This is great. Do you have a solution for being able to keyframe the end of the tail while keeping dynamics acting upon the rest of the joints? I've tried with dynamic constraints on the curve cvs, but can only move them during interactive playback. Looking to animate the tail end like a normal spline ik, but then when playing, have the dynamics run through the rest of the tail. Thanks!
@freeze-frames8 жыл бұрын
Thanks Adam!
@Mercioglu6 жыл бұрын
Really usefull trick, thanks!
@convolution2239 жыл бұрын
I'm using Maya 2016 student version and there's no nDynamics toolbar. Does it not come with this version?
@convolution2239 жыл бұрын
Oh! Thanks!
@marty17809 жыл бұрын
Which is the first video?
@SoftimageHowTos9 жыл бұрын
Martin Gilbert it's called Using the IK Spline Handle in Maya - try this link:kzbin.info/www/bejne/i5K4dX9-dsuYmpo
@chr1st0pher7 жыл бұрын
wtf why is this on the softimage page?
@grahamhiggins18163 жыл бұрын
I found it difficult to follow, as you're doing each step in full. I think an overview first would have helped to stage out what you are doing, then get into the detail.