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In this tutorial we create a puddle texture in Substance Designer and export the maps into Unreal Engine 4 so that we can apply them as a decal. We talk about what decals are, why they are useful, and how to set them up in UE4. Once you create the generator, change the random seed of either the full graph or the different grunge maps to create an unlimited number of puddle textures that you can stamp on your environments.
Chapters:
00:00 - Intro
01:02 - Preview in UE4
01:36 - Preview in Substance Designer
01:58 - Starting the graph
03:51 - Blending grunge maps
09:41 - Exporting maps from Substance Designer
10:47 - Creating the Decal in Unreal Engine
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Software in this Video
Substance Designer
Unreal Engine 4