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How To Float Any Object On Water | Easy Blender Tutorial | Ocean Modifier & Floating Objects

  ะ ะตั‚ า›ะฐั€ะฐะปะดั‹ 80,771

5 Minutes Blender

5 Minutes Blender

ะšาฏะฝ ะฑาฑั€ั‹ะฝ

In this tutorial, we have discussed how to float an object on water or any fluid using the Ocean Modifier in Blender. In our previous video (linked below) we have discussed how to float an object with Fluid Simulation. Here, we are using a different technique to float objects with Ocean Modifier. We have also discussed how to make the object drift away along with the ocean waves. Please watch the video for the complete tutorial. If you have any question on this tutorial, please leave your comment below.
๐Ž๐œ๐ž๐š๐ง ๐Œ๐จ๐๐ข๐Ÿ๐ข๐ž๐ซ ๐ข๐ง ๐๐ฅ๐ž๐ง๐๐ž๐ซ ๐ž๐ฑ๐ฉ๐ฅ๐š๐ข๐ง๐ž๐ ๐ก๐ž๐ซ๐ž ๐Ÿ‘‰ โ€ข All Settings In Ocean ...
๐‡๐จ๐ฐ ๐ญ๐จ ๐Ÿ๐ฅ๐จ๐š๐ญ ๐จ๐›๐ฃ๐ž๐œ๐ญ๐ฌ ๐ฐ๐ข๐ญ๐ก ๐…๐ฅ๐ฎ๐ข๐ ๐’๐ข๐ฆ๐ฎ๐ฅ๐š๐ญ๐ข๐จ๐ง ๐Ÿ‘‰ โ€ข Floating Objects In Bl...
๐…๐จ๐ฅ๐ฅ๐จ๐ฐ ๐ฎ๐ฌ ๐จ๐ง ๐ˆ๐ง๐ฌ๐ญ๐š๐ ๐ซ๐š๐ฆ ๐Ÿ‘‰ / 5minutesblender
๐“๐ก๐š๐ง๐ค๐ฌ ๐Ÿ๐จ๐ซ ๐ฒ๐จ๐ฎ๐ซ ๐๐จ๐ง๐š๐ญ๐ข๐จ๐ง๐ฌ ๐Ÿ‘‰ donorbox.org/5...
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If you want to watch our own creations in Blender, you can also check out the following channel where we regularly upload videos on Animation, Space Exploration and AI.
๐Ž๐ฎ๐ซ ๐จ๐ญ๐ก๐ž๐ซ ๐œ๐ก๐š๐ง๐ง๐ž๐ฅ ๐ฅ๐ข๐ง๐ค: / @thealienworld
#Blender #Animation #Floating
Timestamp
00:00 Create an ocean surface
01:13 Prepare one guiding plane
02:15 Add a Shrinkwrap modifier
02:52 Prepare the torus to float
04:11 Create suitable materials
05:08 How does the torus drift away?
06:01 Verify the final result

ะŸั–ะบั–ั€ะปะตั€: 122
@5MinutesBlender
@5MinutesBlender 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
๐€๐ง๐จ๐ญ๐ก๐ž๐ซ ๐ฆ๐ž๐ญ๐ก๐จ๐ ๐ญ๐จ ๐Ÿ๐ฅ๐จ๐š๐ญ ๐จ๐›๐ฃ๐ž๐œ๐ญ๐ฌ ๐ฐ๐ข๐ญ๐ก ๐…๐ฅ๐ฎ๐ข๐ ๐’๐ข๐ฆ๐ฎ๐ฅ๐š๐ญ๐ข๐จ๐ง ๐Ÿ‘‰ kzbin.info/www/bejne/hF7coJuvpZV9l5o
@leo789
@leo789 ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
the assign button does not show in vortex. what can i do?? please help me๐Ÿ–ค
@5MinutesBlender
@5MinutesBlender ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
@@leo789 It shows only in the Edit mode and only for mesh objects. Are you in the Object mode by any chance?
@Yinky_b
@Yinky_b 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Beautiful, just so beautiful. I've made this channel my everyday must watch blender guide since i started working with blender. I love when you said 'the more you experiment with something the more you discover' it speaks to me. Thank you so much.
@5MinutesBlender
@5MinutesBlender 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Great to hear! We are proud to have you my friend on this channel ๐Ÿ’๐Ÿ’
@prestonf830
@prestonf830 ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
This video helped so much for an extra detail in my school project. Thank you so much!
