Crusader Kings 3 Has a Language Problem

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Tarkusarkusar

Tarkusarkusar

Күн бұрын

Пікірлер: 170
@cuff1626
@cuff1626 4 ай бұрын
Honesty, i forget it even has a language mechanic
@dakpickels7412
@dakpickels7412 4 ай бұрын
How did you comment this 10 hrs ago if the video came out 30 minutes ago
@gohanultrainstinct6896
@gohanultrainstinct6896 4 ай бұрын
​@@dakpickels7412 if the video is accessible before its release, you are able to comment on it before the release. Try to comment on a scheduled live for example 😊
@dakpickels7412
@dakpickels7412 4 ай бұрын
@gohanultrainstinct6896 Oh interesting I wonder if that combats the bots abilities to comment because I see no comments at all which is rare
@xiChann
@xiChann 4 ай бұрын
samee all its useful for is an Opinion gain and a bit of flavour
@The_Yukki
@The_Yukki 4 ай бұрын
I only use languages when combined with linguists tradittion for easy piety. Combined with by the sword it makes constant kingdom holy wars easy.
@qhu3878
@qhu3878 4 ай бұрын
now that I think about it all language does is half approval penalties from cultural acceptance doesnt it
@Nerianae
@Nerianae 4 ай бұрын
Theres also some events (travel, assassination etc) that u'll auto-succeed if u speak the language
@qhu3878
@qhu3878 4 ай бұрын
@@Nerianae oh yeah auto translating notes and such, not much though
@Nerianae
@Nerianae 4 ай бұрын
@@qhu3878 yeah nah its all very inconsequential. Ill sometimes do it when nothing else matters and my char is great at it so it doesnt take 6 years but like might as well sway 10 people
@dingus6317
@dingus6317 4 ай бұрын
You can also get court grandeur if you use a language more famous than your native one
@Nerianae
@Nerianae 4 ай бұрын
@@dingus6317 I dont think ive evet swapped without my char speaking the language im swapping to. Wonder if that matters
@pedrotbird5426
@pedrotbird5426 4 ай бұрын
Language should play a very important part, especially considering that Latin was the lingua franca of the late medieval period and renaissance. I think if rulers cannot speak eachothers language (or lack a common language, such as latin), there should be harsh penalties to diplomacy and personal schemes between them. After all, how do you make friends with someone who doesn't speak a word of your language?
@artilleriman
@artilleriman 4 ай бұрын
latin was more the written lingua franka, the oral lingua franka would be german french english and greek
@claudiolentini5067
@claudiolentini5067 4 ай бұрын
​​@@artillerimanActually, English wasn't such a prominent language up until the 16th century, where England really started to become an important player in the international scene English nobles themselves seldom spoke before the late 14th century, preferring using the franco norman up until well after the start of the Hundred Years War. You could say that italian was a bit more prominent in the 15th century, due to the Reinassance
@artilleriman
@artilleriman 4 ай бұрын
@@claudiolentini5067 English was a mistake didn’t mean to put that
@artilleriman
@artilleriman 4 ай бұрын
@@claudiolentini5067 But yeah French was probably the most popular court language being spoken in France konstantinpoel and London
@artilleriman
@artilleriman 4 ай бұрын
@@claudiolentini5067 But yeah French was probably the most popular court language being spoken in France konstantinpoel and London
@thebetterbutter709
@thebetterbutter709 4 ай бұрын
An amazing idea for a mod! Here are some of my suggestions: - The advent of Normand French as a high-prestige language in the court of England, after the invasion of 1066 - The divergence of southern and northern dialects of Italy - A "liturgical language" mechanic: Church Latin, Quranic Arabic, Biblical Hebrew and Vedic Sanskrit should be legible, but not necessarily spoken, and give their respective clergymen / religious leaders an opinion boost and the ability to participate in holy scripture interpretation, extra pilgrimage events and learning events. - Expressing authority through language standardization. A start to an implementation would simply to sway your opinion of others if a certain share of your court speaks your language. - Trendsetters, ie. works of literature which give a language prestige bonus to the language/dialect that that book was written in (per ex. Shakespeare's work) I wish you the best of luck in this undertaking!
@esthermoonmusic
@esthermoonmusic 4 ай бұрын
the Elder Kings mod has a liturgical language mechanic, characters must know the liturgical language to be eligible for court priest positions and rulers have access to two new decisions, one to start a scheme to learn their liturgical language (which gives piety if you succeed) and one to recruit a court priest if you don't have access to someone who knows the language
@aquilla2.087
@aquilla2.087 3 ай бұрын
Latin was spoken
@shiny1556
@shiny1556 4 ай бұрын
I like language as a flavor mechanic and showing all that cultural stuff. As a mechanic though it’s silly. There are so many times where I get a foreign spouse, have them be solemates, only to find out we were married for 40 years but neither of us understand each other.
@richard1493
@richard1493 4 ай бұрын
That’s the thing that I feel like many people are missing - it’s a mechanic flavor. Having it in the game is a nice touch of polish and realism, but delving too much into the mechanic would likely only detract from the players enjoyment.
@AbstractTraitorHero
@AbstractTraitorHero 3 ай бұрын
I honestly think they'd learn your language automatically?
@masterkruiger8169
@masterkruiger8169 20 күн бұрын
3:53 bro really chose a 0 diplomacy chancellor 💀
@afrovarangian
@afrovarangian 4 ай бұрын
Maybe creoles should be prerequisites for hybrid cultures? I've always found it strange how easy it is to just jump acceptance from 20 to 100 by creating a hybrid culture.
