Create an abandoned apartment in UE4: Set dressing

  Рет қаралды 75,667

Quixel

Quixel

Күн бұрын

In this second video of a three-part series, Quixel's Isac Crafoord walks us through his set dressing process for this abandoned apartment using Megascans, Bridge and Mixer.
Follow along using the free ready-made environment on the Unreal Engine Marketplace: bit.ly/2ANlwUP
Find out more about the general design process here: • Create an abandoned ap...
Download Bridge for FREE: bit.ly/2XlJqhY
Download Mixer for FREE: bit.ly/2z6ETb5
Learn more about Megascans: bit.ly/2Znjh4X

Пікірлер: 114
@SoyalicSinan
@SoyalicSinan 4 жыл бұрын
I love to watch Quixel videos. No matter what it is about
@tyler_puryear
@tyler_puryear 4 жыл бұрын
:)
@Calixj23
@Calixj23 Жыл бұрын
OUTSTANDING...!!! I truly believe that creating "abandoned" environments is an artwork and you you Sir are a gifted artist. Very nice work...!!
@massarde9591
@massarde9591 4 жыл бұрын
I remember when I use to do this in 3DMax, boy that was painful ...now it look so much easier.. nice vid.
@beastmodejelly8654
@beastmodejelly8654 3 жыл бұрын
I like when you say "try to tell a story with the way you place your assets",because the passion to make this kind of art needs a feeling,not just the desire of making money with a video game.
@Calixj23
@Calixj23 Жыл бұрын
Absolutely agree... this is art and not just a money grab at the EG Marketplace.
@DJM3D
@DJM3D 4 жыл бұрын
I love that blend material. Awesome work Isac.
@gabrielestrada6165
@gabrielestrada6165 4 жыл бұрын
A lot of The Last Of Us vibes, I like it u.u
@tyler_puryear
@tyler_puryear 4 жыл бұрын
I know right! Somehow post-apocalyptic environments always attract me!
@LoneWolf-tk9em
@LoneWolf-tk9em 4 жыл бұрын
Imagine tlou made on Unreal engine!
@gabrielestrada6165
@gabrielestrada6165 4 жыл бұрын
@@LoneWolf-tk9em it would be hella amazing!!
@sofers2069
@sofers2069 4 жыл бұрын
what to do if DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument?
@graemeh6345
@graemeh6345 4 жыл бұрын
Thanks for taking the time to explain your workflow. Great information here!
@simulify8726
@simulify8726 4 жыл бұрын
Can we get a tutorial on making landscape materials? For example, the landscape and its mask material is generated in world machine and based on that mask map, we assign different textures so the area where there is rock gets the rock texture etc.
@theadnart1
@theadnart1 4 жыл бұрын
Can't share much about it just yet, but terrain landscape are definitely coming, and the workflow will be much simpler than what you have by default :) stay tuned for that!
@simulify8726
@simulify8726 4 жыл бұрын
@@theadnart1 Thank you for feedback
@sofers2069
@sofers2069 4 жыл бұрын
what to do if DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument?
@hugojackson6822
@hugojackson6822 4 жыл бұрын
Amazing Isac! I cannot wait for the lighting video! Your lighting is already so realistic even at the start with an empty hallway, and that makes everything blend together so well straight away as you bring in those new assets. Fantastic work!
@behrampatel3563
@behrampatel3563 4 жыл бұрын
Lovely. Questions & comments: 1.I like the texturing on the damaged ceiling tiles. How and where did you texture the ceiling tiles ? you mentioned those assets were created and merged in Blender. 2. This was a nice opportunity to demo how you make any Qxl asset "sit" within the texture scheme of this scene. One of your colleagues has done exactly that in another video so you could mention that with the link in the info. However a micro demo in this video would have made it more complete. Thanks for such fantastic artistic education . Cheers, b
@gabrielfsd
@gabrielfsd 4 жыл бұрын
Quixel is pretty amazing, but it still needs one thing: Trains! (Like locomotive, wagoons, etc) Please
@walidmekdade8703
@walidmekdade8703 4 жыл бұрын
This tutorial are good but so fast, we need longer tutorial. I think i'm overwhelmed by the amount of things I wanna learn!
@ty1978
@ty1978 3 жыл бұрын
It's overwhelming me too but this isn't really a tutorial, he's really just explaing what he does when he works on his scenes. Did you find anything useful to aid in your learning and if so could you point me in the right direction?
