So, I got tired of having chunks of my ship missing after getting smacked with the Nuclear bat, I'm sure all Cosmoteers can relate. But I've found a (near) 100% decline in Nuclear related face-beatings if you simply amputate the nuke with super angry light before it gets launched. For maximum effect, I suggest you stick your light in a box and shake vigorously prior to use, to make sure it's properly motivated to ruin someone's day.
@acompletelynormalhuman63922 жыл бұрын
"Super angry light" I mean I feel like that would be a better way to describe ionizing radiation (gamma rays x-rays high frequency light in general) than a giant death laser of Doom but it fits both pretty well
@Felix-sl2hw2 жыл бұрын
Based
@Bijoubix2 жыл бұрын
Why can't you use nukes 🙂🙂🙂
@thalnus2 жыл бұрын
So your saying you like you ION shaken.... not stirred.....
@Cepharim2 жыл бұрын
Aavak, have you tried emp missile launchers to kill shields? I have 2 on my ship for just that. :) Also, it's your fault I got this game. :p
@Solusphere2 жыл бұрын
The Scarab somehow coming through that horrific beating with it's entire ion array miraculously fully functional was an epic moment!
@EpsilonRosePersonal2 жыл бұрын
They managed to take out every thing on the front of the ship, except for the one thing they REALLY needed to take out.
@Aavak2 жыл бұрын
LOL, yurp. If it had happened in reverse, and they'd ONLY taken out the ion beam prisms, I'd have been buggered.
@User-md3ul2 жыл бұрын
well everything got optimized for defending the io beams, I'd say it worked ;)
@EpsilonRosePersonal2 жыл бұрын
@@User-md3ul That's a good point. If you have one critical system that cannot be allowed to fail and, when stressed, literally everything else fails before that system, your defenses have done their job. You still, probably, don't want to let things get to that point.
@ldm1252 жыл бұрын
That was easily the best campaign fight I have ween on YT in this game. And $20k for repair feels pretty reasonable if you think about it..
@ishalef39332 жыл бұрын
The Scarab has 2 storages without any doors. Also for the Fireant adding some more emp to shut down any ships and then nuking them seems like an idea.
@KainYusanagi2 жыл бұрын
Yeah, he keeps discounting the really useful ability of the EMPs to shut down engine blocks and similar that allow him to burrow through armor and get to his targets.
@lavaleopard29612 жыл бұрын
Storages don’t need doors. Crew can pick up and rescources from them when they are outside of the ship.
@Emmet_v152 жыл бұрын
@@lavaleopard2961 yes, but moving the resources internally is an issue if it doesn't have doors
@KainYusanagi2 жыл бұрын
@@lavaleopard2961 Storages need doors for crew to travel inside the ship and deposit the resources into factories or other parts of your ship that need material input.
@AlphaOmega12372 жыл бұрын
@@lavaleopard2961 Storages not having doors on a combat ship isn't much of an issue (except in the case of ammo). However, on factory ships or ship that produce their own ammo, it's a massive issue.
@durgun82472 жыл бұрын
The shielded ship at 9:30 actually had incredibly good shielding because the shield generators were so close to a medium reactor
@techno15612 жыл бұрын
Same for the one at 51:46. The shield generator was right next to a reactor, and the crew were entirely undistracted, so they could just focus on delivering power to the shields. The moment that that DPR-1 got close enough that they had to also supply ammunition to the remaining guns was the moment that the shield weakened enough for DPR-1 to penetrate.
@NickAndriadze2 жыл бұрын
Indeed. The closer a module is to the power source (And to a lesser extent, the closer the crew is), the quicker it charges. That's why it's so frequent to see shields and energy stuff be supported by an energy storage if the reactor happens to be far enough away from them.
@TallinuTV2 жыл бұрын
"If it's obscured in any way it does not work" leaves out the important distinction: they DO still work in areas that are not obscured. They just don't project the barrier along any arc segments which lack line of sight to the projector, much like a shadow cast by a light source. You can demonstrate this by building a bunch of structure out in front of the large shield projector and then place individual armor blocks in various spots between the projector and the barrier and watch what effect each block has on it.
@siennility47062 жыл бұрын
Putting it like that it makes me realize that one could totally obscure the Large Shield in armor and then it would suddenly spring out of any holes made in it once under fire... Might not work perfectly what with angles or what have you but could be interesting.