@ocatwam5890
@ocatwam5890 4 ай бұрын
I don't think making it a prerequisite is justified. True creoles are very rare, historically, and usually emerge in very specific circumstances that don't really happen in the game (a large number of people with no common langauge having to communicate, *and then* those people forming a society where that working langauge is able to displace the original languages at home). It's much more common in the situations portrayed in CK3 as "hybridization" for one culture to simply adopt the other's language with relatively minor differences, for example, the various Germanic peoples who invaded the Western Roman Empire adopting Vulgar Latin, Normans adopting French, or Tamazigh speaking peoples on the North African coast adopting Arabic. None of these examples can be considered creolization, because, for example, French is *not* a mixed language. Both its grammar and its lexicon are predominantly Latin, with some Germanic loanwords and grammatical influence. In contrast, a language like Haitian Creole takes much more influence from West African languages. I think it's good to have it as a possibility with quite stringent requirements, but the circumstances for the emergence of creole languages are so specific (the majority of the ones we know of emerged as a result of colonialism, something well out of CK3's time frame) that the current system is a much better way of representing langauge contact.
@polblanes
@polblanes 3 ай бұрын
@@ocatwam5890 "Creolization is the process through which creole languages and cultures emerge.[1] Creolization was first used by linguists to explain how contact languages become creole languages, but now scholars in other social sciences use the term to describe new cultural expressions brought about by contact between societies and relocated peoples.[2]" There are many processes through which languages and cultures evolve. All the processes that come as a consequence of contact between different cultures are in essence different levels of creolization. There's also the matter of language strata or different languages coexisting in different social classes or communities of practice in the same land, which can lead to a language having different words for the same thing depending on the register or having the grammar and vocabulary of one language and the phonology of another. Language is not linear. French is a mixed language and so was old French.
@bootmii98
@bootmii98 Ай бұрын
@@ocatwam5890 The game ends in 1453 and by then colonialism as we know it existed with the Portuguese colonizing Africa.
@hiimme12345
@hiimme12345 4 ай бұрын
Oh my God this is going to be sooo cool! A couple thoughts though: Instead of creoles overriding languages of existing cultures, maybe making them an option for hybrid or divergent cultures? That might be a little harder to implement, but it feels more realistic and I think would mean more immersive hybridization; imagine a Danelander England that combines Olde Ænglisc with old Norse in the same way it historically combined with middle French. As for communities of practice, I think it's probably best to focus on deep mechanics for a few specific languages that were influential within their particular region; very few people were learning old Dutch to participate in institutions largely tied to its geography, but old French would give you access to the mamy pilgrimage trains going through France to get to Notre Dame or Santiago. Also, certain languages were kinda considered the language of a particular institution within a society; in ancient Rome, native Latin speakers like Marcus Aurelius wrote philosophy in Greek while native Greek speakers like Ammianus Marcellinus probably was wrote history in Latin. Closer to the time period, contemporary Greek wouldn't give you much access to new philosophical developments, but Arabic would give you Avicenna and Averroes and Latin would give you Thomas Aquinas and Boethius. I don't know you could implement this dynamically but it's worth considering when defining communities of practice. It's worth considering when defining liturgical languages that 1) not every culture has one, some embrace vernacular language (Protestantism did as a point of pride, in fact) and 2) the system should be dynamic, as many liturgical languages are just whatever was spoken vernacular when they were figuring out the theology and rites; Latin is simply what the west spoke when the Empire was Christianizing, and Biblical Greek was simply what people spoke when the New Testament was written. Maybe an implementation could be something like: there are three doctrines accessible on reformation: there's the option of no particular language, which gives conversion speed and popular opinion at the cost of disabling the liturgical language mechanics, an option to keep the old liturgical language, or a doctrine to switch the liturgical language to the current vernacular, which applies the benefits of both in counties and characters of your culture. I know that might be a lot but I'm really excited, and I hope that even if you don't use my suggestions, this mod is as awesome as it deserves to be! Gratias tibi ago et bene felicitas!
@ashtonbarwick6696
@ashtonbarwick6696 4 ай бұрын
Fun part with haesteinn other than the troops and prestige is he starts feudal. I like also it’s easier to learn languages as a child and have them learn them as your ward
@harm0ny260
@harm0ny260 4 ай бұрын
This idea is soo cool, and if incorporated with the adventurers - it has SOO much potential: One suggestion I have is to code a mechanic for pious/religious adventurers to be something like missionaries and making liturgical languages for specific areas, but that is WAAY to much undertaking for just a mod (at least I think)
@DynMorgannwg
@DynMorgannwg 3 ай бұрын
As a Welshman (who’s Welsh is sadly not great), Welsh Speakers could have a bonus of prestige from feasts and a court position of male voice choir leader We’re not known for much, but male voice choirs is one of them, and as such, more prestige from feasts could be caused by the banging tunes, same with a court position that increases court grandeur due to the tunes Also, awesome to see one of my favourite KZbinrs making a video on two of my favourite topics
@windwaker105
@windwaker105 4 ай бұрын
About the liturgical languages thing, the mod Elder Kings 2 has liturgical languages and they give a decision to learn it and they spawn a priest to be your language scheme target. Idk if that’s how you would want to do it tho.
@TheZoomTown
@TheZoomTown 4 ай бұрын
Maybe you could have one language trait like Polyglot" with the three tracks, but for evey language you "learn", you gain an experience point debuff for the trait, or a modifer that makes picking up other languages harder. Or maybe you could have a "learning language" bonus modifier that takes longer to resolve that stops language skill growth to abstract bringing that language skill up to near your average level.
