Create a Puddle Decal Generator for Unreal Engine 4 with Substance Designer

  Рет қаралды 11,437

Jeremy Seiner

Jeremy Seiner

Күн бұрын

In this tutorial we create a puddle texture in Substance Designer and export the maps into Unreal Engine 4 so that we can apply them as a decal. We talk about what decals are, why they are useful, and how to set them up in UE4. Once you create the generator, change the random seed of either the full graph or the different grunge maps to create an unlimited number of puddle textures that you can stamp on your environments.
Chapters:
00:00 - Intro
01:02 - Preview in UE4
01:36 - Preview in Substance Designer
01:58 - Starting the graph
03:51 - Blending grunge maps
09:41 - Exporting maps from Substance Designer
10:47 - Creating the Decal in Unreal Engine
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Software in this Video
Substance Designer
Unreal Engine 4

Пікірлер: 35
@arrw
@arrw 3 жыл бұрын
5:03 All grunge maps and noise generators in designer always tile by default. You wouldn't be able to use them very well to make tileables if they didn't. Also, a thing to note about decals, if you look at 15:26 you can see the decal is projecting on the wall. If you don't want that to happen, as quite often it looks strange and isn't what you're going for, you can click on the mesh, go to its details on the right, and type in "decal". You then uncheck the "Receives Decals" button which makes it so that specific mesh won't let any decals get projected on it Thanks for the tutorial :)
@3DWithLairdWT
@3DWithLairdWT 2 жыл бұрын
Nice extra tips!
@BlueMatter_
@BlueMatter_ 3 жыл бұрын
This helped me a lot in my university studies, thank you so so much! My final render is going to look so good now!
@JeremySeiner
@JeremySeiner 3 жыл бұрын
Fantastic! So glad to hear that! 😊
@RainbowSlinky5
@RainbowSlinky5 3 жыл бұрын
yay puddles
@erikkantonafebriansa5832
@erikkantonafebriansa5832 3 жыл бұрын
Another amazing tutorial, thanks !!
@JeremySeiner
@JeremySeiner 3 жыл бұрын
Thank you very much!
@sheikhjamiralam2580
@sheikhjamiralam2580 3 жыл бұрын
Your Tutorials are amazing! I would love to see more of substance designer!😊
@JeremySeiner
@JeremySeiner 3 жыл бұрын
Thank you!
@ancacivitu8662
@ancacivitu8662 2 жыл бұрын
Amazing tutorial! Great explanations and really easy to follow. Thank you!
@JeremySeiner
@JeremySeiner 2 жыл бұрын
Thanks!
@harrisonsnatt901
@harrisonsnatt901 3 жыл бұрын
Awesome! I'm learning about making modular environments and trim sheets atm, this was really interesting!
@JeremySeiner
@JeremySeiner 3 жыл бұрын
Thanks! That’s exciting!
@jennychou9196
@jennychou9196 2 жыл бұрын
Thank you for taking time making this tutorial!! It is really helpful!
@JeremySeiner
@JeremySeiner 2 жыл бұрын
Thanks! So glad it was helpful!
@eduardorosado5162
@eduardorosado5162 2 жыл бұрын
Amazing tutorial!!!! Thanks!!!
@lasereyes5720
@lasereyes5720 3 жыл бұрын
Great video, especially the Ue4 integration part.
@JeremySeiner
@JeremySeiner 3 жыл бұрын
Thanks!
@athelstanm7298
@athelstanm7298 3 жыл бұрын
We need only one more person to have the 100th like for this video!!! What are you waiting for people?!?! Also, thank You for all the Great content You make Jeremy!!!
@JeremySeiner
@JeremySeiner 3 жыл бұрын
Haha thanks! 😊😊
@pclarkson85
@pclarkson85 3 жыл бұрын
Another great video thanks!
@JeremySeiner
@JeremySeiner 3 жыл бұрын
Thanks!
@00walid
@00walid 3 жыл бұрын
Beautiful, and for better performance while compiling, you could pack all 3 maps into one map and call it NRO. One decal with one map, easy to recognize if you have dozens of it in your project...
@JeremySeiner
@JeremySeiner 3 жыл бұрын
Absolutely! Great idea!
@3DWithLairdWT
@3DWithLairdWT 2 жыл бұрын
This was a great tutorial. Out of curiosity, how performant are translucent decals? Generally I've been taught to avoid translucent materials unless absolutely necessary.
@JeremySeiner
@JeremySeiner 2 жыл бұрын
Glad you liked it! Personally I haven’t tested the two so I don’t have the answer. But if anyone else here does they can chime in.
@gerardorojas3856
@gerardorojas3856 2 жыл бұрын
thanks for the tutorial, is it possible to animate this decals? i would like to replicate the silent hill corroed walls effects.
@JeremySeiner
@JeremySeiner 2 жыл бұрын
Animation is possible but it’s not very straightforward on how to achieve it. I would say do a search for the “time” variable in substance designer to get an idea of how to approach it. You could also keyframe an exposed parameter from an SBSAR file in unreal that is going through the substance plug-in.
@gerardorojas3856
@gerardorojas3856 2 жыл бұрын
@@JeremySeiner thanks for ur anwer!
@arespin35
@arespin35 3 жыл бұрын
Thanx more for usefull videos again. Create patreon account.
@JeremySeiner
@JeremySeiner 3 жыл бұрын
Thanks! I’ve been thinking about Patreon. Just want to make sure I do it right before make one. Happy to hear you’re interested! 😊
@cgmax7
@cgmax7 2 жыл бұрын
why not use SBSAR File ?
@JeremySeiner
@JeremySeiner 2 жыл бұрын
I suppose that’s possible as well ☺️
@mjaada
@mjaada 3 жыл бұрын
Could this work for Unity?
@JeremySeiner
@JeremySeiner 3 жыл бұрын
Yes I believe so as long as they are set up for transparency.
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