I swear dude, this guy is pumping these vids faster than I can follow them.
@JoshGambrell4 жыл бұрын
Haha should I slow down?
@seanperez98944 жыл бұрын
@@JoshGambrell NO!!!!!! DON'T STOP!!!!
@MikeHalk1004 жыл бұрын
Grant Abbitt's a Blender tutorial machine as well! We are a very luck community indeed!
@TinyMaths3 жыл бұрын
Is it weird that I find it quite pleasurable to just sit here and just watch a tutorial without needing to open Blender and attempt it? Can't tell you how many hours I've spent on Blender over the last couple of years, learning and crafting, correcting and junking, retrying etc. But I still like to just watch a tutorial without trying the model; something is so appealing about watching someone else create, and understanding what they are doing while also learning from someone else's thought process.
@nightblade1783 жыл бұрын
Fr. It's like actual entertainment for me now. Even tho I never try most of these myself but I m still hooked to keep on watching these tutorials. Nice to see I'm not alone.
@judofernando82982 жыл бұрын
same, sometimes i just watch tutorial while eating my lunch ^^ lol
@im_an_alien78184 жыл бұрын
man your videos are so helpful i think what the majority of hard-surface learners or even 3D in general suffer from is the fact that tutors always tend to make tutorials about models that are easy and don't take long but you man just don't really care you provide all these ultimately helpful videos for no cost whatsoever you listen to your subscribers and you even taught us how to model without any paid addons i can't thank you enough but i truly hope your channel flourishes
@JoshGambrell4 жыл бұрын
I really appreciate you man! Although I have my own video interests, so many of my videos are subscriber-requested because I value what people want to learn and what people struggle with, and I genuinely want to fill that void.
@1963fram4 жыл бұрын
Thanks for this Josh... please make a video using hardops and boxcutter to create this, that would be awesome!
@nicksparks35434 жыл бұрын
Like the way you sometimes show alternative actions, really helpful, especially that autosmooth and adding a few loops to help smooth out the bevels. Thanks.
@alex.colombari4 жыл бұрын
Well, i was thinking to create a box today to practice some things, and you just upload a box tutorial, this video certainly will be useful to get some design ideas... Thanks one more time Josh, you're amazing!!
@infamouspineapple2175 Жыл бұрын
Coming from a Solidworks background learning blender is like learning a way of thinking, pretty cool.
@ege58042 жыл бұрын
56 minutes of tutorial. That takes dedication dude. Thank you so much for your efforts!
@unfa003 жыл бұрын
10:40 wouldn't adding a Weld modifier fix these shadow Ng issues by merging Ng two close verticies together? I've found it can also fix some boolean errors if I'm building up many layers of boolean and get these near verticies that glitch the modifiers out.
@RoJamMo4 жыл бұрын
At 2:30 minute, instead of using inset, use extrude/scale, results in parallel lines with no crossover, then limit dissolve set to .1 to remove excess edges, or select edges and dissolve edges. use ngons to your advantage. :) , allows boolean ops in more areas.
@JoshGambrell4 жыл бұрын
Genius! Thanks for that.
@falxonPSN4 жыл бұрын
It took me a minute to understand why this would be better, but WOW. It's a lot easier since no overlaps happen.
@evankirsh3 жыл бұрын
Could you please explain @Rob what you mean when you say "then limit dissolve..."? I get the Scale Extrude idea, but not the other half. Thanks!
@RoJamMo3 жыл бұрын
@@evankirsh Hi, the limited dissolve(delete key-option) is to remove the edges on flat surfaces and limiting it to 0.1 to avoid removing beveled edges, when doing boolean operations having a clean mesh is helpful, less chance of edges overlapping, I would also use the knife tool to place the remaining edges away from where you might want to place cuts or bevels, so in the above example you can apply smaller bevels to the top edges without the fan shaped lines causing issues.
