Links: gamefromscratch.com/coppercube-6-6-released/ We did a tutorial on GameGuru that should get you up and running quickly: devga.me/tutorials/coppercube-6/ Another Easy 3D Game Engine is currently available on Humble, Game Guru MAX: www.humblebundle.com/software/completegamemakingcollection-vol2-softwarebundle?partner=gamefromscratch gamefromscratch.com/the-complete-game-making-collection-humble-bundle/
@GlitchVelocity Жыл бұрын
You probably need to edit the comment to change "We did a tutorial on GameGuru that should get you up and running quickly:" I think you wanted to write CopperCube there, instead of GameGuru. heheh :)
@grupporicercaparanormaletarant Жыл бұрын
Gameguru is too limited, only FPS games
@FinnbogiRagnarRagnarsson Жыл бұрын
@@grupporicercaparanormaletarant They are adding several RPG features, that gives it a lot more potential.
@Klonoa1488 Жыл бұрын
As someone who has used this software before I can confirm it's pretty fun. There are different types of people with different opinions on it. Some see it as easy, free fun, others see it as a bug-infested hellscape. This engine truly does have a reputation amongst gamers. But the truth is this is one of the best engines you can use, some games made using this engine even end up on Steam. And the truth is, it's kind of an underground community that only a small amount of people know about, that's what makes it fun, knowing that the community is always innovating in the engine, even making multiplayer games. 10/10, would recommend to bored, unemployed mateys who got not much to do.
@orca136111 ай бұрын
Hello, I'm new to game dev and been bouncing from engines. I was wondering is it possible to make a boomer shooter or a stalker style game with Coppercube?
@Klonoa14889 ай бұрын
@@orca1361Yes, it would be possible to make a boomer shooter or a stalker style, you can even make a sandbox game, for all the Garry's Mod addicts. Have a blessed Wahoo day, and happy gaming!
@Klonoa14889 ай бұрын
They should do a fan-patch, where fans can add their own things that could make CC comparable to engines such as Unreal. My ideas include: · Ability to import Source models and maps · .mp3 support · View model sway and ability to grab objects, which I saw in a CC-related video · Manual · Ability to make better vehicles, so that it can be more than a mesh controlled by a keyboard and a TPS camera
@orca13619 ай бұрын
@@Klonoa1488 awesome thank you :)
@satzukaze3 ай бұрын
hi klonoa
@ivailoburov1295 Жыл бұрын
It's good that Niko continues the development of this game engine. A long time ago I worked with his open source Irrlict, graphics engine on which CopperCube is built. Unfortunately, as far as I can see today Irrlicht isn't popular and doesn't seem to be developing much since the co-creator went closed source with CopperCube. Unfortunately, the graphics look at the level of more than 15 years ago.
@AntonioLatronicoDeveloper Жыл бұрын
Wow Irrlicht, so many memories!
@embyrdev Жыл бұрын
Fun fact! Bugsnax was made with Irrlicht.
@ivailoburov1295 Жыл бұрын
@@embyrdev Great, I didn't know that. 🙂
@leezhieng2 ай бұрын
I always prefer Irrlicht over OGRE back in the days. Its APIs are much more cleaner and easier to code with. It's sad to see its stagnations over the years. There were people who offered to contribute to the engine and change its rendering system to a modern one, but the existing developers didn't allow it.
@breeckthon5144 Жыл бұрын
I would love to see you making games with 5 easy game engines. i think that would be a very interesting video
@andreluis2488 Жыл бұрын
Coppercube is very easy to use and can to do excellent graphics, but you need to know how to extract the maximum of the engine. If you use good models, and to know how to use the lighting and shadows, you can reach results next to Godot or Unity!
@HE360 Жыл бұрын
Coppercube just need some more code based tutorials in case people want to use traditional coding for some of their game logic. Because, sometimes getting the results one wants could actually be more difficult and time consuming when using their visual scripting.
@thegreendude2086 Жыл бұрын
Honestly, this looks perfect for all the indie horror devs that try to replicate old graphics
@TeDiouS1001 Жыл бұрын
Tried it after watching this video. Could not get terrain lighting to work in Direct3d, had to switch to opengl on W11. Default tank controls for 3rd person are rough, but community made third person plugin works really well though. Game view at one point in the main window would get smaller over time and leave cool Windows 98 tile effects for some reason. Integrated intel graphics causes it to crash after a few minutes. Other than those things, played around with the demos and examples, seems ok to tinker with.
@ynltr Жыл бұрын
this thing looks easier than every no code 3d game engine
@FictitiousCtrlGames10 ай бұрын
Having a lot of fun with this so far. :)
@liddon Жыл бұрын
After i had quited other game Engine softwares, You have saved my Game dev Career
@eljavisaenz Жыл бұрын
this game its great and very light but sadly theres no much info or tutorials
@brutal3369 Жыл бұрын
Could you also create a video about game editor
@trippvanmunch Жыл бұрын
I've been using CopperCube since version 1. It's not good at everything, but it is great for quickly prototyping WebGL projects specifically. I shipped one game with it back in 2009 and I am actually working on a game now that uses CopperCube for some scenes (multi-engine WebGL game.)
