Corrective Shape Keys - Blender 2.8 Tutorial

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Danny Mac 3D

Danny Mac 3D

Күн бұрын

In this tutorial I demonstrate how to use Corrective Shape Keys to improve rigging in Blender 2.8
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Пікірлер: 74
@bodick_
@bodick_ 4 жыл бұрын
FINALLY OH MY GAWD FINALLY SOMEONE EXPLAINS SHAPEKEYS AND DRIVERS SPECIFICALLY FOR CHARACTER MODEL DEFORMATION sorry for shouting. i'm just so happy. thank you mr danny mac
@schonkigplavuis8850
@schonkigplavuis8850 3 жыл бұрын
Im happy for you bro
@AmeyrZ
@AmeyrZ 3 жыл бұрын
Now i know how they make a perfect deformation in rigging. Thanks man
@lovelettar
@lovelettar 2 жыл бұрын
danny mac always make complex things easy to understand, thank you! love all your tutorials.
@VHShark
@VHShark 4 жыл бұрын
Your tutorials are great bro !
@kreion
@kreion 4 жыл бұрын
Oh Thank you Danny ! You are the best, I asked for this tutorial and you provided! God Bless!
@andrewscott985
@andrewscott985 2 жыл бұрын
Hi. I just wanted to say that your explanation is very informative and pleasant to listen. And I say this even if I've watched lots of tutorials. My thinking was that, in order to get the desired deformation, let's say of the elbow, I would create a intermediate correction key and a fully bent corrective key, from which blender would do the transition in a linear . . . way. Seeing the need of a driver to trigger the deformation is a bit intimidating, but with your explanation I feel I'll manage to do it right. On the other hand, since the driver includes an editable transition curve, the possibility of fine tuning the transition is considerably increased. Thank you. Cheers.
@akunekochan
@akunekochan 4 жыл бұрын
FINALLY U DON'T KNOW HOW MUCH I WAS SEARCHING FOR THIS thanks man ;-; U save my life
@mica.motion
@mica.motion 4 жыл бұрын
The best rigging tutorial ever, thanks a lot
@sajjadabouei6721
@sajjadabouei6721 3 ай бұрын
exactly what i was looking for
@HeiniGurke
@HeiniGurke 4 жыл бұрын
just discovered your channel via blendernation. Your tuts are really really well done, thanks
@activemotionpictures
@activemotionpictures 4 жыл бұрын
Great! Thanks! Much needed update on that.
@gloriaserranoespin7407
@gloriaserranoespin7407 4 жыл бұрын
Thank you for the tutorials!!
@Ponlets
@Ponlets 4 жыл бұрын
this is why i subscribed :3
@lomaxdesigns1716
@lomaxdesigns1716 6 ай бұрын
OK, This is gold!!!
@robfrydryck127
@robfrydryck127 3 жыл бұрын
Just wonderful
@mrburakgok
@mrburakgok 4 жыл бұрын
I dont rig a lot but man this info is gold!
@archanabharat8722
@archanabharat8722 4 жыл бұрын
Rigging tutorial Please . We want a facial rigging tutorial by you and your language, please.
@HiredGunGames
@HiredGunGames 4 жыл бұрын
fantastic :)
@robinsalas6789
@robinsalas6789 2 жыл бұрын
You are a god! Now im gonna go crazy!! imagine doing this with your shoulders whennyou eaise the arm omg
@b.f.5705
@b.f.5705 2 жыл бұрын
Wow, ich bin begeistert. Super tolles Video 👌. Es hat mir sehr geholfen. Vielen Dank. Grüße aus Bayern
@PedroL.Rosario
@PedroL.Rosario 3 жыл бұрын
thank you, very nice video!
@bluethumbbuttoneek9465
@bluethumbbuttoneek9465 4 жыл бұрын
That looks like a very Disney like character nice :)
@VictorAlmeidaTroo
@VictorAlmeidaTroo 4 жыл бұрын
Thanks mate!!