@Walkion
@Walkion 4 жыл бұрын
This was so relaxing to watch, for a while i was somewhere else. Amazing stuff, thank you for sharing!
@1_Man_Media
@1_Man_Media 4 жыл бұрын
You guys are amazing, really love seeing your workflow. Your end results are awe inspiring, and that bit of insight to your process definitely helps. Keep up the scanning :)
@kolixq
@kolixq 3 жыл бұрын
I dreamt about something like this and was thinking of building it and you appeared in my recommended. Thanks for this!
@taufeeqali269
@taufeeqali269 4 жыл бұрын
beautiful art ,it will be great to see an extended breakdown of this scene
@theeternalnow6506
@theeternalnow6506 2 жыл бұрын
This is such great advice about the storytelling and layering. Thanks.
@rekware9320
@rekware9320 4 жыл бұрын
Quixel is just a fantastic resource full stop...and paired with UE4..you arent limited by much..
@xSpiiXeL
@xSpiiXeL 4 жыл бұрын
Really amazing! Can't wait for Quixel UE5 tutorials :)
@pietlebrun5943
@pietlebrun5943 4 жыл бұрын
Just add some pizza boxes and computer and it looks like my apartment.
@kaiyotee2475
@kaiyotee2475 3 жыл бұрын
my room irl
@sigrid714
@sigrid714 4 жыл бұрын
5:19 This kind of tedium is why I wish we had better VR DCC tools. (Yeah I know UE4 has a VR Editor but it is not very intuitive to use...doesn't even have a fly navigation mode). A VR tool done right could cut so many steps out of the tweak hell that is organically naturalizing your artwork, similar to how it's so much easier to achieve a "natural media" look using a pressure/tilt sensitive graphics tablet, vs using a mouse where you'd have to swap between a dozen tools to individually tweak the feathering, thickness variation, and brush tilt variation all as separate steps, for every line.
@kettenotter
@kettenotter 4 жыл бұрын
That would be nice. 3D transformations are a lot faster in VR where you can use both your hands. In unreal engine you can only rotate around one axis which is so slow...
@ty1978
@ty1978 3 жыл бұрын
Man, this is so good. Having come from Cinema 4D I'm finding Unreal so confusing - I'd love to be able to build scenes such as this but I'm lost :/ awesome work here!!
@MyHunter9090
@MyHunter9090 4 жыл бұрын
Holy shit did you really just make the wall behind where the painting was cleaner??? Damn dude that's some next level details :O
@christophe1584
@christophe1584 4 жыл бұрын
Thanks a lot for this kind of tutorials ! However just one thing for the Quixel Meg team, maybe it can be a great idea to add something like "[...]part 2/3", or just "[...]part 2" or "[...]part 3" etc (if you don't know exactly yet how many videos you are gonna make). And also, add it in a playlist alone.. Here we can see the "tutorials playlist", i'm really grateful thanks for that ! But i think it's really important to clearly classify things, to be more clear, easy to see. Especially to be more "attractive", easy to understand and to apprehend especially for new people coming by. If you need to learn tons of new things (unreal/blender/quixel) & if you have to think also at witch video you have to see and where to find it..sometimes it can be repelling for some kind of people. Again, thank you :)
@samsontin559
@samsontin559 4 жыл бұрын
I love u quixel and unreal makes my texturing so much easier
@nickysochor550
@nickysochor550 4 жыл бұрын
This is really awesome! Thanks Isac!
@EpicUwU
@EpicUwU 4 жыл бұрын
Cool Continue u are the best💖💖💖💖💖💖💖💖💖💖💖💖
@InnerAnimate
@InnerAnimate 4 жыл бұрын
lighting yes
@ghannu37
@ghannu37 4 жыл бұрын
Its very helpful to understand... Need more videos
@Bennyboy20000
@Bennyboy20000 3 жыл бұрын
great video, got me inspired
@MrDosonhai
@MrDosonhai 4 жыл бұрын
What's the music name, please?
@SaimAsifThe_Weeb_Artist_420
@SaimAsifThe_Weeb_Artist_420 4 жыл бұрын
tell me as well when u find it
@emmet7526
@emmet7526 4 жыл бұрын
Nice video bro :)
@vivektyagi6848
@vivektyagi6848 4 жыл бұрын
Can it all be merged so that there are no multiple calls specially when one wants to use such an asset in filmmaking. Many Thanks for sharing your workflow and thought process.