@Spero_Hawk2 жыл бұрын
@@siennility4706 I've tested this and found it unreliable, buried smalls are much more effective as they protect the armour as it's being attacked. In my opinion. :)
@leontodon40592 жыл бұрын
OMG that fight around the 20:00 mark war as exciting, nerve wracking and gruesome as the space battles in the Honor Harrington series. Nukes flying everwhere and i was on the edge of my seat. Awesome! XD
@beatsbythec2 жыл бұрын
No one : Aavak : "Whoever designed this base needs to be shot" One of the best lines ever.
@BalthazarB22 жыл бұрын
Aaah! I am so tempted to watch this right now, but a more reasonable choice would be to leave it for later. Night shift is dull and boring and I need something exciting to keep me awake at work! XD
@Aavak2 жыл бұрын
When you get to reading this comment later: Enjoy your shift mate :)
@BalthazarB22 жыл бұрын
@@Aavak Thank you, kind sir!
@Laughing_Dragon2 жыл бұрын
night shift is great for long-form content like vods, I wish Aavak streamed these and had a Vods channel myself, because I could atleast just listen to them do things. generally for ME atleast multiplayer stuff helps more since theres multiple people chattin'. I feel you on the night shift, I'm over night stocking at a walmart. and boy howdy, is their "walmart radio" either boring as shyte, using sped up versions of some songs, the same songs over and over. and the worst of all time now. constant...constant,..christmas music *has started*
@vivgorayska2 жыл бұрын
@@Laughing_Dragon he does, it is aavak after hours
@BalthazarB22 жыл бұрын
@@Laughing_Dragon Aavak does both stream and has a channel for lenghty VODs. I don't personaly follow streams since it's not my cup of tea, but may check in on a few of the VODs. Check the links in the description. I work on a laser engraving machine (not as fun as the funny Cosmoteer laser), and it's a Sunday night shift. That means I have zero work to do and I just sit here for 8 hours. Aavak's videos are good company.
@thereallegitimatemontblanc2 жыл бұрын
just installed cosmoteer mainly because of this channel, and i just want to say, you make it look SO much easier than it is. the sheer creativity required to build ships in this game is almost beyond me.
@Aavak2 жыл бұрын
I'm sure it's just a matter of practice, keep plugging at it :)
@benja_mint2 жыл бұрын
Yep my ships are always super well functioning, but they just look like giant white bricks
@thereallegitimatemontblanc2 жыл бұрын
@@benja_mint I can't seem to get either of those, but I guess that just comes with practice
@KodeeDentares2 жыл бұрын
He has a LOT of practice in various other ship-design games, from Robocraft to From the Depths, to Avorion. That being said I have the same issue. :)
@brunhin22 жыл бұрын
You might try placing 2 focusing crystals side by side so that you have 2 beams of 4 instead of 1 beam of 8 (one from each side), yes it would split the damage but the increase in efficiency should more than make up for it
@griffinhatchling2 жыл бұрын
After the big battle, half of our ship is destoyed, what should we do? Captain: Let's do a hyper speed jump drive with our barrely holding hull and brittle structural integrity. Would be a nice feature that you need a certain % of your ships total hp intact to be able to use the hyper jump.
@Aavak2 жыл бұрын
That would be pretty good to be fair.
@KainYusanagi2 жыл бұрын
@@Aavak Ooh, have anything less than green take structural damage when you hyperjump, so actually ensuring that you have proper coverage is a bigger deal! Of course, will need at least a medium hyperdrive with that.
@jacthing12 жыл бұрын
Good thing this isn't 40K because I would seriously pity the crew in that case.
@Spero_Hawk2 жыл бұрын
@@jacthing1 pity? Haven't heard of it, JUMP!
@lmaoroflcopter2 жыл бұрын
I dislike the idea of "structural integrity" being a global ship-wide thing. Sure my front end may be smashed to smithereens but why would the hull around the mid and rear be affected? If its airtight its airtight. If they modelled damage for individual pieces and we lost low health bits off our ships that'd be fair. Anything else would put an already punishing game's difficulty curve into annoying. Being able to run away when you've taken on more than you can chew, should be a viable option.
@theirDevil2 жыл бұрын
The Scarab crew really decided to flex at the end their, flat out hitting them with the space invader tactics.
@MorteWulfe2 жыл бұрын
probably 3/4s of the people here don't know what you mean, but unfortunately I am :P
@joshwilson99812 жыл бұрын
I'm proud that I got that reference. I should find a way to play space invaders....
@TheToric2 жыл бұрын
Id love to see you build a multi-railgun ship. look up railgun fanning, making a ship centered around that would be awsome.
@rabenfuerst73322 жыл бұрын
Make it fighter-sized, only one ultra-long railgun in the middle, and call it Hornet...
