Create Photo-Realistic 3D Asset by Adding Fine Surface Details

  Рет қаралды 9,227

Artruism Digital

Artruism Digital

Күн бұрын

Пікірлер: 24
@Vladimir-sr8dl
@Vladimir-sr8dl 4 жыл бұрын
Excited to see the texturing video now! Thanks for sharing this.
@ali-cc9pw
@ali-cc9pw 4 жыл бұрын
i just found your channel and it's amazing! i'm very good at cartoony/stylized sculpts but not at realism, and i feel like i'm learning so much. thank you!
@ma2ter1
@ma2ter1 4 жыл бұрын
amazing model
@loveone529
@loveone529 4 жыл бұрын
Always awesome 👏👍
@bboyhafan
@bboyhafan 4 жыл бұрын
very cool, and helpful
@bearbear7534
@bearbear7534 4 жыл бұрын
great video!
@michaelsmusicinstruments9980
@michaelsmusicinstruments9980 4 жыл бұрын
looks nice, respect
@joaquimsilva7553
@joaquimsilva7553 4 жыл бұрын
You are amazing
@pepnoi
@pepnoi 4 жыл бұрын
Mudbox... a looong time ago. 🥰
@hez03
@hez03 4 жыл бұрын
Awesome tips on scale, thanks! Question: instead of applying those details directly to the sculpt, could you just project paint in a texturing software and use that as a displacement map?
@ArtruismDigital
@ArtruismDigital 4 жыл бұрын
I could and I have done it on some assets in this channel, but in the end i judge how well it works in zbrush. even if I paint displacement in Mari, I will displace it in zbrush, adjust it to get the final mesh. I won't render the painted displacement directly in a render engine, it's not reliable, you won't really know how it looks.
@kamehamasterr
@kamehamasterr 4 жыл бұрын
Why do you use stencil on Mudbox, when you have stencil in zbrush?Is there are any benifits of doing so?
@3ArtDigital
@3ArtDigital 4 жыл бұрын
She said in the video, She finds the layers in mudbox more intuitive to use
@scarabrae
@scarabrae 4 жыл бұрын
Interesting video. I have often felt uncomfortable with trying to pull a look look off by using bump maps alone.
@ArtruismDigital
@ArtruismDigital 4 жыл бұрын
Geometry details that actually changes the shape of the geometry should be modeled or use displacement. Bump is for smaller fine details that doesn't alter the shape
@ma2ter1
@ma2ter1 4 жыл бұрын
If I want to texture something like this (asset, not animation use ), How can I do it?, do I need retopology always?
@ArtruismDigital
@ArtruismDigital 4 жыл бұрын
if you want to texture it, you need a mesh that is not a dynamesh, it doesn't have to be perfect. I did a video before this one showing how to prepare your dynamesh for texturing.
@ma2ter1
@ma2ter1 4 жыл бұрын
@@ArtruismDigital Thank you so much
@MrKartikay
@MrKartikay 4 жыл бұрын
Asm work but how you make uvs with this complexity I you can tell?
@ArtruismDigital
@ArtruismDigital 4 жыл бұрын
I will zremesh then uv that.
@artistryartistry7239
@artistryartistry7239 4 жыл бұрын
Hi there, can I ask why you didn't use something like substance painter to add the details to the horns? I thought that's what it was for? This stuff is really confusing :) Thanks.
@ArtruismDigital
@ArtruismDigital 4 жыл бұрын
because I am talking about adding details in the modeling stage not texturing.
@skyrimods2357
@skyrimods2357 4 жыл бұрын
Hay algo que esta chica no sepa hacer :O :D ❤️
@eternalsnows6071
@eternalsnows6071 4 жыл бұрын
Mudbox hype! The interface is so so SO much better than ZBrush.
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