@TheFlyingPilgrim
@TheFlyingPilgrim 3 ай бұрын
I think there’s interesting concepts and ideas, and I love how you addressed this. However, I don’t necessarily think to creolize a language, you need to have two consenting culture heads. Because with the example of Haitian Creole, it was more akin that the slaves picked up what they were forced to interact with. And with even Norman England, it was more that the English picked up the vocabulary of their ruling class. I also like the idea of being able to forcefully change the language of a culture. But that should be a far more difficult process, especially because the examples with the French and the British, that took hundreds of years and didn’t truly happen until modernity. If the Ummayads conquer a good chunk of Iberia, it basically makes the Iberian Struggle trivial. And probably too videogamey if you can just wipe out a culture’s language completely within one generation.
@benjitamm3818
@benjitamm3818 4 ай бұрын
Very interesting modding project. Keep up the good work!
@Blahaj_Scientist
@Blahaj_Scientist 4 ай бұрын
This is such a cool idea! I’m a huge language nerd as well so I’m super excited for this to come out! Seeing as the Roman culture and empire can both be brought back it would be cool to have Roman Latin be its own language maybe with its rescission being like “read the anchient texts” where you read some books from anchient Rome that can give you a buff to one of your stats (like stewardship or martial) simmalar to the “select a diety” option some religions give
@granite_4576
@granite_4576 4 ай бұрын
Looking forward to this. I often think about how weird it is my Spanish King can somehow seamlessly interact with, say, a Serbian King with now mutual language. Feel like the Muslim world mostly speaking Arabic is a good shortcut, but always felt like Latin as Lingua Franca of Nobility and clergy has been totally left in the dust by the game. Even with something as simple as "study Latin" as a decision and when you speak it you get +10 clergy opinion and +10 personal scheme power. Damn thinking about it I could just write that in myself.
@TheFlyingPilgrim
@TheFlyingPilgrim 3 ай бұрын
I think you can excuse that by an interpreter being present. But Latin is greatly neglected in the game.
@TheMagnanimousTyrant
@TheMagnanimousTyrant 4 ай бұрын
The developers at paradox said that in roads to power adventurer's will be able to lead a populist uprising if they belong to the culture of the populist faction, it would be interesting to see if this could lead to the emergence of a Creole language, it would also be a good means of restoring a dead language provided that the adventurer's had kept speaking it even after the culture was completely destroyed or forced to change their language through hybridization.
@ProNike2000
@ProNike2000 4 ай бұрын
I see you finally invented what to do with your linguist education 😅
@TVBenSifka
@TVBenSifka 4 ай бұрын
I’d highly suggest you NOT make the language trait appear on the character profile and be some kind of alternate window instead, if that’s even possible. If a character lives long enough they very easily max out the space, meaning that they would make some other traits hidden. No idea if this is even feasible but the amount of separate traits it seemed like you’d be describing would get cluttered pretty fast. Different Note, I have a couple ideas for the Italian bonuses Reading/religious proficiency - learning and monthly piety Lower class - stewardship and trade/taxes Upper class - diplomacy and catholic ruler/religious opinion (you seem more Roman)
@aguyfromflorida4842
@aguyfromflorida4842 4 ай бұрын
Paradox Interactive's biggest fan hates everything they have ever released since the company formed
@Mathematica_EtHistoria
@Mathematica_EtHistoria 20 күн бұрын
Being such in-depth add-on to language mechanics shouldn't it as a whole be a new tab in culture tab, since they are 'inherently' connected. So it has it's own map mode, easier UI, etc. Just another idea.
@generubi
@generubi 4 ай бұрын
Achievement idea, "Whaling Seafarer": As a Basque character create the Basque-Icelandic pidgin
@geremynakhone826
@geremynakhone826 4 ай бұрын
all I want is liturgical languages like latin and arabic for Christians and Muslims like as part of child's education they can be tutored by the court Chaplin, also the hafiz trait for Muslims is sorely missing
@pyroparagon8945
@pyroparagon8945 4 ай бұрын
Going to college or being highly educated in the early middle ages should also just include learning Arabic.
@obi-wankenobi2392
@obi-wankenobi2392 4 ай бұрын
People haven’t fought wars over language, more like culture lmao (language is only a small part to that)
@ainoiris
@ainoiris 4 ай бұрын
THANK YOU! once i realized there was a language mechanic, i was so disappointed at how little it mattered! i can't wait for this mod to come out!
@Memanruler
@Memanruler 4 ай бұрын
Thank you for talking about this. Because I've always viewed language as a very interesting mechanic in ck3 if there were more mechanics associated to work with them. I always find that as a vassal I should be learning the language of my leash as well as in general. If I'm a Christian, I want to learn liturgical languages such as Latin or Greek or old church slavonic
@bluexephosfan970
@bluexephosfan970 4 ай бұрын
I am SO excited for this oh my GOD. Please follow through Im praying for you 🙏
@wintermute5974
@wintermute5974 4 ай бұрын
I'd love a system like this to interact with warfare in some way. You'd expect greater linguistic diversity/lack of cohesion to cause a lot of problems for an army, whereas a force with a single language or commanders who can easily bridge language gaps should be much more effective. This could be reflected with flat modifiers, or through periodic events perhaps. This could also give smaller powers a leg up relative to larger coalitions. Also warfare should be one of the big opportunities to learn new languages in some capacity, whether from other troops/commanders or from the regions the campaign takes place in.
@NanamiNishijou
@NanamiNishijou 4 ай бұрын
You made the Achaemedid mod? Man I love that mod, I hope to see more like it when Roads to Power releases!
@CameronAB122
@CameronAB122 4 ай бұрын
I think it would be good if the Court Language (and government type) decided how titles were gonna be called not the culture of the ruler. So if I adopt the Greek Language as the independent king of Sicily I’m called Basileus and have Doux. Or I guess a king level Greek is called a Despot but still.