@toastyghost53002 жыл бұрын
Yay railguns
@benja_mint2 жыл бұрын
@@rabenfuerst7332 there is one of those that starts appearing at level 10 called a "loomer" class ship (I think). They're basically just a self propelled rail gun I want to claim one so bad... But they're so flimsy that I always destroy them too badly to take them over
@benja_mint2 жыл бұрын
@@rabenfuerst7332 super lightweight rail fighters are a lot of fun for sniping from a long distance but they basically self destruct as soon as an enemy even looks at them
@Jenna_Talia2 жыл бұрын
@@rabenfuerst7332 I'm doing relatively the same thing. Looks like vikavolt from Pokémon gen 8 (a bug type, so it'd be a fitting name) Fucking love railguns. There's an art to loading a bullet into a giant mass driver then firing it towards your foe, ripping them in half. Them and ion beams are easily the best weapons in the game for style points.
@Esperologist2 жыл бұрын
52:45 I'm pretty sure that was corridor all the way down. For their crew to get around, those core arms are 3 corridor wide, with the conveyors on the outer edges. If you look at the end (pause at 52:48), there are 3 hatches at the end. You lined up with the softest part of the base and shot right down it. Apparently, because of the layout of the cannons on the base... the station aims best at you by presenting the soft corridor to you. But, since you rely on one central weapon, that means the Scarab is perfectly designed to take advantage of that and cut down the middle. Even a pair of center weapons wouldn't be as efficient at cutting through to the core. (52:15, you can watch the station turning the arm towards you.
@Unifrog_2 жыл бұрын
The enemy crew who escape a ship when you defeat them don't get to live. They fly around until they run out of air.
@vypergaming1172 жыл бұрын
"I used the death star to defeat the death star"
@francenkovcan52112 жыл бұрын
fun fact: most vanilla game ships can be completely manhandled with 4 tractor beams, yes even the massive ones
@machinech1832 жыл бұрын
This! I have a three ship fleet that simply surround big boys and hold them in place to be dissected by ions. It's so good it's almost boring.
@geterdone49362 жыл бұрын
Guess I have to wait another hour before doing my homework
@Aavak2 жыл бұрын
Hmm... while I may be shooting myself in the foot here; don't use YT to distract yourself from things you need to do, like Study. The video isn't going anywhere, it'll still be here for you when you're done :) ... unless you've already been doing work for an hour or two, in which case sure, you're overdue for a break! Your brain is an axe, you can use the down-time to sharpen it ready for more work later :D
@heirofcarnage17822 жыл бұрын
@@Aavak I'm new to the channel and this is my first time commenting, but that's such a wholesome and genuinely good thing for you to say. I seriously appreciate your sincerely caring and respectful attitude towards your viewers, and your content is absolutely fabulous. I'm looking forward to enjoying a great deal more of it! You've earned a sub.
@GtierGoes2 жыл бұрын
Aavak do be super wholesome and dapper of all dapperlings. 😊
@GtierGoes2 жыл бұрын
Aavak do be super wholesome and dapper of all dapperlings. 😊
@sandrosspiele63342 жыл бұрын
i would love to see a spaceship like the fireant but stacked with just point defence and flake canons to just defend the scarab
@felixchun19952 жыл бұрын
In my playthrough, i have two meat-shield craft only pack with two small shield and lot of armour at front to cover my mothership vulnerable part. But i think game could have add some kind of gate or hatch system.
@bl4cksp1d3r2 жыл бұрын
I have my main ship supported by a flak-ship, which main Focus is to attract rockets and to hit the enemy from behind lol
@Jenna_Talia2 жыл бұрын
So a PD boat?
@felixchun19952 жыл бұрын
@@Jenna_Talia i wound love to see they add on some drone function, like in FTL, able to attack or defend or even mid battle repair
@haka-katyt74394 ай бұрын
Thatd be nice to attach ships to other ships temporarily @felixchun1995
@crazymechanicgaming2 жыл бұрын
I'm going to leave this here. This video explains power management really well but the part that I think is really cool is from 7:10 to 11:20.
@NhardosVideos2 жыл бұрын
Was planning to watch this later, but then I saw the big angry laser in the thumbnail. I am now enjoying this, and an earlier-than-planned cup of tea. Thank you!
@Aavak2 жыл бұрын
Always happy to be the nudge someone needs to have another cuppa ^^
@Ghirahim32 жыл бұрын
Hey, just thought I'd message to say I've been loving this series. There's always a new episode in time for my lunch during work (UK night shift) and it gives me so many ideas!
