Create Realistic Mud Material using Procedural Texturing in Blender

  Рет қаралды 7,260

Reality Fakers

Reality Fakers

Күн бұрын

Пікірлер: 9
@Piie9
@Piie9 Жыл бұрын
You can put node frames in node frames.
@GermanCarguy
@GermanCarguy 2 жыл бұрын
I love procedural materials! They are so freaking versitile. Great tutorial. I will certainly add that material to my database! Thanks for the video.
@realfaker
@realfaker 2 жыл бұрын
Glad it was helpful!
@ajarynn593
@ajarynn593 5 ай бұрын
Thank you very much for this great tutorial, I learned a lot with this video and Ill probably use it in other projects!
@a84334656
@a84334656 2 жыл бұрын
This is awesome thank you!
@MAXGAMINGYT265
@MAXGAMINGYT265 2 жыл бұрын
waw nice
@Mr_Bananahobo
@Mr_Bananahobo 4 ай бұрын
No hate but, I spent my whole day doing textures but I can’t find it when I’m importing them The files won’t show Can somebody please help me on this
@Ash_18037
@Ash_18037 11 ай бұрын
Useful, thanks. But why do you and so many people model materials on a sphere when a plane would show it in a far more realistic way. For terrain type surfaces a sphere makes absolutely no sense (these are not materials you would use on a planet either). I've found that when these materials are applied to a subdivided plane they require more tweaking to make it actually look good. Disappointing if its just to make the youtube thumbnails look good.
@animatorFan74
@animatorFan74 4 ай бұрын
Thank you for your tutorial. I used this tutorial to make my Kinetic Rush Pwnisher challenge submission which I uploaded now. I used the mud texture with Blender Fluid Dynamics: kzbin.info/www/bejne/laaUloalirOem7s
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