@rusael333
@rusael333 4 ай бұрын
Wait, why would creating a creole language change both of the cultures involved to that creole language? In game this would make no sense for large cultures like Norse, French, Greek or Russian. The way I see it, the apparition of a new native language signifies a new and distinct identity for a group of people, and in game that identity is depicted mainly by cultures. So in game there would be no reason for a creole language to emerge without a new cultural identity also emerging, i.e. a hybrid or a diverged culture (since as you pointed out CK3 has no mechanics for the development of a culture over time). From your explanation it sounded like if two culture heads are friends and have high acceptance they can take a decision and boom hundreds of counties that could be at immense distances will suddenly speak the same language. Maybe I misunderstood your explanation but I'm just trying to offer some feedback. Best of luck in your project man!
@caelin18
@caelin18 4 ай бұрын
now you have me doing a thought experiment of what the languages would give. norse is the guards as you said. just starting with a few of the latin based languages +english english (anglic) "melting pot of the isles" - increased cultural acceptance rate and dread gain. french (doil vulgar) "Gothic architecture" - invite an architect who gives massive bonuses to build time and some to costs. Occitan(D'oc Vulgar) "Rolling vineyards" - a bonus to prestige and stress reduction from all festivities.(banquets, weddings, funerals) Catalan (D'oc Vulgar) "princes" - Bonus to duchy title characters. not sure what to do with it? maybe give an income bonus for duchy title (would contrast the too many duchies penalty) romanian (dacian vulgar) "Horse and foot" - ability to recruit a cavalry master who also has bonuses to mountains. making cavalry viable in mountains. Spanish (iberian vulgar) "language of love" - bonus to poet and increased success chance to seductions Portuguese (iberian Vulgar) "ocean affinity" - increase to trade ports income and/or increase diplomacy range. Italian (vulgar) "roman legacy" - Bonus to cities, may rule 1 city if you speak the language. even if culture doesn't allow it. Sardinian (vulgar) "seaward defence" increased to "disembark penalty" for foreign armies landing on their shores. both the # and the days it lasts.
@Teriria
@Teriria 4 ай бұрын
To me I think they should also change your titles form of address like if I am a King in like England but I change my culture's language to like Greek my titles should switch to Despot think that would also if nothing else give a bit more customization to the player.
@kacperkawecki1850
@kacperkawecki1850 4 ай бұрын
17:29 would be cool if learning languages would interact with stress level For example there could be a a series of events that depending on traits of tutors and person learning languages would give or substract stress points
@iamthemistake7084
@iamthemistake7084 4 ай бұрын
I know that CK3 has highlightable 'Regions' in-game to distinguish a certain area, no idea if it has any modding applications but it's used for places like the 'Unite the Slavs' decison & the Iranian Intermezzo. I think if you could divide up each region by a "Distict Empire/Landmass" it would bridge how easy or hard a language would be to learn if your culture isn't "Neighboring" them. For example, lets say an Italian Duke wishes to ally with a Swedish Duke, since The Italian Penninsula doesn't "border" Scandinavia, he'd instead only get the option to "Search for Linguist Teacher," with much more exotic teachers(How many cultures HAVE said language being X divided by 500 Gold, Fraconian has 5 so: 5 ÷ 500 = 100 Gold to hire a High German Linguist) that don't have more acessible outlets becoming more & more expensive. Afterwards he can now send any other interaction to him. After all, why can I plan intrigue in another place but not speak the language? Lastly, I'd recommend a mod called 'Culture List View' by Mekbots, it's a utilities mod that lists & details how many Cultures either share a Heritage or a Language, & how many Counties said culture takes up.
@sirvotka3520
@sirvotka3520 4 ай бұрын
Great idea and i see you are probably the best person to tackle this subject in a mod. However I personally could find maybe two-three things to nitpick. The biggest one is implementation of liturgical language (in which case I understood that you want liturgical language for every religion). I was thinking myself about such mechanic for long time, it's just great idea for religions like catholicism, ortodoxy, islam or judaism but it runs into problem with a lot of other religions, especially unreformed ones. The problem being the fact that a lot of religions just don't have particular liturgical language. Easiest example - slavic rite - of course slavic worship was tied to slavic culture (obviously) but it wasn't tied to single language in all of slavic world from Novgorod to Serbia. Of course there is another problem which is not addressed in the game that refers to slavs in particular - the fact that different slavic people worshipped in different ways and maybe even different gods. However i hope you know what i'm getting at. In my opinion the easiest way for this to work is to make liturgical language into a doctrine like funerary tradition or clerical appointment with some faiths simply not having it.
@Mrwhoisdreks
@Mrwhoisdreks 4 ай бұрын
Here’s a simple idea:If a any culture that has a language you speak and a unique men at arms you should be able to recruit one regiment by decision and then upgrade it normally(so if you speak Turkish you should be allowed to get 100 bow horsemen by decision and then they would function normally)
@alexer52
@alexer52 4 ай бұрын
As a balance mechanic, we should make knowing the language of the culture specific men-at-arms necessary to keep the men-at-arms... otherwise I can see myself and other players using it as a broken mechanic to learn languages of multiple cultures just to amass a large standing army of multiple cultural-specific regiments in order to conquer our neighbors As in, the culture-specific men-at-arms type disbands the moment you die and your child who doesn't speak the language inherits it
@Mrwhoisdreks
@Mrwhoisdreks 4 ай бұрын
@@alexer52 that’s a pretty good idea actually! I didn’t thought of that I just thought there wouldn’t be a way to balance having elephants horse archers and monaspa but that could definitely work! But maybe if the heir doesn’t know the language then they should have tripled maintenance so they can help with succession and afterwards be disbanded?
@alexer52
@alexer52 4 ай бұрын
@@Mrwhoisdreks sure, that's a good compromise
@sam5345
@sam5345 4 ай бұрын
You could also have dialog choices where you have your speech in all 3 dialects in exchange for stress gain.
