Dagor Engine vs Unreal Engine

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Gamefromscratch

Gamefromscratch

Күн бұрын

Пікірлер: 315
@gamefromscratch
@gamefromscratch 2 күн бұрын
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@THERE_IS_NO_DATA
@THERE_IS_NO_DATA 2 күн бұрын
The example map just being a Dust 2 Remake is fucking hilarious
@GegoXaren
@GegoXaren 2 күн бұрын
Dust 2 is a classic map, and I would suspect that it is a good test map for Shooters. IIRC even UrbanTerror ships with a version of it.
@kipchickensout
@kipchickensout 21 сағат бұрын
I was so surprised xD
@GoblinArmyInYourWalls
@GoblinArmyInYourWalls 2 күн бұрын
"Classified documents leak simulator" Lol
@JesusPlsSaveMe
@JesusPlsSaveMe 2 күн бұрын
Where are you going after you die? What happens next? Have you ever thought about that? Repent today and give your life to Jesus Christ to obtain eternal salvation. Tomorrow may be too late my brethen😢. Hebrews 9:27 says "And as it is appointed unto man once to die, but after that the judgement
@GoblinArmyInYourWalls
@GoblinArmyInYourWalls 2 күн бұрын
@@JesusPlsSaveMe no
@GoblinArmyInYourWalls
@GoblinArmyInYourWalls 2 күн бұрын
@@JesusPlsSaveMe Jesus is gau
@IronKore
@IronKore 2 күн бұрын
​@@JesusPlsSaveMeas a fellow Christian, I don't know how effective it is to randomly comment that topic. But keep going, just don't expect a positive response
@Ratstail91
@Ratstail91 2 күн бұрын
OHHH lol
@HeartcoreMitRA
@HeartcoreMitRA 2 күн бұрын
Having a free engine that could rival UE is a good thing. I absolutely love Unreal Engine, but i perfectly understand that if there will be no other engines left the situation will quickly get worse. So having things like Dagor or Unigine is quite beneficial, even if you don't use them.
@segfault4568
@segfault4568 2 күн бұрын
True but when it comes to Tools Unreal has such a huge leap, loosing all those fancy animation tools and motion/distance matching stuff that comes with UE is just too big of a deal.
@nij4785
@nij4785 2 күн бұрын
two russians against one big american
@maingrought6906
@maingrought6906 2 күн бұрын
cryengine has been there for a long time
@Beanibirb
@Beanibirb 2 күн бұрын
@@maingrought6906 CryEngine pales in comparison due to the sheer lack of documentation
@GameBoyyearsago
@GameBoyyearsago Күн бұрын
@@maingrought6906 the problem with cry engine is that it lacks documentations nand other tutorials stuffs and 5.7 is there last updates, they will come with Cry Engine 6 when Crysis 4 Comeout in public : )
@musashidanmcgrath
@musashidanmcgrath 2 күн бұрын
8:04 what they're saying is that they are matching UE performance and visuals, and running in native res, without using any upsampling, whereas UE is using it. In other words, they are saying that their engine is outperforming UE in this demo.
@zenmasters_games
@zenmasters_games Күн бұрын
I like you, u little rascal.
@xypheli
@xypheli 2 күн бұрын
Why did my cooked ass brain understand that this is dust 2 in literally 0.2 femtoseconds smh 3:49
@g.m.fernandes3579
@g.m.fernandes3579 2 күн бұрын
I have like 20h in CS:Go, last time I played it was maybe 5 years ago. Took me 0,1 second to see it was Dust 2 on the CT bomb site entrance. Anyone who actually plays game should realize what it was.
@LooperEpic
@LooperEpic 2 күн бұрын
fentoseconds 👽
@sergrojGrayFace
@sergrojGrayFace 2 күн бұрын
That's a very recognizable spot. I also knew it right away.
@BlazertronGames
@BlazertronGames Күн бұрын
femboyseconds
@Alpha_GameDev-wq5cc
@Alpha_GameDev-wq5cc 2 күн бұрын
A true FOSS engine that is on-par if not better than Unreal (technically) is a great gift to the gaming community
@voiox
@voiox 2 күн бұрын
The map is based on CS : Dust 2. You did not take the same route and appeared to be lost..... On the most played loved/hated map in the history of shooters.
@tacosalvapor9264
@tacosalvapor9264 2 күн бұрын
? Some people don't play shooters. :0
@astroidtbh
@astroidtbh 2 күн бұрын
see i knew i felt insane watching that bc it felt so much like dust 2 lmaoo
@sasjadevries
@sasjadevries 2 күн бұрын
I have never played counterstrike, and I still recognised it. Just because that map is so popular.
