atm is that he was lazy.
@paulstaker88619 жыл бұрын
You never know when those animals will trigger a hidden timer to give you in 30 hrs time... Hideo Kojima's exclusive pinup posters. Signed.
@darksoulsismycity6 жыл бұрын
New development project available [David Hayter voice modulator] (It replaces Kiefer Sutherland's voice acting with David's)
@justderp57135 жыл бұрын
Seems like George didn’t realize how he can still get tasks+side ops with stealth camo. Would have saved him a ton of time.
@howielowis4584 жыл бұрын
It saves time but it also really takes the fun out of the main ops tasks and still doesn't make the side ops anything fun. There are so many broken items and strats that are still mechanicly fun to pull off, that i would rather use those then the stealth camo.
@PMTriox9 жыл бұрын
Dude. I S ranked traitors caravan hard by extracting the skulls at the airport. Then getting a chopper to land there while everyone was de-zombied. Took 40 minutes. It's not speed.
@Ddiaboloer9 жыл бұрын
+Triox For almost all Missions you can get an S rank through Speed alone. The reason isn't necessarily because S is supposed to stand for speed, but because getting an S rank in any mission is so much easier than it was in Ground Zero's.
@christopherrapczynski2049 жыл бұрын
+Triox I S ranked a lot of my missions on the first try, and I play SLOW and silent.
@PMTriox9 жыл бұрын
+Christopher Rapczynski I think I spent 2 hours on C2W doing that when I didn't have a silenced sniper. S ranked and got Foxhound out of it.
@christopherrapczynski2049 жыл бұрын
Ddiaboloer I actually think it's designed better. In gz for some missions you had to look up a tutorial to know where to go, what to do, and when, whereas here you can actually just play well and not be perfect to get the S. Being able to get an S on first try is optimal, and I never got above A on gz without looking up a tutorial. It may be a little too easy, but it's better than requiring the player to speedrun through a specific path without utilizing the depth of the gameplay.
@devilskind929 жыл бұрын
+Triox Missions can be S-Ranked without speed, yes (usually by completing several side objectives like extracting prisoners, while still being relatively fast), but speed is by far the easiest way, as doing a mission fast is a sufficient condition to get it.
@Timbermannetje9 жыл бұрын
your 'dive -> bump -> hold up' combo was INSPIRING!
@dragan43249 жыл бұрын
Couldn't bring myself to 100% it. Not even close. Meanwhile, I genuinely enjoyed every second of 100% Bloodborne.
@zoisantonopoulos79995 жыл бұрын
Bb is quite easy to platinum this is 10x harder
@communistpengu88425 жыл бұрын
Ds 1 best game change my mind
@zoisantonopoulos79995 жыл бұрын
@@communistpengu8842 nah its not but don't change your mind
@communistpengu88425 жыл бұрын
@@zoisantonopoulos7999 in your opinion whats the best game
@zoisantonopoulos79995 жыл бұрын
@@communistpengu8842 the best overall game i think is dark souls 3. For a variety of reasons. In short , it knows exactly what it want to be , the mechanics are refined , no low points and the dlcs are exceptional.
@Renyth9 жыл бұрын
I really wished the animals weren't in the game at all. I was hoping for more in terms of guard variety at bases like maybe they put up barbed fences around or have a few APC's here and there. I know it's a warzone too but I'm kinda shocked there were no civilians at all in the game, they even had child soldiers. Just think it would've been cool if there was like a big town with a bustling market and shit where you could probably do some mother base shit without having to chopper out etc. The world just feels dead and I've put 300 hours in and loved playing because it controls so nicely and your options are staggering but the opposition isn't.
@EdgyVidyaGeneral9 жыл бұрын
+Renyth 300 hours? You've been playing like 7 hours a day since it came out?
@Renyth9 жыл бұрын
Chode Wrangler 200, typo, blitzed it for a week I had off pretty much for the most part.
@spartan4566 жыл бұрын
The unchanging landscape is what irked me the most about it. I'm on my second playthrough, first played the game and beat it when it came out. I just can't get over how unchanged everything is. Things like radar, generators, and comms seem to remain persistent (comms/generators will remain destroyed for a few in-game days, radars remain permanently destroyed), but that's not really a whole lot of "change". Guard patrols are almost always the EXACT same no matter how many times you go back to one specific place. Like, that supply depot in Afghanistan. No matter how many times I go back there, it feels like the guards are all in the same exact positions, moving on the same exact routes as they were when I was last there 8 missions ago. Oh, this time it's night, and some guys have night vision. Still not a whole lot of change. I will hand it to the game and say that the "counters" that guards start doing are actually pretty cool. At first I thought it was just stuff like armor, night vision, and helmets. But it goes further than that, straight down to tactics. I commonly distracted guards with magazines or knocks, now every time I distract with a noise, whatever guard is in earshot asks for backup to investigate it. That's cool. What's NOT cool is after the 50th time of going through this one base's unlocked back door, they never bother locking it or blocking it off entirely. EDIT Also, a bit related: ever since MGS1, knocking out a guard is just a temporary measure. Eventually they wake up. In MGS2 they introduced tranquilizers on top of punching or choking an enemy, and the tranqs last longer than just a simple stun. However, they also added the ability to hold up guards. You could hold up a guard and interrogate them (they would usually shake items off of their bodies), then knock them out or kill them. If you did not keep your gun trained on them, they would slowly turn around and reach for their sidearm to shoot you. In MGS5, this system was EXTREMELY dumbed down. You can hold up guards and interrogate them. Some guards will attempt to turn around and shoot you but this is very obvious: the option to interrogate just won't show up when you first hold them up. At that point you know immediately to throat punch them into submission. But on other enemies, it doesn't matter if you take your weapon off of them or not. You can point it once, tell them to get down, then walk away. They'll just lay there forever with their hands on their head. They won't try to reach for a weapon, they won't try to get away, they won't try to yell for help. You can fuck off to the other side of the base, and they'll still lay there. The only way they'll come out of that state is if a buddy happens across them. This is stupid. It almost COMPLETELY BREAKS THE GAME. There's an interesting mechanic with tranquilizers in MGS5, where the higher the stopping power of the tranq gun, the faster (and longer) acting the tranquilizing effect. Like I said, eventually enemies wake up from a tranq dart. The higher-end tranq weapons leave them out for a lot longer. But what's the point of ANY of those better weapons if you can just tell some guy to get down then walk away and he'll be incapacitated FOREVER?