@garebeargaming92814 жыл бұрын
Your videos have taken me to the next level. I love your workflows.
@JoshGambrell4 жыл бұрын
Thanks a bunch!
@sidekick3rida Жыл бұрын
Vanilla is our favorite!
@Downer013 жыл бұрын
Hi guys, thanks for the tuts and the e-book. It's cool and fun to read. :)
@PetrvsMaximvsChannel Жыл бұрын
THANKS A LOT for your videos are so frikin cool and INSANE USEFUL!!! Thanks a lot bud! Greetings from Italy! 😄🇮🇹
@zakariatasrik5514 жыл бұрын
I see Josh's video, I leave a like . Man I promise when I get enough money, I will become a member of your patreon. Idk why I love your tutorials so much. keep uploading these please
@JoshGambrell4 жыл бұрын
Aw thanks a bunch man! I actually discontinued my Patreon, but Ryuu and I are starting a joint one very very soon offering way better benefits than my personal one had, so I'll make an announcement video once that is active.
@davideyo13579 ай бұрын
Very nice content, I learnt a lot from this. Thank you so much
@GiuTor734 жыл бұрын
You are one of the BEST Josh! Thank you so much for this detailed tutorial WITHOUT timelapse! I'm really really grateful to you!
@ianwilson7254 жыл бұрын
Superb tutorial, esp the rendering!
@RyuuzakiJulio3 жыл бұрын
This vanilla tutorials are really nice, thank you!
@N3gativ3Spac3_Casual4 жыл бұрын
Awesome!! The tutorial is here! Thank you! Looking forward to giving it a go.
@JoshGambrell4 жыл бұрын
My pleasure bruv
@pierfrancesconicita51344 жыл бұрын
I learn a lot with your tutorials, thank Josh!
@JoshGambrell4 жыл бұрын
You’re welcome my dude!
@pierfrancesconicita51344 жыл бұрын
I made my version of a cube with this tutorial, but very different! I’m learning how avoid shadind and bevel issue and it’s work! I’m happy my professor.
@VisiV2 жыл бұрын
Thanks man! This is so good. I am going to be referring to this one for a while.
@SrBeepo2 жыл бұрын
Default cube got an upgrade.
@lorentracy006 Жыл бұрын
Awesome video. Do you happen to have this tuorial but done with boxcutter and all the add-ons?
@Wildenza4 жыл бұрын
I don't usually leave comments on videos I watch . But man , I learned so much from this tut . Cheers
@JoshGambrell4 жыл бұрын
Thanks a bunch! Glad it helped man.
@gregjohnson5175 Жыл бұрын
Wow awesome job - thanks!
@geewest77453 жыл бұрын
thanks..really! josh, even though I am just starting blender and your tutorials really helped me and YES! I didn't forget to like and subscribe
@JoshGambrell3 жыл бұрын
You da best!
@thewolfofbelgium3 жыл бұрын
Great lesson, honestly I learned so much !
@Stefan_Kotuziak3 жыл бұрын
Another great video Josh.I just did it in Boxcutter and smiled. I seem to have trouble with the slice operation in Boxcutter. Never mind, that's out of scope here. Very nicely done and the final bevel is the icing on the cake. Thumbs up.
@hamimalam96894 жыл бұрын
You are the man of your word
@swat008 Жыл бұрын
hey JOSH? is there any other way that we can make decals by ourselves?? like at the first, i do all the holes manually with a cyclinder. and then add a Array modifier to it. To increase the count of holes to downwards. and then somehow i take screenshot of this. and i open a new blender file and add that screenshot of those Holes on a single plane(4 vertices). something like this?? please answer bro.
@CoalBones4 жыл бұрын
This is really helpful, thanks!
@vinay_dias4 жыл бұрын
Thanks for giving this for free
@Jmvars3 жыл бұрын
Since the box is almost perfectly symmetrical couldn't you just mirror the original cube straight down the middle and then do the cuts on that, then do whatever asymmetry you want after?
