i have been watching you videos for some months now I love how with each one i still learn something new...thanks for the tutorials they are really full of information
@AcademicPhoenixPlus2 жыл бұрын
You're so welcome! Thank you for watching!😊
@MauroSanna3 жыл бұрын
The reason why the displacement Alpha Offset is set to -0.5 is because the flattest level (also known as water level) starts from 50% grey, that is 0.5 in a 0-1 range. It's negative because it counterbalance the mid-greys already present in the height map, effectively zeroing them out and bringing them to "water level". What all that does is giving the displacement node a way to go over and under "water level", now that "he" knows where that is. It worked the same way back in the Mental Ray days, though we had to do it manually then :-) Great tutorial Monica! You are a super-teacher!
@AcademicPhoenixPlus3 жыл бұрын
I learn something new every day, Mauro! Thank you for the explanation! 💖
@MauroSanna3 жыл бұрын
@@AcademicPhoenixPlus I am glad I have been helpful. My pleasure, Monica. 😊
@nooker12203 жыл бұрын
This will save an insanely amount of time for my workflow. Thank you so much!
@AcademicPhoenixPlus3 жыл бұрын
I hope so!
@MeshFrequency6 ай бұрын
I like how succinct your tutorials are. Great stuff, thank you!
@AcademicPhoenixPlus6 ай бұрын
Glad you like them! Thank you for watching!
@YamiYugi992 жыл бұрын
this is amazing thank you! I'm so glad this saves me so much time plugging in textures!
@maxie69902 жыл бұрын
the Flip R is jaw dropping Thank you
@danpym3D Жыл бұрын
I always come back to your substance painter tutorials since it is something that I don't do very often, congrats for the amazing tutorials you share with us!! I was wondering if you already created a tutorial of displacements maps? Hugs!!
@ToulaLee12 жыл бұрын
Thank you so much! You have really helped my workflow.
@AcademicPhoenixPlus2 жыл бұрын
You're very welcome!
@octavian55359 ай бұрын
Miss, thank you soo much, i have assessment soon, and you saved me few hours of researching!
@AcademicPhoenixPlus9 ай бұрын
Glad it was helpful! Best of luck!
@BoxKingKevin3 жыл бұрын
I accidentally left my comment on the 2018 version video, which I have no idea how I even got there, but I mean it even for this video too >.> You're awesome! Love your posts they help a bunch.
@AcademicPhoenixPlus3 жыл бұрын
I saw it! Thank you so much! Glad you liked it :D
@i200103 жыл бұрын
This is great, I will definitely start using SP like this from now! You can map the SG node too, if you press the double arrow icon, it will show you all the graph, including it. Than you can see the displ shader node and there you have its controls, you dont have to set the alpha to .5. Also, the multiply for the diffuse is there to connect an AO texture. Thanks for this tutorial!
@digitalzenith65273 жыл бұрын
Thanks I was wondering what the heck it's for :)
@thiagogita3 жыл бұрын
WOW this is a lfe save plugin. Thanks for the quick tuto.
@AcademicPhoenixPlus3 жыл бұрын
You're welcome! It's a great discovery!
@NinusMaximus2 жыл бұрын
Second video that I watch from you that saves me this week. Do you also have like an online course? so many questions :(
@digitalzenith65273 жыл бұрын
Thanks for this. Game changer when you have 50 UDIMS :) In Vray the normal map was not set up as tangent space but left as a bump map. Just a little heads up for Vray users. Also if you don't export height out of SP it will merge it into your normal map. This way you don't have to deal with displacement or daisy chaining bump and normal at the same time.
@AcademicPhoenixPlus3 жыл бұрын
Thanks for the info!
@davidstewart58662 жыл бұрын
Love your stuff! I always learn something. Keep 'em coming!
@AcademicPhoenixPlus2 жыл бұрын
Thank you so much and for watching!