@spartan4566 жыл бұрын
@Eli Kirkeeng It's broken because if you choose not to Fulton them, they're just laying there. They won't move an inch, they won't try to retaliate after a minute or two. In previous games, if you left guards alone after a hold up and you walked away, they would eventually notice you're not hanging around and they'll radio for backup. Not the case with holdups in MGS5. My point is to demonstrate how much of a difference there is in guard behavior between 5 and the rest of the series, and how that difference plays into the R&D in 5. Tier 1 of the tranq pistol will leave a guy knocked out for maybe 3 minutes while tier 20,000 or whatever will basically keep them down forever. But it'll take weeks to get that tier researched, and it'll cost you hundreds of thousands of GMP just to deploy with that more powerful tranq pistol. What's the point of those more powerful tranqs if you can just hold a guy up and he won't ever attempt to retaliate? Fultoning still costs resources, and has a higher potential to alert nearby guards if they hear the balloon. But a hold up with a water pistol is basically free, and 99.9% of the time, it's silent and nobody will see it if you do it right. And you never have to worry about them radioing for backup. Fultoning is just another method of removing an enemy from the field without killing them. Obviously if they're literally no longer in the field, you don't need to worry about them anymore. But it still costs resources, can potentially alert the enemy, and you have a limited use on them. Hold ups are infinite. That's why it's broken. Holding up guards is the ultimate way to neutralize an enemy without killing them because there are absolutely no negatives to doing it. If they would eventually get up when they see you're not there anymore, I'd have a different opinion of it. A holdup is more effective than a Fulton because it's free and has unlimited use. A holdup is more effective than a CQC KO because with a KO, they'll wake up eventually and radio for backup. A holdup is more effective than a tranquilizer because they will also eventually wake up and radio for backup. A holdup non-lethally neutralizes ANY enemy in the game, permanently, at absolutely no cost to you, with minimal risk of alerting nearby enemies, and has an infinite supply of how often you can do it. On another note, in the other games, if you held up a guard, sometimes they'd say "you won't do it". If you threaten to shoot them by shooting and missing they'll submit to you. But if you bluff them into a holdup with an empty weapon, they'll know you have no ammo when you try to shoot and nothing happens. Compared to 5, where you can force a guard onto the ground with a water pistol, shoot him with the water pistol, and he still won't do anything.
@bblovely77885 жыл бұрын
@@spartan456 I always played it straight, as if they would get up if I took too long. I would always fulton or execute them. I'm disappointed that they actually don't get up after telling them to get on the ground. I wish Konami would fix this in their one update a year. I have already played through the whole game once using the incorrect methods, and a currently 2nd separate time at 35%, but if I play through more I will have to make the decision to use the exploit or continue using the less cost efficient and less strategic route. I'm not sure what I will do. It will be as if I'm cheating if I use the exploit.
@BSMerlin0649 жыл бұрын
I want Peace walker on the new FOX engine and on PC so I can play it.
@darksoulsismycity6 жыл бұрын
Me too. But you know, Konami ain't gonna do that. And if they do it'll probably be just a pachislot machine.
@Junebug895 жыл бұрын
Well one thing George left out when describing the side ops is that the endless boss battles against tanks, APCs and choppers that form the side ops in peace walker are fucking like 20-30min apiece because they have more hp than godzilla so just be ready for that lmao
@samogonbrother5 жыл бұрын
Kolzi Grind few hours on one mission(Extra ops 17) and you will have so many good soldiers and gmp so you can have all tech max .Thats all .For me it took to finish bosses like 6 to 15 minutes.
@guidorussoheck21005 жыл бұрын
Angry Merlin mgsv would have been awesome on coop
@darkleaf51674 жыл бұрын
Basically U Wanna See Te Loli Paz Again? xD
@dxBIGBOSSxb9 жыл бұрын
Pfft, wimp. Back in '64 I captured the legendary Tsuchinoko with only one animal trap and my bare hands. Man up George. P.s, I'm no completionist, nor do I have Jirard's epic beard, but lemme give you a quick reminder on Metal Gear completioning... Ga-Ko's (MGS3), Hidden Ghosts(MGS1), Dog Tags and VR Missions(MGS2), Chicken Rank(MGS4), and 40 tanks and helicopters(Peace Walker). All infinitely worse imo than the Animal farming and the Side Ops in MGSV because in THOSE games, one fuck up can send you back tracking the entire game or cost you checkpoints setting you back a frustrating amount of time. p.s.s, Will never complete MGSV myself %100 because I am not sadistic. Same with GTAV, fuck that game's %100.
@dxBIGBOSSxb9 жыл бұрын
Meant to say "Masochistic" instead of "Sadistic" but hey, it kinda works in a meta-ish way.