@Aavak2 жыл бұрын
Always happy to be of service :D
@genesisreaper21132 жыл бұрын
You might be able to have a large shield behind a bulk of armor so that the more the armor is destroyed, the more gaps the shield can use. Both conserving energy when useful and allowing emp resistance. Haven't tried this yet but Im pretty sure it will work based on my experience
@Pepperkaas62 жыл бұрын
Whilst watching this video I was thinking of trying the same .
@Debbiebabe692 жыл бұрын
Wont work vs a nuck.... the nuck will explode on the armour and the blast will take out the shield generator.
@KainYusanagi2 жыл бұрын
@@Debbiebabe69 Depends on how far back the shield generator is, but such a thing really is only appropriate for compartmentalized designs, eg. for the main core behind those forward sections on the Scarab Mk. III.
@ajollyduck2 жыл бұрын
I have a suggestion: build a brother to the scarab but with a railgun
@vixshire36722 жыл бұрын
Name it something like the scorpion
@bow-tiedengineer44532 жыл бұрын
I was researching ion cores last night, and I discovered a tip you should implement: you should always have two sets of emitters facing each other, the beams will sneak between the other prisms, and nearly double your output power while not adding very much cost to the design.
@quinnvanleeuwen54492 жыл бұрын
But is it space or power efficient
@tasmanwinchcombe97742 жыл бұрын
@@quinnvanleeuwen5449 you need a slightly wider barrel, and a couple more ion cores, but otherwise it doesn't take any more resources
@bow-tiedengineer44532 жыл бұрын
@@tasmanwinchcombe9774 why would you need a wider barrel? it would still be a single output beam, just with 75% more power.
@tasmanwinchcombe97742 жыл бұрын
@@bow-tiedengineer4453 sorry, it looks like we were talking about different tips, what I taught you were talking about was that is you leave the output as two beams instead of combining them all into one, you gain 25% more power by doing one less combination
@bow-tiedengineer44532 жыл бұрын
@@tasmanwinchcombe9774 no, I was talking about how you can very easily fit twice as many emitters into the same number of crystals to either make your ion core 75% more powerful, or compact your core to use just under half the crystals for an identical beam.
@siennility47062 жыл бұрын
Aavak you keep fixing what is not broken on the Fireant. You have slowly iterated it bigger and bigger and, well... You have no fighters again. I would recommend that you move missiIe capability to an isolated segment near the rear of the Scarab, and actually use the sudden influx of available crew to make a few different fighters which can be sent towards the enemy and would not be missed should one be destroyed. DPR4a through DPR4z, perhaps? If you have not already turned on ship-relative targeting, I would also recommend doing that now... Also, the Scarab _might_ be under staffed... Great video as always!
@londoeblack2 жыл бұрын
Two thumbs up! Great video. Thanks!
@elfaroncarnot2 жыл бұрын
What a thrilling fight with the nuke ship! :o
@Aavak2 жыл бұрын
Glad you enjoyed it!
@griffinhatchling2 жыл бұрын
Don't forget after every majot ship rebuilding, comes another hour of repainting the hull.
@rebelricochet71422 жыл бұрын
You need Brutus Salazar to captain your ship. He would take on the biggest ships and turn them to rubble.
@PreacherBro2 жыл бұрын
So for the fire ant. I’d say to make her asymmetrical. One side missiles that fire away from the scarab so you can reduce the number of “friendly rivalries” incidents. The other side not so sure maybe general systems and quarters.
@n0b0dy152 жыл бұрын
What a upgrade! Scarab can reach 90 km now, impressive!
@KarlSanathos2 жыл бұрын
The speed is in Meters/sec. 90 m/sec is 324km/h or 201 mph.
@n0b0dy152 жыл бұрын
@@KarlSanathos oh shi-
@May-gr8bp2 жыл бұрын
In all honesty, such a spaceship could travel far further than 90km. That is a short distance in the grand scheme of things.
@yobgodababua18622 жыл бұрын
I'm pretty sure that you have two extraneous focusing crystals now, but since a crystal doesn't attenuate a single input it's really just money.
@EpsilonRosePersonal2 жыл бұрын
I definitely like the upgraded Scarab; the double frontal shields look particularly unpleasant to deal with, but they also highlight one of its shortcomings: Right now, your main tactic for dealing with enemy shields it to burn them down via shear brute force, which is about as inefficient as you can get. Some reliable access to disruptors seems like it would make your life a lot easier and would probably do more for your ion beam's power issues than just about any other change. I know the Fire Ant is supposed to fill that role, but you mostly use it for pincer attacks and attacking secondary systems. While I do think that's a useful role, it also means it's not available to help the Scarab disable the shields that are in its way.