@indepth3d6484 жыл бұрын
Wow! thank you for this tutorial, this will definitely help me improve my modeling
@drozlaurent50464 жыл бұрын
Very good tutorial, it helps to understand the workflow and the methodology. Clear and precise. Thank you so much ! ;-)
@parthchotaliya34683 жыл бұрын
10:30 the ctrl + numpad is half seen, I tried every option available in the bool tool but didn't get what you did. I'm using 2.93 version, could you help. Thanks in advance
@ToyotomiYO2 жыл бұрын
Thx for these amazing tutors! You help me a lot
@JoshGambrell2 жыл бұрын
You bet!
@minipj67324 жыл бұрын
This vid helped me alot! Thenks josh!
@Vondora4 жыл бұрын
Can you make or recommend a video on a Decal Machine+high poly to substance painter low poly? Decal machine is very cool, but it would be better if I could bake the details together with the high poly to make game ready models.
@cksiang24334 жыл бұрын
mai i ask about 9.55 what hotkey that you use?
@lr7234 жыл бұрын
Thank you for the great tut. On another note: what about modelling the pre-decal mesh (until ~19.30) twice, in parallel, with vanilla and with the HOps+BoxCutter combo. What do you think?
@boris29193 жыл бұрын
Hi, I tried to mirror like you but I coudn't make it. Nothing happened Is there a special manipulation to make before to do it?
@amindehghan57542 жыл бұрын
I have a problem Decal Machine. Every time I select a decal and put it on the object, I can't use any other decal anymore. I should save my file then open it again to add another one.
@NguyenAnh-n1d Жыл бұрын
Hello. I'm wondering if your edges are so sharp from the top view, can you share how to improve the viewing angle on blender? Thanks
@jempie20002 жыл бұрын
hi Josh, thx for this tutorial, its amazing! just having a major problem.... when putting the color on the box @24:56, my box won't color where booleans have been used. The outside becomes dark, but the 'insides' remain grey. Any advice?
@jempie20002 жыл бұрын
ok, nvm here too. found the answer below :D
@MR-gv4bv2 жыл бұрын
9:55 can you tell the alternative of Ctrl+forward+/ ? I have 60% keyboard or where I should change the keymap button ?
@capones42964 жыл бұрын
how did you get the cube to look like that, like it has a different look right off the bat, also how did you get it to smooth out, for me when i did the ctrl+r thing it didn't smooth it out
@JoshGambrell4 жыл бұрын
You can turn on Cavity and Shadow in the Viewport shading menu (top right dropdown where those 4 little orbs are). To smooth it out, bevel and turn on harden normals in the bevel modifier.
@capones42964 жыл бұрын
@@JoshGambrell thank you so much!!
@icrinion38704 жыл бұрын
Thanks so much for helping me learn about hard surface modeling, you have super helpful tutorials! Though i was wondering how you made your edges in blender look more defined and white almost, i couldn't find a setting for it.
@JoshGambrell4 жыл бұрын
Hey man, thanks a bunch. You just go to the matcap settings (dropdown, top right) and turn on cavity and shadow. Cheers!
@JoshGambrell4 жыл бұрын
imgur.com/IceIujh
@icrinion38704 жыл бұрын
Thanks again! It worked perfectly!
@brianpape36063 жыл бұрын
So I buy decal machine and it doesnt have the very first decal you show to use @ 24:04. I know I can just experiment, but where are the rest of my decals?
@bochang72303 жыл бұрын
I think @13:55,you can select all the bottom vertices,use "shear"
@mustaphamaxlogo70134 жыл бұрын
thank you for this tutorials.
@JoshGambrell4 жыл бұрын
My pleasure!
@socalevo534 жыл бұрын
question josh can i use kitops for this model instead of decal machine. thank you
@digitelledesign4 жыл бұрын
"Best thing about this is I'm going to use the vanilla work flow, so no paid add-ons." Uses decal machine for texturing details. (Paid add-on) Great tutorial though, so easy to follow and fantastic for the built in add-ons that are available for hard surface modelling.
