Thank you! Been searching for an explanation for urp post processing for ages :D
@AntoCharles4 жыл бұрын
So simple yet very informative nicely done!
@mattsYT424 жыл бұрын
Link to unity github with scripts... blit was renamed github.com/Unity-Technologies/UniversalRenderingExamples/tree/master/Assets/Scripts/Runtime/RenderPasses
@lanha3385 Жыл бұрын
it renamed to what?
@TNTCProject4 жыл бұрын
That is really a cool effect!
@hiya27934 жыл бұрын
that is super cool! Thanks for making this awesome video!
@MinionsArt4 жыл бұрын
Glad you like it! :D
@fahimfaysal17534 жыл бұрын
You just saved me from banging my head against the wall for another hour.
@MinionsArt4 жыл бұрын
Glad to help :D
@HadiLePanda4 жыл бұрын
Really cool effect, thanks for the tutorial! :) You're an awesome human being, I love the work you've been doing
@maxhuk2 жыл бұрын
Awesome effect 😊🙏
@cephaswilco7 ай бұрын
Would I be wrong in thinking this technique could be adapted to be more of a mapping of color to it's closest neighbor (supplied through a sheet?) Is this possible or is the math tough? Sort of a quantization effect. The Gradient map doesn't give quite the control over the color mapping... Say I want all greens in a scene to map to only 3 greens that I provide, and I want them to figure out which green they are closest to (not sure what the algorithm would be). Thanks!
@baraksmash4 жыл бұрын
This was a great tutorial
@Atomhaz4 жыл бұрын
Incredible
@457Deniz4574 жыл бұрын
Nice and thanks ❗👍😊
@MarekNijaki2 жыл бұрын
Awesome!
@dream_catcher77254 жыл бұрын
is it possible to add a camera circle mask like a super vision .. like can u add a mask to to the image effect on the camera???
@Walter58503 жыл бұрын
How would I pass information to the Shader? Let's say I want to pass Screen.width. In default renderer, i could just attach a script to the camera let's say, and then setFloat during OnRenderImage.
@lkk-k5l10 ай бұрын
i'm having trouble with figuring out what is going wrong and why my shader doesn't work. i know you have posted the video four years ago but i really don't understand why does adding SimpleBlit.cs to main camera is doing nothing and creating material from the shader and passing it to the Renderer Asset also not working. i know my Unity is on the newer version but I made sure to properly connect everything even through renamed dev files. please help! your video is great! you are awesome
@Jason-vd7ddАй бұрын
Does this work with 2D?
@azerilodeveloper66704 жыл бұрын
Your channel is awesome! I have a question. How can I enable and disable this effect from C# script? I didn't find a solution for it in URP.
@MinionsArt4 жыл бұрын
Hey thanks! Easiest is to disable the blit script itself from another script :) so get a reference to the blitscript, and then blitscriptreference.enabled = false;
@iagaming1494 жыл бұрын
you are very good at image Effects . . I need a little help . i need a dirty lens effect supported URP (Mobile Optimized) . plz can you help .
@Nazasu3 жыл бұрын
When I go to add Blit to the Renderer Features, it doens't show up, it acts like my Blit scripts aren't there at all. Any workaround?