@Ceowulf202 жыл бұрын
Most enjoyable episode so far! The ion beams and reverse thrusting was a little cheesy to watch after a while :)
@lawrencet.742 жыл бұрын
Avaak you could eliminate a laser focuser by putting the third one (starting from closest to the engines) a little bit forward and feeding into the last most forward one. This will in improve the firepower whilst preserving the rule of cool (in my humble opinion)
@Clandestinemonkey2 жыл бұрын
missiles do target subsystems they just have a hard time hitting them sometimes. YOu have to help your missile ship to get good shots.
@johnlongmore57502 жыл бұрын
An absolutely crazy idea might be to route the ion beams out the side (sending each sides ion stream out), with their final aiming crystal on the front end of each outboard thruster pod (both decently far back, and already shielded). This would remove the center line vulnerability created by the central beam cavity and let you bulk up the forward defences (since most enemies just shoot for the ships center) while also substantially increasing beam damage due to fewer combinations.
@Aavak2 жыл бұрын
This is actually on the list of plans I have for improving the design of the ship!
@XX-fc5ql2 жыл бұрын
Despite not having the game, I still wanted to share a thought. I was thinking of a "double purpose" ship design: basically having two different weapon systems, one on the front and one on the broadside of the ship (or on two different sides anyway), so that you could switch between weapon systems to gain two separate effects. For example, you could have a full flak compartment on the broadside to be used as a defensive platform whilst having a main assault gun on the front (ion, railgun or whatever) when you want to switch to an attack role. I was thinking this for two reasons: 1) I noticed that, with the frontal-only-weapon design, if the weapons get shut down for any reason the ship becomes defenseless, and 2) sometimes you got stuck with a less-than-optimal setup, unable to change strategy and forced to undergo a "brute force strategy" to resolve the encounter. This is more a design schematic thought than a specific ship idea, but I still hope it's useful somehow.
@lavaleopard29612 жыл бұрын
Monolith stations are the easiest to kill, ion beam arrays and railgun snake quick work because they don’t have any long range weapons like missiles and have a line of corridors in each direction, which is why therapy are so easy to take compared to the imperium, cabal, and resistance stations.
@ragerancher2 жыл бұрын
"Ok team, target the small weapon platform next" "You mean the big station we just destroyed?" "What? Yeah sure whatever"
@Palitato2 жыл бұрын
I meant to say it in the episode where you named it, but I found a Hercules Beetle last year! It was a male Eastern Hercules Beetle and it was DEFINITELY the COOLEST BUG I HAVE EVER SEEN.
@Taihouchan2 жыл бұрын
55:20 reminded me of the MWO's Clan Long Range Missile boats (boat=mechs spam mostly one weapon sys). A constant non-stop stream of missiles falling from sky
@marley78682 жыл бұрын
Excellent, excellent! let the ZEEE flow through you
@Aavak2 жыл бұрын
T_T
@StarlasAiko2 жыл бұрын
14:50 That ship has reveiled, it would seem, you can change the construction alignment from straight to diagonal in mid design for some really funky and effective designs
@deltadrag00n192 жыл бұрын
think you might need more point defense lasers as they tend to be better at shooting fastmoving things like missiles might need some on the front or maybe you could turn your ship from a forward-facing to a broadside and just circle around shelling them with shots
@JuhaniC832 жыл бұрын
I found that after meeting all the enemy ships with lots of shielding and reactors/cockpits hidden a fair way back that it's really nice to have a fast moving maneuverable fighter that can attack from the flanks and rear. The AI seems to generally focus more on your largest(or heaviest armed?) ship, so I've found the light attack ship can get away with mobility, a couple of point defenses and a single small shield
@WifiThing2 жыл бұрын
transferring crew from your non battle ships to your battle ships can always help since i doupt the transporter needs them more.
@techno15612 жыл бұрын
7:00 Yes, there are different pirate factions, and some of them will attack each other. They seem to be secret, though, so you pretty much have to get lucky. It could also be that they just got mad at each other when one plinked the other in the crossfire. 16:36 Losing two crew probably isn't helping either.
@Sef_Era2 жыл бұрын
Keep the Fire Ant as is; and build a NEW missile ship.
