Hi, Here is a sample model which I used for the tutorial. Only one side has the bubbles punched out but that's more than enough to get good renders. Hope that helps everyone. canosielabs.gumroad.com/l/spsif
@kaspera.daviesthegastromed9431 Жыл бұрын
Thanks again man, really appreciate it.
@blenderizeroriginalАй бұрын
Love it!😃
@CanosieLabsАй бұрын
thanks!
@RyanKingArt3 жыл бұрын
Wow, great tutorial and great result! Good work!
@CanosieLabs3 жыл бұрын
Thanks!
@veronikas48852 жыл бұрын
Thank you for the elaborate Tutorial! To eliminate the manual work I made a collection of different sized hole punchers and used thad collection to create hair particles on the feet. Then I also randomized the hair sizes. After making the particle instances real and put them into a collection I used that collection with the boolean modifier.
@CanosieLabs2 жыл бұрын
thanks! It's great to know the video helped. Also your improvement is a great way to speed up the process! thanks for sharing.
@mefx57442 жыл бұрын
did the same thing!
@artekal3d5 ай бұрын
I really love the way break things down and explain how each part is, this is how I aspire to make videos too, loved it!
@CanosieLabs5 ай бұрын
thanks!
@BriefBeeStudio Жыл бұрын
love this, also thumbs up for the nice preview of the shader, the worst part of tutorials is not showing the shader with all the nodes together zoomed as they should be. thanks!!!
@CanosieLabs Жыл бұрын
thanks, i'm glad you find it useful!
@make_the_world_better_place3 жыл бұрын
Thanks for the article. It's very detailed.
@CanosieLabs3 жыл бұрын
Thanks!
@code56002 жыл бұрын
Great tutorial
@CanosieLabs2 жыл бұрын
thanks!
@aleevadh2 жыл бұрын
This tutorial is great, thank you very much!
@deadcloud24503 жыл бұрын
Very useful! Thanks for the tutorial!
@CanosieLabs3 жыл бұрын
Hope it gives you ideas!
@CatalinPascaru3 жыл бұрын
I'm actually amazed at how well the macarons look! Really great work! But now I'm sad because I want macarons :(
@CanosieLabs3 жыл бұрын
Haha, thanks! Yeah, I'm pretty happy how it turned out too.
@erick-mugishabwakea7056 Жыл бұрын
This just made my day
@copperrose3 жыл бұрын
Cant wait to try this!
@CanosieLabs3 жыл бұрын
If you do make one, post it online, I'd love to see it!
@copperrose3 жыл бұрын
@@CanosieLabs Will do ;)
@aruharu Жыл бұрын
Exactly what I needed! Thanks!
@CanosieLabs Жыл бұрын
glad you found it helpful!
@zaeriuz3 жыл бұрын
Great detail. I really love it Thank you
@CanosieLabs3 жыл бұрын
thanks!
@anthonytieu19143 жыл бұрын
Looks amazing, great tutorial!
@CanosieLabs3 жыл бұрын
Thanks, glad you like it!
@justjules58313 жыл бұрын
So good! I really like these Blender tuts. Been looking for food tuts for some time, and so glad I found yours. If you ever consider other types of tuts, I’d love to find out how to do procedural abalone shell and also opal materials.
@CanosieLabs3 жыл бұрын
Thanks! hmm abalone shell sounds like an interesting idea..
@korejoons3 жыл бұрын
Thank you so much for the tutorial! It's amazing!
@CanosieLabs3 жыл бұрын
thanks! glad you find it useful.
@daniellapardo84872 жыл бұрын
THIS IS SO USEFUL THANK U SO MUCH
@CanosieLabs2 жыл бұрын
no problem. I'm glad you find it useful!
@dannyranno3 жыл бұрын
This is great!
@CanosieLabs3 жыл бұрын
Thanks, glad you found it useful
@puru-nekor Жыл бұрын
Thanks for your tutorial! It helped a lot on my work.