@D0NU75
@D0NU75 2 күн бұрын
that's not how you spell ctf_2fort
@akademiacybersowa
@akademiacybersowa 2 күн бұрын
Ha! In the middle of the video something told me that I recognize the layout. So my faint memory correctly hinted me the name "the dust" :)
@reeboothemad5514
@reeboothemad5514 2 күн бұрын
4:18 I don't think that's lightbleed. There is a tiny gap in between the models that make up the wall. Where they don't touch you can see the outside of the level. Lightbleed would be bright parts where there should be none due to inaccurate light-calculations - for example sunlight shining through a solid wall even though there are no defects in the geometry. In case of lightbleed the engine would be to blame, but this is the fault of the leveldesigner.
@DannysGalaxyTab
@DannysGalaxyTab 2 күн бұрын
ACCCHHCHHHHUUALLLYYYYY
@stevethepocket
@stevethepocket 2 күн бұрын
It might also just be the kind of pure white seams that sometimes appear in games as a result of rounding errors. I've had it happen to me when making custom maps in Source (I think it was happening at the automated boundaries of visleaves-a thing Source does for optimization), and when running certain versions of Minecraft on certain hardware.
@Capewearer
@Capewearer 4 сағат бұрын
He is nitpicking, he always does it to the engines he doesn't like. And he makes ten-minute videos about small features of favourite engine (Godot), licking the boots of developers.
@yasenkrasen1581
@yasenkrasen1581 2 күн бұрын
There is information that the Dagor developers will create a user-friendly editor based on their framework.
@D0NU75
@D0NU75 2 күн бұрын
i hope they name it DagorUth
@hundvd_7
@hundvd_7 2 күн бұрын
@@D0NU75 It should be DagorFall
@kowaihana
@kowaihana 2 күн бұрын
​@@D0NU75Whats the joke behind uth
@FlippingLuna
@FlippingLuna Күн бұрын
@@D0NU75 There is an editor called DaEditorX. Maybe it could be called WorldDaForge
@TorQueMoD
@TorQueMoD 2 күн бұрын
Pronunciation Police! 'Day-Gore' and 'Guy-Gin'. All right, move along. I really hope the community picks this up and starts adding to it like they did when the Quake Engine went open source!
@made4299
@made4299 2 күн бұрын
Ahh yeah, an original map, not a carbon copy of Dust 2. Pretty original.
@Sum_horror
@Sum_horror 2 күн бұрын
I was thinking the same thing lmfao
@dealloc
@dealloc 2 күн бұрын
In the blog post they said "we asked [...] to create a FPS map inspired by the iconic maps in the past.", though would have been nice if they said it was Dust 2 by David Johnston. Credit where credit is due.
@JM-dq7xn
@JM-dq7xn 2 күн бұрын
legally distinct Dust 2
@TODOGORRA
@TODOGORRA 2 күн бұрын
The map's layout is literally Dust 2 from counter strike
@Kiyuja
@Kiyuja Күн бұрын
I had no idea Gaijin went open source with their software. That explains why War Thunder got a nice graphics tech update, they wanted to show off what their tech can do, so they could "compete" with UE. Awesome stuff
@FellSanches
@FellSanches 2 күн бұрын
me at the start of the level: well, it's look like a counter strike map! Also me 30 seconds later: THATS IT! ITS A COUNTER STRIKE MAP!!!!
@SamuTheFrog
@SamuTheFrog 2 күн бұрын
Dust2 ftw
@DeusAlgor
@DeusAlgor 2 күн бұрын
Just to correct some minor mistakes: 1. Gajin is only registered in Hungary, they are still mainly operate from russia. 2. Il-2 Shturmovik: Birds of Prey - is sort of a sequal to the notorious Il-2 original made by different studio and in different engine.
@stal1n63
@stal1n63 2 күн бұрын
2 - As always, there a huge difference in PC and Console versions of game. PC one is made by gaijin on they own tech, while for consoles are a whole different game. I think that the same as Splinter Cell: Pandora Tomorrow, PC/Consoles are absolutely different games. And yeah, there just "Birds of Steel" different game alone too. Made by gaijin. Try to find videos of that game and find literally at least one change from first versions of air War Thunder 🤣
@interxyz
@interxyz 2 күн бұрын
You see UE's motion blur right away
@GameUnion
@GameUnion 2 күн бұрын
Which can be easily fixed in like a minute, but no one does it
@goodyness3d
@goodyness3d 2 күн бұрын
​@@GameUnion please how can I fix mine?
@GameUnionTV
@GameUnionTV 2 күн бұрын
Google for Unreal Engine motion blur fix. In general: you need to tweak the "Target Framerate" and several other parameters, so it will be significantly shorter and less blurry.
@goodyness3d
@goodyness3d 2 күн бұрын
@@GameUnionTV owk... Thanks 👍
@kennetherhabor5543
@kennetherhabor5543 2 күн бұрын
@@GameUnionTV Not the motion blur settings in the post-process volume?
@Volt-Eye.