@webberfalcon2 жыл бұрын
The nuke range is 250m. I recommend staying outside of that until the nukes or the ship is dead
@mcbrite2 жыл бұрын
The first ship I built, just now, is a symmetrical array of 16 ion cannons facing into each other (cube with 4 per side), with each initial crystal being hit by 4 ions at the same time and then 4 of those again fusing... And then you could fuse it with the symmetrical side for 32 ion cannons in 1 beam. But you can also spit those 32 ions into up to 8 output beams. My current plan is 3 output beams, 2 with 8 ions behind it and the center one with 16 ions. - It's glorious when those 2 chambers light up individually to form the beam down the center and just DRILL through anything...
@williamhess1802 жыл бұрын
i could be wrong. but i think your ion beam operators were supplying power also. the beams were going down when no one was operating them. i am in no way an expert but may be just a matter of fine tuning your crew roles.
@OscarSommerbo2 жыл бұрын
A missile ship would work so much better if it wasn't so small. It needs missile factories, storage and more launchers. Ironically, the fireant would perform better with an Ion beam and the Scarab with missiles.
@harrygenderson68472 жыл бұрын
Worth noting for anyone who's worried about their crew situation, fame serves as a crew cap more than a currency. That is to say, any crew lost in battle can be repurchased at the same fame for additional credits. If, like myself, you find yourself with a massive excess of every resource from mining + salvaging, but can't build bigger because you don't have enough crew, note that it may be worthwhile taking riskier combat, even at the cost of entire ships, as they can be recovered relatively easily compared to the value of the fame you may get.
@d.12412 жыл бұрын
With the upgrade to the ion beams, you reminded me, I was messing about in creative, checking ships built into the game. Check the ion beam array on the apotheosis. It's under Cabal, Combat.
@_mwk2 жыл бұрын
Lasers are just how photons express motion sickness change my mind
@Aavak2 жыл бұрын
LMAO! This is amazing XD
@erikmulderij11842 жыл бұрын
A fine day wished upon you Aavak
@Aavak2 жыл бұрын
Same to you!
@empressbulby37612 жыл бұрын
I definitely think your next ship should be a cannon boat. While railguns are tempting, that would likely make a similar ship in terms of strengths and weaknesses to the scarab. It would need to stay far away, and that massive gun would take a lot of space.
@empressbulby37612 жыл бұрын
In return for heavy damage.
@empressbulby37612 жыл бұрын
Plus, with the ammo needed for a cannon ship, you could probably have quite a bit of flak batteries. And since that ship would need to be closer up, it would delete a lot of the hurt heading towards the very expensive scarab.
@ghamerons62872 жыл бұрын
Just letting you know that if you plan to replace the sensor array with A tractor beam remember that the beam is bigger
@esteewilson54822 жыл бұрын
20:00 JEEZ
@LordTruespirit2 жыл бұрын
The Fire Ant has mostly forward thrust, so to keep distance from the enemies it makes sense to fly away from them instead of backing away like the Scarab does, but with the EMPs on the front the missiles go forward then circle back & u're hoping they don't hit ur own ships as they circle around. Have u considered putting the EMPs facing the rear? U also mentioned a desire to expand the Fire Ant & add more missiles so by the time the last one launches the first is already reloaded. Railguns seem to also be a popular topic in the comments of previous videos (mostly for the Hercules) but have u considered putting a rear facing railgun down the middle of the Fire Ant with broadside EMPs? U can have the EMPs fire at will & the Railgun fire at target to conserve reload times & only shoot where u want it, when u want it. Maybe start small & extend the ship's length as crew become available.
@chrismclam91722 жыл бұрын
Watching this Vid with Happy eyes.
@StyxAnnihilator2 жыл бұрын
D1: You need a lot more armor at the front, brick wall pattern. Put thrusters at the back (sides) internally. Can use a non symmetrical design where have most thrusters in 2 directions in a corner, front and left (or right), So during attack you can keep a distance and also strafe right. During regular movement then just keep move backwards.
@RalphusMaximus2 жыл бұрын
Once I pick up the game, I’m going to look into making a traditional Battleship (Broadside Deck Guns.) This game and series is amazing! Thanks for the entertainment!
@benja_mint2 жыл бұрын
A very wide ship with just dozens of cannons all lined up, facing forwards, is probably super powerful. I haven't tried it yet tho
@colinlapierre-fecteau3162 жыл бұрын
I LOVE this! Cant wait for the Swarming FireAnts!
@KuroroSama422 жыл бұрын
21:00 You don't need a draft to take out fire... if there's no oxygen left.
@Aavak2 жыл бұрын
Which a draft can get rid of! Quick, push all the air out the air lock... what do you mean the air locks aren't used for air? It says so in the name!