@zeddgamedesigner3 жыл бұрын
i always wonder why is there a plugin called substance to maya. i never use that, then a little bit of research and here i got the answers. I knew this will save lot of time before but didt knew how to do. Thank you
@kinglaw16883 жыл бұрын
you have just saved me a lot of time again!! thank you for sharing your knowledge with the world.
@AcademicPhoenixPlus3 жыл бұрын
Glad to hear it, king!!
@Mirakuruuu2 жыл бұрын
Thank you for introducing me this plugin. It is very useful indeed
@jepzu3 жыл бұрын
Displacement Tutorial please. Thank you so much for sharing your knowledge
@AcademicPhoenixPlus3 жыл бұрын
Cool, another vote for a displacement map tutorial :)
@robowarrior42 жыл бұрын
Ahh you are a lifesaver!!! This will save so much time
@megamanx93463 жыл бұрын
Displacement please and explanation on all the maps would be nice :D
@akramalsebai28182 жыл бұрын
yes pleaaaase!!!!!!!!
@monicacappiello25789 ай бұрын
I made a video on how displacement works. Hope it helps! kzbin.info/www/bejne/amSsnaWXa8uBfcUsi=58mokOepLcVC4TcZ
@paulcostello18882 жыл бұрын
This has helped me alot! Thank you:)
@grizzly17429 ай бұрын
You literally saved my life thank you!
@AcademicPhoenixPlus9 ай бұрын
Glad I could help!😊
@FaddyVFX3 жыл бұрын
Best video of the day, great work and amazing video
@AcademicPhoenixPlus3 жыл бұрын
Thank you so much 😀
@Hector-vw5jz3 жыл бұрын
Thank you very much. from Brazil !
@AcademicPhoenixPlus3 жыл бұрын
Glad it helped! 💖
@whyudoths19933 жыл бұрын
Thanks so much! I wish there was a way that it would link to the materials automatically - especially with multiple material shaders - BUT this method does save me some time.
@AcademicPhoenixPlus3 жыл бұрын
Glad it was helpful! Maybe someday they will create something like that :)
@justincase77733 жыл бұрын
Hey Monica, Thanks for covering this! So many maya youtubers and Udemy teachers have avoided this plugin like its a plague(I just stopped asking). Did you know you can do multiple materials for that stool and change on the fly within Maya? Please do displacement maps and maybe talk about A.O, is it only needed for games? I haven't been able to get a straight answer as to why no one uses A.O in Maya or Blender. Also what's the difference with all the different Dynamics in Maya? Its really confusing because Maya has so many different systems i'm not sure what to look into. The documentation seems unorganized... Anyway love the new content you have been putting out it has been very beneficial. Thank you for your relentless support to the 3d community!
@taffysaur9 ай бұрын
thank you so much! This was very helpful!
@AcademicPhoenixPlus9 ай бұрын
You're so welcome! Glad it helped! 😊
@geronimomusante82243 жыл бұрын
Great work!! really usefull and nice way to explain. Love it
@AcademicPhoenixPlus3 жыл бұрын
Glad it helped!
@Agency-10013 жыл бұрын
So big love for you and your so helpful useful golden tutos
@AcademicPhoenixPlus3 жыл бұрын
Glad you like them! Thank you for watching :)
@veronicavazquez11432 жыл бұрын
Amazing explanation thank you so much!!
@timboslice53512 жыл бұрын
Thank you so much for this info !!!
@shadowcasterstudios4042 Жыл бұрын
Good Morning MissMonica, i am having issues with ErraticDisplacementValues in maya after i import from substance. sometimes they will look normal, sometimes they will be severely "marshmallowed" then sometimes they will be "toothpicked". i hope my descriptions can help you understand what i have going on. but as of yet the only fix i have found is to unplug the displacement all together in Hypershade. I have tried many deferent file formats, and bitrates and nothing seems to get the values where they should be, could you do an in-depth video on this matter, Thanks
@AcademicPhoenixPlus9 ай бұрын
Hi there, yes, displacement can definitely make models balloon! I go in depth in this video. I hope it helps!
