The Boolean modifer allows the merging of objects by "Union".
@T-Bone511 Жыл бұрын
Wow this was super helpful, its exactly what I needed!!!!
@5MinutesBlender Жыл бұрын
Glad you found it useful 😊
@shewitamare81812 жыл бұрын
nice i was lookin exactly this kind of tutorial. thank you!
@5MinutesBlender2 жыл бұрын
Glad I could help! 💝
@shiyadevi99952 жыл бұрын
Awesome Tutorial , Thanks
@5MinutesBlender2 жыл бұрын
Glad you liked it! Cheers!
@muralianime92672 жыл бұрын
Excellent Tip
@5MinutesBlender2 жыл бұрын
Glad you liked it, thank you!!
@FilmSpook2 жыл бұрын
Awesome, many thanks!! I've been recently wanting to do this in Blender. 😊😊
@5MinutesBlender2 жыл бұрын
Glad I could help! Thank you so much!
@FilmSpook2 жыл бұрын
@@5MinutesBlender Very welcome. 🙏 You're Awesome 👌
@conan_info60902 жыл бұрын
Thanks
@alphawright1965 Жыл бұрын
Thanks for the super helpful tutorial, the only thing I could not get to work was the Wind Force Field for some reason.
@5MinutesBlender Жыл бұрын
To get the wind force work perfectly for your requirement may be a little tricky. You may even need to use more than one wind force. Think of it like a fan. You place one fan - or sometimes multiple fans - to force a balloon move in some specific direction.
@alphawright1965 Жыл бұрын
@@5MinutesBlender Thanks
@alphawright1965 Жыл бұрын
@@5MinutesBlender I did actually add more Strength to the force field, similar to your Flag Tutorial and that solved everything.
@5MinutesBlender Жыл бұрын
Great to hear that ! Cheers!
@RealGaryGibson2 жыл бұрын
Very cool!
@5MinutesBlender2 жыл бұрын
Thank you so much!
@greatsol2444 Жыл бұрын
Thanks for this super helpful information- subscribed. Question: could you make a rigid body, hard surface object, begin to balloon *without* going limp or deflating beforehand? Also could you use a constraint to keep the balloon within a certain (spherical?) area as it inflates?
@5MinutesBlender Жыл бұрын
To gradually convert a hard surface body to balloon, just keyframe the pressure field (0 at frame 1 and say 0.1 at frame 100), so it will animate like that. For the constraint, you can use an invisible sphere with collision physics, so the balloon will stay within that object. Hide it in the render.
@МаксЯ-у8з Жыл бұрын
DO. NOT. SHAKE. YOUR. CURSOR!!!!!!!!!!!!!
@5MinutesBlender Жыл бұрын
Will remember. This is an old tutorial, we have realized our mistakes. Thanks for your feedback 👍