why are you watching my first video? Source code: github.com/wkwan/monument-val...
Пікірлер: 32
@hm42664 жыл бұрын
Never thought this could be made without any code, thank you dude
@lodhaaashish6 жыл бұрын
Great tutorial man! Please see if you can make tutorial on moving object on these illusionary paths. Thanks again.
@JakeStaines Жыл бұрын
I see a load of comments asking about pathfinding with no responses: to me there's two obvious solutions that come to mind: - Precalculate all the possible connections between blocks based on the positions of the various interaction elements in a big conditional node graph. So you can interrogate it when the user taps somewhere and ask "hey, this rotation handle is in position X, this sliding block in position Y, give me the connection graph" and then do normal A* over it. - Dynamically work out the connections as you pathfind by giving each cube properties for which faces are walkable and firing rays along the centre-line of cubes from the camera towards the scene. If you're checking position X, Y, then fire a ray towards position X+1, Y and see if you hit something. If you do, check that block to see if it has a walkable face on the same side of the cube as you're currently checking connections for. If it does, congratulations, there's a connection between (X,Y) and (X+1, Y). (I expect a few special-cases you'd need to consider would pop up with this option but I'm pretty sure it'd work with a bit of effort; but it does trade tools investment for runtime performance.)
@rastarish32017 жыл бұрын
Awesome video man! I recently started to build a bunch of levels like this specifically dealing with the Monument Valley illusion in mind! It's a lot of fun I have to say! It took me a while to figure out how to hide that overlapping face of the cube, but I did the same thing you did in blender haha. That camera angle you're using is perfect though I'm gonna have to borrow that from you! :P Thanks!!!
@willkwan7 жыл бұрын
Glad it helped! Those are the standard values for the isometric perspective. What kind of game are you making?
@muntheral-kiyumi50976 жыл бұрын
Great tutorial man! Please see if you can make a tutorial on the look and the lighting of the game
@hemanthgaddey246 жыл бұрын
Can you please post a tutorial of moving object on these illusions?
@Down291506 жыл бұрын
Thanks for this video ! I am also interested by a tutorial on monument valley's path finding if you could make one ! I already watch the video from the developers but i can't figure out how to implement it
@arrowflash79887 жыл бұрын
Loved it..Would help if you show us the pathfinding algorithm..I implemented a rough using Dijkstra Algo but its not working for all times. WOuld love some tutorial from you .
@davidm.johnston89946 жыл бұрын
I wouldn't have thought of the half cube, so I did learn something, thanks!
@sayanhn43926 жыл бұрын
What's the monitor you use and what is it's refresh rate and do you experience any kind of screen tearing while moving/creating 3D objects in unity or any other grpahical element?
@xuxue76 жыл бұрын
cool
@NicolasSilvaVasault6 жыл бұрын
this may sound awkward but, if you know how to set this on ue4, would be appreciated, i've been playing around with the camera settings and i manage to get this exact isometric view, but is way too wide (at least for the platform i'm targeting), and there are some black bars on top and bottom of the screen cutting the camera view everytime i pane around
@everythingunderthesun59464 жыл бұрын
Instead of writing the script, you could have used the animation window in unity. Either way they should both work.
@nilni4 жыл бұрын
Great voice! thumbs up to your video! 271!
@homelander8203 жыл бұрын
❤️❤️Im here and remember me bro and u will be at top once
@Sirusdark7 жыл бұрын
Are you kidding? We can add Blender files strait into Unity3D?????
@willkwan7 жыл бұрын
Photoshop too!
@Sirusdark7 жыл бұрын
Cool! Thanks!
@magnusm46 жыл бұрын
And SketchUp files and krita PNG files, really what CAN'T you drag straight into Unity? I know something, good performance. OH hohohohohohoo
@ajayreddy35284 жыл бұрын
@@willkwan ... which programming language you used bro??
@Earzone634 жыл бұрын
@@ajayreddy3528 lol hey, it’s all C# for gaming IDEs (and sometimes Lua)
@ianfield176 жыл бұрын
This tutorial is not working... what can i do? The half cube is not completely filled, and i can't fix it! :(
@JoystickNY4 жыл бұрын
I think i have a really good idea for a game, but i dont know how to make it into an app because i dont know how to code
@Brondahl2 жыл бұрын
Except now there isn't a continuous surface on bottom section that the character can walk along. Leaving aside how incredibly time consuming this approach would be for a full game, it wouldn't work with the travelling at all - all it's doing is producing an image that looks like it could work.
@JakeStaines Жыл бұрын
In all honesty, it's hardly "incredibly time-consuming" - it takes a bit more care than just laying out blocks, shrugging, and saying "done", but nowhere near as much care as it would take to make your levels engaging and fun even if magical software tools solved all the geometry issues for you. If you start making a game on this basis you'll have a convenient set of prefab geometry solutions to the common visual issues you'll encounter anyway.
@jackthehacker054 жыл бұрын
35.264 safekeeping
@caiop.89373 жыл бұрын
Hello Will, are you interested in developing a 3D project? Do you do this kind of work?
@othmansariri59126 жыл бұрын
i dont think they make it this way. it looks hard
@andresestevez27016 жыл бұрын
haber si te animas en ue4 have if you cheer on ue4