Hi, that was great thank you so much. But plz make some tutorial about retopology. I mean for example, we made a character in zbrush and now we want to retopo it in maya. It would be great if you can make this tutorial. I know it is soo hard, but you can do it tnx.
@AcademicPhoenixPlus3 жыл бұрын
It's funny that you say this, because I'm currently working on a ZBrush series which will cover topology! :D Keep an eye out :)
@alvaro55002 жыл бұрын
Thank you! its great!!
@GhostOfSparta0473 жыл бұрын
This was Good, but please can you make videos about other plugin's please, BTW Love your videos ❤️
@AcademicPhoenixPlus3 жыл бұрын
That's a good idea, Agent :) Thank you!
@GhostOfSparta0473 жыл бұрын
@@AcademicPhoenixPlus pleasure is mine :)
@antonie-u2 жыл бұрын
the best! Thank you so much :-)
@nenadbacic2 жыл бұрын
Nice explained. Thanks.
@AcademicPhoenixPlus2 жыл бұрын
You're welcome 😊
@javidwaldron83773 жыл бұрын
This actually helped answer my question on your other video. (Because any other tutorial had me work solely with nodes which im not the best at) the problem im running into now is that when i plug in the height map, even to your specifications it warps it? I worry i dont have something turned on or selected but it makes the geometry expand everytime
@KDVNSystems2 жыл бұрын
Great but missing a lot of stuff. We need to add custom maps. To edit naming convention for example to detect clr in the name as base color. nrm for a normal map, etc. To detect multiple UDIMs. All of that we need.
@shazshazu8722 жыл бұрын
How do we import and use the opacity map, it isn't there in plugin channel, can you make a quick video about it
@Jenzy-fi8lb Жыл бұрын
Thanks you so much!!!! So clear !!! Just in time for my environnement project study !||||
@AcademicPhoenixPlus Жыл бұрын
Glad it helped! Thank you for watching
@ptnoman3 жыл бұрын
I want more maya and tutorials, especially interior / exterior and product modeling tutorials. It is better to give 3d max tutorial and Exhibition Stall Design modeling
@sikanderansari57373 жыл бұрын
great video speed up my workflow....
@AcademicPhoenixPlus3 жыл бұрын
Me too!
@anzara35833 жыл бұрын
thanks for plugin idea
@AcademicPhoenixPlus3 жыл бұрын
No problem!
@3dtimelapse9582 жыл бұрын
thanks it helps!!
@namecannotbeblank30703 жыл бұрын
Hey there Monica I was watching your video in which you were texturing that leather book with gold imprint, and so I wanted to do something similar and I thought let's texture a cricket leather ball. I had everything in mind, the bump, the metalness, specular and everything. But I just couldn't unwrap the spherical ball as a flat rectangle(because a rectangle will make it easy to add the stitch line in photoshop). Could you please make a tutorial on how to unwrap spherical objects as rectangle uvs?
@abiyyupanggalih854 Жыл бұрын
helpful, thankyou :D
@mixchief Жыл бұрын
I was hoping I could start from scratch... In this video, there's already PBR maps created. So from the point of being done modeling and UV-mapping in Maya, where do you go from there?
@sumitgole82062 жыл бұрын
thank sss your are doing very great job for meee thank you
@AcademicPhoenixPlus2 жыл бұрын
You're very welcome! Thank you for watching!
@avtpro3 жыл бұрын
Awesome. Thanks.
@astronautpenguin2 жыл бұрын
thank you so much 🙂
@AcademicPhoenixPlus2 жыл бұрын
You're welcome 😊
@shubhamsudrik16032 жыл бұрын
this is very helpfullll
@cartoonoz12089 ай бұрын
thank you mam 🥰😄
@onronime433 жыл бұрын
thank you for everyting.
@AnastasiaAmbartsumian3 жыл бұрын
Thanks so much)
@AcademicPhoenixPlus3 жыл бұрын
You're welcome!