@zerotrani2 жыл бұрын
Can't wait to see the Fire Ant go full Itano Circus xD
@benanddadmechanical65732 жыл бұрын
I think your final prizm design has at least two extra on the inner most ion beams.
@wulfgrumheimfjarl33462 жыл бұрын
53:12 yeah that base doesn't have any armour where you shot it, it is literally just a hallway straight from the edge to the central reactor
@gaberielpendragon2 жыл бұрын
I reiterate my point about not having more than two inputs per output beam. A solid compromise could be to have each set of 4 their own beam by having two crystals in the middle next to each other protecting down the barrel. Even just an extra 30 precent damage would have been really useful in that fight. Structure doesn't effect the large shields. Modules and armor will. Your energy is low from what the ship needs. And crew is very low. Not sure if not enough bunks, extra crew haven't been hired, or both. I love the woven armor as much as possible.
@jakoballen99032 жыл бұрын
I thought up a beautifully 40k idea, horrendously expensive though in both crew and resources. A twin of the Hercules with a rail gun down the central cavity as others suggested, deck guns replacing the cargo bays where possible, and all the factories switched to manufacture the munitions the ship would use.
@ollllj2 жыл бұрын
it takes roughly one 3x3 reactor for each 4 ion beams to fire nonstop, and to have a little excess output for shields + movement. when one ion beam explodes, it chain-react-explodes all adjacent ion beams, so you really want to keep them in pairs of 2 or 4. 2 or 4 beams side by side also still work well without a focus-prism so THIS is your "module", BUT the prisms allow armor and angles... the main issue is the large blast radius of the large reactors, when it blows up. you do not want that to become a chain reaction. therefore. a fleet of small well sheidled 4x-ion-beamers seems to be the way. i like to only weakly shield the ions and to have other heavier shielded point defending ships as stronger shielders. the fun part is to relay ion beams between multiple ships of a larger fleet. this needs more agility to stay in formations.
@deltadrag00n192 жыл бұрын
oh aavak if you select a weapon in the topright of the bottom left window you can change the weapons trigger button like turning one to a left click or right click so you can better control weapon groops telling them to fire on different parts or even turn them into auto fire guns that hit anything in range not sure you know or not
@kazrazin55082 жыл бұрын
The Fire Ant goes from a single bite to a whole colony of Fire Ants biting as one? That will be fun to see. Please Make it so.
@GtierGoes2 жыл бұрын
Oof. The face tank for 4 nukes was scary crazy.
@Lerciezje2 жыл бұрын
to not lose efficiency of beams you pretty much have to have 1 crew behind 1 reactor directly behind beam feeding that beam and only that beam
@Aavak2 жыл бұрын
Yeah, really seems to be the case.
@nyk79792 жыл бұрын
H.E. missiles have 4 parts per missile. That's 4 to carry, 2 to fire per shot! I haven't counted the other types yet but it seems that the more efficient you crew the faster you can fire the missiles...ish. I think there is a firing rate as well to contend with.
@tri99er_2 жыл бұрын
I think your forward shield arrangements look great. Sine at all points there will be at least 3 shilds protection you at the front, it should stop even disruptors.
@Malins20002 жыл бұрын
Aavak? Have you tried railgun? I love the idea when I can eliminate enemies with single shot right into the cockpit :-) Enemies don't even know what hit them. Additionally - whole ships are ready to salvage! (Well.. minus big whole in the middle.. ^.^'
@LegitWolke2 жыл бұрын
I got so exited when you told us about a fireant redesign
@VentureCat2 жыл бұрын
Could you make an instructional video on how to construct an effective ship in regards to maximizing attack power?
@GunRunner1062 жыл бұрын
just a lil heads up. the TB room is 5x5. sensor room is 3x3~~
@Aavak2 жыл бұрын
Ahh, thanks!
@NB4sanity2 жыл бұрын
How about a dreadnought design for the next ship? A ship with a crap ton of guns and armor that can be up close and personal!
@dreamingdragon38352 жыл бұрын
So I have a small piece of advice for crew shortages which is that friendly ships generally have one or two crew up for hire each at low fame requirements so even if it may be a little slow it is a solution
@KainYusanagi2 жыл бұрын
Apparently there's a bug where crew sometimes don't adjust their prices and fame requirements after you lose a lot of crew; thankfully, Aavak doesn't seem to be encountering this bug, and with the new sector has gotten to the point he has enough crew finally for all his ships.
@devileh2 жыл бұрын
Looks like your flak cannons are too busy attacking so they don't do point defense duties properly. Might be a good idea to set them on defense only if that's an option for them.