@egedq Жыл бұрын
multi-engine webgl game ?? are you drunk
@trippvanmunch Жыл бұрын
@@egedq No, but I am really stoned
@firstaccnt Жыл бұрын
@@egedq if it works it works hey
@GlitchVelocity Жыл бұрын
@@trippvanmunch as CopperCube webGL is opensource, I think it is possible to use it with other engines, so yeah it is possible to use some of it's feature in other engines, but the main thing is renderer, you probably going to use renderer of only one engine.
@samuelhollman7426 Жыл бұрын
what's the game.. flappy bird?
@leosan6893 Жыл бұрын
hello gamefromscrtatch i remember a game engine i tried a while ago named Game Editor . it was powerfull to me at that time, because os the simplicity of the scripting it has. i dont know if you covered it before or not. would be interesting to see
@rizla8602 Жыл бұрын
Omg, sounded familiar and i searched for it, i used it back in 2008 if i remember correctly. I remember watching proudly my games played by my friends. Thnx for bringing me back in my good old days. Kudos
@VyCorr Жыл бұрын
Please leave link to download
@Teecreeper Жыл бұрын
Can you make a video about the Leadwerks Game Engine and the new Ultra Engine? What is the difference between the two engines?
@andrew82538 ай бұрын
damn leadworks. used that with Dark GDK when i was 16. I'm 31 now
@idoblenderstuffs Жыл бұрын
Wow. I might use this. I might actually use a game engine someone recommended me. I'm currently working on a game that I definitely want to be prerendered 3d stuff in a 2d engine, so I'll stick with Clickteam for now, but I might actually use coppercube.
@kacperfix85777 ай бұрын
When game guru max V2 will be relesde?
@icarus_ap Жыл бұрын
I think copper cube is good for making a rough prototype for game design
@PySnek Жыл бұрын
It's the Python of game engines :D
@joinplay Жыл бұрын
I love coppercube 6 i also use it somehow Its great but i get sometime like my file gets error and the textrue goes boom grey??? But still when i got new laptop it was prefect and pretty much not that bad
@JoTokutora Жыл бұрын
But can it be used for VR?
@JAMESSAN117 Жыл бұрын
This game engine is great but is missing a lot of features, like set ups for spotlights, for trying to be "easy". But it does excel in other ways like terrain and water implementation.
@zeebpcАй бұрын
easier than gdevelop?
@mcvideos4602 Жыл бұрын
is it just first person shooters? can you do 3rd person? or even 2d?
@TheLucaz379 ай бұрын
You can do any types of cameras, but not 2d
@nightmisterio5 ай бұрын
Their templates are bad, the gun was animating by it self and not shooting when running... feels like there should be better stuff with it...
@SAYHI2JAMMY5 ай бұрын
You should make a video on gooood ol' FPS Creator ♥ it's free and open source these days + there's a modded version of the engine that's still actively being updated today!
@MZONE3D Жыл бұрын
Mike “Its the easiest game engine… oh wait the dude is getting smaller” 😅 best tutorials in the business
@VrainbowStudioGame Жыл бұрын
This is ansome engine, It's fast start and fast build. But i thinks it's need add script editor and more a lot of features.
@muhammadnuralhafiz Жыл бұрын
What about licensing?
@leezhieng2 ай бұрын
Closed source as far as I know.
@4ida Жыл бұрын
My dream wish game I'd make if I programmed games: 3d tank rts/RTT with play pause feature and ability to deliver tanks via helicopter. No resource gathering, just tanks attacking tanks, upgrades (level up and special abilities). Also ability to request bomber...
@Cyberfoxxy2 ай бұрын
is this a a descendant of Sauerbraten?
@Vordhosbn_ Жыл бұрын
where's the splitscreen?What can I do to achieve it?How can I see the new additions?
@JasperTedVidalTale Жыл бұрын
So coppercube is the first most easiest 3D game engine yay. But what is the second most easiest 3D game engine is it Game Guru Max or something else?
@joelromero516011 ай бұрын
buildbox is the closest thing.
@JasperTedVidalTale11 ай бұрын
@@joelromero5160 Thanks for your answer
@Supreme-Emperor-Mittens Жыл бұрын
I used Coppercube years ago ... but it's clear that the Graphics Engine and other important features will NEVER improve. I switched to Unreal because: (1) Blueprints (2) An updated graphics engine and (3) TONS of tutorials.😀
@jmac217x Жыл бұрын
This engine definitely gives me Darkbasic vibes, which was perfect for introducing newbies into the elements of game design. If people can get a grasp on the concepts with tools like this that's great, but the truth is that I still wouldn't recommend this to newcomers. There's Unity or Godot videos all over the place.