@chloefck27433 жыл бұрын
I need a displacement map tutorial :'(
@AcademicPhoenixPlus3 жыл бұрын
Here is an explanation of displacement. I hope it helps! kzbin.info/www/bejne/amSsnaWXa8uBfcU
@chloefck27433 жыл бұрын
@@AcademicPhoenixPlus Thank you very much 😯
@vlogtr0ll2 жыл бұрын
Thank you so much for this tutorial, it makes it so much easier to render in Maya :) But I am wondering how could i attach the textures to the OBJ file ? Cuz I want to render in Unreal without all the hassle, but when I use the plugin and export my file as an .obj, the model is just completely black in Unreal :(
@AcademicPhoenixPlus2 жыл бұрын
Try exporting an FBX instead! That will import the shader. You'll might have to manually import the textures and connect them. This tutorial is a bit old but it goes over it. I hope that helps! kzbin.info/www/bejne/gnyaaKiZqs6og7c
@nu-beings3 жыл бұрын
If I send you a character model can you show how to use this with multiple meshes? For example, with the body itself this works fine, but with the eyes this isn't working as I believe it should. Could you help?
@newnengates37643 жыл бұрын
How would I be able to show off these textures in a classroom? Is it best to just copy the set project folder and save it all as a copy so that Maya can recognize it? And do we need to have the substance tab to reload the textures? If you do read this comment you have my sincere gratitude and thanks.
@xdominant786 Жыл бұрын
thank u mam♥♥
@KKSINGGHHHАй бұрын
Why does the bump effect fades away from the textured model when I make a copy of it with Ctrl+D/Shift+D ? Pls help... coz everything is there in the duplicated object except the bump map or you can say the height details, Note: I did apply the textures the same way with the help of the plugin. My original model is perfect, I only have problem when I try to duplicate it.
@nialismcreates2 жыл бұрын
I keep having a problem using this method with the 2d bump node. Where it shows weird seam lines. The only way I've found to get rid of them is to delete the 2dbumpnode and use a ainormalmap node instead
@silverretinastudios38692 жыл бұрын
Dope!
@SAL73VFX Жыл бұрын
Hi, I love your tutorials. I have a problem. I create a 3d vintage rocket for my personal website, but in that rocket has two materials, the main body is grey color and the tip is red, all the same mesh, I made the UV maps and worked textures in Substance Painter. When I use the plug in SP in maya to import the textures, the color of the two materials in maya I created first 'override' the textures, the textures are there but the color is 'first', don't know why. For what I see, it seems is an error to work two or more materials for the same mesh, maybe the best is to work one mesh for one material each object separated, so they have different UV maps, maybe my rocket must be 'cut' so the main body is one mesh and the tip another, what's your advice?
@3danimationrbtc9932 жыл бұрын
I did the same but the color went so dark. Can you please help me out.
@rocks16023 жыл бұрын
amazing thank you....
@badydo35013 жыл бұрын
Thank you :-)
@AcademicPhoenixPlus3 жыл бұрын
You are welcome! 😄
@mamtapatil18922 жыл бұрын
I applied PBR-CAR-PAINT but The textures after export donot look same i can see the flakes in substance painter but after exporting textures i cant see the flakes. Please tell me how to export PBR-CAR-PAINT for maya Arnold
@taranematzade6217 Жыл бұрын
Thanks alot
@svignesh2362 жыл бұрын
hi i have the object divided into different uv tiles in my case into 3 different uv tiles as udims so how to use the substance plugin to automatically connect because there are three maps for base alone and three for height so do i need to connect manually is that the only possible way
@lordzz182 жыл бұрын
thx!