@Volt-Eye. 2 күн бұрын
Even USA buys Weapon Blueprints from War Thunder Leak Simulator.
@АграрнаяПартия
@АграрнаяПартия 2 күн бұрын
It is rare to see open-source game engine with ECS support, looking forward to it
@AleksandarPopovic
@AleksandarPopovic Күн бұрын
Dagor Engine natively supports Linux, and Python integration allows for easy scripting of various functions within games. Here are the key details: 1. Native Linux Support Dagor Engine is cross-platform and supports Linux, leveraging APIs like Vulkan for rendering. Additionally, tools for content creation, such as shader compilers and physics simulation systems, work on Linux without requiring emulation. 2. Python Scripting While the primary scripting language for Dagor Engine is Quirrel, Python can be used for creating additional tools, prototypes, and integration with existing game modules. Python is especially suitable for custom tools and working with network functions and animations. 3. Documentation and Tools The official documentation provides guides for getting started with the engine, including scripting and libraries for physics and rendering. Tools and examples, such as the Dagor Editor and Dagor Shader Language (DSHL), simplify customization and content creation​ GAIJIN ENTERTAINMENT
@GameUnionTV
@GameUnionTV 2 күн бұрын
Gaijin Entertainment are from Russia, they had global presence before the war, but extended it significantly in 2022. Funny enough: Dagor was used as the foundation of the new Russian engine (Nau Engine) - the one that was founded by the government, so in case of complete lockdown local studios will have a tool to work with.
@GameUnionTV
@GameUnionTV 2 күн бұрын
Quick update: Gaijin weren't informed about it and were surprised (since they open sourced the engine a month later than the work on Nau has initially started).
@Capewearer
@Capewearer 2 күн бұрын
While their founders have Russian descent, modern Gaijin has distanced themselves far from Russia, despite having worker's offices in it. Even if you apply at the job on their site, they're offering relocation to foreign offices.
@realskyquest
@realskyquest 2 күн бұрын
Belarus
@GameUnion
@GameUnion 2 күн бұрын
@realskyquest Wargaming was originally from Belarus, not Gaijin Ent. (who are clearly from Moscow). Both left their homeland countries as much as possible after the war.
@yasenkrasen1581
@yasenkrasen1581 2 күн бұрын
Don't mislead people. The government did not finance the Nau project. VK financed this project with its own money.
@VityyOne
@VityyOne 2 күн бұрын
Please tell me I'm not crazy and the map is De Dust 2? Those guys like to joke xD
@g.m.fernandes3579
@g.m.fernandes3579 2 күн бұрын
It is. Looks like a Dust 2 20 years after the world's end version. Looks really cool.
@ArksideGames
@ArksideGames Күн бұрын
The graphics look actually amazing, now i need to see how user friendly the editor and scripting is, unlike unreal.
@FireFox64000000
@FireFox64000000 2 күн бұрын
Look, the classified documents thing only happened like 10 or 12 times.
@Capewearer
@Capewearer 4 сағат бұрын
Still more than other games. That's very exceptional for just a game. Like could you imagine that War Thunder forums could be used as bait by intelligence services? I can, and it kind of scares and amazes me at the same time.
@gabrielesilinic
@gabrielesilinic 2 күн бұрын
I would love to see the dagor engine succeed as an open source project. Godot is currently lacking in several manners and the cause appears to be developers not aiming for the features big games need. (Yeah, not talking about politics)
@Gladstone-hk9xw
@Gladstone-hk9xw 2 күн бұрын
Neither you nor 99.9% of the people in this comments section are making big games. Or at least none that are ever going to see the light of day.
@verendale1789
@verendale1789 2 күн бұрын
I am shocked to see Godot still missing fundamental things like stencil buffers or SIMD but maybe...eventually...in 5 years....
@gabrielesilinic
@gabrielesilinic 2 күн бұрын
@@Gladstone-hk9xw I wanted to try. Specifically making a game that used chunked terrain which was partly procedural. But Godot posed a bunch of challenges I didn't have the time to solve. Like even saving is flawed and a potential security vulnerability Anyway unreal engine's monopoly is still not good.
@Gladstone-hk9xw
@Gladstone-hk9xw 2 күн бұрын
@@gabrielesilinic There's nothing in Godot that's stopping you from making a procedurally-generated chunk-based terrain, I made one myself (although in C# not GD script). Also, what do mean 'saving is flawed'? If you're saving your data as a config file or a resource, well don't because that's not what they're intended for.
@rahmanlinux9602
@rahmanlinux9602 Күн бұрын
Its just a tool dude
@Yui.Hirasawa.
@Yui.Hirasawa. 2 күн бұрын
We are *Attacking The D Point* with this 🔥🔥🔥🗣🗣
@thesteammachine1282
@thesteammachine1282 2 күн бұрын
Anyone knows if has any visual scripting or community with tutorials ?