@ivanipangstudio66692 жыл бұрын
standing applause by me... thank you so much
@CanosieLabs2 жыл бұрын
thanks!, glad you found it useful
@art-byfayleif39382 жыл бұрын
I like the way you did the feet I don’t want the texture to be photo realistic for the project I’m working on but I do like the idea of modeling it to look like a macaroon. Thanks for the insight ❤
@CanosieLabs Жыл бұрын
no problem, glad you found it helpful!
@squishybluecat2 жыл бұрын
Great stuff!
@CanosieLabs2 жыл бұрын
thanks!
@od13672 жыл бұрын
wow this was fanatsics!
@mariacepeda50822 жыл бұрын
Love it :)!
@CanosieLabs2 жыл бұрын
Thanks!
@apocaeclipsetora34382 жыл бұрын
Ooo , good tutorial (from a french person :) )
@CanosieLabs2 жыл бұрын
Glad you liked it!
@travelvidscom3 жыл бұрын
legend
@Tinuviel7883 жыл бұрын
Thanks so much for the tutorial, can't wait to try it out! Seconding the cake tutorial idea, that would be so cool if you could make one... :-)))
@CanosieLabs3 жыл бұрын
glad you found it useful!
@saurabhambarkar69003 жыл бұрын
hey, it's a great tutorial. Make another tutorial on the cake.
@CanosieLabs3 жыл бұрын
Thanks! hmm, cake sounds like a great idea.
@gilvanrocha54876 ай бұрын
Nice!
@fikranlukman13913 жыл бұрын
wow great work, can you make wafer turtorial i really need that
@CanosieLabs3 жыл бұрын
hmm yeah. I think a wafer would be interesting to do.
@mtraceur143 жыл бұрын
Love it
@CanosieLabs3 жыл бұрын
thanks!
@桜咲く-k4m3 жыл бұрын
ありがとう!
@bamblasl1548 Жыл бұрын
THANK YOU THANK YOU THANK YOU!
@ranska_x99652 жыл бұрын
Bravo c'est très jolie! I think some manual parts (like boolean) can be automated with geometry nodes and can help you to create groups that have divers imperfections.
@CanosieLabs2 жыл бұрын
Yeah, I think you can as well. You can scatter random shapes across the surface of the feet. Another option is use the volume cube node, but I have not yet gotten good results yet.
@GeorgeNacpil2 жыл бұрын
how do you manage the camera in a small object? it cuts off whats in front of it
@CanosieLabs2 жыл бұрын
hi, that's a great question. There's two things you can do. First you can change the "clip start" in the view menu (press n). and change the value to something really small. Sometimes that's not enough and you can change the focal length to something like 100+mm. That will 'zoom' you in without clipping.
@GeorgeNacpil2 жыл бұрын
@@CanosieLabs thank you sir! this makes sense!
@nguyenlinhtrang71852 жыл бұрын
Thank u for this great tutorial. By the way I get some trouble with the size of macaron when switching to shading. It seems that I can't zoom in the macaron, the object is relatively small. I have applied scale and rotation before but it still not works.
@TotedeleonF Жыл бұрын
This is by far the best video of blender-macarons I´ve ever seen, I just have 1 question, How can I change the color of the shell???
@CanosieLabs Жыл бұрын
thanks! To change the color of the shell, you will have use a different color map which I've provided here for free some other colors. www.cgtrader.com/free-3d-models/food/miscellaneous/pink-macaron-shell-material-texture
@notbones16643 жыл бұрын
What were your light settings, mine macaroon is coming along alright but the light is throwing off the photorealism
@CanosieLabs3 жыл бұрын
hi, I used point lights, usually two. One above and to the side and another one to the side but only slightly above the z-axis of the macaroon (to provide some shadows). They both have 10w but the overhead light has a large radius, around .35m. I moved them around till I found something I liked. Hope that helps...
@kaspera.daviesthegastromed9431 Жыл бұрын
Anychance of buying the blender file?