@johnstewart2537 жыл бұрын
Big Boss I have way fucking more than 40 tanks after all these danm side ops. There's no way to pull that shit off without like he said, stealth through a field, take out all the snipers, which is like 20 minutes of crawling, extract the tanks then pray to God whatever plan you had to distract the chopper while you attempt to take it out works, caus later in the game everything is fucking invincible
@johnstewart2537 жыл бұрын
I'm not 100ing this shit, I realized fuck that after all side ops and only like 80 percent. No. Fuck you
@roccun59667 жыл бұрын
John Stewart I just did most of the side ops with raiden skin, stealth camo and ddog. Just sprint up to everything and extract or kill it. Pretty easy and most take maybe a minute or two.
@johnstewart2537 жыл бұрын
ThatOneManiac too late, I'm done lol
@Bluemilk926 жыл бұрын
For me, beating the game finally allowed me to go lethal. It's been SO much more fun now.
@keshav34794 жыл бұрын
I found that when I did missions simply to get an S-rank+all objectives completely stealthily it got boring as hell. It was only during the side ops that I felt that going lethal was an option and it was so much more fun because of that
@Mittryng4 жыл бұрын
@@keshav3479 Interesting, I always felt that, it always seemed more logical to me to make things improvised / on the go / by the feeling first... then doing more precisely and with certain boundaries later. When you allow youself to act more freely but not just explode everything (because that becomes unfun fast too), it becames much more enjoyable xD
@keshav34794 жыл бұрын
@@Mittryng Yeah I really wish I'd done that. Would've been so much more fun and surprising!
@afterpasthours75044 жыл бұрын
George losing his mind over animals to the tune of Love Deterrence is forever a mood.
@xXHarryR18Xx8 жыл бұрын
I finally hit 100% just a few hours ago (16d 2h 35m total time played according to Xbox gamehub) and for the most part I completely agree. The optional tasks (except eavesdropping) are brilliant but the side ops were a massive chore. I was going for S ranks on my first run of each mission and was able to get most of them without much trouble at all. You don't need to rush nearly as much as you suggest. Most of the missions are easily S ranked with a simple 'Perfect Stealth, No Kills' run that's reasonably swift. In fact there was a few times where I was sure I was too slow for an S but still got it, though the game has been patched significantly since this video. Honestly the most trouble I had with S ranking missions was the fact that cutscenes that happen during a mission actually still tick away at the mission's elapsed time (I got a B in my first run of mission 46 despite 100% accuracy and 0 hits taken because of the cutscenes). Conservation wasn't too bad though, I actually found a Leopard Tortoise completely by accident before I was even attempting to extract one of each animal. The long eared hedgehog was a fucking bitch though. I doubt Kaz is happy that I probably spent a few million GMP just deploying over and over again at the same place hoping the RNG gods would be kind...
@FALG318 жыл бұрын
So is there any bonus for getting 100% for this game?
@xXHarryR18Xx8 жыл бұрын
Fernando Langalú All the individual tasks to get it give you a reward but there's nothing for the whole thing.
@adude96107 жыл бұрын
Dankest Bonglord well.... the acomplishment of telling your Friends that you got a 100% in One of the largest and longest, with the most stuff to do (even boing chore stuff) open-world games ever... but.... nothing Else... maybe... another Platinum? uh... I'm not sure it's Worth It. its cool and fun because of the gameplay but it takes too long and has too much RNG for my taste.
@FALG317 жыл бұрын
A Dude None of my friends really appreciate what a good game is, they just pick which is the most popular. And only one of my friends played this because it was recommended to him, and even then he prefers to keep playing CoD: MW3. So yeah, I think bragging about completing this game to my friends is out of the question
@adude96107 жыл бұрын
Fernando Langalú Well... True... But I believe you should Care more About playing and defeating a game you like. To me, completely finishing and doing everything About a game you really love is not only a representation of respect and love for the game itself, but also proof that you are good at it, want more and had fun with it. It's also about the unexplainable satisfaction of knowing that you, with your determination, was able to do something very few people do and everytime you look at that 100% Mark or at the Platinum trophy for It, you'll be very fond of It and, instantaneously, Memories of It Will come to your mind. It's for the feeling of capability, independence, determination and skill. You conquered the Biggest challenge the devs had for you. Some of our achievements in life don't need us to Tell other People About them for us to feel good. All we need is knowing we did It.
@setsunaes8 жыл бұрын
Side ops objectives seems pointless to me, cause there are only TWO sideops missions: Disable mine field and Fulton everything on sight. Even more frustrating are the main missions which feel like a side ops: just go somewhere, extract something, get out of the area. Anyway. I LOVE the game, and im still playing the hell out of it; but there are some things that are just bad or under developed. Side ops are a missed opportunity
@CaptainEggcellent8 жыл бұрын
This is a cool channel.
@canadashotgun22844 жыл бұрын
Ok i mean you are a youtuber why this doesnt have comments
@Fanste884 жыл бұрын
Thank you for the review Captain Eggcellent, very cool
@christiangottsacker6932 Жыл бұрын
Phantom pain is really about the D-Friends we made along the way.
@MarcraM823 жыл бұрын
this is the beauty of this game, you can literally approach a mission SO MANY different ways. Not sure if i can go back and get 100% but i agree with your point here through and through. its a game within a game within a game ect. So much playability, i still find myself going back to it often and always remains installed on my console.
