Creating an RPG Game with Flutter & Bonfire (Ep. 3) : Applying Input Handling & Collision Detection

  Рет қаралды 296

Trey Codes

Trey Codes

Күн бұрын

Пікірлер: 8
@tananga_studio
@tananga_studio 3 ай бұрын
Great job! It was a pleasure to watch it
@TreyHope
@TreyHope 3 ай бұрын
Thanx for watching bro.
@Astroapp
@Astroapp Ай бұрын
Thank you. GREETINGS from Turkey
@TreyHope
@TreyHope Ай бұрын
Greetings my friend ✊🏾
@piotrtanski3595
@piotrtanski3595 3 ай бұрын
Greetings from Poland bro 😁
@TreyHope
@TreyHope 3 ай бұрын
Greetings my good brother 🙏🏾
@LDEV-l3p
@LDEV-l3p 2 ай бұрын
Hi,I previously used Flame to make games, and found the collision handling quite challenging, especially platform games. Bonfire seems to handle this well, but since it has a lot of abstraction, does it limit flexibility? Which one would you recommend? Thank you.
@TreyHope
@TreyHope 2 ай бұрын
Great question. In my opinion, Bonfire is still pretty flexible. I haven't found many pitfalls trying to create platform games. I would highly recommend Bonfire because Flame's collision handling can be a nightmare.
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