@CanosieLabs Жыл бұрын
hi. hmm, that's a good question. I think I might just a sample file to download for free. I've since changed computers so I have to actually find the file ... Once I have a free min and put the file up, I'll reply in this comment the url.
@kaspera.daviesthegastromed9431 Жыл бұрын
@@CanosieLabs that's really kind of you man, thanks
@CanosieLabs Жыл бұрын
hi @@kaspera.daviesthegastromed9431 The file can be download for free here: canosielabs.gumroad.com/l/spsif It is a sample model which I used for the tutorial. Only one side has the bubbles punched out but that's more than enough to get good renders. Give it a good rating if you think it's useful :P Hope that helps.
@loserhub98673 жыл бұрын
How do I import Feet and Filling material? unlike the shell material, The feet material is in .blend file, I had no Idea how to import it.
@CanosieLabs3 жыл бұрын
Hi, the shell material are basically 4k maps. The feet and shell materials are made within Blender so there is nothing to import. When you open the file, you should see the two materials you can simply import into your own Blend file. I just noticed the .blend file provided was corrupted so I've uploaded a fixed one.
@suskadse16013 жыл бұрын
@@CanosieLabs can you maybe tell how to do this for absolute dummies? Can't figure out how to do that step :( what means "simply import"? :D
@miloskaluznik483 жыл бұрын
A question. Whet it comes to the crunchy holes, would it not be possible to just use a torus with the same displacement and use that for our boolean?
@CanosieLabs3 жыл бұрын
haha, great minds think alike! It does seem like you can do that. I tried that to see if it would be a faster way of creating those holes but unfortunately, it just didn't work out.
@benjaminherrera33092 жыл бұрын
somehow worked better for me if I only added one loop seam for uv unwrapping
@emotional.filters92853 жыл бұрын
On the cap part, black lines appear just along the perimeter of the outer marked seam in render view. Im guessing there's a problem with the direction of the normals but i just cant find a solution.
@CanosieLabs3 жыл бұрын
hmm interesting. I've never seen that before, I just tested it out with a new file as well. When you uv unwrap, do you see a image similar to 4:10. There needs to be 3 distinct islands. You can check the direction of the normal faces in bender see if they are all blue (ie facing outward).
@lera98073 жыл бұрын
@@CanosieLabs I have the same problem, the bottom of the object is black. The normals are blue. No light source helps. I don’t understand what to do, I’ve already tried everything
@randomshagz2 жыл бұрын
How do you load the shell, feet, and filling? Once it’s downloaded? It was completely skipped.
@CanosieLabs2 жыл бұрын
Hi, The materials are provided as a download so you don't have to create the material shader setup yourself. You can see around 3:44 in the video where I assign those materials to the macaron model. You have to create the macaron yourself though, since I didn't put that into the file.
@Evri500 Жыл бұрын
Instead of booleans I would sculpt some holes by hand.
@CanosieLabs Жыл бұрын
I tried that, it takes too long doing it by sculpting. It doesn't look right because the holes are not depressions but rather air pockets. You can't get that effect by sculpting easily because you have to create a overhang for each hole. Using the gives you this effect automatically.
@RedditChronicles0222 жыл бұрын
How do I change the colour of the macarons? Pls help
@CanosieLabs2 жыл бұрын
You have to change the base color of both the shell and feet. The shell is a color map so you need to create your own map if you want your own color. The link on the description goes to my blog where I provide some additional shell colors.
@mailysbjeamrattanasakul7603 жыл бұрын
Macarons not macaroons. Pleaseeeeee
@CanosieLabs3 жыл бұрын
Macarons indeed. Hope I didn't make a typo somewhere and use macaroons....
@sb-wg3mt3 жыл бұрын
nice tutorial and blog. thank you. but I couldn't download ”Shell material”. I was able to download "Feet and filling material", but I couldn't open the file(missing link).
@CanosieLabs3 жыл бұрын
oh, ops. There was something corrupted in the blend file. I had updated it recently. Try downloading it again.