Exporting Textures From Substance 3D Painter to Maya Arnold

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James, How Do I?

James, How Do I?

Күн бұрын

Exporting your finished textures from Adobe Substance 3D Painter 2022 to Autodesk Maya 2022 for rendering in Arnold.
Color space cheat sheet: cdn.allegorithmic.com/files/a...
Substance Tutorial: substance3d.adobe.com/tutoria...
00:00 Exporting From Substance Painter
00:47 Assigning Texture Maps to Materials
01:37 Changing Color Space Rules for Maps
02:51 Finalizing Material and Preforming a Render Check
03:11 Helpful Tips for Assigning Textures in Maya

Пікірлер: 47
@Alex-gv3gk
@Alex-gv3gk Жыл бұрын
This is how you do a tutorial. Excellent pacing and execution, thank you!
@robertjohnson2232
@robertjohnson2232 2 жыл бұрын
James, this is excellent! Soo incredibly helpful, perfectly paced and mentioned parts I couldnt find anywhere else! Thank you!
@GravnHD
@GravnHD 2 жыл бұрын
This feels like I watched a 20m tutorial, and in only 3m. Great vid!
@PlanetEmilyy
@PlanetEmilyy Жыл бұрын
This video was a life saver!! this is the only video on KZbin about this that I could follow along with and understand. Thankyou!!
@justfun1677
@justfun1677 Жыл бұрын
A thorough explanation in a less time.
@shahrizalmasli4464
@shahrizalmasli4464 Жыл бұрын
The cheat sheet really helpful! Thanks for the tutorial.
@gabrielherrera6651
@gabrielherrera6651 2 жыл бұрын
This is exactly what I need how I need, excellent tut!
@mazukai6525
@mazukai6525 4 ай бұрын
Thank you so much, you saved me like 3 hours of stress, i was using the automatic substance material and any time i would render it, it would come up with a mess of an object with nothing of how it should look like, even though this is longer, i'd be way happier to do this again and again for each of my objects i have to texture than go through that struggle again
@shidokhtdsh284
@shidokhtdsh284 3 ай бұрын
Very helpful and to the point! Thanks😃
@portalkr3969
@portalkr3969 10 ай бұрын
This was very helpful. Thank you so much.
@samy7342
@samy7342 3 ай бұрын
This actually worked. Tysm
@juliyanaumova
@juliyanaumova 5 ай бұрын
You are my savior!!!! Thank you!
@reubenlenoir426
@reubenlenoir426 8 ай бұрын
2 things - I really done know what I wouldve done without this - you explained it perfectly. Absolutley awesome, thanks so much. Also, have you also done a review for a Capita board in Nozowa Onsen?
@hasanzig
@hasanzig 2 жыл бұрын
wow Thankss... I'm trying do animation workflow... and this is very helpful for me....
@ednardoguimaraes4340
@ednardoguimaraes4340 2 жыл бұрын
Very nice video .i liked
@atri-ff5jr
@atri-ff5jr 7 ай бұрын
thank you so much
@zerotwoeto3123
@zerotwoeto3123 Жыл бұрын
YOU SAVED ME
@ProjectSplinter
@ProjectSplinter Жыл бұрын
So far it's been really frustrating cause all the work I've done in substance always looks completely different in Maya...I hope this works for me! Thank you so much!
@abhinand.a.r
@abhinand.a.r Жыл бұрын
Thank you
@KarelChytilArt
@KarelChytilArt Жыл бұрын
Nice video
@Chakeri
@Chakeri 2 жыл бұрын
thank you
@PankajChandrawanshi25
@PankajChandrawanshi25 6 ай бұрын
thanks brother
@mehulkumar.841
@mehulkumar.841 Жыл бұрын
nice broo👌👌💖😊
@sonusunny8446
@sonusunny8446 Жыл бұрын
The lighting is good to showcase any asset. Plz show a tutorial about the lighting
@Andres-wq6cz
@Andres-wq6cz 3 ай бұрын
Thanks
@ronydey2696
@ronydey2696 4 ай бұрын
GREAT
@damocles5047
@damocles5047 Жыл бұрын
3:12 Thx for this chart, no one explains shit to be honest as if we assign stuff thx to some unknown knowledge.
@Ostepoptraktor
@Ostepoptraktor Жыл бұрын
I love you man
@ohmyzafiiiro
@ohmyzafiiiro 3 ай бұрын
thank uuuuuuu
@renderpeach
@renderpeach 11 ай бұрын
When I render EXRs from Maya, the metal is completely black..? Please help, I’m desperate.
@_TheSuperHero_
@_TheSuperHero_ 5 ай бұрын
Please make video on exporting textures from substance to maya vray
@uglyferret9397
@uglyferret9397 8 ай бұрын
I can't find the displacement shader option you mentioned for height maps, it doesn't seem to exist
@yaoyuyu8875
@yaoyuyu8875 4 ай бұрын
same
@theapexpredator157
@theapexpredator157 11 ай бұрын
James, how do I get to the screen at 1:04? I did everything exactly, but it shows me a different set of options... Common Material Attributes, Special Effects, Matte Opacity etc...
@unrealerE4
@unrealerE4 9 ай бұрын
You probably assigned a different material. Like lambert vs phong or Ai Standard surface. Just right click the object, assign new material, Ai standard surface (That's what he used). Or just go to attribute editor and switch the type right under the image of the material, above the base drop down. Hope that helps :)
@theapexpredator157
@theapexpredator157 9 ай бұрын
It's been a while since I made my original post so I don't remember exactly what the situation was that led to me running into that problem in the first place, but I doubt that I had Ai Standard Surface selected initially otherwise I wouldn't have had the problem... I didn't know about the drop down menu underneath the icon, so thanks for that. I didn't realize it was a surface issue... I think that I thought it was an issue regarding not having the textures baked, but I honestly don't remember/know what it was... @@unrealerE4
@mousse4577
@mousse4577 Жыл бұрын
2:42 nice pun
@suvarcas
@suvarcas 2 жыл бұрын
and the height map is useless ???
@siddardhgowtham6784
@siddardhgowtham6784 Жыл бұрын
did u get your answer ?
@dashtait5778
@dashtait5778 Жыл бұрын
Plug it into displacement shader > shading group material input (use RAW and alphas is luminance on).
@3dmeitus497
@3dmeitus497 Жыл бұрын
Height map changes the topology under it. In order to use a height map well you will need a really dense model, which typically isnt preferable for games and so forth, instead u can fake that geometry changing look with a normal map. But for say terrain or something like that, height map can be used
@GrayJacobsen-Carkeet
@GrayJacobsen-Carkeet Жыл бұрын
Is there a video somewhere that's good to follow for adding height maps?
@_okarawolf_
@_okarawolf_ 9 ай бұрын
​@@dashtait5778where's the displacement shader?
@cferahzade
@cferahzade Жыл бұрын
I do it by one by one not same quality as like substance
@xd1845
@xd1845 6 ай бұрын
kzbin.info/www/bejne/p2KamH-Of5uqqKc there's a default substance plugin in maya, where you can assign all textures in 1 click
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