Complex pattern creation in Substance Designer featuring Tile Sampler Color Node

  Рет қаралды 38,404

Jaakko Saari

Jaakko Saari

Күн бұрын

Пікірлер: 42
@revois
@revois 5 жыл бұрын
The tile sampler color/opacity info was exactly what I was looking for - thank you so much!!
@ianfavreau9776
@ianfavreau9776 Жыл бұрын
This is a life saver, I would have never thought to use transparency to do layer ordering. Thanks a ton!
@jacquesdelobel8667
@jacquesdelobel8667 6 жыл бұрын
thanks for this. You can also use only one tile sampler and put a crop node after it and it is done.
@Jaro3Me
@Jaro3Me Жыл бұрын
So glad I looked this up before trying it myself, literally the exact pattern that I needed! Very simple but clever way of laying it all out, thank you!!
@zaarvalathin2544
@zaarvalathin2544 5 жыл бұрын
I watched this to help with my nodevember day 9 entry and learnt lots! Ty
@yaschan99
@yaschan99 5 жыл бұрын
I’m glad to hear that!
@ArlidarMusic
@ArlidarMusic 3 жыл бұрын
Why are the parameters of the top node Tile Sampler Color not shown. Global offset.
@marchik3d
@marchik3d 5 жыл бұрын
amazing! Requesting this fabric tutorial too. I like the way you explain
@yaschan99
@yaschan99 5 жыл бұрын
Thank you!!
@anthonyr4843
@anthonyr4843 6 жыл бұрын
Cool technique, Love your Substance videos, keep them coming
@yaschan99
@yaschan99 6 жыл бұрын
Big thanks!!
@gabrielmoro3d
@gabrielmoro3d 3 жыл бұрын
Some amazing tips in there. Thank you!
@yaschan99
@yaschan99 3 жыл бұрын
Thank you so much!
@kirstenhanh9077
@kirstenhanh9077 5 ай бұрын
really helpful!! thank you
@mariustoma2194
@mariustoma2194 6 жыл бұрын
What is the transparent background node you have connected to the Tile Sampler Color ? I have tried having a Uniform Color with alpha set to zero, but it does not work. Thanks in advance:)
@OMG3Dmax
@OMG3Dmax 4 жыл бұрын
you need to unscrew the alpha to zero in Uniform color prnt.sc/ur640o
@Braytonks3D
@Braytonks3D 4 жыл бұрын
You can either use an RGBA Merge node where you plug your grayscale into R, G and B and then put your mask into the Alpha channel or you can use an Alpha Merge Node by connecting your grayscale info to a gradient map (to convert to color) and then plugging the gradient map into the RGB input of the Alpha Merge and your mask into the Alpha input. They both accomplish the same thing :) EDIT: Oh, I see now what youre talking about now with the Background, My answer is irrelevant to your question but I'll leave it there in case it helps anyone with understanding the Pattern Input setup :facepalm:
@driftwood-f4p
@driftwood-f4p 6 жыл бұрын
thank you! this problem has been bothering me for a long time.
@damian8051
@damian8051 2 жыл бұрын
Wonderful, thank you for sharing your knowledge
@miemiestudio
@miemiestudio 4 жыл бұрын
Really cool! Thank you for sharing!
@yaschan99
@yaschan99 4 жыл бұрын
Thank you!! Glad you liked it.
@TheRealDodobird
@TheRealDodobird 11 ай бұрын
hi is there anyway i can PM for question such as discord or something?
@saleh_afkhami
@saleh_afkhami 4 жыл бұрын
great process and very useful.
@dostoevskyrudenok1245
@dostoevskyrudenok1245 3 жыл бұрын
This method created broken tile..
@JuanGil221
@JuanGil221 5 жыл бұрын
What is the transparent background node you have connected to the Tile Sampler Color ?
@yaschan99
@yaschan99 5 жыл бұрын
If my memory serves that is just ubiform color with zero alpha
@BobroBobrodobro
@BobroBobrodobro 4 жыл бұрын
@@yaschan99 How to make it like zero alpha?
@xXSoulDitzXx
@xXSoulDitzXx 2 жыл бұрын
@@BobroBobrodobro turn all RGBA slider in the uniform color node to 0 will turn into transparent in case some1 wants to know the answer
@nothingspeaks
@nothingspeaks 6 жыл бұрын
The forum link doesn't work. Great video though. Really helpful. Was referred by a highly skilled artist on artstation so you're being seen by everyone :D
@yaschan99
@yaschan99 6 жыл бұрын
Oh thank you for letting me know. I am interested which artist? I’d love to see the link ;)
@nothingspeaks
@nothingspeaks 6 жыл бұрын
Sure thing. He doesn't have a break down I just know from talking go him personally. But in his zelda plinth piece he uses this in the detail in the middle around the triangles Here's the link: www.artstation.com/caponeart
@Lazarosinep
@Lazarosinep 5 жыл бұрын
Hey Jaakko you can just blend circle shapes for that :)
@yaschan99
@yaschan99 5 жыл бұрын
Really? Could you show me?
@Braytonks3D
@Braytonks3D 4 жыл бұрын
If you mean creating a bunch of discs with the shape node and then using blend to add them together to get the original target shape before the tile sampler, yes you could do it this way (there are lots of ways to get the same results in this program) but I actually think Jaakko has done that part very efficiently here with the stripes -> Cartesian to Polar, leaving plenty of room for easy adjusting later on. Maybe I am misunderstanding which part of the graph you are talking about, however,
@EarringPranksStudios
@EarringPranksStudios 6 жыл бұрын
Very helpful!
@ogarga666
@ogarga666 6 жыл бұрын
thanks so much!
@hina_mikan2079
@hina_mikan2079 4 жыл бұрын
阿妹自营!Amazing!
@yaschan99
@yaschan99 4 жыл бұрын
Thank you!!
@se3d
@se3d 4 жыл бұрын
gumroadin linkki ei toimi :/
@yaschan99
@yaschan99 4 жыл бұрын
Joo. To be continued... ;)
@pawpotsRS
@pawpotsRS 5 жыл бұрын
SUBS!!!!!!!!!!!!!!!!!!!!!!!!!!!
@yaschan99
@yaschan99 5 жыл бұрын
Thank you!
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