@5MinutesBlender
@5MinutesBlender ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
Glad it helped! Cheers! ๐Ÿ’๐Ÿ’
@stuartyounger5801
@stuartyounger5801 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Brilliant ๐Ÿ‘ such simple steps in creating something amazing! ๐Ÿ˜ƒ
@5MinutesBlender
@5MinutesBlender 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Thank you! Cheers! ๐Ÿ’๐Ÿ’
@RizkiBockings
@RizkiBockings ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
Underrated chanel
@juanjosesandoval1095
@juanjosesandoval1095 17 ะบาฏะฝ ะฑาฑั€ั‹ะฝ
Hello. This is a very clear and easy to understand tutorial, and it works very well for a single floating object; but if I want to have several objects keeping their positions relative to each other, when I apply "copy location" it modifies their original position placing all the objects in the center. How can I correct this situation?
@5MinutesBlender
@5MinutesBlender 16 ะบาฏะฝ ะฑาฑั€ั‹ะฝ
You need to use a separate guiding plane for each object. Or alternatively, you can enable X-Y-Z options in the copy location constraint for one object. For the other objects in the group, just enable Z in their respective copy location constraint. Now add a child of constraint for these objects, set the first object as the parent and enable X & Y only. So these objects will wave according to the height of the water but they will maintain the same relative position w.r.t. the first object.
@rajendrameena150
@rajendrameena150 5 ะฐะน ะฑาฑั€ั‹ะฝ
Vety well explained... One thing i want ask is that sometime water come above the torus which looks sinking so maybe to correct those frames we can do manual work like baking simulation on plane and then manually adjust it.
@5MinutesBlender
@5MinutesBlender 5 ะฐะน ะฑาฑั€ั‹ะฝ
Yes, we can do that. Or maybe we can use a boolean modifier to cut out the ocean where the torus is. We'll make a quick tutorial on this.
@AltayebAmer
@AltayebAmer 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Perfect. need tutorial about car rig with different cameras on road...... thanks
@dimovalev
@dimovalev 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Hello, what an amazing tutorial! Thank you!
@5MinutesBlender
@5MinutesBlender 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
I'm glad to know that you found it useful!
@krzysztofciechanowski3716
@krzysztofciechanowski3716 ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
Very helpful and easy to understand tutorial. Thank you!
@5MinutesBlender
@5MinutesBlender ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
Glad it was helpful! Cheers! ๐Ÿ’๐Ÿ’
@th3_t3rminator
@th3_t3rminator 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Very grateful you helped me a lot really appreciate it buddy! you deserve the donate keep it up
@5MinutesBlender
@5MinutesBlender 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Thank you so much ๐Ÿ’๐Ÿ’
@COOLACADEMYFORPHYSICSANDMATH
@COOLACADEMYFORPHYSICSANDMATH 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
wowww great, promised accomplished in excellent way. Nice
@5MinutesBlender
@5MinutesBlender 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Thanks a ton bro ๐Ÿ’๐Ÿ’
@preetbhalodia3960
@preetbhalodia3960 5 ะฐะน ะฑาฑั€ั‹ะฝ
amazing tutorial sir. thank you!:))
@5MinutesBlender
@5MinutesBlender 4 ะฐะน ะฑาฑั€ั‹ะฝ
Glad it helped ๐Ÿ˜Š๐Ÿ’๐Ÿ’
@tsunchoo
@tsunchoo 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Great video, really well done.
@5MinutesBlender
@5MinutesBlender 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Thank you very much ๐Ÿ’
@tsunchoo
@tsunchoo 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
I am also having trouble with some twitchiness - I'll post what I discover.
@blenderconch
@blenderconch ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
Awesome! Exactly the thing I was looking for :) Thanks!
@5MinutesBlender
@5MinutesBlender ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
Glad I could help! Cheers!
@szym402pl
@szym402pl 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Great videos, I find them really easy to follow. Can you make a tutorial with tips for quicker modelling? I just started working on gun models for my game, so it would be helpful if I could be a little bit faster with it.
@5MinutesBlender
@5MinutesBlender 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Yes, we are coming up with a modeling tutorial this week. It will be pretty simple just for absolute beginners. You may need little more advanced one for a rifle or gun, which we will bring soon.
