Create metallic toothpaste packaging, Part 3: Layered material setup

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Christopher 3D

Christopher 3D

Күн бұрын

In part 3 of the toothpaste packaging tutorial series, we look at diffuse and metallic material setups for the object. We specifically focus on setting up a layered material system that simulates layering in a typical graphics application.
00:00 Introduction
00:23 Scene setup
00:45 Object duplicate organization
04:28 Reviewing the UV template
06:05 About material slots
08:17 Diffuse vs metallic mode
11:20 Vector art, bitmaps and shader node setup
19:08 An alternate approach

Пікірлер: 16
@BrentonWoods774
@BrentonWoods774 Ай бұрын
Top quality stuff
@ZeshanAhmad-ts8ci
@ZeshanAhmad-ts8ci Ай бұрын
Thanku so much
@kaizu4914
@kaizu4914 Ай бұрын
Thank you for clear explaining the relation of Metallic, Diffuse, Base Color, Specular
@ZeshanAhmad-ts8ci
@ZeshanAhmad-ts8ci Ай бұрын
love it
@farhadkhosravi4630
@farhadkhosravi4630 Ай бұрын
The level of excitement with your Vids, thank you!
@kaizu4914
@kaizu4914 Ай бұрын
23:06 This is new information now I know, thank you. So Electric power generates thermal and luminous energy; the input value considers only luminous energy in units of Watts.
@christopher3d475
@christopher3d475 Ай бұрын
Yes, this is why replacing traditional light bulbs with newer LED equivalents saves on electricity, because an LED can emit the same amount of light at much lower energy levels. For instance, an LED can use maybe 3 watts to put out the same amount of light as a 60 watt light bulb.
@RealGaryGibson
@RealGaryGibson Ай бұрын
Very well explained, thank you!
@ZeshanAhmad-ts8ci
@ZeshanAhmad-ts8ci Ай бұрын
🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰🥰
@AnimeEye1
@AnimeEye1 Ай бұрын
Can you please drop a 15 minute long tutorial on texture projection mapping and texture painting? In blender 4.0
@HazyIPA74
@HazyIPA74 Ай бұрын
Great video series. Is it possible to get the artwork you created to follow along
@RomboutVersluijs
@RomboutVersluijs Ай бұрын
You can add more r wlism by either making a normal map of the mask or make a custom map. Normally when using foil printing, the foil is raised Abit since it basically is laid on top of th paper. To add even more details you could also add a coating to specific parts and add an extra normal map. This would mimic UV coating in print. They use this to give certain highlights in print an extra touch and thus detail. The coating makes the colors pop more. It also gives the packaging a more luxurious look
@christopher3d475
@christopher3d475 Ай бұрын
Yes true. But people won't watch tutorials that are 40 minutes long so I omit things like this.
@RomboutVersluijs
@RomboutVersluijs Ай бұрын
The light falloff only makes sense if it's modelled to scale. Otherwise these number can be completely different. If someone models this scene in say meters, the power of the light needs to be way higher
@christopher3d475
@christopher3d475 Ай бұрын
Yes, my model was created to scale, so it makes sense for this scene.
Procedural Wood is awesome!
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