Create metallic toothpaste packaging, Part 1: Modeling and UV mapping

  Рет қаралды 2,782

Christopher 3D

Christopher 3D

Күн бұрын

In this packaging tutorial, we set up a packaging model which has metallic labeling. Part 1 deals with the actual modeling and UV mapping.
#blendertutorial #packaging #uvmapping
00:00 Introduction
02:10 Creating the main flap
05:47 Offset Edge Slide function
08:35 Creating interior flaps
11:36 Symmetry with Mirror modifier
13:00 UV mapping the package
13:25 Creating a UV seam edge
18:24 Using Project from View (Bounds)
19:50 UV Sync Selection Mode
20:53 Pinning UV points
21:57 Creating UV bitmap template
22:45 Resetting the scale of the bitmap
23:25 Manually folding end flaps
26:52 Using a Lattice to deform the flat surfaces
32:05 Using Solidify modifier
32:57 Applying Subdivision modifier
33:47 Adding a Smooth by Angle modifier
34:25 Applying materials, controlled by Solidify modifier

Пікірлер: 27
@dudutaviorel9837
@dudutaviorel9837 23 күн бұрын
Christopher needs not only thanks, press the $ THANKS button!
@MrMiguelfigueira
@MrMiguelfigueira 20 күн бұрын
Just discovered the channel and in my opinion it's one of the best to learn Blender. Thank you for the effort
@kevinmanley5043
@kevinmanley5043 2 ай бұрын
I’ve said it before, and I’ll say it again: Your tutorials have been my most reliable guide as I’ve been learning Blender. Your packaging tutorials, in particular, are the most relevant to what I’m trying to learn, but I pick up great tips from all of your videos. I don’t know if it’s all 3D apps or just Blender, but it is very nuanced and can be painfully tedious to use if you are a beginner like me. However, the structure, order, and cadence of your tutorials seem to really consider those stumbling blocks, and I can attest that they help beginners like me avoid falling into total confusion. They’ve kept me at it. So thank you, trully.
@t00bed
@t00bed 5 күн бұрын
Learnt so much ! Especially the materials in the Solidify modifier (though my normals got flipped somehow but fixed that).
@3dvfxprofessor
@3dvfxprofessor Ай бұрын
Great content! I did lots of pack shots like this for TV commercials. The interesting part is "localization" by label changes. It's a nice cash machine!
@manojr5257
@manojr5257 22 күн бұрын
What did you mean? Can you explain? :)
@godzoookie
@godzoookie 2 ай бұрын
The export UV layout option is an add-on, that comes with Blender, that needs to be enabled in preferences. It might be enabled by default and I just unchecked it at some point in the last 10 years and just kept loading old settings with each new version. I find your tutorials very relaxing and if I just want to do something in Blender on my day off I usually end up following one of your tutorials, even though I've been using Blender for quite awhile as a hobby.
@andrewawame8580
@andrewawame8580 2 ай бұрын
wow this is nice cant wait for part 2❤‍🔥❤‍🔥❤‍🔥
@christopher3d475
@christopher3d475 2 ай бұрын
I recorded part 2 tonight, should have it uploaded tomorrow.
@craigwall6071
@craigwall6071 2 ай бұрын
Another brilliant tut, Christopher. Many thanks.
@dudutaviorel9837
@dudutaviorel9837 24 күн бұрын
Thanks!
@ZeshanAhmad-ts8ci
@ZeshanAhmad-ts8ci 2 ай бұрын
love it...
@angushume2054
@angushume2054 2 ай бұрын
Nice simple modeling approach. I normally model flat from the diecut, thicken and fold using a morph map in Modo. But the UV I would have done one more simply. One in proportionally fit to the uv space and export as eps template for illustrator. Import there and scale to the correct size. A second uv in Modo that scales the uv disproportionately to entirely fill the uv space. The first uv I set to a standard texel density for general texture use, paper foil etc. the second uv is used for the graphics. Simply importing the graphics image which I made correct size and cropped to the trim will automatically fill the mesh perfectly. This maximizes the uv space as well.
@christopher3d475
@christopher3d475 2 ай бұрын
This was less a tutorial on package design as it was just a vehicle to show new users various processes in Blender. I've also done a package tutorial starting with a die-line and working from that direction. Many ways to achieve something.
@EdRosh
@EdRosh 2 ай бұрын
Great tutorial as always, thank you Chris!
@MrPaulowillians
@MrPaulowillians 2 ай бұрын
How wonderful! Always great tutorials, thank you.
@wodan74
@wodan74 2 ай бұрын
Interesting approach. I always model my packages starting from the flat design itself, converting the cutter guides to faces in Illustrator and exporting to Blender via DXF (which seems to be the best option for having the units converted). Then I fix the texture with a UV generated from the flat shape to it. And then I start folding the sides. But it's important to keep an eye on when to "Correct Face Attributes" or not to not mess up the UV layout. The trick with the plane to fix the UV, that I need to give a try.
@christopher3d475
@christopher3d475 2 ай бұрын
Yes, starting with a template is usually best. I did a tutorial on that approach, search my channel for 'die-line'. But this was more about showing a simple-ish box for newer people, to see the various process involved.
@peterwillson3322
@peterwillson3322 2 ай бұрын
Thank you mate you make me happy youre the best
@dunravin
@dunravin 2 ай бұрын
u is x, v is y, same as with UV texture space, w in the case of the lattice will always be z
@ZeshanAhmad-ts8ci
@ZeshanAhmad-ts8ci 2 ай бұрын
Thankyu So Much
@ZeshanAhmad-ts8ci
@ZeshanAhmad-ts8ci 2 ай бұрын
plz more Tutorial like this .. Packging. Box Packging
@ZeshanAhmad-ts8ci
@ZeshanAhmad-ts8ci 2 ай бұрын
its amazing tutorial
@d_dog9939
@d_dog9939 2 ай бұрын
ready for part2
@visalkeo5764
@visalkeo5764 2 ай бұрын
Can you drop part 2 sir?
@christopher3d475
@christopher3d475 2 ай бұрын
I should have that available in the next day or two.
@perori_neko
@perori_neko 2 ай бұрын
20:51 how did you get the wireframe mode to show selected faces when turn off xray mode? interesting
Procedural Wood is awesome!
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