@Diciotto_amaro5
@Diciotto_amaro5 4 ай бұрын
As a student of translation, i support this project, keep up the great work!
@jakebranch2599
@jakebranch2599 3 ай бұрын
Time to recreate the African Romance language
@rusenotable
@rusenotable 4 ай бұрын
All those years and I didn’t recognise a fellow linguist.
@huskadog7748
@huskadog7748 4 ай бұрын
9:50 establish lingua franka, some sort of scheme to change the court language of another kingdom.
@pyroparagon8945
@pyroparagon8945 4 ай бұрын
Its kinda just a thing you do when you have a spare scheme slot. Its kinda funny thinking about a high-learning king having enough spare time to become fluent in 15 languages. 80% to creole a language seems far too high, you only need 40% to actually hybridize the culture in its entirety, which presumbably already is meant to depict creolization. I think 20 would make more sense, half of what it takes to hybridize.
@SmallPotato2313
@SmallPotato2313 3 ай бұрын
Fully agree on the treshold being at 20 cultural acceptance. Or at 30 maximum. Its would be riddiculous that u can hybridize 2 cultures together at 40 acceptance (with specific cultural trait its 50% less at 20 i think its called malleable invaders) while language treshold being at 80 😅 or maybe increase the base treshold for hybridizing cultures to 50-60 acceptance in this mod so it would make a bit more sense
@fsbayer
@fsbayer 4 ай бұрын
Gaelic scholar here. An interesting reward for speaking Goidelic would be having access to a bard who can compose a panegyrical poem about you or a denunciatory poem about someone else. Bardic panegyrics and denunciations held huge social sway in mediaeval Gaelic high society, which is why chieftains and kings patronised bards. It was held that a good panegyric could bring good fortune to a ruler and those around them, while a scathing denunciation could effect the opposite. In CK3 terms you could handle this effect via prestige and/or opinion modifiers, i.e. all Goidelic speakers gain or lose opinion of the person targeted by the poem. That said, I'm not sure how feasible this is to implement in technical terms; it does seem like rather a complicated mechanic (especially given that, for it to really make sense, it would also have to be available to native Goidelic speakers, not just learners, so it might be out of scope). But maybe you can riff off the idea and come up with something slightly simpler but still compelling 😊
@Ennio444
@Ennio444 4 ай бұрын
I want CK3 to create more interactions with characters, more "feast types" to engage with, more court situations to see. Basically anything that feeds the idea that the game is a story engine. I have achieved this legend? What if this character has patrilineal ancestors from a culture who feels wrong with that? What if the new language I promote or the new friend I'm making puts a strain on a relationship I have, or damages a political alliance?
@ReMeDy_TV
@ReMeDy_TV 4 ай бұрын
Paradox made language just as they intended it... they did the bare minimum so modders can fix it.
@adrianvasquez4351
@adrianvasquez4351 4 ай бұрын
This sounds like an awesome idea!! I am also into historical linguistics and often wished the game had more in depth systems for showing the movement of people, languages, and religion. The game doesn't show much nuance in these areas, but to me that is what made the time period so fascinating. Some examples would be Arabization of parts of North and East Africa, Turkic people moving into central Asia and Anatolia. I also think the game makes conversion too religion or feudalism too quick, but that's just me. I think your mod will add a lot to the potential of making alternate history paths for the foundations of nations and peoples.
@frankiecedeno3724
@frankiecedeno3724 4 ай бұрын
Can the creole system work like plagues and legends where it spreads on the map under rulers who speak it?
@i.bayraktar
@i.bayraktar 4 ай бұрын
Trait trackers can be increased by events with a word-guessing minigame where the player can pick one word out of three choices to fill a blank spot within a given event text. These events occur when the player starts a personal scheme on another character with an unknown language. If you want to complicate the whole process, the event can check whether other characters have landed titles for high-low class separation and learning level or certain traits for being scholarly. This minigame already exists as a trait guesser for Sway personal scheme.
@pushyoch.8252
@pushyoch.8252 4 ай бұрын
Holy shit it's the Victoria 3 guy
@kernelscout3077
@kernelscout3077 4 ай бұрын
sounds like a really cool idea. i have a mild interest in linguistics as i'm learning japanese and want to learn spanish to appease my hispanic brethren. i love learning about etymology and the history of languages. best of luck with the mod!
@mmmmmmmm53
@mmmmmmmm53 4 ай бұрын
Wait, Tarkusarkusar was the "CK3 YT community's" discount version of Tolkien the whole time? That wasn't in my bingo card, that is for sure.
@bigboydancannon4325
@bigboydancannon4325 4 ай бұрын
French speakers should have a high chance of gaining the homosexual trait
@pyroparagon8945
@pyroparagon8945 4 ай бұрын
In CK2 if you sent your son to be a varangian he could come back gay just by spending time in the Kingdom of the Greeks.
@carterb3071
@carterb3071 4 ай бұрын
A bit late to the party, but cultures with unique traditions could be an interesting start point for the mod. French culture has Chanson de Geste, which similarly to the invite varangian veterans you mentioned with Norse cultures, instead could be a Champion of the Joust decision to get a lowborn with a tier 4 martial trait as well as the hastilunder trait to show up. Also it would be a fun reference to the EU4 event!
