Creating a level up animation in Godot 4

  Рет қаралды 3,912

MrElipteach

MrElipteach

Күн бұрын

In this video I implement a level up screen in Godot 4. I show you everything, how I do it and why I do it. I hope you'll enjoy 😊
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CHAPTERS
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00:00:00 - Creating the layout
00:24:36 - Styling the buttons
00:33:42 - Particles
00:46:03 - Fake 3D shader
00:49:08 - Animating everything
01:50:56 - BONUS loop animation on buttons

Пікірлер: 14
@user-nc9on4bp2o
@user-nc9on4bp2o 8 ай бұрын
Initially, you might find yourself questioning what you're gaining from this video, but as you delve further into the content, you'll soon discover a treasure trove of valuable information. This video is truly outstanding, deserving a perfect 10/10 score.
@mrelipteach
@mrelipteach 8 ай бұрын
Thank you! I'm trying to make it as valuable as possible so I'm really glad if you enjoyed it :)
@rremnar
@rremnar 8 ай бұрын
I liked this tutorial, that it shows you both something artistic and technical on how to do something, while not being embarrassingly bad, nor too generic.
@user-dm4kf4vf4e
@user-dm4kf4vf4e 6 күн бұрын
OMG I love this!
@uFlock
@uFlock 8 ай бұрын
1 hours and 48 minutes of pure gold! Thanks man helped me to understand a lot!
@mrelipteach
@mrelipteach 8 ай бұрын
Glad to hear it!
@espacemaxim
@espacemaxim 5 ай бұрын
Awesome bro!!!
@thegameissimple
@thegameissimple 8 ай бұрын
Terrific! Thank you.
@pascalcasier959
@pascalcasier959 8 ай бұрын
Excellent, merci !!
@saitmarasloglu9403
@saitmarasloglu9403 5 ай бұрын
Great content, thanks
@mrelipteach
@mrelipteach 5 ай бұрын
Glad you liked it!
@conradocosta4769
@conradocosta4769 8 ай бұрын
Nice video... Unfortunately, controls will not use relative position to their parents, so the solution would be moving the parent to position zero and then placing the second wing as you tried with negative value and then moving the anchor to the desired position
@rremnar
@rremnar 8 ай бұрын
IMO, you don't need 2 texts saying you leveled up. The top one is fine, but I'd lose the "Level Up" text. I'd then make the ribbon and buttons larger and move it up some. I'd play around with the "Level" text, maybe giving it a different color or adding a border. That's just me though. The only difficult thing about building UI's is when you need to do something completely customized; such as inventing a new item type that goes into a item list. Or create rollup panels and other such things. What if you want to create a progress bar that uses your own artistic images? But Godot's progress bar is kind of jank and you need yours to function in a certain way.
@mrelipteach
@mrelipteach 8 ай бұрын
If you're interested, I can show how to work with textures to create UI
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