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In part 3 of the toothpaste packaging tutorial series, we look at diffuse and metallic material setups for the object. We specifically focus on setting up a layered material system that simulates layering in a typical graphics application.
00:00 Introduction
00:23 Scene setup
00:45 Object duplicate organization
04:28 Reviewing the UV template
06:05 About material slots
08:17 Diffuse vs metallic mode
11:20 Vector art, bitmaps and shader node setup
19:08 An alternate approach