@szym402pl
@szym402pl 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
@@5MinutesBlender nice
@QuantayPeoples
@QuantayPeoples 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
it's creepy that people don't use their real voices - we probably will all be lifeless androids with a shared web-based conscious one day. Aside from that...great video!
@5MinutesBlender
@5MinutesBlender 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Glad that you liked at least something about our tutorial ๐Ÿ’ while I understand your concerns on the other areas. Btw, the idea of a shared web-based consciousness was really unique and very thoughtful ๐Ÿ˜ฒ๐Ÿ˜ฒ
@800HD
@800HD ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
Sounds like something GLADOS would say
@sreekeshpm7357
@sreekeshpm7357 11 ะฐะน ะฑาฑั€ั‹ะฝ
Instead of going till add button you can use the shortcut key shift+A.
@5MinutesBlender
@5MinutesBlender 11 ะฐะน ะฑาฑั€ั‹ะฝ
Yes. We preferred to use the menu options for clarity, for beginners, as they might find it easy to remember (but shift+A is operationally easy). I seldom actually use the menus when I am doing my own work ๐Ÿ˜‚
@MrZombiePhil
@MrZombiePhil ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
Very cool trick!
@5MinutesBlender
@5MinutesBlender ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
Glad it helped! ๐Ÿ˜Š
@luckythehusky693
@luckythehusky693 ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
this helped a lot!
@5MinutesBlender
@5MinutesBlender ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
Glad to hear that ๐Ÿ˜Š
@macnavi
@macnavi 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
So cool and so easy.
@5MinutesBlender
@5MinutesBlender 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Thank you so much!
@pree3d
@pree3d 7 ะฐะน ะฑาฑั€ั‹ะฝ
thankyou!!!
@5MinutesBlender
@5MinutesBlender 7 ะฐะน ะฑาฑั€ั‹ะฝ
Happy to help! ๐Ÿ˜Š๐Ÿ’๐Ÿ’
@phdsivaramchannel6396
@phdsivaramchannel6396 4 ะฐะน ะฑาฑั€ั‹ะฝ
Thanks bro
@5MinutesBlender
@5MinutesBlender 4 ะฐะน ะฑาฑั€ั‹ะฝ
Glad it helped! ๐Ÿ˜Š๐Ÿ’๐Ÿ’
@LFA_GM
@LFA_GM 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Thank you very much for delivering such great content using simple, quick, and easy to follow demonstrations. I baked and exported the plane animation to use in another application, but it appears that the shrink modifier registers only movement in the X axis by keeping the object's origin at the same height and rotation (0,0,0). Same with the torus' movement. Is there any way to register the rotation and Y Axis movement of the guiding plane towards the animation so that wavy movement can be exported? I really appreciate your content and teaching approach.
@5MinutesBlender
@5MinutesBlender 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Hey, thanks a lot! Glad that you liked our tutorials. I did not try with export. As such Blender's export module has limited support in many areas, so we need to be really lucky to get everything working in an exported version ๐Ÿ™‚
@LFA_GM
@LFA_GM 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
@@5MinutesBlender Hi, I exported as FBX and Allembic, both didn't registered rotations and Y movement. I also placed a simulated rigid body with gravity on top of the plane, either way its transform wasn't registered. I'll keep searching. Thank you for your quick reply.
@chew5869
@chew5869 5 ะฐะน ะฑาฑั€ั‹ะฝ
I made a boat float by this method but the ocean water is getting inside the boat. I have tried boolean modifier but it is not working properly. please make a tutorial on how to fix it.
@5MinutesBlender
@5MinutesBlender 5 ะฐะน ะฑาฑั€ั‹ะฝ
Hi, as of now a boolean modifier is the only easy way to remove this water from inside of the boat. You need to add a boolean modifier AFTER the ocean modifier for the plane, and select the boat as the target with the "difference" option. While it works in most of the cases, it can fail if the ocean surface has a hole, or a break in its geometry. Such holes are resulted from a very turbulent ocean movement. If the ocean water is relatively calm, the above setup should work, I have tested the same. We'll probably come up with a tutorial soon on this, I found it interesting.
@josegerardianimacion3D
@josegerardianimacion3D ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
GRACIE MILE!!!!!!
@gunterfleck2344
@gunterfleck2344 8 ะฐะน ะฑาฑั€ั‹ะฝ
Thanks for the Tutorial! One question: I what that my Object is coming from up from below the surface to the top. How can I do that?