@bowcutt1983
@bowcutt1983 4 жыл бұрын
Beautiful work. Do you have a link to the tutorial you mention about adding decals in the 'scary restroom' ?
@iam405
@iam405 4 жыл бұрын
Curious on the workflow between Blender and UE4. Did you create assets in blender?
@SakiSkai
@SakiSkai 4 жыл бұрын
This is absolutely fckin beatifull...
@forcg2322
@forcg2322 4 жыл бұрын
Awesome Work Really Appreciated. I would really like to know what is your system Configuration if you could tell me will b much Appreciated.
@isaacelinamspielberg5752
@isaacelinamspielberg5752 4 жыл бұрын
Thank you Sir
@allenchen3109
@allenchen3109 4 жыл бұрын
Quixel NO.1 EPIC NO.1!
@Muhammad_Abdullah_Sultan
@Muhammad_Abdullah_Sultan 4 жыл бұрын
Just started learning Unreal Engine few days ago
@501MAXX
@501MAXX Жыл бұрын
PLEASE is there some way to add a media plate or media player that works it only shows black screen when I add mp4 in media path. Please anyone have any idea I open other projects it works fine but I try to open this aban..Apt. and add Greenscreen but it only a shows black 🤦🏽‍♂️
@MontrealsClassic
@MontrealsClassic 4 жыл бұрын
Amazing! Song ?
@SaimAsifThe_Weeb_Artist_420
@SaimAsifThe_Weeb_Artist_420 4 жыл бұрын
wats the name?
@lukadjogi
@lukadjogi 3 жыл бұрын
What is the asset used for wall climbing plants? :)
@milindrathod9603
@milindrathod9603 4 жыл бұрын
How did you used burnt wall plaster on the plaster wall texture ? Guide please .
@gauravmishra5998
@gauravmishra5998 4 жыл бұрын
you guys are angel.
@Paturz0
@Paturz0 4 жыл бұрын
i really thought that it was real footage
@joseluisquirozcasas7074
@joseluisquirozcasas7074 4 жыл бұрын
amazing work. And if I have a question; Where did you learn Unreal? Thanks a lot.
@hitmangamesyndicate5970
@hitmangamesyndicate5970 4 жыл бұрын
Thank you for doing this new tutorial series... As an environment artist trying to find my fit in the industry... I would love to see tutorials on texturing interesting modular building components.. from, wild west, to sci fi & hard surface stuff as they would correlate to UE4... and Maya... well see you online... @hitmangames2 (Twitter) and on facebook
@sofers2069
@sofers2069 4 жыл бұрын
what to do if DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument?
@slimewhale420
@slimewhale420 4 жыл бұрын
Hello! Can you please tell me how you get your customized megascans objects from mixer back into unreal... is there an easy way to do this? Just like you we can export mixer textures to the bridge library.
@a1ivh
@a1ivh 4 жыл бұрын
Can you please share the link to the previous video?
@tyler_puryear
@tyler_puryear 4 жыл бұрын
kzbin.info/www/bejne/r6K4ZI2VnMyZsKc
@subhojitmahato3455
@subhojitmahato3455 4 жыл бұрын
What is the system requirements for developing a scene like this.
@nunosantos8290
@nunosantos8290 4 жыл бұрын
An Intel UHD, two Intel Pentium G42069, and 2020mb of RAM
@gdavis3d
@gdavis3d 4 жыл бұрын
This scene does use RTX tech, so you will need a raytracing card!!
@robotsix6268
@robotsix6268 4 жыл бұрын
All of this is free, right? on UE4?
@tyler_puryear
@tyler_puryear 4 жыл бұрын
Correct!
@Акай-б7з
@Акай-б7з 4 жыл бұрын
Nice
@JLOFlix
@JLOFlix 4 жыл бұрын
VERY Cool!!
@gauravkumar-bu6xo
@gauravkumar-bu6xo Жыл бұрын
please tell us how to model this
@moodnamoodnai8742
@moodnamoodnai8742 4 жыл бұрын
I love you guys!
@tyler_puryear
@tyler_puryear 4 жыл бұрын
:D
@onlybooleans
@onlybooleans 4 жыл бұрын
Looks frickin awesome, I just have one question. How to lock the cine camera actor??...I have been searching how to do it for a very long time
@sleuthman864
@sleuthman864 4 жыл бұрын
Right click go to transform, lock actor
@onlybooleans
@onlybooleans 4 жыл бұрын
@@sleuthman864 Got it! Thanks a lot :D
@vitaliipriadein
@vitaliipriadein 4 жыл бұрын
awesome guys, BUT! How about optimisation of your materials? I tried to download your stuff. It weight tons of GB. It's not cool for indie dev when his game is more 100 gb.