@NextGenVixen9 жыл бұрын
George, I'd love to hear your thoughts on MGO3 when it releases in January! Video: The Leopard Tortoise took me 2 hours to get. The ultra rare Tsuchinoko that originated from MGS3 and they included in this game? I captured 6 on my first try. What the hell? It'd be nice if there was an actual use for the animals but the had to create this arbitrary reason for capturing them in the first place, adding a whole new platform away from your Mother Base to keep them on. Why not have them be farmed for resources or something? The glitchy conversations and "A Quiet Exit" aside, this was the most painful thing you need to do to 100% this game. I can't believe you pushed yourself through it George, it seriously isn't worth it
@brettnovelli28578 жыл бұрын
u didnt 100% it, the game isnt even complete to begin with
@mooganify8 жыл бұрын
oooo burn
@adude96107 жыл бұрын
Foxmanded42 no that would be 90%. the rest only Kojima can complete, cuz the rest of the supposed METAL GEAR SOLID game is definetely missing. talk about that PHANTOM PAIN though.... -.-
@ClassicMechanical7 жыл бұрын
Stefan Burnett You can begin the game only after fucking konami
@thercious7 жыл бұрын
A fair point.
@kingnro17 жыл бұрын
Don't cut urself on that edge kid
@kronosDking9 жыл бұрын
Got extremely burnt out on Chapter 2. Side ops are a chore, the story is less interesting, and the game doesn't even unlock mission 43 for me for some unexplainable reason.
@NeverenCH9 жыл бұрын
+Ben Shabtai "I had the same problem, apparently it's a glitch caused by using Quiet as your buddy on mission 42. If you replay the retake the base mission it should progress the story.", maybe this helps.
@thebra97389 жыл бұрын
+NeverenCH they fixed that
@cooldude66513 жыл бұрын
Something important to note is that if you prefer stealth to speed, you can still get S ranks by taking the slow route. If you get the hidden bonus "no traces", meaning you left no evidence of your involvement whatsoever, you get an automatic S rank. This means you can't: -fire a gun (not even the squirt gun, you'd increase the moisture in the area which is a trace I guess) -use CQC on guards in any way (including bumping into them. That one resulted in a really heartbreaking loss on one of my runs.) -be spotted -place or throw any support weapons -drop a cardboard box Essentially, you can leave no physical record of your involvement that supports the idea that there was a human in the area. However you can still have d-horse use defecate, break some objects, steal supplies, and hold up guards. It gives you an automatic S rank when you do it, and obviously is also a great way to accomplish the foxhound rank if you haven't already.
@induplicable8 жыл бұрын
I think the subsistence missions aren't necessarily replays. Yes, it's the same mission but because of the conditions you can't play it the way you do normal missions. Kinda wish there was more of them, even though they are hard as hell.
@mooganify8 жыл бұрын
There was going to be an option to play all the missions like that, with some exceptions obviously, but it never became a reality, l guess we got what was left.
@averagejoey20007 жыл бұрын
You wish that there were more of them because they're hard as hell. There's not as many because they're hard as hell. You can make any mission subsistence by equipping the water pistol, no utilities, and the 20 dollar shotgun.
@loganreed235 жыл бұрын
@@averagejoey2000 water gun is pretty useful tool you know
@crozraven9 жыл бұрын
the only reason players collecting um sorry "saving" animals are for achievements and heroism points, there are no satisfying rewards for it. I thought after player saving some wild and rare animals, player could tame some special animals to send them back to the maps for backups or distractions or scouts but yeah I overestimated the complexity of this filler missions
@SomeAustrianGuy_4 жыл бұрын
U know, I didn't think I'd have this much fun replaying missions over and over again. It has been 1 year since i completed it, and I sure as hell want to go back. Quick tipp, do S ranks first. It's much easier in some levels if you have Raiden and stealth camo.
@glubbs52833 жыл бұрын
For a while, I was trying to figure out why I loved the original 4 MGS games and why they were so memorable. I think I know now. The other Metal Gear games had characters and story elements which acted as a context for the gameplay. In TTP, the player is just given a task and they do it. Sure, they explain why you’re doing it at the start of the mission, but it’s nothing more than a single line from Miller. For the next 10-20 minutes, the player is lost in the gameplay and is no way in the universe of Metal Gear. The other games’ use of the codec made sure the player was always in the universe of the story and characters. This disconnect let’s the missions in TTP, which are already similar, blend together into a mess I never remember.
@cappuccino34442 жыл бұрын
mgs4 is by far the worst in the series
@Zeemas4 жыл бұрын
I already 100% MGS V. Why am I watching this and reliving this nightmare? Why am I still here? Just to suffer?
@senecauk83637 ай бұрын
Ancient video, but a great one. I only recently completed the game and wanted to comment on the side ops. The best ones, accidentally, were those that integrated into the open world well. One of the mine clearing ops was very near enemies- mess that up, and you're under attack. Even better was one with the armored guys, patrolling close to an outpost to the extent that the guard groups and patrols basically intersected. I actually found this incredibly difficult to carry out the way I wanted to. There are other examples, but I found those in particular interesting... Anyway, godspeed, Bunnyhop, wherever you are.