@5MinutesBlender
@5MinutesBlender 8 ะฐะน ะฑาฑั€ั‹ะฝ
You can simply keep the object initially under the water. The constraint will automatically bring it upward to the surface. Try it out, and if it does not work, please send me your blend file so that I can see what exact setup you have and suggest you accordingly.
@D3athW1ng
@D3athW1ng 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
nice
@5MinutesBlender
@5MinutesBlender 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Thank you!
@cyruspiruz9422
@cyruspiruz9422 ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
Awesome
@5MinutesBlender
@5MinutesBlender ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
Thank you so much bro ๐Ÿ’–๐Ÿ’–๐Ÿ’–
@edwinbates2920
@edwinbates2920 ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
don't ad to many sub divisions just choose shade smooth it will shorten your render time massively
@5MinutesBlender
@5MinutesBlender ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
Yes, that's a cool suggestion ๐Ÿ‘
@ThatTrendHouse
@ThatTrendHouse ะะน ะฑาฑั€ั‹ะฝ
What do I do if my boat is moving with the waves, but is half sunken?
@5MinutesBlender
@5MinutesBlender ะะน ะฑาฑั€ั‹ะฝ
You need to add the motion to the guiding plane instead of the boat. The boat will follow this motion since it has the copy location constraints while floating on the water.
@sreekeshpm7357
@sreekeshpm7357 11 ะฐะน ะฑาฑั€ั‹ะฝ
Bro you can use this code on the time in modifier- #frame/the number that you want.
@5MinutesBlender
@5MinutesBlender 11 ะฐะน ะฑาฑั€ั‹ะฝ
Yep, thanks for sharing the tip! ๐Ÿ’
@_casg
@_casg 3 ะฐะน ะฑาฑั€ั‹ะฝ
broski i wanna make a river and i want the words Sunday to float with the simulation... will this trick work/?
@5MinutesBlender
@5MinutesBlender 3 ะฐะน ะฑาฑั€ั‹ะฝ
Yes, it should work if you create each letter as a solid 3d object and float each piece separately. If you don't want the whole text to float together as a flat surface, not a 3d object, you need to look for other methods like curve modifier or shrinkwrap.
@BROKENPEN.
@BROKENPEN. 5 ะฐะน ะฑาฑั€ั‹ะฝ
I watched many video but bro I understand only u U got my โค +1s stay happy ๐Ÿ˜Š
@5MinutesBlender
@5MinutesBlender 5 ะฐะน ะฑาฑั€ั‹ะฝ
Thank you so much for the appreciation ๐Ÿ˜Š๐Ÿ’๐Ÿ’
@AneeshArts
@AneeshArts 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Cool!!
@bicey8939
@bicey8939 7 ะฐะน ะฑาฑั€ั‹ะฝ
hey the ocean is going through the center of my object, for example: a floating cup has the water going through the bottom
@5MinutesBlender
@5MinutesBlender 7 ะฐะน ะฑาฑั€ั‹ะฝ
Check the origin of your cup. If you bring the origin down to the bottom of the cup, it will float just above the ocean surface and the ocean won't penetrate through the cup. But if you want it to float submerged (half merged), it will be somewhat tricky. The ocean will penetrate the cup in that case, so you need to add a boolean modifier to the ocean to cut out the part that penetrates the cup.
@xxdarrowxxloo7542
@xxdarrowxxloo7542 5 ะฐะน ะฑาฑั€ั‹ะฝ
I cant seem to get the plane to follow the motion of the ocean could you tell me where i went wrong
@5MinutesBlender
@5MinutesBlender 4 ะฐะน ะฑาฑั€ั‹ะฝ
Please check if the modifiers are added correctly and if your plane has the correct normal. If unable to resolve, you can send your blend file to 5minblender@gmail.com so that we can investigate and suggest a solution. Please include one line on the problem statement when you send the file. Thank you!
@animacionesdediegofernando5820
@animacionesdediegofernando5820 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Question. Wouldn't it be the same if I applied a shrinkwrap constraint to the object?
@5MinutesBlender
@5MinutesBlender 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Good question. No, shrinkwrap constraint won't work in this case (it will work but not perfectly) because shrinkwrap constraint works on the entire object, it does not affect each vertex point. So the guiding plane won't snap correctly to the ocean surface. We need to use a shrinkwrap modifier for the correct result.
@animacionesdediegofernando5820
@animacionesdediegofernando5820 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
I meant for the torus object.