@paluxyl.8682
@paluxyl.8682 2 күн бұрын
That's a very good question, because I prefer visual scripting more. I was also disapointed that in video was not shown how the menus of the dagor engine look like.
@SamuTheFrog
@SamuTheFrog 2 күн бұрын
No. Why don't you guys just look things up? Lmao Quick google learned me a lot about the engine. There is no UI/user friendly GUI editor, you must build the code from source off of git & everything is done in the old school way, via an IDE. No importing or exporting, simply drag and drop into directories you create, etc. Quite the old school methods but its because they never actually intended to release it as an open source.
@ExpensivePizza
@ExpensivePizza 2 күн бұрын
I don't think they'll take much market share from Unreal but being open source is a pretty big deal for an engine of this quality.
@etherealregions
@etherealregions 2 күн бұрын
The Dagor engine doesn't need to beat Unreal. It only needs to beat, Godot.
@Capewearer
@Capewearer 2 күн бұрын
Beating the child doesn't count.
@Athasin
@Athasin 2 күн бұрын
@@Capewearer Sure it does. It's called fighting in your own weight class.
@shirotonbo6315
@shirotonbo6315 2 күн бұрын
I agree
@holthuizenoemoet591
@holthuizenoemoet591 2 күн бұрын
beating Unreal might be easyer than you think. Unreal has big optimimaztion problems
@yasenkrasen1581
@yasenkrasen1581 2 күн бұрын
It's hard to imagine a project of the level of War Thunder using the Godot engine.
@Glowbox3D
@Glowbox3D Күн бұрын
Very cool engine. I love to see lesser known engines (Hazel engine anyone?) doing cool things. I don't think, however, that Dagor has a chance of competing with UE in terms of power and abilities. You can hate on UE's TAA or other AA methods. You can even try to say 'all UE games look the same', disregarding the concept of 'art direction' all together. You can say that it has shader load-in issues or this and that problem. But, honestly, UE is a dream come true for indie devs. It's basically free until you're pulling in over a million bucks. It has a massive community. Massive asset library (if your game shares a similar art style of realism). It has blueprints, which I love. I can't say enough about how cheap, powerful, and user friendly it is. Dagor looks cool, but it's more on par with Godot or the like, no? I guess it's fun to compare, but it's like comparing David to Goliath.
@hlop_vmp
@hlop_vmp 2 күн бұрын
I'm curious how someone who seems to be immersed in game development didn't realize that this is on one of the most famous maps and stated that it's a different level??
@SadSmileGames
@SadSmileGames Күн бұрын
He is a bit of a hack. Think about it. When was the last time he made an interesting video that wasn't simply reading a blog post?
@MrNEWNEWFORREAL
@MrNEWNEWFORREAL 2 күн бұрын
You're telling you got lost in a map based on a such an iconic map , dust 2 ?!!!
@RTBRuhan
@RTBRuhan 2 күн бұрын
I love how you always cover uncoverd news of the industry. Thanks
@HaraldQuake
@HaraldQuake 2 күн бұрын
I am very interessted in playing around with modern id Tech Engine. I know old engines (e.g. Quake 3 Engine) are available but what about the most up to date engine version (Doom Eternal Engine)?
@risist4502
@risist4502 2 күн бұрын
Lol man, it's propertary. You can't get access to it unless you have a biiiig pile of money. Or you can try to get a job at id or any studio that uses their engine. Those are the only options you have
@stal1n63
@stal1n63 2 күн бұрын
Most modern thing that you can find easily is Doom 3 engine. And possible idTech5 forks?
@saran9736
@saran9736 2 күн бұрын
​@@stal1n63 Yeah, they used it for Indiana Jones ig
@desmasic
@desmasic 2 күн бұрын
I'm so glad everyone in comment section has mentioned the fucking Dust map a million times. Apparently it's hard to read previous comments and just not mention the same thing over and over again. BTW, DUST MAP, CS, HURR DURR. This Dagor Engine will end up just like Cryengine. Useless for majority of the developers out there.
@gomichow
@gomichow 2 күн бұрын
2:42 no, this is Patrick
@gordonmccrary6279
@gordonmccrary6279 23 сағат бұрын
My big desire for these "triple A game engines" is to not have my entire hard drive space monopolized when I work on a simple demo (Looking at you unreal!!).
@stevethepocket
@stevethepocket 2 күн бұрын
Godot devs: spend over a decade putting together an engine in their free time so that a FOSS engine can exist out there even if it's not very pretty or efficient, finally get some recognition because the makers of the most high-profile engine for indies shoot themselves in the foot Gaijin: be a real AAA studio developing over a dozen games over the course of a couple decades, finally just toss their in-house engine into FOSS space, casually rendering all the work spent making Godot useless
@JamfreeJamboree
@JamfreeJamboree 2 күн бұрын
Why would the work put into Godot be useless now?