@TomCAT_Character_Art
@TomCAT_Character_Art 2 жыл бұрын
I come back to this each time i forget how to set a driver. Thank you!
@aliakdogan9426
@aliakdogan9426 Жыл бұрын
thank you
@shivamswami6742
@shivamswami6742 4 жыл бұрын
Thanks Which mode you prefer orthographic or perpestive while sculpting
@wonderboy75
@wonderboy75 4 жыл бұрын
Nice tutorial. How do you solve deformation in joints with more than one axis though, like shoulders? Can you use shape keys for that as well?
@rachelshelby2814
@rachelshelby2814 4 жыл бұрын
I'm only just learning about this myself, but my guess is that you would create a corrective shape key for each axis, and then as you move the bone it blends between them.
@basirabdulmanapov9864
@basirabdulmanapov9864 4 жыл бұрын
OMG, i love u
@alexchazavi8244
@alexchazavi8244 4 жыл бұрын
Very usefull!! Dany, can i ask you, how can i make an ik/fk match?
@szeszil90
@szeszil90 4 жыл бұрын
i wanna know that too!
@morgankj9619
@morgankj9619 3 жыл бұрын
if you're using Rigify, make the ORG bone the target for the driver. It's moved by both the FK and IK controls :)
@MrReactric
@MrReactric 3 жыл бұрын
you used a modifier in the stack in order to correct the mesh. what is name of modifier?
@citrusblast4372
@citrusblast4372 4 жыл бұрын
Does the shape key only affect the mesh when the animation is turned on? Can shape keys be seen in real time when we pose the bones?
@Tenik_morningstar
@Tenik_morningstar 2 жыл бұрын
Вы нашли ответ ?
@HaloWolf102
@HaloWolf102 3 жыл бұрын
It isn't working, whenever I move the curve around in the driver menu, the shape key slider with a numerical value goes up and down, but whenever I move the bone, or animate the bone moving. The shape key doesn't seem to cooperate with the driver's directions of x rotation, or any other rotation for that matter. EDIT: 2:31 "This red dot represents where the arm is rotated" No matter what I do in the 3D window, in object, or pose mode. I cannot get that red dot,(white square) to move. I can move it up and down in the driver window, but that's it.
@chriswong2903
@chriswong2903 Жыл бұрын
I use maya before and it have very old script is called pose reader, basically is a pose cone reader. the value is not driven by the axis , its driven by the cone. may I know how to do it??
@marcjuu
@marcjuu 4 жыл бұрын
not all information i need has been found yet,i dont know how you managed to slide a new window open and i do not see any shape key or driver related things to select in my drivest tab once i do open it,despite the fact that i have one set up
@AiAngel
@AiAngel 3 жыл бұрын
"SHEP"
@VandadVlogs
@VandadVlogs 3 жыл бұрын
Wow! Ai Angel commenting on a video I'm about to watch! I love you, Angelica!
@JA-bl2el
@JA-bl2el Жыл бұрын
The white square in the Drivers Editor doesn't move when I scrub the timeline... I have my corrective shape key set to 0 at frame 0 and 1 at frame 10. But according to the F-Curve values (no matter what I change) in Blender 3 the shape key will only ever be 1 or 0... it refuses to let me drive the shape key based on the rotation of the chosen bone. So done.
@piotrrywczak7971
@piotrrywczak7971 11 ай бұрын
In the metarig every bone shows "0" rotation no matter what. Like, there is no bone in the elbow that displays anything other than "0". How to set up corrective shapekeys in the metarig?
@H-O-
@H-O- 4 жыл бұрын
*SHEAP* I am sorry...
@epicwarding
@epicwarding 4 жыл бұрын
Now only if this would work for vrchat
@scottlee38
@scottlee38 4 жыл бұрын
I love corrective shape keys! I cannot seem to find your email. Could you run it by me?