@JoshGambrell4 жыл бұрын
Thanks man, although I did mention at the beginning I’d be using it ;)
@digitelledesign4 жыл бұрын
Josh Gambrell absolutely. It made me laugh though. :)
@bill3924 жыл бұрын
Also Adobe Photoshop is certainly not free so it was useless for me to watch any of that entire section. I use Paint.NET and GImp because they're free.
@digitelledesign4 жыл бұрын
@@bill392 Not really useless. I use GIMP and most of the same tools as Photoshop are there to be used, just organized differently. Krita is also a really nice, free imaging software.
@jimbomack66 Жыл бұрын
@@JoshGambrell Not really "vanilla" then, is it. That said, I've got a nice box w/ no details.
@liamalbertson49804 жыл бұрын
Great tutorial, my favorite aspect of blender is the hard surface modeling, however I cant seem to find out how to import all the decal packs I have lying around on my PC into decal machine.
@alexeyrf40793 жыл бұрын
please excuse me. allow curiosity to find out. where can I buy an addon?
@sandroavieira4 жыл бұрын
Is it possible to do the same without decalmachine ??
@Larissa-wm9pf4 жыл бұрын
Well done. Very useful tutorial. :-)
@sebikmo4 жыл бұрын
thanks is a beautiful tutorial
@JoshGambrell4 жыл бұрын
Thanks!
@Juan-iu9ss Жыл бұрын
All the options of your tutorials are great, the long ones and the short ones. I would like to know how to hide the boolean wire that is very uncomfortable to work with. Thank you for your collaboration!!
@Alex_A1Designs Жыл бұрын
If you're talking about the outlines around the object you're using for the boolean operations, you can move them to a separate collection that you can toggle to be hidden in the viewport. Josh talks about it in his cylinoid video. Create a collection called "Cutters", select your boolean object, click M and move it to the cutters collection. Then make that collection hidden.
@Juan-iu9ss Жыл бұрын
@@Alex_A1Designs Hello, cool thanks for answer!
@Alex_A1Designs Жыл бұрын
No problem, hope that helps! I'm still learning too, but if you have questions feel free to reach out.
@РоманЯковлев-ш3й4 жыл бұрын
Thank you very much
@rahulcamma2 жыл бұрын
Thank you for posting these great tutorials. I have one question can a non-topology friendly mesh can be used in-game or in movies if it is not going to deform. Like what you are making in this video using booleans or mesh from Autodesk fusion 360.
@JoshGambrell2 жыл бұрын
Absolutely. There’s this nonsensical stigma against the use of ngons as if they’re some evil being. The more people moan about them the more I double down on my stance. VFX work or deforming, like you said, can cause massive problems if you use Ngons and should not be passed down a pipeline. You’ll get laughed at and turned down. Anything else? Go for it. I use ngons in nearly everything since I don’t deform or do VFX work. Game assets? Totally cool as well. Ngons don’t technically even exist at a hardware level - your GPU only reads triangles. This is also why Blender displays a Tri count, even if your mesh doesn’t have triangles. So the entire anti-ngon argument is silly. It is important, though, to understand how to manage them carefully because they can cause certain problems (especially with shading) if you don’t know how to deal with them effectively, which is where I think this stigma comes from. Also, I know plenty of modelers that use CAD software like Moi which, if transcribed into polygons, would be full of ngons. So yea, don’t listen to all the fluff people tell you about ngons. They watch two beginner tutorials, hear “don’t use ngons”, and think that is the universal truth. Hope that helps. Btw, if you’re into game stuff our game asset course on our website discusses this workflow (we use booleans and ngons), so if you’re looking for something a bit structured in that regard I’d recommend picking it up. Good question!