@SamuTheFrog
@SamuTheFrog 2 күн бұрын
Godot is absolutely more user friendly, idk what kinda shit you're smoking but calm down with the claims lol
@serastera
@serastera 2 күн бұрын
Not really useless, Godot is arguably the best FOSS game engine if you're making 2D or 2.5D game. These high profile AAA engine just doesn't cut it for 2D work.
@Gamewithstyle
@Gamewithstyle 2 күн бұрын
Godot started as, and continues to shine as, a 2D engine. 3D continues to improve, but you’re comparing apples to oranges
@APIAlchemist
@APIAlchemist 2 күн бұрын
I think it's good though. Unity was always better than Unreal at 2D and simple games and still is. Unreal is better at AAA. Godot will be the Unity 3D of FOSS and Gaijin will be the Unreal of FOSS.
@dobrx6199
@dobrx6199 5 сағат бұрын
2:04 Wait my game Cryptis is there that's hilarious lol
@EnriqueSalceda-k4v
@EnriqueSalceda-k4v 2 күн бұрын
Its always faster to have less features. Not always a bad thing. Sometimes its good to pick the right sized tool. But the comparison cant be taken at face value, specially without the clarity of upsampling and what you mentioned at 8:00
@sociofall
@sociofall 2 күн бұрын
upsampling doesn't mean the game doesn't run at native resolution. I tried both demos and actually dagor has 100% screen percentage and upsampling is enabled too, you can open the console with ~. while I'm not even sure the Unreal demo runs at native resolution. unfortunately dagor doesn't have any documentation and I'd be interested to know how GI is implemented in it.
@doradoro_com
@doradoro_com 2 күн бұрын
Everything runs faster than unreal engine.
@Capewearer
@Capewearer 4 сағат бұрын
No-no, Unreal Engine, including third iteration, were pretty cool.
@GrandpaWho
@GrandpaWho 2 күн бұрын
I love how you talk about the layout not recognizing Dust 2 😄
@daveface69
@daveface69 2 күн бұрын
If you have desktop resolution scaling on your PC then Unreal will be running at a lower res and scaling up, that's the default UE5 behaviour. So if you're running at 125% scaling, it will run at 80% scale and up to 100% using their temporal upsampling (by default).
@zinetx
@zinetx 2 күн бұрын
Enlisted is pretty much popular too.
@jumpsneak
@jumpsneak 2 күн бұрын
The grain of salt gets bigger and bigger
@fv4202x
@fv4202x 2 күн бұрын
0:42 what is your wn8 :))
@gamefromscratch
@gamefromscratch 2 күн бұрын
tomato.gg/stats/TheRealSerapth-1020386421/NA That said, holiday ops madness hasn't been helping! Had 75% Winrate with new DZT, then had a 20-something percent Winrate day yesterday... Holiday ops truly are hell. ;)
@_Rodders_
@_Rodders_ 2 күн бұрын
The map is Dust2. Not exactly 1:1. But instantly recognizable.
@KulTheSwordsman
@KulTheSwordsman Күн бұрын
This is a famous CS map layout btw, reimagined in those engines i guess.
@philipberick2874
@philipberick2874 2 күн бұрын
The things that make Unreal Engine so popular are Blueprints and the whole integrated workflow. The over-reliance on temporal rendering and upscaling is visually annoying and bad, but I can't think of other Engine where I could make so much by myself so easily. I wish there was similar competition.
@AlanHate14
@AlanHate14 2 күн бұрын
Can you make a tutorial how to install and use it?
@thronosstudios
@thronosstudios 2 күн бұрын
Wow cool! If the Dagor Engine provides the kind of mocap integration that UE has, I'll consider biting the bullet in the future
@sebay4654
@sebay4654 Күн бұрын
To be honest im mostly watching this because ive already decided im going to try switching to this engine since its more geared to First person (even if my game does have guns its not designed as a shooter primarily with half the protagonists lacking gun skills or decent accessibility to guns early on(tbh unreal has been getting on my nerves to the point that i put the project on permanent hiatus beyond continuing writing the branches of the story) To be honest im actually looking for tutorials since so far things are looking like what do i even do, like is their even a world editor? Is part of my thinking
@natan_amorim
@natan_amorim Күн бұрын
Good luck, I wanted to look for more info about, and found almost nothing about this engine, almost no tutorials or documentation
@igorgiuseppe1862
@igorgiuseppe1862 2 күн бұрын
"classified document leaking simulator" LOL
@ArksideGames
@ArksideGames Күн бұрын
Under BSD ? Damn nice. Dagor > godot
@AniReactz
@AniReactz Күн бұрын
ahh how I imagined Dust 2 in cs2 6 year ago
@LinguisticMirage
@LinguisticMirage 2 күн бұрын
dagor engine is not the best engine at the moment yes its FOSS but there are many things that i dont like about the engine that i dont want to use at this moment.