@estoylaroca6 жыл бұрын
MGSV is so good, it literally revolutionized how every 3rd person game should play. The movement is so smooth and fitting. It is fast enough that it doesn't feel like you're dragging his body, but slow enough for it to be realistic (instead of just him moving 360 without really moving his legs). The crouch to prone, prone to standing, prone to crouch etc. is also so smooth. Older MGS, will have you going from crouch-stop-prone and vice versa. I will also just say this. For all the people who had 100% this game, just look at how many those people have done it. I will say this first, that they are not really the people who'd enjoy doing a 100% run on any other game. The reason that they had, is that it is just too easy to 100% this game. In other games, you'd have to literally start from the beginning if you want to 100%, and you missed something. In this game however, you can just restart to the ACC, then retry from there. Last 2 things, the people who say that this game is too easy / too fast to complete are probably the ones who spam sneaking suit, with reflex on, and spamming either a tranq sniper, or a penetration sniper. I've played this game countless times (as well as MGS 2-3-4), and I have to say, there are TONS of things to do in the game if you want to. First thing to do, is to try and do the missions without killing. Then CQC only. Then no using of sneaking suit. No using of magazine / distractions. *NO TRACE* . Then try to kill every guard. Not use quiet / d-dog. etc. And lastly, the story isn't shit. It takes a special kind of stupid to say that, just because "quiet died". Boo hoo, story is shit because your fap material died, alexa play despacito 2. On the contray, story *WOULD* be shit if she didn't die. That would be because, you'd have to ask why Quiet didn't appear in Metal Gear. It's pretty clear that the story is great, just that it didn't have a proper ending due to Konami's bullshit. Just tell me how the story could be shit, when it has you killing your own soldiers because of the virus. A hallucination of Paz. Volgin as man of fire, and redhead mantis. Young Liquid, and quiet leaving etc. Mind you, the game is fucking titled "phantom pain", not "Metal Gear Solid: The Birthday Party". If you didn't see that the game's title is the biggest foreshadowing of what the game will bring about, then you're just plain stupid, sorry.
@michaelx9575 жыл бұрын
M-T I know I'm 2 months late but I just read your comment but well fucking said
@AVerySexuallyDeviantOrange5 жыл бұрын
Only gameplay hiccup I ever had in control (all other hiccups were from me being shit) was jumping between platforms at MB. The left stick + Y move was a bit strange, sprinting while vaulting breaks it, doing it on the 3/4 platforms makes Snake just kinda... Teleport to the ledge. Otherwise, best thing ever. Even the punches are so amazingly impactful that I had made it my objective to smack everybody with the bionic fist whenever it was viable!
@michaelx9575 жыл бұрын
A very sexually deviant orange yeah me to it was the only thing that annoyed me wish they made it simpler it would have made it a lot smoother than it already is
@Red_Lion20009 жыл бұрын
The eliminate tank or Armoured unit missions are actually pretty easy :D I just sneak around and fulton the vehicles.
@djpj-oy4lk9 жыл бұрын
When you said at the beginning of the video that you feel depressed, well your not alone
@undercovermeow8 жыл бұрын
how i played: - I always had a rocket launcher (because of the nonsense "stealth" missions) - Rush through every mission ( you get a lot of point for time = S Rank) - Got the legendary gunsmith as quickly as possible - Saved up a lot GMP at start and developed everything i could later - When i unlocked FOB missions, i was looking for low-level bases (take out 3 guards, and rush through them. You will still get a lot of GMP because of the multipliers) - Never really cared about the hidden tasks ( you will still get S rank) PS. : If you want to have fun while playing, you need to look for it. Most missions wont give it to ya. If you finished all levels and still looking for fun, i recommend attacking FOBs and kill all the units or trolling as a defender, both works.
@PinkCharmander8 жыл бұрын
People didn't like following around that green beret guy through the jungle in Metal Gear 2, but Kojima must have been really proud of the idea because he keeps putting "follow an idiot NPC around but don't get too close or too far or you'll have to start over" parts into the games.
@tltar2539 жыл бұрын
So, having to do the main missions THREE times is a good thing? you are tearing me apart, George!
@christopherrapczynski2049 жыл бұрын
+tltar253 I ded naught build nuke, I ded naught!... Oh hi demon!
@Nukle0n9 жыл бұрын
+tltar253 You can make due with doing them twice if you can manage to S-Rank them in the first go but it's probably not gonna be possible to get S-rank AND all the objectives at once except for maybe a few special missions.
@skippyasqueeze9 жыл бұрын
+tltar253 spotted someone who didn't like timesplitters 2, and therefore is not worth the time of day
@JossCard429 жыл бұрын
+tltar253 For some of them, I had to run through them around 4-5 times. A lot of the missions where you need to listen to conversations require you to make a specific run only for that because heaven help you if someone suspects anything. I wasted hours trying to get those to work. Prisoners kept glitching and falling down, guards refused to show up. And then, in the rare occasions everyone was where they'd need to be, for some reason they'd be alerted to my presence. That said, in the majority of the missions are actually really fun to play and replay, since it gives the lateral-thinking problems that Ground Zeroes did with it's side-op missions. I rarely just blitzed through for an S-Rank (though I'm kind of kicking myself a bit for that now). I'd find shortcuts and plot paths that allowed me to get past guards without having to use Reflex Mode at all. Ended up getting the Foxhound rank several times and that always made me feel good.
@tltar2539 жыл бұрын
+JossCard42 George said in his review the game was repetitive as hell (which is true), and now he is saying playing the same mission 3 times is something good.
@0-Elias-05 жыл бұрын
I've played for about 975 hours, and I'm not at 100%. I've got a different target. :)
@imran_14 жыл бұрын
Lol!!
@imran_14 жыл бұрын
1000 hours??!!!Go for it
@whitewolf22654 жыл бұрын
Probably building that dream female staff mother base eh? Outer Harem? I imagine after 8 months you have reached your goal ;)
@Nixonitus5 жыл бұрын
I always did sideops over regular missions. That's because I drastically enjoy an open world, regardless of if it's 'good'.