@totalamerican9421
@totalamerican9421 4 ай бұрын
you will prob ignore this or miss it but your inspiring and you are the kind of guy who really makes life fun for others for others who enjoy the same things and you make a tear come to my eye and I'm not trying to ass kiss your just a smart guy because you know what your talking about with this and honest when you don't know something god bless you and may your path be laden with more good deeds and good fate towards you be what you face foward in your life
@brendantuthill6491
@brendantuthill6491 4 ай бұрын
Never successfully modded CK3, but I wonder if a contact language could arise as an event for a holding whose population has been significantly mixed for a range of time. Then, the ruler would have decisions that could help the language become established as a creole, even taking it as a la Guage themselves, or allowing it to disperse
@ayathados6629
@ayathados6629 4 ай бұрын
I'm honestly kind of a fan of the three tracked idea for every major language. If it were implemented like so, knowing the "prestigious" languages for specific religions (I.e. Latin for Catholic Christians, Greek for Orthos, Arabic for Islam et al) and specifically the scholarly track could give you bonuses towards the learning, both its lifestyle and its stat alongside granting you a flat buff to piety gain; as you know the language of the scriptures and don't have to have someone translate for you. It would also allow for various potential specialisations if you connected it to cultural tenets, i.e. maritime mercantilism could give specific bonuses to the lower class track giving more holding tax from speaking the language of your regions traders and merchants. Here's a few of my scattershot ideas for various cultural decisions: French - Extol Heroism | Select a knight and give him a special accolade, of which increases legend spread rate for free as it improves for the first trait and simultaneously increases army damage while increasing friendly fatal casualties for the second trait. First trait could be called 'Chivalrous Knight'(?) and the second could be called 'Lust for Glory' Italian - Parochial Fervour (This ones a shit name) | Makes establishing and improving things in cities far cheaper and easier as a stacking reward for the high class and scholarly tracks. Greek - No, I'M the Emperor! | Grants a one time unpressed claim on the Byzantine Empire when the high class track is completed Arabic - No, I'M the Caliph! | Grants a one time unpressed claim on whatever caliphate you hail to after completing the high class and scholarly tree Occitan - Aeterna Lingua Imperialis | Learn the scholar or high class track and you get the decision to learn half of clerical/scholarly latin for free Basque - Assert Fierce Independence | After learning all three tracks of the basque language, you get the option to gain 1k free event troops (all of which are various MAA) while instantly declaring war on your liege Han - Request Reinforcements | After learning the high class tree, you can request 500-1000 soldiers from the off-map current chinese dynasty while subordinating yourself to them as a tributary (-1.5 gold for the rest of the game) every 20 years with no stacking debuff.
@not_james66live72
@not_james66live72 4 ай бұрын
Adding the possibility of maybe a more difficult (extra restrictions) and more costly options during Cultural Hybridization to Creolize/Hybridize a new Language for the Hybrid Culture could make cultural hybridization more fun of a mechanic aswell maybe, Diverging Languages with or before Divergent Cultures maybe too?
@1992zorro
@1992zorro 4 ай бұрын
One of the many features CK3 Released and left it in the bare bones version without expanding on it, just like they did with Royal Court
@ruleslawyer9581
@ruleslawyer9581 4 ай бұрын
Fantastic concept my only concern is the potential icon bloat with numerous leveled talents
@americansyndicalist7602
@americansyndicalist7602 4 ай бұрын
This sounds like an amazing mod idea!
@dafyddroff8084
@dafyddroff8084 4 ай бұрын
I know that "When the world stopped making sense" for ck3 has a mechanic where the languages of Roman cultures change over time, maybe an expanded version of that could procedurally create language families through a long game of ck3?
@19ate4
@19ate4 3 ай бұрын
You can tie in “ ritualistic words” or chants as a language be linked to a culture. For a buff for that unit serving in a foreign land Virginian veterans come to mind. Let’s say you are the Byzantine Emperor and you get a Norse body guard. You can then Higher them, and if you have high reputation with being 100% with the “captain” then they can do pre battle war chants when you summon them. But you have to be on good terms with the captain or they don’t get this near little buff
@clastertz1137
@clastertz1137 4 ай бұрын
If this mod has Yiddish and Ladino I will be so happy
@Tarkusarkusar
@Tarkusarkusar 3 ай бұрын
Good ideas maybe, but we'll see. This is turning out to be a much larger project than I expected lol
@clastertz1137
@clastertz1137 3 ай бұрын
A girl can dream
@aarongabriel5749
@aarongabriel5749 4 ай бұрын
Might be nice to tie into the culture system through discounts for head of culture to add certain traits based on language, somewhat representing the effect on culture that major works of literature can have. Also might be nice to add some options to artifact creation based on languages. Lastly the legend system could be leveraged to create language-specific myths that affect the prestige or opinion of all characters that speak the language.
@2010AZ
@2010AZ 4 ай бұрын
8:02 : "You might call my french upper class" ouais possible mais le gros souci c'est plus l'accent et la prononciation plutôt que la compréhension de ce que les gens disent à Paris ou ailleurs.
@PfyscheStyx
@PfyscheStyx 4 ай бұрын
This mod sounds great! I would love it if you worked with the CMH team to make it compatible since it seems like a great pick for that modpack
@zxt5148
@zxt5148 4 ай бұрын
furi and endless space themes? nice
@aussie9134
@aussie9134 4 ай бұрын
Is that an Endless Legend ost in the background lol?)
@watermilon7758
@watermilon7758 4 ай бұрын
This comment is just for engagement or something idk man i'm just trying to keep writing more words but I'm running out of them.
@Cattroll0
@Cattroll0 4 ай бұрын
This would also be interasting in the new landless gameplay
@blitz_f1222
@blitz_f1222 4 ай бұрын
Since you mentioned norse language having varangian veterans, as a speaker of a romance language I think an equivalent for french, catalan and especially occitan would be hiring troubadours (or minstrels for a lower price) which would give you more prestige and grandeur, and a patron of the arts boost that would improve overall opinion of you. For the other iberian cultures, you could either choose veteran caballeros or the cooler option, mozarabic mathematicians and/or translators which would improve your diplomacy and stewardship
@blitz_f1222
@blitz_f1222 4 ай бұрын
of course these would open new decisions and options, like "compose a beautiful song" "have a mathematican study in seclusion" both of which could make cultural fascination progress faster and/or implementing cultural pillars cheaper. What i really want to see is new special buildings only available when you speak high-prestige dialect (i.e. a predecessor building to a university with other traits) or low-prestige dialects (i.e. a spanish theatrical courtyard which keeps peasants happy and entretained, also progressing culture)
@JudgeMagikarp
@JudgeMagikarp 4 ай бұрын
I know the feeling of wanting a mod about your field of interest, since I really would like to have the time to learn how to create a more accurate theological mod for monotheistic religions. Good luck with the protect!
