Custom Image Effects | Gradient Map in Unity URP

  Рет қаралды 16,683

MinionsArt

MinionsArt

Күн бұрын

Пікірлер: 25
@fjohnson-o4t
@fjohnson-o4t 2 жыл бұрын
Thanks for pointing us to unity's scripts!
@mz___
@mz___ 4 жыл бұрын
Thank you! Been searching for an explanation for urp post processing for ages :D
@AntoCharles
@AntoCharles 4 жыл бұрын
So simple yet very informative nicely done!
@mattsYT42
@mattsYT42 4 жыл бұрын
Link to unity github with scripts... blit was renamed github.com/Unity-Technologies/UniversalRenderingExamples/tree/master/Assets/Scripts/Runtime/RenderPasses
@lanha3385
@lanha3385 Жыл бұрын
it renamed to what?
@TNTCProject
@TNTCProject 4 жыл бұрын
That is really a cool effect!
@hiya2793
@hiya2793 4 жыл бұрын
that is super cool! Thanks for making this awesome video!
@MinionsArt
@MinionsArt 4 жыл бұрын
Glad you like it! :D
@fahimfaysal1753
@fahimfaysal1753 4 жыл бұрын
You just saved me from banging my head against the wall for another hour.
@MinionsArt
@MinionsArt 4 жыл бұрын
Glad to help :D
@HadiLePanda
@HadiLePanda 4 жыл бұрын
Really cool effect, thanks for the tutorial! :) You're an awesome human being, I love the work you've been doing
@maxhuk
@maxhuk 2 жыл бұрын
Awesome effect 😊🙏
@cephaswilco
@cephaswilco 7 ай бұрын
Would I be wrong in thinking this technique could be adapted to be more of a mapping of color to it's closest neighbor (supplied through a sheet?) Is this possible or is the math tough? Sort of a quantization effect. The Gradient map doesn't give quite the control over the color mapping... Say I want all greens in a scene to map to only 3 greens that I provide, and I want them to figure out which green they are closest to (not sure what the algorithm would be). Thanks!
@baraksmash
@baraksmash 4 жыл бұрын
This was a great tutorial
@Atomhaz
@Atomhaz 4 жыл бұрын
Incredible
@457Deniz457
@457Deniz457 4 жыл бұрын
Nice and thanks ❗👍😊
@MarekNijaki
@MarekNijaki 2 жыл бұрын
Awesome!
@dream_catcher7725
@dream_catcher7725 4 жыл бұрын
is it possible to add a camera circle mask like a super vision .. like can u add a mask to to the image effect on the camera???
@Walter5850
@Walter5850 3 жыл бұрын
How would I pass information to the Shader? Let's say I want to pass Screen.width. In default renderer, i could just attach a script to the camera let's say, and then setFloat during OnRenderImage.
@lkk-k5l
@lkk-k5l 10 ай бұрын
i'm having trouble with figuring out what is going wrong and why my shader doesn't work. i know you have posted the video four years ago but i really don't understand why does adding SimpleBlit.cs to main camera is doing nothing and creating material from the shader and passing it to the Renderer Asset also not working. i know my Unity is on the newer version but I made sure to properly connect everything even through renamed dev files. please help! your video is great! you are awesome
@Jason-vd7dd
@Jason-vd7dd Ай бұрын
Does this work with 2D?
@azerilodeveloper6670
@azerilodeveloper6670 4 жыл бұрын
Your channel is awesome! I have a question. How can I enable and disable this effect from C# script? I didn't find a solution for it in URP.
@MinionsArt
@MinionsArt 4 жыл бұрын
Hey thanks! Easiest is to disable the blit script itself from another script :) so get a reference to the blitscript, and then blitscriptreference.enabled = false;
@iagaming149
@iagaming149 4 жыл бұрын
you are very good at image Effects . . I need a little help . i need a dirty lens effect supported URP (Mobile Optimized) . plz can you help .
@Nazasu
@Nazasu 3 жыл бұрын
When I go to add Blit to the Renderer Features, it doens't show up, it acts like my Blit scripts aren't there at all. Any workaround?
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