The tile sampler color/opacity info was exactly what I was looking for - thank you so much!!
@ianfavreau9776 Жыл бұрын
This is a life saver, I would have never thought to use transparency to do layer ordering. Thanks a ton!
@jacquesdelobel86676 жыл бұрын
thanks for this. You can also use only one tile sampler and put a crop node after it and it is done.
@Jaro3Me Жыл бұрын
So glad I looked this up before trying it myself, literally the exact pattern that I needed! Very simple but clever way of laying it all out, thank you!!
@zaarvalathin25445 жыл бұрын
I watched this to help with my nodevember day 9 entry and learnt lots! Ty
@yaschan995 жыл бұрын
I’m glad to hear that!
@ArlidarMusic3 жыл бұрын
Why are the parameters of the top node Tile Sampler Color not shown. Global offset.
@marchik3d5 жыл бұрын
amazing! Requesting this fabric tutorial too. I like the way you explain
@yaschan995 жыл бұрын
Thank you!!
@anthonyr48436 жыл бұрын
Cool technique, Love your Substance videos, keep them coming
@yaschan996 жыл бұрын
Big thanks!!
@gabrielmoro3d3 жыл бұрын
Some amazing tips in there. Thank you!
@yaschan993 жыл бұрын
Thank you so much!
@kirstenhanh90775 ай бұрын
really helpful!! thank you
@mariustoma21946 жыл бұрын
What is the transparent background node you have connected to the Tile Sampler Color ? I have tried having a Uniform Color with alpha set to zero, but it does not work. Thanks in advance:)
@OMG3Dmax4 жыл бұрын
you need to unscrew the alpha to zero in Uniform color prnt.sc/ur640o
@Braytonks3D4 жыл бұрын
You can either use an RGBA Merge node where you plug your grayscale into R, G and B and then put your mask into the Alpha channel or you can use an Alpha Merge Node by connecting your grayscale info to a gradient map (to convert to color) and then plugging the gradient map into the RGB input of the Alpha Merge and your mask into the Alpha input. They both accomplish the same thing :) EDIT: Oh, I see now what youre talking about now with the Background, My answer is irrelevant to your question but I'll leave it there in case it helps anyone with understanding the Pattern Input setup :facepalm:
@driftwood-f4p6 жыл бұрын
thank you! this problem has been bothering me for a long time.
@damian80512 жыл бұрын
Wonderful, thank you for sharing your knowledge
@miemiestudio4 жыл бұрын
Really cool! Thank you for sharing!
@yaschan994 жыл бұрын
Thank you!! Glad you liked it.
@TheRealDodobird11 ай бұрын
hi is there anyway i can PM for question such as discord or something?
@saleh_afkhami4 жыл бұрын
great process and very useful.
@dostoevskyrudenok12453 жыл бұрын
This method created broken tile..
@JuanGil2215 жыл бұрын
What is the transparent background node you have connected to the Tile Sampler Color ?
@yaschan995 жыл бұрын
If my memory serves that is just ubiform color with zero alpha
@BobroBobrodobro4 жыл бұрын
@@yaschan99 How to make it like zero alpha?
@xXSoulDitzXx2 жыл бұрын
@@BobroBobrodobro turn all RGBA slider in the uniform color node to 0 will turn into transparent in case some1 wants to know the answer
@nothingspeaks6 жыл бұрын
The forum link doesn't work. Great video though. Really helpful. Was referred by a highly skilled artist on artstation so you're being seen by everyone :D
@yaschan996 жыл бұрын
Oh thank you for letting me know. I am interested which artist? I’d love to see the link ;)
@nothingspeaks6 жыл бұрын
Sure thing. He doesn't have a break down I just know from talking go him personally. But in his zelda plinth piece he uses this in the detail in the middle around the triangles Here's the link: www.artstation.com/caponeart
@Lazarosinep5 жыл бұрын
Hey Jaakko you can just blend circle shapes for that :)
@yaschan995 жыл бұрын
Really? Could you show me?
@Braytonks3D4 жыл бұрын
If you mean creating a bunch of discs with the shape node and then using blend to add them together to get the original target shape before the tile sampler, yes you could do it this way (there are lots of ways to get the same results in this program) but I actually think Jaakko has done that part very efficiently here with the stripes -> Cartesian to Polar, leaving plenty of room for easy adjusting later on. Maybe I am misunderstanding which part of the graph you are talking about, however,