New settings for the Quantize Grayscale Node: Steps: 3 Offset: 0.5 Slope: 0
@puchingballz2 ай бұрын
Hey, maybe its because that this video if 4 years old and maybe fur1 noise was not implemented yet, but at 20:00 while you create the stray hairs, instead of messing with the tile sampler wouldn't be that noise used for those random rotated lines? + warping
@SamiShirzadi2 ай бұрын
i found your videos so helpful. you explain everything so clear and straight forward and I didnt have any problem to follow your steps.please upload more videos like this. tank youuuu
@Skrek-tq3ip3 ай бұрын
This really helped me with my final! I'm definitely coming back for more tutorials.
@thomasdobbelaere36503 ай бұрын
Loved it, keep it up
@kawtharmarhoon24813 ай бұрын
superb!
@stellaachenbach3 ай бұрын
Super helpful tutorial, thank you Jeremy <3
@Daniel_Vital4 ай бұрын
Looks like you have been very busy with InstaMAT this past years, but are you interested in doing any more designer tutorials for this channel? I can see various reasons why you would not want to do it, but stealing adobe costumers with ads on those videos wouldn't be a bad idea :X
@leonardoacosta19534 ай бұрын
Hi there! I want to colorize the blackspots produced in my height map in a way I can use any RGB color to behave like a "shadow" instead of pure black, any tips for doing it?
@finnjake72624 ай бұрын
thank you for these amazing tutorials Jeremy! it's so pity, that u stopped doing tutorials. because the way how u explain stuff is so gorgeous
@evgeny.nosik.3d4 ай бұрын
An amazing lesson, thanks a lot!! I've been trying to create jute rope material for Corona for a long time, with your tutorial I've come close to it!)
@marsmotion5 ай бұрын
paint on metal makes the material non metalic looking as far as the surface. welds look a bit bubbly... a cellular with rounded edges and edges darker would help blender over the weld lines prob on add
@marsmotion5 ай бұрын
wish more people would take their time like this. well done
@ERIC-nj4yp5 ай бұрын
Hello, after several tries looking for a tutorial for Substance Designer, I finally found what I was looking for, thank you, I recommend.
@saeryal5 ай бұрын
As a complete beginner in Substance Designer this was so incredibly helpful! I’ve been watching tutorials for the past two days and most of them were just videos of people doing stuff, not really explaining what they were doing. Thank you so much!
@bovineox11115 ай бұрын
This is really interesting. Not having any issues myself in early 2024 on an M1 Pro MacBook Pro with 16GB of RAM but my graphs are simple atm. Note that Adobe suggests a minimum amount of RAM to be 16GB so… might want to bear in mind if anyone is dropping on a Mac. I dare say it still works fine but with many nodes at 8k it may be swapping a lot and maybe less stable
@JeremySeiner5 ай бұрын
By now I believe it’s running natively on Apple Silicon so it should be more stable.
@user-iu9yw8nc5d6 ай бұрын
How did you find this? It's amazing
@hassanabuidrees97746 ай бұрын
Thanks short and great
@nb3dart4606 ай бұрын
good tutorial. but i miss some knots^^
@theryanwelshman146 ай бұрын
Are you a PSU grad?
@tesdimensions6 ай бұрын
Thank you SO much
@user-cs2cs7fy9e6 ай бұрын
Thank you so much! How to save the shortcut key configuration file?
@djvorlagenblitz6 ай бұрын
excellent tutorial, I used it to make a type of carpet I wasnt able to find. Looped pile carpet.
@BrianLife6 ай бұрын
Any info on the M2 chip? damn. ...scant us it in Substance Painter yet....
@JeremySeiner6 ай бұрын
As far as I’m aware Substance Painter now has native Apple Silicon support.
@user-zr9vk9ml4f7 ай бұрын
the maps of roughness and metal are gray and white for some reason
@user-ow1lv3mk2d7 ай бұрын
my check point_12:03
@Brianna-kj5es7 ай бұрын
This tutorial was very helpful and I really had fun making an ornament! I really appreciated your pace and the way you explain your choices, it was very helpful for me
@davidav3d8 ай бұрын
very great and usefull video Jeremy, just a question, what version of substance designer are you using? because I am using substance 2023 and so far the nodes blend and levels dont exist anymore, at least not with those names
@JeremySeiner8 ай бұрын
Hey thanks! Glad to hear it's useful. This version I think was 2018? Somewhere around there. I haven't upgraded in a while but that seems strange that a fundamental node like Blend or Levels has been changed. You should be able to find the Blend and Levels nodes by hitting space bar and they should come up with the popup. Or you can find them in the toolbar across the top of the graph view as far as I'm aware.
@g8610g8 ай бұрын
Awesome result and artistic vision! :D Are you going to make more videos? :) 🙏
@JeremySeiner8 ай бұрын
Thanks! Super busy at the moment but I hope I can make more videos in the near future!