@5MinutesBlender
@5MinutesBlender 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Yes, that's possible. In fact we have another floating tutorial with that method, you can watch ๐Ÿ‘‰ kzbin.info/www/bejne/hF7coJuvpZV9l5o Between the two methods, the one we used in this tutorial gives slightly better result.
@animacionesdediegofernando5820
@animacionesdediegofernando5820 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
@@5MinutesBlender oh, ok thanks ๐Ÿ˜Š
@bobdobs8855
@bobdobs8855 ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
Again another terrific and accessible tutorial! . One question, my torus has a kind of nervous jitter to it as it moves over the waves, is there anything I can do to smooth that out? Thank you.
@5MinutesBlender
@5MinutesBlender ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
Glad you liked the tutorial! To smooth out the jittery motion, you can increase the size of the guiding plane. Experiment with the size because if you make it too large, you'll lose the motions completely. Use something that makes it more realistic.
@bobdobs8855
@bobdobs8855 ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
@@5MinutesBlender That worked great! Thank you. Would it be the same procedure to float a piece of cloth on the surface of the water?
@5MinutesBlender
@5MinutesBlender ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
@@bobdobs8855 Yes. For the cloth, you do not need a separate guiding plane. The cloth itself can be the plane. But you can still use a separate guiding plane if you wish to, no problem!
@bobdobs8855
@bobdobs8855 ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
@@5MinutesBlender Terrific news! Thank you
@bobdobs8855
@bobdobs8855 ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
@@5MinutesBlender would the process be the same for using a video image as the cloth? When I try that it appears to be captured as a still image instead of a moving image.
@pioneerguru2.052
@pioneerguru2.052 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
how to make diwali blinking light please makle 1 minute video
@5MinutesBlender
@5MinutesBlender 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Sure thing! We are taking note of it, will make a tutorial.
@MahckMedia
@MahckMedia 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
I've been trying to figure out how to do this with geomerry nodes. I've gotten close but the object z-axis floats too high above the waves?? Help, anybody/ lol
@5MinutesBlender
@5MinutesBlender 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Hi, it sounds good that you did this using geo nodes ๐Ÿ‘ If you can share your project blend file, I can probably understand the issues that you described here and I can try to look for a solution. Our contact details (Email ID) are given in the About section of this channel. Thank you!
@Rick-wl6cx
@Rick-wl6cx 2 ะฐะน ะฑาฑั€ั‹ะฝ
when I add the constraints the boat flips over how can I fix this?
@5MinutesBlender
@5MinutesBlender 2 ะฐะน ะฑาฑั€ั‹ะฝ
Please check the normals of your boat as well as the ocean. If the normal is flipped you can get this behavior.
@Tilllo555
@Tilllo555 10 ะฐะน ะฑาฑั€ั‹ะฝ
When I go to render even though my plane is hidden I can still see in my render what should I do ?
@5MinutesBlender
@5MinutesBlender 10 ะฐะน ะฑาฑั€ั‹ะฝ
Hi, you need to hide it from render. There are two icons, one looks like an eye, it hides an object from viewport. Beside this, there is another icon like a camera, it hides the object in the render output, you need to use this to hide your plane. If you can't even see this camera icon, open the filter menu in the outliner panel and enable the display of this camera icon (this icon itself may be hidden by default).
@pioneerguru2.052
@pioneerguru2.052 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
love you 1 help how to cut man head with sword animated make 1 minute video
@Fenulterrurialoil
@Fenulterrurialoil 2 ะฐะน ะฑาฑั€ั‹ะฝ
why the constraint doesnt follow the vertex group when i render?
@Fenulterrurialoil
@Fenulterrurialoil 2 ะฐะน ะฑาฑั€ั‹ะฝ
pls help ๐Ÿ™๐Ÿ™
@5MinutesBlender
@5MinutesBlender 2 ะฐะน ะฑาฑั€ั‹ะฝ
Sorry for the late reply. You mean it shows correctly in the viewport but the rendered output is different? Can you please send your blend file to me (5minblender@gmail.com) so that I can check and suggest you accordingly?
@leonegan2704
@leonegan2704 11 ะฐะน ะฑาฑั€ั‹ะฝ
hello sir i have one question how can i remove hidden plane because it appear when i render animation
@5MinutesBlender
@5MinutesBlender 11 ะฐะน ะฑาฑั€ั‹ะฝ
Disable the render visibility for that plane (it is a camera icon beside the eye icon - if you can't see it, use the filter option to display the render visibility icon first, then click on it to disable it).