@SunJaycy
@SunJaycy Күн бұрын
That's a pretty cool dust 2 remake
@raymk
@raymk 2 күн бұрын
Dagor doesn't seem to have an editor...?
@natan_amorim
@natan_amorim Күн бұрын
nope
@nathanlaidler9606
@nathanlaidler9606 2 күн бұрын
Except, I can’t find a single Dagor engine tutorial on any one subject, on YT. That’s a big problem. What makes UE so accessible is the amount of content you can find for game dev.
@natan_amorim
@natan_amorim Күн бұрын
Same, even the official docs are almost non-existent
@dio6274
@dio6274 Күн бұрын
For my future sanity: It's pronounced gahy-jin / guy-Jin
@dscham1507
@dscham1507 Күн бұрын
"performance enhancing" features like XeSS, FSR, DLSS. I swear, if this isn't a reference to this: kzbin.info/www/bejne/onvYkHedeK2ZrpY, idk what is 😂 Are free markets actually working? Are we getting to a tipping point where small, innovative companies dethrone the behemoths of the beginnings? I hope so. Times are definitely interesting. 😯
@ahettinger525
@ahettinger525 2 күн бұрын
You get a thumbs up for the grain of salt... you would have gotten the thumbs up anyway, but that was when I actually clicked it.
@JM-dq7xn
@JM-dq7xn 2 күн бұрын
X-Blades??? Geeez that's name my adult self forgot and teenage self refused to admit known...
@stevethepocket
@stevethepocket 2 күн бұрын
Oh shit, I didn't even spot that there. That's the only one on the internet I've heard of aside from _War Thunder_ thanks to appearing in both _Unskippable_ and, briefly, the April Fool's Day episode of _Zero Punctuation._
@sourcecaster
@sourcecaster 2 күн бұрын
Trees are animated in UE version :)
@kipchickensout
@kipchickensout 21 сағат бұрын
First starting in CT spawn going B and then mid, and in UE starting up mid going over A and A long :D
@RayznGames
@RayznGames Күн бұрын
How, did he not see it was Dust 2.
@fleshwound8875
@fleshwound8875 2 күн бұрын
Im actually really curious about their Dagor Engine, and I forget now dont they have a custom implementation of C# or + I cant remember? But I swear Ive seen it.
@pandaslovecake2020
@pandaslovecake2020 2 күн бұрын
bro has never seen dust 2
@holthuizenoemoet591
@holthuizenoemoet591 2 күн бұрын
Does the dagor demo feature TAA or DLSS or any other temporal stuff?
@AleksandarPopovic
@AleksandarPopovic Күн бұрын
Hey It's nice to see to build this engine someone, for windows is 200 GB of space 16 gigs of ram, the no binaries just reslie the source code, and for that reason is good. Just source code i for years and unreal build how build, in last days have some binaries.
@minirop
@minirop 2 күн бұрын
I would have been sad if you hadn't do the "leaking simulator" joke
@C0SSTY
@C0SSTY 2 күн бұрын
You didn't realize the map was dust2? Really?
@beskamir5977
@beskamir5977 2 күн бұрын
Interesting project, especially with it being open source, but I'm really not fond of custom scripting languages.
@sanketvaria9734
@sanketvaria9734 2 күн бұрын
these map layouts look familiar. kinda seen somewhere...
@TheTwoHeadedDragon
@TheTwoHeadedDragon 2 күн бұрын
It's pronounced "guy" jin.
@SenkaZver
@SenkaZver 2 күн бұрын
Jin is also like gin the alcohol, so "guy gin".
@GameUnionTV
@GameUnionTV 2 күн бұрын
He pronounced Sturmovik oddly correct but was wrong with Gaijin. Coincidence? I think not! 🤣
@stevethepocket
@stevethepocket 2 күн бұрын
Also, "dee-cals," geez.
@skaruts
@skaruts 2 күн бұрын
@@SenkaZver It's more like "jeen" but without the "d" sound. It's a bit hard to put it in english terms, but it's closer to "guy jeen".
@verendale1789
@verendale1789 2 күн бұрын
200gb for the engine/toolkit are you 'avin a giggle
@yasenkrasen1581
@yasenkrasen1581 2 күн бұрын
The cyclopean gigabytes on Dagor's github are mostly intermediate compilation files.
@FlippingLuna
@FlippingLuna Күн бұрын
@@yasenkrasen1581 And even if it actually includes sample assets and 3rd party dependencies it's only 40-50g at most.
@cxngo8124
@cxngo8124 2 күн бұрын
Unreal engine seems to have more ghosting and probably has motion blur on
@tommyjelly70101
@tommyjelly70101 2 күн бұрын
To be honest, with the business model of some of Gaijin's games, I really doubt that Dagor Engine will be free and open source a few years from now.