@muneebhamza8917
@muneebhamza8917 4 жыл бұрын
What is scatter tool?
@starscream2092
@starscream2092 4 жыл бұрын
Does decals add too much performance loss ?? never tried more than 2 at one wall.
@sleuthman864
@sleuthman864 4 жыл бұрын
Deferred decals are generally very cheap, trick is to not use very large ones as anything visible under the alpha is rendered twice
@Cyb11893
@Cyb11893 4 жыл бұрын
Amazing!
@maxmudjonshokirov3
@maxmudjonshokirov3 4 жыл бұрын
I love UE, Nice
@coveknamesecu
@coveknamesecu 3 жыл бұрын
Hello! can anybody here help me: Can somebody show or explain to me how to get the effect from 0:6 - 0:13? How to switch focus from background to first plan and opposite? I need this in sequencer, I'm making a video and I want it to be like this one. thank you all in advance!
@carltonaikins6525
@carltonaikins6525 4 жыл бұрын
Can you guys make a tutorial on a city scene?
@tyler_puryear
@tyler_puryear 4 жыл бұрын
Hm... guess that depends on the era of the city? :)
@mihaibisog1436
@mihaibisog1436 4 жыл бұрын
What PC you have bro ?
@KillerTacos54
@KillerTacos54 4 жыл бұрын
Sick!
@matthewisikhuemen8907
@matthewisikhuemen8907 4 жыл бұрын
Hello good day, Please I am not an pro in Unreal engine yet... Please, how did you achieve the external background shown at 3:04 . was it an image or what. thanks
@sleuthman864
@sleuthman864 4 жыл бұрын
That's an HDRI, search for that on KZbin with ue4 and you'll find tuts, basically a Sphere with a 360 HDR photo on it
@dylankuzmick3122
@dylankuzmick3122 4 жыл бұрын
I also just started Unreal, but that looks like an HDRI (High Dynamic Range Image). It's the material used on the skybox.
@priceykiller8534
@priceykiller8534 4 жыл бұрын
HDRI
@MupikGaming
@MupikGaming 4 жыл бұрын
Just seeing this makes me realise how good last of us 2 is going to look like! For real tho, if the loading screen isn't as crispy as this videos I will be disappointed.
@tomoprime217
@tomoprime217 4 жыл бұрын
Nice work! When is Mixer 2020 getting an update? I wish I could directly export to Bridge the manual method is very tedious. The only other thing we need is to support direct Baking like in Substance Painter then Blender integration would be superb. Otherwise I have to use a combination of Add-ons. Actually maybe the Quixel team could make another Blender On for Mixer exporting to bake the required maps to speed up workflows for us indies.
@gursimransingh8726
@gursimransingh8726 4 жыл бұрын
when is livelink coming for ue4.25
@gdavis3d
@gdavis3d 4 жыл бұрын
It's available now!!
@mikecapson1845
@mikecapson1845 4 жыл бұрын
i miss the giatar song :D
@barrymccaulkiner4232
@barrymccaulkiner4232 4 жыл бұрын
What's the point with ue5 coming out soon?
@tyler_puryear
@tyler_puryear 4 жыл бұрын
How do you mean?
@squishybluecat
@squishybluecat 4 жыл бұрын
Because 1, ue5 isn't out yet, 2, these techniques will carry over to ue5
@a1ivh
@a1ivh 4 жыл бұрын
Please talk about camera moving around in a seperate video too.
@gdavis3d
@gdavis3d 4 жыл бұрын
Hey Ali, we won't be covering camera moves in the next part, but Epic has a ton of amazing videos where they go over sequencer in great detail, so be sure to check out their channel!!
@a1ivh
@a1ivh 4 жыл бұрын
@@gdavis3d Thanks Galen!
@Holy_Bible.271
@Holy_Bible.271 4 жыл бұрын
music in background very bad
@goldroger9990
@goldroger9990 4 жыл бұрын
this man speaks like vaatividya
@abdelrhman19
@abdelrhman19 Жыл бұрын
last of us vibes
@ranikgoyal2282
@ranikgoyal2282 4 жыл бұрын
The background sound is a bit distracting Lower the volume a bit Otherwise great video
@bigdaddystrokes
@bigdaddystrokes 3 жыл бұрын
Did you render this scene in Blender?
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