@kennethcastro48408 ай бұрын
Super cool!!! Really easy to follow, looks great, the voiceover is super helpful and useful. Thanks a lot!
@zachwilkins83929 ай бұрын
The only issue I have is when adding the Paraboloid Tile Sampler for the 'breaking up bricks' there is little circles appearing on my bricks when blended in with the existing texture... Otherwise though, fantastic tutorials!
@morena-n5e8 ай бұрын
I have a such problem)
@ERIC-nj4yp4 ай бұрын
Hello, I also had this problem but it disappears afterwards, phew!
@Dimplesapplepie9 ай бұрын
"Post effects not available on Apple Silicon" wonderful....... you wonder wth are doing adobe.
@XINXIE-xx3vz10 ай бұрын
Great, it helped me a lot
@JaySamurai7910 ай бұрын
Hi does anyone know how i can use sss on something like skin, but then also use a shader for opacity map for hair.
@hamidsalami702210 ай бұрын
While the overall material looks really good it looks like the horizontal strands didn't over and under the vertical strands. and it's like the vertical strands go into the horizontal strands.
@amandal218511 ай бұрын
how would you go about making a ribbed version for the edges?
@frankenjstein937111 ай бұрын
Just a note on the AO step, skip the AO node and plug the output of the Blend directly into the AO output node. This is for the latest release of SD 13.0.2 b6942. Adding the extra AO node causes weird artifacting. and heavy computation. Height control can be achieved by using the Smoothness interpolation in the AO noise and the intensity in the NM node. I added a histogram scan to replace the AO height adjustment. I'm sure there are other nodes that would do the same job but better, I just chose HS because it worked for the time being.
@sallayy60253 ай бұрын
How exactly did you adjust the AO so it looks realistic? For me nothing else works except for the AO (HBAO) node which causes the weird artifacting
@SkullRaven2 ай бұрын
@@sallayy6025 Sounds like your node setup is in 8 bits per channel. At least your AO and Normal maps need to be in 16 bit or else you'll get artifacts. Go to Base Parameters (right-hand side) and look under Output Format, there should be a button called "Select Method of Inheritance", set it to Absolute and then select 16 Bits per Channel.
@kenjiju2174Ай бұрын
@@sallayy6025 I had this issue as well and looked up a fix. It has to do with the output format under the node. If you have a Blend node that says 8, go to where it says Output Format in the Parameters and change the little blue marker to Absolute, then change the dropdown right under it to 16 bits. Any corresponding nodes should also update to "16' in the number below the node. Hope this helps someone.
@itisanniebelle11 ай бұрын
I've been looking for a procedural plant material in Blender for like, a month. I finally decided, "okay, this is hopeless, I'm going to look elsewhere." So I found your tutorial and it is the best possible introduction to Substance Designer anyone could have. Off to devour more of your channel. Thanks so much for posting this.
@JeremySeiner11 ай бұрын
Thank you very much! I’m so glad it was helpful!
@sidekick3rida11 ай бұрын
Which OS were you using?
@JeremySeiner11 ай бұрын
I believe it was macOS 11 Big Sur
@sidekick3rida11 ай бұрын
@@JeremySeiner ah ok. It must be my system. UVs were glitchy and unpaintable for me in Big Sur. I upgraded to Ventura yesterday and now smooth sailing. Thanks!
@boberzragadik11 ай бұрын
Is this available for download?
@tomsm06 Жыл бұрын
Thank you for this really great tutorial, you explain well and clearly compared to over channel I've seen 😊 That me want to learn Substance Designer more and more after watching this video !
@zdspider6778 Жыл бұрын
4:46 From Adobe's website: _Substance model graphs were our first foray into parametric modelling and were later _*_retired_*_ in version _*_13.0.0_*_ of Substance 3D Designer._ _Version _*_12.4.1_*_ is the last version of Designer with support for Substance model graphs. Users of that feature should therefore not update to higher versions._ Good riddance, I say... 👍 But why keep the "3D" in the name? It's stupid. And the icon is extremely bad. Puke green? 😠 Really, Adobe? The old icon will always have a special place in my heart. Adobe REALLY fucked up with the branding. Their marketing department is either _highly incompetent_ or they were overruled by higher up.
@matteorizzo Жыл бұрын
It would be amazing to revisit this format now with the M2 line and Substance supporting M processors natively!
@nargesspirayesh266 Жыл бұрын
Perfect teacher!!! Thank you so much
@cylee5085 Жыл бұрын
You are so good at explaining and kind, and the content is good!! Thank you
@joaquix3471 Жыл бұрын
bruh. i knew all this, thought i'd learn something new
@mangoeater6919 Жыл бұрын
Finally! A substance designer tutorial where they actually show things step by step