@krayrk799
@krayrk799 4 ай бұрын
CK3 makes modding really easy, it's basically just editing text files, you don't even need to learn any (coding) language for it either. I'd highly recommend getting into it, it's not hard at all, and with every new update the devs are expanding options and access for modders
@localcatdude
@localcatdude 4 ай бұрын
Good Will Hunting acknowledged. This New Englander is satisfied.
@benjaminmclaren8782
@benjaminmclaren8782 4 ай бұрын
The Languages live in Families, Like Brythonic is the Language, but Breton, Cornish, Welsh, Cumbrian, Pictish are the children that come from that singular point. So they need a singular point of convergence, but also points of difference. Like Breton is the most French, because it is right next to France, so you could give them a bonus to Heavy Cavalry. Likewise, Welsh get the Longbow, Picts get Pikemen buffs. The problem I see is how do you account for divergence and hybridisation. TL'DR, France gets stronger Heavy Cavalry, Because Knights and Chivalry.
@seeranos
@seeranos 4 ай бұрын
It sounds like you’re building a Soicieties mechanism like in CK2. Communities of interest sound exactly like societies. Creoles are like a society which can gain footholds on a map through elite buyin and low-class dissemination. Separating out all these new traits into a separate screen for societies would really simplify gameplay, though it would definitely be a lot more work. Maybe you can piggyback off an existing societies mod.
@Tarkusarkusar
@Tarkusarkusar 3 ай бұрын
I hadn't thought of it as a societies-like, but yeah you're exactly right. Communities of Practice are, in many ways, societies. I don't know anything about UI modding, so I'm not going to dive into something that complicated, but maybe in the future, I can learn about some UI stuff and try going for it.
@seeranos
@seeranos 3 ай бұрын
@@Tarkusarkusar Yeah definitely worth keeping your scope constrained enough to actually finish in stages and get testing and feedback!
@haakonbruun7763
@haakonbruun7763 4 ай бұрын
You could make it so that only organized faiths have a liturgical language I'm not particularly knowledgable on this field but i dont think norse had its own lityrgical language, so it would probably just be norse or whatever language the believers speak
@Tarkusarkusar
@Tarkusarkusar 3 ай бұрын
I'm think what I'm going for is something like a "liturgical style" maybe. While Norse people didn't have a separate language for their liturgical activities, I think they'd have had some kind of, idk, cadence or manner of speech. Almost a "style" you could say, or a "register" if you want a more proper linguistics word.
@viorp5267
@viorp5267 4 ай бұрын
5:22 Basic improvments could also be seduction bonuses if you speak someone's native language. Also Lingua francas. All European characters speaking latin by default and all muslim ones arabic, so diplomacy would be restricted by Knowing the region's Lingua franca. It could be an alternative to replace diplomatic range. Also learning an ecclesical language giving piety bonuses etc. Your 'community' idea is way better, just thinking of side bonuses that could exist. 6:30 I'd here introduce either the idea of Lingua France or of Kulturkreis 9:55 What about a single trait that levels up as you learn/progress languages and then it lists languages and progress as you hover over it? I know the Hunter trait has multiple separate progress bars. Having like 5 separate traits for every language would be a pain. I think minority languages hold here some promise especially multienational minorities: Jydish or another jewish language could give you access to loans from Jews and maybe bonus passive income from access to their banking and trade systems. Roma/Gypsy languages could give you access to fortune telling without (commune with stars) without the soecial religious stance as well as a '2nd Spymaster" in minor court possitions. In the PLC the Polish King also held the title of King of the Gypsies due to good relations with them and used them as spies and informants. Speaking Cuman or a simmilar turkic language could give access to extra mercenary companies. Same with Tatar, Swiss and Czech languages, as they were all famed mercenarries. Languages of the ancient world like: Greek, Mesopotamian, Summer and Jewish - could give you the ability to translate ancient texts. Basically access to a new activity where you travel to a foreign land and go on a pseudo-archeological expedition where you can find ancient texts and it could give you an Artiffact or maybe a Legend Seed. Then there is very simple boons. Knowing certain languages gives access to their literature. So learning Germanic or Saxon could give prestige gain because you can read beowulf now, learning latin gives piety because you can read religious philosophers etc. 14:21 feels a bit unnecessary. Creols NEVER replaced languages of a people. I feel creating a pidgin should be just a modifer which exists and maybe gives a bonus based on the type of pidgin. Like soldier pidgin, trade pidgin etc. Especially if it's this complicated. 23:15 I like a mix of passive and active rewards, because too much active stuff becomes hard to track. Like I dislike minor court possitions because you need to manage them by checking them constantly.
@margustoo
@margustoo 4 ай бұрын
Scholarly level should maybe allow you to learn that culture's tech as a leader of a culture.