@Akideoni2 жыл бұрын
13:29 I wonder if tractor beam could do some shield breaking then…
@Control_fruit74682 жыл бұрын
I Wanna See A Giant Offense Ship And Small Defends
@gothicpando2 жыл бұрын
The only way to make the Hercules bigger would be to smash two of them together side by side. hmmm...
@GtierGoes2 жыл бұрын
More episodes! ☺️ Watching it before leaving another comment later.
@redstonebuilder75222 жыл бұрын
I’d suggest swapping around the Super Shields and normal shields at the front. The smaller ones get to cover the Ion Prism (albeit not from splash damage), and the larger ones cover the sides more against anything straying away from the Point Defense (also should let the shields near the wing engines have less to worry about).
@Aavak2 жыл бұрын
I'd have to pull down the armour a bit, but this isn't an awful idea. I'll add it to a to-do list :)
@DarkDodger2 жыл бұрын
When you had to repair the ship at 21:55 you said the 20k cost was probably due to needing a lot of tri-steel. In fact, the only resource you were buying was regular steel. If you look near the bottom of the breakdown, it says "Missing Resource Purchases". You might have been able to repair for free if you'd scavenged the wreck.
@Aavak2 жыл бұрын
Ahh, thanks for point that out, I'll try to pay better attention next time :)
@DarkDodger2 жыл бұрын
@@Aavak Well I mean you're pretty rich, so the 20k don't really factor in much. I'm sure if it had been a relevant amount you would've actually cared. But it's a helpful game mechanic that I figured you'd like to know about :)
@WifiThing2 жыл бұрын
I dont know who said missles cant target sub systems but they can just the accuracy is bad for it. (only the he missles kinda of work with the targeting.)
@Aavak2 жыл бұрын
Oh, thanks for that; kinda why I repeat some of the claims that seem out of place (I don't have the knowledge to refute them myself without taking time away from making content to dig around -- but I can rely on the comments to help me out!)
@KuroroSama422 жыл бұрын
@Aavak, I did the maths and having your Ion beams merge 2 or 3 at a time would be the same. It's not necessarily the same if you get rid of symmetry, but with your setup you could get rid of the 2 prisms in front of the 2 inner-most emitters to make it a BIT cheaper for no downside. Knowing this also means you can be a bit more flexible - you can use multiples of 3 as well, instead of only powers of 2. Going for 6 or 10 emitters rather than it having to be 8.
@Aavak2 жыл бұрын
Oh, this is very interesting! Yeah I sort of see what you mean; 8 emitters, merged in pairs (3 merge steps) creates a beam worth 5.359375 emitters. Where as 9 emitters, merged in triplets (2 merge steps) creates a beam worth 5.34765625. Barely any difference.
@ventec46142 жыл бұрын
@@Aavak you lose 44% of the damage of the 3rd beam put in to a prism, that seems somewhat higher than your math suggests (beam 1 @ 100% - beam 2 @ 75% of beam 1 - beam 3 @ 75% of beam 2)
@Babalas2 жыл бұрын
Hope the survivors put up a memorial plaque after most of the ship and crew went up in nuclear flames.
@ScrewballMcGee372 жыл бұрын
Yes need to make a praying mantis. Not a fire ant. Constant barrage from a firing squad of the various missiles in whatever manor they are loaded. Or just a wall of missiles like on old Pirate ship. Drives straight on but only fires from the side.
@porkeythejoejoe2 жыл бұрын
No tea this time but I hope my whiskey is accepted. More lasers are indeed delightful!
@KuroroSama422 жыл бұрын
I had a thought in regards to the treadmills. Crew going to their quarters is of no use in any way. As such, having one way treadmills to get them out of the quarters is in no way a downside - you slow them down when they're returning to their quarters, but that doesn't matter. So those treadmills would just mean that anyone returning to their quarters for whatever reason will be going back to their stations that much faster.
@johnw15442 жыл бұрын
Question, do multiple engine rooms increase the efficiency of a single thruster? If that's the case you could theoretically have 5 engine rooms feeding one thruster. and max out on armor.
@Debbiebabe692 жыл бұрын
IIRC a thruster is either 'Engined' or 'Not Engined' If it is 'Engined' it runs at 150%, but there is no such thing as 'double engined' or 'triple engined'. Extra engines just add redundancy and extra places to feed power from.
@theirDevil2 жыл бұрын
Macro missile swarm incoming? Can't wait! Although I think that's far beyond the capability of a missile Corvette, more the role of a missile cruiser.