@andreventer8623
@andreventer8623 4 жыл бұрын
Hi Danny, I have a bit of a conundrum, I created a corrective shape for the under arm and shoulder when I bring the arm down, but how to create the driver when you have FK/IK setup using the default rigify rig? I need to have the corrective shape driver working for both modes? Never mind, I found this video kzbin.info/www/bejne/rYbWYWeJfLqhjKs showing how to have driver woking in both modes.
@JA-bl2el
@JA-bl2el Жыл бұрын
I clicked on View to edit the cursor position and now the other tabs (Modifiers, Drivers, and F-Curve) have disappeared. How do I get them back???
@JA-bl2el
@JA-bl2el Жыл бұрын
OK, so I found a solution after a few minutes... right-click in the Shape Key value area > click Open Drivers Editor. This will open a new window but will ALSO restore the tabs to the Drivers Editor you created while following this tutorial. Why? No clue. But it works!
@Casrion
@Casrion 2 жыл бұрын
Did they remove "To Keys"? 2:49
@Juusokakku
@Juusokakku 7 ай бұрын
Seems so, I can't find it either
@number1pathshala
@number1pathshala 3 жыл бұрын
👈👈👈👈👈👆👆👆👆👆👆👌👌
@Stephen-T-Clark
@Stephen-T-Clark 4 жыл бұрын
Peace.
@robinhess543
@robinhess543 9 ай бұрын
what a sexy accent 🔥🔥🔥🔥
@LazyDev27
@LazyDev27 4 жыл бұрын
I'm so discouraged from continuing working with 3D art. So much work, so many aspects to just create one character. Its so hard to self teach, but I'd rather that than student debt. Guess my hands are tied.
@timeless8
@timeless8 4 жыл бұрын
Good artists spend YEARS getting to their levels. Self teaching is fine and no less efficient than paying someone. You just need to have the will power to actually do the work, and not complain about how hard the work is. Your hands are not tied. The only thing stopping you is you. Get started today.
@Radical_Dreamers
@Radical_Dreamers 4 жыл бұрын
What do you mean "hello boys and girls" how dare you misgender me jk great tut +1sub
@ChernobylComedyAndWings
@ChernobylComedyAndWings 4 жыл бұрын
this is really hard to follow
@blender3d970
@blender3d970 4 жыл бұрын
Cheating way, but im wondering if there another way to create good deformed, im trying to use muscle but not luck to find out
@DannyMac3d
@DannyMac3d 4 жыл бұрын
What's cheating? Depends on the destination of the model. Extra bones are a common solution, so are correctives. A combination of the 2 is good
@ikerclon
@ikerclon 4 жыл бұрын
@@DannyMac3d We use corrective shapes ALL the time at Disney Animation for face and body. So I guess that makes me a cheater as well!
@DannyMac3d
@DannyMac3d 4 жыл бұрын
@@ikerclon Naughty! :)
@oneeyedfox
@oneeyedfox 4 жыл бұрын
there is no way to get perfect weight paint corective shapes are fine there option to use cage for animation as well there is muscle add on for blender 2.79 but it is more for more realistic characters then cartoon
@blender3d970
@blender3d970 4 жыл бұрын
@@DannyMac3d cheating i meant tricky way, i just hope blender release modifier can handle deformed corrective also can adapt contact skin mesh :)
@aowa9727
@aowa9727 3 жыл бұрын
Blender is so stupid , instead of having these annoying shit drivers menu you need for corrective shapekeys , blender should have a 1 click button that save the bone's situation and automatically setup the driver according to current pose.....
@Nabooze
@Nabooze 3 жыл бұрын
I don't see the difference in the thumbnail-
@ninja_tony
@ninja_tony 2 жыл бұрын
Really? It's pretty obvious to me, the elbow joint on the right is correct, but the one on the left is extremely deformed and unrealistic, both on the inner AND outer edges of the elbow. No human joint behaves that way, but by default, that's how every modeling program treats joints because they don't know how to properly deform even with a perfect weight paint.
@CHITUS
@CHITUS 3 жыл бұрын
I dont rig a lot but man this info is gold!
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