@stevethepocket
@stevethepocket 2 күн бұрын
I don't think you can do takesy-backsies on open sourcing something. Once you've relinquished copyright, it's relinquished forever. You can start making changes to the code and not share them, but the version that's out there is out there and you can never start demanding money from people who are using it.
@StarsAtNight1
@StarsAtNight1 Күн бұрын
Don't know why but the ue looked way better to me.
@AngryMan540
@AngryMan540 2 күн бұрын
Gaijin is run by Russian, the move to Hungry was to avoid sanctions
@toshobg
@toshobg 2 күн бұрын
dude with the Putin connection right away.
@JHHHHHHHH8
@JHHHHHHHH8 2 күн бұрын
I wonder when they'll move to Starving
@AngryMan540
@AngryMan540 2 күн бұрын
@ am I wrong? And I didn’t imply that he was polishing the up jumped KGB Bratva proxy’s balls
@AngryMan540
@AngryMan540 2 күн бұрын
@ well if we stop paying them until they get their net code/server replication sorted… maybe
@ImperativeGames
@ImperativeGames 2 күн бұрын
As a Russian I don't understand why westerners always talk about Putin. "Russian art? Owned by Putin!" Wtf. I'm not talking about Soros or other oligarchs every time I hearing about USA.
@sherrymaster
@sherrymaster 4 сағат бұрын
Wow! Godot rivals Unity. Dagor rivals Unreal. What else we need?
@Capewearer
@Capewearer 4 сағат бұрын
O3DE rival Cryengine. That would be cool as hell. And the dream may come true, considering announced game "Reverb" by Kazakh developers.
@FlippingLuna
@FlippingLuna 29 минут бұрын
@@Capewearer Bacially O3DE is Cancelled_Lumberyard_1.29_Minus_Cryengine3.
@PretendCoding
@PretendCoding 2 күн бұрын
Crossout is pretty cool, kind of a mix of twisted metal and chromehounds.
@inslayerclone4679
@inslayerclone4679 2 күн бұрын
X-Blades My favorite Gailin game
@trachinusdraco
@trachinusdraco 2 күн бұрын
If I had a team, money and some skills then I'd definetely would consider contributing to the Dagger (oops Dagor engine) engine. Alas I'm more like a script kiddie trying to create something with ease.
@kebrus
@kebrus 2 күн бұрын
The layout seems to be the exact same, you just took a different path, as many pointed out it's based on Dust 2 map from counter strike
@moonstrobe
@moonstrobe 2 күн бұрын
Let's compare a giant against a gnat. Gee..
@Silpheedx
@Silpheedx 2 күн бұрын
Excited to see Dagor Progress. But Unreal is an End to End DCC solution with auto rigging, metahumans, state machines, animator, control rigg, blue prints, python, usd, niagara effects, freindly interface, infinit marketplace,etc, etc,... then Its a amazing engine if you tune it right, IF, IF you tune it right. So its not so much an apples to apples thing. But when it comes to performance. Yeah, Dagor is likely on par with it and likely some times beats it. But most modern engines have DLSS , real time global illumination, and all the toys.
@sasjadevries
@sasjadevries 2 күн бұрын
The youtube channel "threat interactive" shows exactly what's wrong with the Unreal engine. (I.e. Unreal is an utterly flawed e2e solution) And threat-interactive's proposal is to develop alternative modules for unreal, when I'm thinking you'd be better of switching to a different engine. Global illumination in Unreal is kinda realtime but not quite real time, because it's smeared out thanks to TAA, and it needs smearing because it's not quite right. DLSS is another ducktape fix for bad rendering. Threat-interactive has shown in great detail how the whole rendering stack works and where it's wrong.
@Silpheedx
@Silpheedx 2 күн бұрын
​@@sasjadevries Yes and no. You can Use TAA or MSAA or Forward Render with screen percentage or DLSS a Myriad of other methods. Also you can use Lumens, or ray tracing, or baked or not. Thats kinda the thing. All the modern engines have all basically the same toolset. What matters is how you use them. What goes wrong with unreal is general bad programing practices. People run stuff on there 4090, the publishers want it shoved out the door, the devs say good enough and shove it out the door. You can change unreals stack at its core if you want to, Its open source. Folks are lazy and instead of spending at MINIMUM half a year dialing things in they just send it. Thats why you end up with Cyberpunk situations. This whole tribalistic one is better than the other feels like Apple vs Windows vs Linux, Blender vs Maya , my team is better stuff.
@ProkerKusaka
@ProkerKusaka 2 күн бұрын
The deal is for 90% of indie segment 90% of unreal's killer features are useless. I doubt that AAA studios will use Dagor but for indie it can be preferable over UE
@sasjadevries
@sasjadevries Күн бұрын
@@Silpheedx Nah, not quite. Unreal is "source available", not open source, and afaik not all components have their source open. On the other hand: modifying unreal to fit people's needs is kinda just what threat interactive is proposing. The other point is that other rendering techniques are kinda crippled in unreal, and instead of fixing+optimising it, they just say "should have used nanite+lumen". ---- My personal point of view is that the whole process of _raising funds to setup a team to modify a game engine with a proprietary license_ is not worth it when there is an actually open source engine that is already done. Simply put: it's both wayyy less work, and you aren't bound by Epic's licensing terms.