@imhulki4635 жыл бұрын
Same
@petteritaro71594 жыл бұрын
I personally don't want to replay the missions to have the s-rank, I hate the ranking system and all that. However I absolutely loved doing the side quests, they felt like real military contracts. Go in the mission area, complete the objectives the way you want, gather whatever resources you want, exfil out of the mission area(of course via helicopter, wish you could do that in other ways.). I think majority of my hours on this game I've just done basically the same side quests over and over again(because I've completed them all so it throws the last one back to do again), there's something about playing the game like this I absolutely love. It's also very casual, I basically watch videos on my second monitor while infiltrating the shit out of nova braga airport. I just wish there was a game that you could do this kind of stuff in better, and more, also making the bases feel more alive. For example in the airport there would be helicopters coming in and out of the base, there would be people going around taking care of infrastructure and whatnot, some people would be practising and all of that, just making it all more alive.
@silverjeyjey40542 жыл бұрын
The game runs so damn smoothly but it's a shame that this isn't technically snake. It's some random medical aide. Snakes DNA is nowhere near this guy and it's probably the most well controlled "Snake" we have ever had.
@juanleal33958 жыл бұрын
Nailed it. 100%, thanks for the tip on the 60m for conversations to start.
@lamant66344 жыл бұрын
Was it worth it tho?
@luminosity013 жыл бұрын
@@lamant6634 no fucking way, fuck 100% this game, no skills involved and all of it is tedious
@DankFrank8999 жыл бұрын
Guess you couldn't *bear* it with those animals huh? ;)
@JossCard429 жыл бұрын
+SaiyanGoku9001 With puns like that you'd be the goat of the conversation.
@Jaqen-HGhar9 жыл бұрын
+SaiyanGoku9001 looks like I'm just gonna have to weasel my way into this conversation.
@joshualundquest40939 жыл бұрын
+JossCard42 how do you know so much about animal puns? Are you a mole in this operation?
@noonethatspecial9 жыл бұрын
I give no fox for this thread.
@JossCard429 жыл бұрын
Ocelots of puns before, but these are terrible.
@LordEmperorBoss5 жыл бұрын
There is a Theory that the repetitive missions is part of the brain washing process of conditioning the player into becoming Big Boss.
@ninjaoclock38654 жыл бұрын
I prefer the theory that Kojima wanted to give the player phantom pain by making a game so good at not being good it hurts the whole literally not being finished thing helps too
@saverofthehumens4 жыл бұрын
@@ninjaoclock3865 That just oozes pretentious and pompous of oneself's design talent. Like jesus christ. Kojima loves plastering his name to everything he makes to ENSURE you know who made it, but he's not pretentious. MGSV is finished but not finished, konami was in a hurry to kick him out so, they pulled a bit of a corporate and here we are.
@ninjaoclock38654 жыл бұрын
John Freeman I’m not trying to say it’s fact or anything it’s just an idea but this is the guy that said Steven Spielberg is the Kojima of movies
@luminosity013 жыл бұрын
@@ninjaoclock3865 are you really that dense?
@DistortedDevice9 жыл бұрын
Dude...I so feel you there about the dialogue breaking. I retried the missions involving listening in on convos so many friggin times.
@lamant66344 жыл бұрын
Mission war economy was buggy asf for me i listened to all 3 conversed yet it din t give me the task i feel u
@clementello8 жыл бұрын
thanks for this video. it really reawakened my appreciation for MGSV after beating it last year and feeling depressingly disappointed with its lackluster story
@0-Elias-05 жыл бұрын
Excessive speed is not needed for the "S" rank. "Perfect Stealth" will get you an "S" rank. "Stealth" itself will get you there, too. I regularly got "S" ranks on my first runs.
@BotBoy-un3pz4 жыл бұрын
I honestly hate how speed-heavy the S rank is. I completed several missions in this game without being spotted, and not taking out a single guard, yet I get an A or a B. On the other hand, I can charge straight into the middle of the enemy base on D-horse and complete the objective while being shot by all of the guards, I might even take out a few guards with a lethal weapon, and then charge back to the helicopter, and I get an S rank just because I completed the mission very quickly.
@shakillzgaming5864 жыл бұрын
the faster you complete the mission the better if you want s rank then play again and take your times to enjoy the mission : )
@nightmare_core_5 жыл бұрын
I found out I was never playing as snake the real snake I miss mgs3 now, it tricked me like mgs2...
@TheGannoK4 жыл бұрын
I'm finally just getting into Phantom Pain, even though I am a long time fan of the series, my brothers having already played a crap ton of metal gear before I was even born so I've been exposed to it for a while now, but only now did I realize that this game actually gives you the most tactical feeling of an espionage game, if you play it as such and not an action game. You can plot guard routes on the map if you wait and scout them out long enough, and you can dissect parts of the map, if you actually know land navigation techniques. It's an amazingly thought out game, overlooked because of the lack of story as a result. I think most, if not all of the important parts of the story wrapped up at MGS3 anyways, anything after that is contrived and for the sake of business, which is a shame, but aprpeciated.
@itsliberty2632 Жыл бұрын
When I did it I was one of the proud .06% of people who got the platinum trophy for this game. A year later it's up to .08% and it's still a badge of honor for me. Working on PC 100% rn
@happyk75129 жыл бұрын
As somebody who got 100% in MGSV the last 20 hours of it were horribly tedious. Collecting all the animals was a pain, same for side ops and mission tasks were hit and miss. Some of them were fun to do whereas others just seemed like they put them in to put in something. S-Ranks were great though. Fuck resource farming btw.
@happyk75129 жыл бұрын
+Happy K Still no reason to go complain to 150.000 people evertime you do something tedious in a videogame.
@thecolorfox4 жыл бұрын
Great insights. I agree with pretty much everything you said. I recently picked MGSV up again after 4+ years, and every time I'm improving a grade for one of the main missions, I remember why I didn't bother to do it in the first place (the horrible story and cut scenes). But gameplay-wise, it's a lot of fun. Remakes of MGS1-3 with the gameplay mechanics of MGSV would be amazing. Unfortunately I still have to collect the animals...
