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Create A Game Asset From A Real Object - - [ Full Process Tutorial ] - Zbrush - Substance Painter

  Рет қаралды 1,423

Robot Army

Robot Army

Жыл бұрын

In this video, I show you how to quickly take a real-world object and prep it for use in a game engine. This process can be done with different setups, but we will be using the Creality CR Scan Ferret, with Zbrush, Maya, Adobe Substance Painter, and Marmoset Toolbag.
Scanner - Creality CR Scan Ferrett - (£30 off with these codes)-
-Official Store link: store.creality.com/uk/product...
Code: CR30OFF (with £30 off)
-US Amazon store link: www.amazon.com/Scan-Ferret-Ha...
Code: 35FERRET
Turntable - amzn.to/3rxs4Bj
Want to support me in making more videos? You can send me a coffee at-
- buymeacoffee.com/robotarmy
- ko-fi.com/robotarmy
Or, Patreon-
- patreon.com/Robotarmy3D
THANK YOU! 😊
Instagram -
@robot_army_3d
Music -
Kyiv - Copyright Chillhop Music - chll.to/9878ccfe
Aviino - Slim Bobby chll.to/80c82d85

Пікірлер: 3
@printing3d859
@printing3d859 Жыл бұрын
could you share your zbrush custom UI please
@RobotArmy3D
@RobotArmy3D Жыл бұрын
Hi, my custom UI + matcaps and brushes are available for download on my Customising Zbrush video - kzbin.info/www/bejne/f2XGpXmseb5obNU 👍
@printing3d859
@printing3d859 Жыл бұрын
@@RobotArmy3D thank you so much
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