@samandar4438 Жыл бұрын
My thanks for the video!
@ashwinmuthukumar4 жыл бұрын
Can you make a tutorial for sculpting?...btw Thanks man your tutorials are awesome
@JoshGambrell4 жыл бұрын
maybe once im more comfortable with it haha
@gamesense45254 жыл бұрын
Nice tutor.Btw do you have tutoural for sub div modeling ?
@NAVINKUMAR-zp9pe3 жыл бұрын
Which version do you use dude?
@gargenall81614 жыл бұрын
Do you have any tutorials for vanilla blender? cause as amazing as these tools are, I dont have $50 to spare to get these addons
@JoshGambrell4 жыл бұрын
Plenty, just scroll through some of my recent videos. We also have 2 courses, all vanilla.
@gargenall81614 жыл бұрын
Josh Gambrell Thanks, i appreciate it
@totheknee3 жыл бұрын
One can tell that the decals are not geo. Maybe not the tiny micro-circles, but the bigger screw stuff for sure. It might not matter for some use-cases, but I've started to become a fan of just using real geo whenever possible because the lighting is just so much better with Cycles.
@martinhoneves4 жыл бұрын
Longer form... I like longer form, thank you for your patience :)
@emanuelsiu12322 жыл бұрын
anyone know how viable this style of modeling is for games and 3D printing? I know if you apply all modifiers it won't have the prettiest geometry, but does that matter any more in 2022?
@home4485 Жыл бұрын
when he adds the metallic setting on material preview its not lighting/shining up properly at least its not like his, I think its a word lighting issue but cant find it.
@gryshyn Жыл бұрын
Where can I download for free the addon you are using in the video
@lookingforthetruth3 жыл бұрын
I can't just select the sides. It select all corners (top, sides, and bottom). If I try to deselect the bottom, it only keeps the top selected when I try to bevel it...
@ApexArtistX3 жыл бұрын
scifi weapon next and texturing in quixel mixer
@harveymarks8273 жыл бұрын
Is it possible to use these directions for GIMP instead of photoshop?
@djC6532 жыл бұрын
Was doing good with tutorial until I got to adding material(24:54). I made box metallic which worked except where the cut-outs are. The insides of the cut-outs were not effected by the metal material. I tried to go to Edit mode to select unaffected faces to apply material but they are not showing. Why are his cut-outs showing the metal material and mine isn't?
@djC6532 жыл бұрын
nvm I guess I didn't apply bools before adding materials so had to do that then select all unmaterialized faces and assign the material to them.
@milkndsugar4 жыл бұрын
What does the box know? How compressed are its neurons????
@MrGuus19574 жыл бұрын
Hello Josh, The decals that you are using, where can I find them ? Good starter (like me !) tutorial
@JoshGambrell4 жыл бұрын
Check our ponte ryuurui’s decal packs, sir charles, JRO tools
@MrGuus19574 жыл бұрын
@@JoshGambrell Thanks ! I have bought some decals. But I have a small issue with applying the red material on the middel part of the object. For the Cube itself I created a metall material as shown. And then I created a new material for the middlepart. On your tutorial (25.30) a small number 2 appears in the material editor. I use version 2.90.0. And I dont see this number. I guess that what is going wrong. What to do to solve this Problem ? Best regards, Guus
@minipj67324 жыл бұрын
I m havin trouble when selecting multiple verts/edges/faces. The prblm is, when i hold shift and try to select multiple vert/edg/face, the 3d cursor moves to that place where i click. Help me? Anyone?
@infobrasinformatica4 жыл бұрын
Good Morning. Enter edit mode. Hold the shift key and press the LEFT button on the mouse.
@minipj67324 жыл бұрын
@@infobrasinformatica ok thanks, i'll try that.
@edvisn2 жыл бұрын
What's the shortcut used at 9:55 min.?
@exotszm3 жыл бұрын
14:00 - 15:00 You could have just used the "Shear tool".