@jaxsian2310 Жыл бұрын
helloooo i have a big problem, when i put my substance textures on maya, the modelisation is modified but only in arnold renderer... in the workspace it looks good, but not in render :( someone knows from where the problem can come ? thank you :)
@AcademicPhoenixPlus9 ай бұрын
Hi there, it sounds like displacement. I hope this video helps! kzbin.info/www/bejne/amSsnaWXa8uBfcUsi=58mokOepLcVC4TcZ
@eggsclusive123 жыл бұрын
Displacement...YES PLEASE...Thankyou
@AcademicPhoenixPlus3 жыл бұрын
great, another vote for a displacement map tutorial :)
@maxchiassonart88692 жыл бұрын
I'm using maya 2023 and with the substance painter pluggin tab. With the object selected I click on the "Apply workflow to maps" button and ...nothing happens....ssoooo...:/. What do I do?
@BarryLester2 жыл бұрын
this plugin is causing weird bug for me, especially when I have multiple shaders on the same geo. if I manually attach textures to the geo then it's the same as what's shown in Pt but when using this plugin, it seems the UDIM is completely messed up.
@ConraDargo Жыл бұрын
It's probably got to do with the scale, especially if you're getting an error about padding size! Just look at the node graph for the displacements, choose the displacement node and turn down the scale value to either 0.100 or even 0.010 and that should do the trick!
@gletusallwin2862 Жыл бұрын
How to combain the substance texture .i use texture set combainer but not working
@Ren-gr1me2 жыл бұрын
Kinda confused on how to use this on an object with multiple different material slots,
@radhielysalvarez29232 жыл бұрын
Que hago si no me aparecen los Plug-in de Substance?
@guromenst44162 жыл бұрын
the textures show up completely black for me
@diether3318 Жыл бұрын
what should I do if I don't see it in my search plug-ins?
@majdshaabin43972 жыл бұрын
Hello . how i can get browser content in maya 2022 ....i couldn't find it
@Rollebee3 жыл бұрын
Does this work with multiple texture sets as well?
@archysartbook31433 жыл бұрын
Is it possible with older versions of Maya?
@missmoon01842 жыл бұрын
I don't have the base color how can I fix it!?
@min105962 жыл бұрын
When I press "apply workflow to maps" nothing happens? Why is that?
@mrmiyagi69402 жыл бұрын
I do not understand why I do not have this plug in in the list a even downloaded it still nothing ,
@AcademicPhoenixPlus2 жыл бұрын
That's weird. What Maya version are you using?
@mrmiyagi69402 жыл бұрын
@@AcademicPhoenixPlus 2022 and 2018 and it is the same does not show after the install in plugin manager .
@iSandMan899 ай бұрын
thw plug in not working when i clikc on it
@BlackftHeart10 ай бұрын
Apply doesnt work for me.. when i press apply on arnold nothing happens
@AcademicPhoenixPlus10 ай бұрын
Thank you for reaching out. The plugin should create a new shader, but it is not assigned to your model. Right click on your model, go to assign existing material, and there should be a new aiStandardSurface shader. I hope that helps!
@BLK342 жыл бұрын
Hi does it work with renderman ?
@weslley3dezao3 жыл бұрын
Ótimo, obrigado.
@shareefamuskaan29062 жыл бұрын
It is not relinking the textures it's showing me errors!
@mohammadrazakhan38523 жыл бұрын
I don't have substance plugin in my maya 2022
@TheHoziest3 жыл бұрын
Is this only for 2022 or is it available for 2020?
@AcademicPhoenixPlus3 жыл бұрын
According to a commenter, it looks like it is available in 2020. Let me know if you find it, Jen!
@TheHoziest3 жыл бұрын
@@AcademicPhoenixPlus fab! I'll try that tomorrow and let you know!
@vishnukmohan98213 жыл бұрын
Wow
@AcademicPhoenixPlus3 жыл бұрын
Pretty cool!
@navk75249 ай бұрын
From where I can find this plugin
@AcademicPhoenixPlus9 ай бұрын
Hi there, the plug-in comes with Maya. I mention how to activate it around 1:24 in the video. Windows >preferences >plug-in manager