@Silpheedx
@Silpheedx 13 сағат бұрын
@@sasjadevries See again. Just saying "source engine that is already done." . Thats not the most important thing at all. Just having somewhere to run your stuff isn't enough. Thats jsut a rendering engine wich is like 10% of what you need ot make a game. If you have an artist freindly interface that allows you to bring in anyone and they can rig, animated, uses state machines, particle systems, mass world management, and the endless set of tools unreal comes with. The time you save by not having to program all those systems tools, there realy is no comparison except for Unity. I've made an published a game. Without those tools already setup and ready to go the entry bar for a game engine is so high that no one will use it and if they do they wont be able to finish there game. And as far as licensing epic only charges you if you make over like 1 million annually after that they ask for 12% of the take. Now if they get there rendering engine and tools and everything all into place. That will be amazing and I look forwards to it.
@nowherebrain
@nowherebrain 2 күн бұрын
level editor or roll your own?
@gamefromscratch
@gamefromscratch 2 күн бұрын
Editor
@zenmasters_games
@zenmasters_games Күн бұрын
My World of Tanks Crew! Whoop whoop 🍺😎👍🏻
@connorjade5460
@connorjade5460 2 күн бұрын
4:29 what the stutter
@snatvb
@snatvb 2 күн бұрын
"own language" so, we can end on this point :)
@skaruts
@skaruts 2 күн бұрын
Why? If you already know programming, then learning a DSL just takes about an hour of your time.
@snatvb
@snatvb Күн бұрын
@@skaruts why? there are tons of ready-made languages with their rich infrastructure and ready-made solutions from tools to the code itself. It's not that I won't be able to understand the logic, it's that DSL for game logic is an extremely bad solution - takes a lot of time to maintain and you won't get anywhere near a good language anyway. There is a more complicated way - to implement js, there is an easier way - to implement lua. beautiful scripting languages with complete constructs and ecosystem. there is even TsToLua - which allows you to write in typescript and compile it into lua. Writing without syntax highlighting, editor help, google, type hints? That's masochism
@FlippingLuna
@FlippingLuna Күн бұрын
@@snatvb For shaders, Dagor Shading Language is like HLSL, while logic scripts, DaScript, is basically modified LUA.
@snatvb
@snatvb Күн бұрын
@@FlippingLuna shaders doesn't have good laguages, it's true)) all of that looks like dsl :D
@skaruts
@skaruts Күн бұрын
@@snatvb usually the goal is versatility, optimization and full integration with the engine. With Lua (or python, etc) you're locked to the the interpreter, the language specification, and the performance as it is. If you're using a JIT compiler, you're locked to the version of the language that it supports. The communication between the engine and the DSL is also faster because the engine isn't running the interpreter, the engine is the interpreter. There are no wrapers, bindings, dlls, or any intermediate layers of indirection and overhead. The language is part of the engine. I love Lua myself, and I prefer when engines employ Lua (as long as they use LuaJIT), but there are very good reasons to develop DSLs. The only problem with DSLs is that the syntax sometimes feels like a mindless mash-up of a bunch of other languages... and yes, syntax highlighting can be problematic, at least until someone develops it.
@realmcafee
@realmcafee 2 күн бұрын
he does not know dust 2 :DDDDDDDDDD
@AleksandarPopovic
@AleksandarPopovic Күн бұрын
And this is a map from counter=strike, the legendary map, sorry people dont juj me if spam i when seee somthing i stop the video and make a comment or i forget about what won to comment
@maiqtheliar2611
@maiqtheliar2611 2 күн бұрын
Anyone wondering about crossout, no... Quick google says Targem engine 2.0 unity
@chaosmachines934
@chaosmachines934 2 күн бұрын
did you read my mind.
@torrescle
@torrescle Күн бұрын
Dust 2 right there
@skaruts
@skaruts 2 күн бұрын
I presume it's pronounced like "guy jeen", because it's Japanese for "foreign".
@Bosyak228
@Bosyak228 2 күн бұрын
de dust 2?
@user-og6hl6lv7p
@user-og6hl6lv7p Күн бұрын
Visual fidelity is getting out of control. It's ridiculous that such a small level has a frame-rate that wild and unsteady. If you added a mere 20 npcs into the level it would tank as soon as any significant action took place. If what your saying is true, the fact that the unreal level can't hit a solid 60 fps WITH up-scaling is rather distressing.
@hexxt_
@hexxt_ Күн бұрын
it doesnt look as good tbh but the video compression made both a mess so cant tell for sure
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