@andresestevez2701 Жыл бұрын
una duda para sacar esas imágenes que adons es en 22:03. Magia osca haces
@MrMarohl2 жыл бұрын
Hello Josh, thank you for the comprehensive video. I am stuck at 13:52 and am not able to figure out how to open this pie menu. Can anyone help please?
@JoshGambrell2 жыл бұрын
I’m using the machin3 tools addon.
@MrMarohl2 жыл бұрын
@@JoshGambrell Thank you! I’ll get it right away. Keep up the great work Josh. Thanks again to sharing your knowledge with us.
@bellrock61803 жыл бұрын
23:40 ctrl numpad how do you press i can't
@laurentkadeko534 жыл бұрын
really good tutorial but y ctrl - dosen't work instead it zooms out how can i fix it would mean a lot to me
@JoshGambrell4 жыл бұрын
Use the numpad
@RetroCowboy784 жыл бұрын
I would follow this but I am all out of smart stuff to store in it!
@alanthomas73583 жыл бұрын
how do i get my key board to work like yours
@greyareaRK13 жыл бұрын
Geez, I'm a dinosaur. New to Blender, but generally I didn't know it was possible to modify booleans after the cut.
@pomatoatatm10204 жыл бұрын
Is there a free alternative for decal machine?
@JoshGambrell4 жыл бұрын
Not that I know of. I’d just buy it; it’s going to save you immense time and make your portfolio stand out over others who go the cheap route
@razziel45992 жыл бұрын
What HDRI did you use in this video?
@JoshGambrell2 жыл бұрын
I believe it was abandoned slipway
@razziel45992 жыл бұрын
@@JoshGambrell yep I found it from a part of the video lol
@alanthomas73583 жыл бұрын
what are screen task keys?
@darksoul58024 жыл бұрын
Could u plz list me the add-ons that you use for hard surface modelling ??
@JoshGambrell4 жыл бұрын
Hard Ops Boxcutter Mesh Machine Decal Machine Machin3 Tools Mira Tools The last two are free!
@yukiw78884 жыл бұрын
The bevel modifier doesn't work well for me at 27:28
@christopherward76303 жыл бұрын
Hey, Josh thanks for the great content! Your website is lighting up my security software like a Xmas tree. I wanted to get a copy of your hard surface e book. Any thoughts?
@JoshGambrell3 жыл бұрын
No clue, we got another message about this, we’ll contact godaddy
@JoshGambrell3 жыл бұрын
Could you send us a screenshot to info@blenderbros.com?
@christopherward76303 жыл бұрын
@@JoshGambrell just sent you
@FlickerJab4 жыл бұрын
I just got hard ops and thought hell yea I can finally follow along, and then you say you're not gonna use addons for this vid 😂
@JoshGambrell4 жыл бұрын
I made a 4 hour tutorial a few videos ago, watch that one
@SinanAkkoyun4 жыл бұрын
Man I thought you are going to model this thing high poly
@bandolin12164 жыл бұрын
Darn, I was really hoping he would use Boxcutter & Hops. Since following masterxeon1001 I can't do any project w/o them. But it was interesting. I'd forgotten how to do all those operations in vanilla mode. I would've loved had he linked the reference image in the description though.
@JoshGambrell4 жыл бұрын
Hi Curtis, I have other videos showing Hard Ops/Boxcutter workflows. Unfortunately people always tend to complain if I do too many addon videos, so I like to find a healthy balance.
@bandolin12164 жыл бұрын
@@JoshGambrell No worries. I totally get it. I used to do 3DS MAX and hated it when tutorials included $100 modifiers for a program that costs $$$$$. I normally don't buy addons for programs. But since Blender is free, I don't mind dropping $$ here and there.
@oculicious3 жыл бұрын
Not to be unappreciative, but I think the whole reason people were asking about the box in the first place was because we thought you'd be using the box to teach hard ops / boxcutter