@nitrocharge24044 жыл бұрын
I always found myself getting the s ranks before the extra objectives, and just went back with complete disregard for the results later. And I think the animal hunting should be more like Red Dead
@giannispsillias79645 жыл бұрын
3 years later and traitors caravan still gives me ptsd...such a bagged mission
@slidersides4 ай бұрын
Cod should’ve taken “open world missions” from MGSV instead of Far Cry
@keyurjadav6195 жыл бұрын
2019 and still I’m playing these 🖤
@Nison5459 жыл бұрын
11:12-11:16 It's those random George outbursts that make me love this channel.
@acmj83216 жыл бұрын
Best game I've ever played still to this day. The replay value is practically Endless
@jonasking3670Ай бұрын
I’m afraid it’s been 9 years
@danceswithcritters Жыл бұрын
Starting from scratch not knowing anything, you have minimal weapons and items, some of those side ops are great. Like capturing the bear or wandering soldiers.
@DrearierSpider19 жыл бұрын
I don't care how good this game is, after this whole FOB insurance nonsense, I ain't giving my money to these SOB's.
@SeoulMan9 жыл бұрын
+DrearierSpider1 They lost me at the cut content, the waste of Battle Gear, and repeating some of the same missions with added difficulty. They really tried a lot of peoples' patience with how they churned out the final game, it seems. I was skeptical since hearing about the "Reviewer Boot Camp."
@Ddiaboloer9 жыл бұрын
+DrearierSpider1 Noticed how the closest BunnyHop has come to talking bout FOBs is that the online doesn't work well? That is because you don't need them to 100% the game. I have 100% the game so you can trust me :P
@Surkimus9 жыл бұрын
+SeoulMan People like you are fucking disgusting. I hear you whine about the cut content when every AAA-game has content cut out from them to satisfy the publishers. Do you have any idea how hard it is to make a game with the scale of TPP? The game is still far more innovative and enjoyable than anything put out in the market in recent times. Just because your stupid head-canon of a perfect MGS5 didn't happen quite the way you wanted it to happen, doesn't mean the game sucks.
@SeoulMan9 жыл бұрын
+KZ Soundz I can only imagine how much work was put into this, but with all the drama that happened in its development, and unless anybody says anything (which they won't), we may never know, and we won't need to; Game's done, can't expect much else other than MGO, and life goes on. I wasn't looking for a perfect experience, just an enjoyable one, and I got it. If I had to rate it, 4 out of 5. Nothing can ever be perfect, and I was never looking for that. I played this game with a "let's see how this all goes down and get it over with" mindset, and getting there was not even exhaustive, just time consuming. If things were handled differently, and if whatever has been going on at Konami wasn't happening, this wouldn't feel like such a weird experience, but I digress.
@pickledparsleyparty9 жыл бұрын
+KZ Soundz SeoulMan is making good points. How is he disgusting? Considering what it had to sacrifice to achieve the scale it did, how is that scale even a worthwhile goal?
@AtheistJr Жыл бұрын
Bro, just use the stealth camo For the tank side ops. It's a side op, it doesn't matter like the main missions.
@nowahdsi56395 жыл бұрын
Imagine if you had to develop every item
@DennisMski9 жыл бұрын
This is seriously a gorgeous, spoiler-free and highly in-depth review of later MGS:V gameplay. Virtually everything you said was completely spot-on on how I felt. It's just all put into eloquent detail by the use of analogies, relevant comparisons, humor, and specific examples. After a few certain reveals and twists in the game, I felt the prospect of continuing somewhat tiring and empty. All the work I put into the game just felt tainted, for lack of a better word. I still can't decide whether the conclusion/epilogue was presented in such a way because of the supposed 'power struggle' between creator and employer followed by the need for a hasty release or whether Kojima's got something further up his damn sleeve. Irrationally, I can't help but to hold out hope for at least some kind of neutral or perhaps even bittersweet closure. The whole thing's got me coming up with 'spiracy theory bullshit like, "the hidden content data miners found was just a red herring. It all makes sense now! It was obvious... He played us like a damn fi-... Kojima's gonna eventually develop or release an already-developed patch that uses not just the data miners' popularized finds, but stealthily brings in new cut-scenes and finally finalizes the saga to an acceptable degree. All of this was done on purpose to make the player feel as fractured, lost, and abandoned as 'you-know-who'. It was all a beautiful ruse orchestrated to take the player on a journey that no developer has ever attempted. We weren't given the feeling of acceptance pertaining to the plot, we have to earn it." Well, it's not like it'd be hard to do, right...?
@ScotlandSlag6 жыл бұрын
Man you and I are virtually the same, as I suspect many MGS fans are. I 100% this game out of love and admiration for the whole series. I told myself this is it, this is the last Metal Gear, I don't care if I hate some of it, I'm getting 100%, and I did. Your video says it perfectly, the S rank missions are awesome, the side ops, and animal collecting, really shows how little time and thought was spent on aspects of the game. Leaves a pit in your stomach.
@FullMetalOstrich9 жыл бұрын
Eh, I got bored with MGS V after Part 1. after that, the campaign just feels flaccid; Like what's the point?
@spyroschristoulakis62967 жыл бұрын
(I know I'm late with this comment) there's no point whatsoever.
@ksenomorf1705 жыл бұрын
i like the animal collections, i wish it was more like hunting tho. you know, following foot prints in the sand ect. and when u spot a certain animal you place a cage as close as possible while staying undetected. that would be great hunting aspect of the game.
@mwax31247 жыл бұрын
I'm not gonna lie..... I like peace walker waaay more than mgsv.