@Aeroxima Жыл бұрын
I think it depends on how much easier it is. I would go with Unity myself (and do use it), but sometimes you have to know what you're trying to do, where to look, like you're looking at deeper details and somebody could be a bit lost without having a more overall perspective of what all's going on. Like trying to identify (or paint) a picture when it's just way too zoomed in. Something easier could help understand where to even look or what features are more core or important, without getting lost in the smaller implementation details. The same is true of a simple art program vs one with tons of features, and somebody might not know where to even begin because there's just too many and too specialized of tools. That being said, Unity isn't that hard, so like I said, it depends how much easier it is and how much more quickly somebody can get something up and running. I find with Unity I start a lot of projects and get really into implementing a particular feature, while the game is overall simply not playable. Some of that is on me because I'm picky though, but even using a lot of premade assets for code/functionality, even if a lot of work is done for you, each one has its own little learning curve still. Sometimes I wonder whether I'd be better off just coding smaller things myself, rather than learning and implementing yet another bit of code that doesn't look like the rest of the project and worrying about having to possibly fix bugs in somebody else's code, where I might not quite understand the way they were going about things. I think there's a lot of value in having something up and running quickly and getting that motivation boost, rather than putting in 100 hours and still looking at a daunting mountain feeling pile of stuff to be done just to get what you thought would be "the basics". It's easy to give up before you have something minimally playable, if you're not mindful enough about it. But you can also work around it and be more purposeful with where you start, but that might be more difficult if you just have no idea where to start or how stuff generally works.
@johnedwin6803 Жыл бұрын
unity and godot are hard. even with tutorials it's still hard and you have to code. my god.
@leezhieng2 ай бұрын
Coppercube is good for kids/teens who want to experience game development but have zero idea on everything. I used to teach high school students on unity, but nope, even explaining what is Update() function was a really difficult task.
@Bukabicki2012Ай бұрын
this feels like source but easier
@earthbound9999 Жыл бұрын
Somehow misread the video title as "the correct 3D game engine" lol
@PixelsLaboratory Жыл бұрын
Umm... I don't get it... why do these 2004-era game engines still continue to appear and ask for big money on "Pro" licenses, when you have Unity and Unreal for FREE with state-of-the-art groundbreaking visuals?
@samuelhollman7426 Жыл бұрын
because unity and unreal are hard.
@PixelsLaboratory Жыл бұрын
@@samuelhollman7426 nope, Unreal and Unity are MUCH easier than those engines actually.
@realtyrone Жыл бұрын
@@PixelsLaboratory Delusional....
@OperatorKenji Жыл бұрын
@@PixelsLaboratory Can make a movement system in 3 clicks, thats instant? no. unity/unreal take forever to load assets in, and takes many errors to simply make a B E A N move.
@ArmWrestlingOverdose Жыл бұрын
@@VeganPete but so is Unreal, unless u make more than $1M in revenue and it's a game and not an app/internal project/movie/etc. I doubt any indie dev would worry having to pay 5% royalties after he/she becomes a millionaire (quite literally) 😊
@thomasfalcon6350 Жыл бұрын
Why people insist on this "no coding" meme? It's literally the most fun (and vital) part of gamedev.
@JC-jz6rx Жыл бұрын
Some people just don’t enjoy it. Or some like game dev but lean on the more creative side in terms of level design , audio , etc. but not everyone can hire a developer
@LeafyNebula Жыл бұрын
I love coding and i feel like ppl who want to make games without coding dont respect it for what it is. Like wanting to draw without drawing, just take clipart and kitbash it call it yours
@onerimeuse Жыл бұрын
Because success breeds success, shooting at a 25 meter target amd hitting it is a more effective reaching tool than starting a shooter with a 300 meter target. No coding let's people dabble and build and tell stories.
@Sinistar1983 Жыл бұрын
I only use visual coding as a means of quick development (especially due to restrictive resources)
@brodriguez11000 Жыл бұрын
Eating demands the ability to cook.
@Котвбезумнойшляпе Жыл бұрын
We need more game engines for god of game engines!!!!!!
@Offensive_Username Жыл бұрын
I couldn't care less about dark mode in software. Copper Cube's user interface and controls still lack a lot of things that are standard nowadays and the assets that come with it are so 90s...
@brutal3369 Жыл бұрын
coppercube is the best
@AntoineVanGeyseghem Жыл бұрын
=o
@Lavonne1 Жыл бұрын
No cringe jokes Mike?
@question_mark Жыл бұрын
aint no way
@drinkwwwaterrr Жыл бұрын
Honestly there's no point in using this engine since it's VERY limited and has almost no tutorials compared to Unity, Unreal and Godot. Sure it's easy but other engines are also easy and infinitely more capable
@maiqtheliar2611 Жыл бұрын
First!
@gamefromscratch Жыл бұрын
Two men enter, one man leaves. These are the rules of thunderdome. There can be only one first.
@kiyu3229 Жыл бұрын
Nope... 🥈
@gregoriodelimaalves6862 Жыл бұрын
first
@gamefromscratch Жыл бұрын
Two men enter, one man leaves. These are the rules of thunderdome. There can be only one first.
@kiyu3229 Жыл бұрын
You are the first 🥇
@brodriguez11000 Жыл бұрын
Terrain-train. Foliage.
@soran2290 Жыл бұрын
Godot is better
@Time-To-Relax. Жыл бұрын
you need to know to code in godot tho...
@ReadyToFlyyy Жыл бұрын
do you even understand the point of coppercube? maybe watch the video first?