Рет қаралды 10,814
In this tutorial, I’m going to show you a pretty cool technique to create a detailed eye, more specifically the iris. This is a rather long tutorial as I cover the entire workflow including the creation of texture maps for rendering.
- 0:00 - Intro
- 1:47 - Reference of the Iris
- 4:12 - AAHalf to work with fiberMesh
- 6:43 - Generating FiberMesh with ‘Double off’
- 8:13 - Gravity Variation slider
- 10:49 - What ‘Segments’ do in FiberMesh
- 12:33 - Using Grooming Brushes
- 13:33 - FiberMesh Grooming Kit Link
- 18:50 - Setting up the Collarette and Crypts
- 22:43 - Fixing the Issues with the fibres
- 23:53 - The cool thing about Dynamic SubDiv
- 27:19 - Tips on making more organic Crypts
- 28:31 - Declumper Brush Feature
- 30:22 - Time Lapse on detailing the ciliary zone.
- 32:58 - The front collision tolerance setting
- 37:00 - Using the Inflate Slider
- 38:23 - Subdivision Smoothness
- 41:44 - Sculpting with radial Symmetry.
- 43:07 - Enabling Accucurve and refining the details
- 46:39 - Adding and adjusting colour variation to the Iris
- 50:00 - Converting into Textures
- 51:21 - Creating the albedo colour
- 52:49 - Grabbing the Normal Map
- 53:40 - Extracting the Ambient Occlusion
You can find the Grooming brushes kit I used and mentioned in the video here:
zbrushguides.store/products/f...
Find more about this tutorial and its resources at the ZBGs website:
www.zbrushguides.com/tutorial...
___
✍️ Specialised In-depth courses and workshops: www.3dconceptartist.com/
🎨 Tutorials and resources: www.zbrushguides.com/
✂ Exclusive content and behind the scenes for monthly art projects: www.3dsnippets.com/
💬 Join the PABLANDER Discord server: [ / discord ]( / discord )
💻 Spect, tools and gadgets I use to produce my artwork: kit.co/pablander/my-3d-workst...
🚨 Subscribe to this channel: / pablo muñoz gómez
___
www.artstation.com/pablander
/ pablander