@beggerinohio2200
@beggerinohio2200 4 ай бұрын
Please release the meandering video essay
@Just_Addd_Water
@Just_Addd_Water 4 ай бұрын
this is going to be an instant download
@abdullahaloudi
@abdullahaloudi 4 ай бұрын
Nice endless Legends background music 👍
@banrikkkj
@banrikkkj 4 ай бұрын
Hello, can you make a dedicated video explaining the late game economy in Victoria 3? I arrive in 1900 with 100 to 300 million GDP (depends on the country), but in 1920 I remain stagnant with 300 million, at most around 400, but then it drops to around 380 and remains on an average of 370 to 390 and for more that I build crazy, focus on many railways to generate transport, and electricity, somehow it doesn't work. Example: UK, 1920, +300 million since 1896 and the maximum was 407.5k construction points, +50 million of collective investment investing heavily in industry, but it doesn't help the amount of buildings that are built. I have no idea what to do (instruction is not, all my countries have it above 85%)
@thirty-sevenkeys2774
@thirty-sevenkeys2774 4 ай бұрын
Here’s an idea, try to make it compatible with the Religious and Cultural Minorities mod, have minority languages as well
@huskadog7748
@huskadog7748 4 ай бұрын
15:38 uhh, no id be just as pissed regardless of wether its the kings native language or not. I dont see why it not being there native language has any effect whatsoever.
@grekopithikos6007
@grekopithikos6007 4 ай бұрын
Couldn't Koine Greek and Quranic Arabic just be extra tracks to their respective vulgar equivalents?
@CaspianNomad
@CaspianNomad 4 ай бұрын
Some cultures should perhaps have a passive resistance level when it comes to other cultures forcing a language change on them, requiring a higher level of acceptance and maybe a loss of popular opinion in provinces of that language and culture Like as an example, imagine playing modded CK3 and you are the Yuan dynasty trying to push Mongolian onto Han Chinese, it should be significantly harder. It could be a cultural tradition of the Han to be resistant of culture influence.
@a-10warthog78
@a-10warthog78 3 ай бұрын
Making sure that your Marshal speaks the same language as the majority of your counties or the capital county should be an endeavor that affects gameplay to some extent
@command_unit7792
@command_unit7792 4 ай бұрын
I think instead of Cultures combining on the map automaticly rulers/characters should change their culture first and the ruler would get bonusus to cultural conversions for a few years(depending on the stats of the character and the opinion of the regions of him the cultural conversion can slow or increase) Culturas and languages rarely changed aside from occupations or words spreading throught comerece or religion. and often throught reforms done by the countries administration.
@command_unit7792
@command_unit7792 4 ай бұрын
East slavic languages have almost no Scandinavian Influences and its especially stark compared to other regions conqured by the Norse...Its a major factor why many think the Rurik being scandinavian is somewhat disputed(him and his family being baltic slavic with Norse heritage is a major factor in the argument that the Rus' wasnt as Scandinavian as other Viking outposts)
@JelenedraKTulsa
@JelenedraKTulsa 23 күн бұрын
If you speak the same language as the pope, you are less likely to be targeted by crusades? LOL
@Bonjairno
@Bonjairno 4 ай бұрын
For the Franks being able to hire French mounted knights would be good, and Saxon Foot Knights for the German language
@IamSolon
@IamSolon 4 ай бұрын
There is the possibility of having multiple liturgical languages for any given faith. Obviously, most if not all variations of Islam will only have one liturgical language, Arabic. But with other religions, it can be a bit more complicated. Catholic could have Latin as its primary liturgical language, Greek second, Hebrew third. Insular could have Latin as the primary, with Irish and Greek as second and third. Mozarabic can have Iberian Vulgar first, then Latin and Arabic. Unreformed faiths would have no official liturgical language, but would given an option to have one or several upon reformation.
@regularhuman6108
@regularhuman6108 4 ай бұрын
Will u be making some op vids on the rtp dlc? Looks like itll be op and fun
@wolffrdu6463
@wolffrdu6463 4 ай бұрын
Endless legend music !
@GabeLily
@GabeLily 4 ай бұрын
great video, very interested
@bosniencommie1202
@bosniencommie1202 4 ай бұрын
I love this idea if i start playing as hindi and migrate to romania i shulde be able to make roma pogion fore exsemple
@degurkin
@degurkin 3 ай бұрын
a proficient speaker of french looses 100 prestige
@bennpadulo
@bennpadulo 4 ай бұрын
Italy needs help, Italian vulgar needs to be diversified bad! But in all the dialects which dante encountered during his journeys, though I know he lived in a different age and languages evolve quickly there was certainly many more languages of the time than just “Italian Vulgar”
@pyroparagon8945
@pyroparagon8945 4 ай бұрын
The Griko-italians just being actual byzantine Greeks gets me.
@escalonn
@escalonn 4 ай бұрын
1. IMO this much mechanical depth in languages is hard to justify if you're still accepting e.g. "Italian Vulgar" and "German" as single languages that everyone with Italian or German culture speaks. those are two very different levels of abstraction and putting them side by side might damage realism/immersion even more than leaving your mod out would do. the game even says when explaining languages something like 'a culture's dominant language includes lots of dialects, creoles, vernaculars, which aren't even 100% mutually intelligible.' idk how you could really fix this, one language per culture, and even Cultures Expanded mod doesn't break up cultures enough that this would make sense... 2. latin should be way more important mechanically as a lingua franca in europe 3. since when in history has a creole just replaced both original languages in the two cultures? that's silly. the only place they would fit mechanically is as a third option in cultural hybridization. that makes way more sense 4. i don't know that low class is a good term for how parochial vassals speak. maybe just call it parochial, idk. they're still elites after all 5. calling it 'languages expanded' feels like stepping on the toes of the expanded series modders. 6. speaking of other mods consider multilingual education, it makes sense even with vanilla numbers of languages, and in your case even more so, IMO it makes more sense to balance around that mod's mechanics and make it a dependency rather than try to balance without it
@BloodwyrmWildheart
@BloodwyrmWildheart 4 ай бұрын
This isn't mechanically deep. Language's vanilla implementation is just laughably shallow.
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