@darksoulsismycity6 жыл бұрын
True dat, although Peace Walker has probably the blindest guards and repetitive boss fights (mostly mech side ops, not the AI weapons/ZEKE), i actually felt more satisfaction in making a army in PW than in TPP. Because you know, at least the results for the outer ops dispatch missions were shown in a more entretaining way than in TPP. There was nothing better than your soldiers and tanks actually fighting the enemy. The only thing it needed was the ability to actually control them so that at least i don't get to see all my MBTK-70s only using their machineguns against more armoured vehicles instead of foot soldiers. And let's not forget about the fulton extraction. It made less sense than the TPP one, featuring Fulton extraction through ceilings and missile launchers that could fulton people literally with gas, and yet it was more entretaining than the TPP fulton, mostly because the areas in PW were smaller making it less tedious.
@johnpascua33514 жыл бұрын
Dark Souls is my city PSP limited the gameplay. If only Hideo is still in Konami, a remake of PW with the Fox engine someday though.
@lewismacmillan97297 жыл бұрын
When first watching this video nearly a year and a half ago I was like: "Hah, 100%? not gonna happen with me." while looking at Backup Back down's all extra objectives with those nearly impossible hostage rescue. Now I have the game 100%, the first thing I did is came back to this video. During this nearly a year and a half, I stacked up just short of 1100 hours on MGSV. For some reason, the part that I never had any trouble with is the animal collecting part. I guess I'm just a lonely man that really loves to wander around free roam mode and watch the game being itself, occasionally circle around the outposts to snatch a few soldiers here and there. While doing this, it kinda just eventually came to me. I tend to put some traps here and there, and forget about them when I kept free roaming until I get a message about something was captured. I never really intentionally tried to farm any of these animals. But I do agree about not being able to see them in the zoo. I guess the space on that zoo-deck was just too small for everything to be there. Even with the few wolves that do show up in there, their living condition is pretty horrible judging by the size of that cage (realistically speaking). The extra objectives in the missions were my worst fears and my worst nightmares. S rank was not too bad though I never technically did any speed run on many missions. S rank can still be obtained if the mission score is high enough-----while completing the mission under a certain time limit gives a near 100,000 point boost making it much easier to reach said score for S rank. The side missions were okay imo. The amount of tanks and APCs I farmed out of these ops are just straight up insane. But honestly the worst part of these missions are not that "they are the same". To me what made these side ops annoying and really fucked me over was that they tend to increase their difficulty as their number increase with no indication at all. In earlier tank elimination ops, the gunship can be easily taken down with an upgraded RPG grenade, but later ones will require more than 2 recoil-less rifle rounds with the highest damage modifier to put down. They have no indication that these things are up-armored so you will step into a complete surprise and fall into some unwanted situation. But they are usually still very do-able if you figure out the composition and strength of these guys using DD or simply trial and error. These missions really trained me up as I progressed through the game. I have this habit of clearing up all side quests before I progress on any main quest, so these missions honestly helped me greatly to master this game. Again, in traditional Asian values, repetition is the key to mastery. The game is no where near "easy" to me. And repeating these missions are just so greatly helpful to try new strategies and improve existing approaches. To me, this game granted me such a nice and easy learning curve. Overall, MGSV is a good game. For $60, the enjoyment I gained from this game is definitely worth it all. This is not the MGSV I wanted, but it is indeed the last real MGS I received from Konami. Many say that the game is still massively WIP, they needed to put more content into the game and so on. I do agree that more things can be added, just small things like being able to pilot the battlegear we all developed with hope and expectation, or enlarging the zoo deck so more animal could show up in there, etc. But being the last real MGS, this game is good enough.
@BritishFoodGuide8 жыл бұрын
You do some of the most brilliant reviews I have seen. Please do one for MGS4.
@cameronmckillop64489 жыл бұрын
Came here expecting everything to be spoiled and never wanting to ply the game. Guess I'm playing MGS: V
@Dsworddance229 жыл бұрын
No spoilers, but a game play question. In chapter 2, can you only do side ops (and new main missions) to beat the game without having to do repeat missions? After the "Huey" cutscene, I've been doing side ops for 2 hours and nothing happened.
@gilgamesh3109 жыл бұрын
Make sure you do the side ops highlighted in yellow. You also need to listen to the cassettes highlighted in yellow. New ops should open up over time if you do that.
@devilskind929 жыл бұрын
+Dsworddance22 Yes, you only have to do Main missions marked with a YELLOW dot. Any mission with a white dot is optional. You can do side ops so that the game recognizes that time is passing, and eventually the story will continue. P.S: you may need to check your relationship with Quiet. Make sure it's maxed out.
@Dsworddance229 жыл бұрын
I already got the Emmerich cutscene, and I have all 50 missions unlocked. All important side ops done.
@LIONREV79 жыл бұрын
+Dsworddance22 even missions 45 and 46? those are the final missions
@Dsworddance229 жыл бұрын
LIONREV7 Weird, I just noticed episode 46. I swear it wasn't there when I checked. Thanks anyways.
@dangdudedan87568 жыл бұрын
Anyone notate how similar the super bunny hop logo is to the 1996 FOXHOUND logo
@aluhvee8 жыл бұрын
I actually found that there are actually two options for getting an S-Rank. Both on the extreme ends of the spectrum. For one, you could complete the mission as blindingly fast as possible, as time is the majority of your points. If that becomes out of the question, then the priority should be stealth. I mean extract EVERYONE. NEVER get spotted, do an occasional mission task for the extra points, etc
@10hawell3 жыл бұрын
When you turn on "behind the drapery" even collecting animals sounds like epic and profound adventure that will Will leave me broken but proud.