@leonegan2704
@leonegan2704 11 ะฐะน ะฑาฑั€ั‹ะฝ
@@5MinutesBlender thank you sir
@g0ldom863
@g0ldom863 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Das ist aber toll uwu
@5MinutesBlender
@5MinutesBlender 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Vielen Dank! ๐Ÿ˜ƒ
@jonathanbibi799
@jonathanbibi799 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
for some reason the object I imported is totally off sync with the waves/plane, it goes up or down with the waves 1-2 seconds later, any idea what's causing it?
@5MinutesBlender
@5MinutesBlender 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Just a wild guess, please check the origin point of the object that you have imported. Usually the size of the guiding plane is a very crucial factor here. But I guess you have already ensured that the plane is in-sync with the ocean waves, it is the 3rd object which is only out-of-sync. So my doubt is on the origin point. Set the origin point of this imported object to that of the plane, you may get a better result. Please let me know if this does not solve your issue.
@Aquafulness
@Aquafulness 13 ะบาฏะฝ ะฑาฑั€ั‹ะฝ
I tried to make a camera float on the waves by copy location constraint or attach to another object with copy location constraint but neither works
@5MinutesBlender
@5MinutesBlender 13 ะบาฏะฝ ะฑาฑั€ั‹ะฝ
Please double check, I just verified this with a camera instead of the torus. It works exactly the same, even in the latest version of Blender. So I guess you might be making some mistakes, please set up the constraints correctly.
@Aquafulness
@Aquafulness 13 ะบาฏะฝ ะฑาฑั€ั‹ะฝ
I discovered another tutorial using Shrinkwrap constraint and it helped me to accomplish what I intended
@5MinutesBlender
@5MinutesBlender 13 ะบาฏะฝ ะฑาฑั€ั‹ะฝ
@@Aquafulness Sounds great! ๐Ÿ‘
@Aquafulness
@Aquafulness 10 ะบาฏะฝ ะฑาฑั€ั‹ะฝ
@@5MinutesBlender I use this tutorial for my new mindfulness project
@5MinutesBlender
@5MinutesBlender 9 ะบาฏะฝ ะฑาฑั€ั‹ะฝ
@@Aquafulness That's great to know ๐Ÿ‘๐Ÿ˜Š
@nathilu
@nathilu 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
thanks for the tutorial, but I have an error and it is that when I do the render, the ocean waves are not previewed in the final result, it looks completely smooth u_u I don't know why....
@5MinutesBlender
@5MinutesBlender 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
One quick check. Did you set the Render resolution same as that for the Viewport? These two fields are there next to each other in the Ocean modifier settings and they should be same. Can you please check if they are different?
@naze4471
@naze4471 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Its a floater
@Pvt.punchy
@Pvt.punchy ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
bu...bu..bu..bu.. he used the default cube
@Yinky_b
@Yinky_b 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Hello 5MB. You know I've learnt alot from you, So i eventually tried recreating this.. It worked very fine. However I tried to experiment by adding another object that's floats (boat). I discovered the boat was twitchy even when the guiding plane was bigger than the boat. Please, What could be the cause. Check the video on 'ayEbrid animation studios' channel, tilted '3d ocean with soft foam layer | Blender | animation'. That's my personal animation channel.
@5MinutesBlender
@5MinutesBlender 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
Thank you bro! I checked your channel. Really cool ๐Ÿ‘ You can increase the size of the guiding plane to control the twitching of the boat. Or you can reduce the influence field in the Copy Rotation constraint. Use a value of 0.2 or like that to reduce its rotational movement or frequency. I think that should work.
@Yinky_b
@Yinky_b 2 ะถั‹ะป ะฑาฑั€ั‹ะฝ
@@5MinutesBlender @5 Minutes Blender Oh... Thank you. Didn't even think of that. What would i do without 5MB. I will leave a comment here when it works.
@TForTristan
@TForTristan ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
The plane is there when i Render the Animation, How can I fix this?
@5MinutesBlender
@5MinutesBlender ะ–ั‹ะป ะฑาฑั€ั‹ะฝ
You need to turn off the render icon for the plane (in the Outliner, you can see an eye icon - next to that you have an icon for render or just google it on how to enable this render icon in the Outliner, then turn it off). Now the plane won't be visible in your render output.
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