Cutting Things In Half With Angry Light in Cosmoteer!

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Aavak

Aavak

Күн бұрын

Пікірлер: 343
@Aavak
@Aavak 2 жыл бұрын
So, I got tired of having chunks of my ship missing after getting smacked with the Nuclear bat, I'm sure all Cosmoteers can relate. But I've found a (near) 100% decline in Nuclear related face-beatings if you simply amputate the nuke with super angry light before it gets launched. For maximum effect, I suggest you stick your light in a box and shake vigorously prior to use, to make sure it's properly motivated to ruin someone's day.
@acompletelynormalhuman6392
@acompletelynormalhuman6392 2 жыл бұрын
"Super angry light" I mean I feel like that would be a better way to describe ionizing radiation (gamma rays x-rays high frequency light in general) than a giant death laser of Doom but it fits both pretty well
@Felix-sl2hw
@Felix-sl2hw 2 жыл бұрын
Based
@Bijoubix
@Bijoubix 2 жыл бұрын
Why can't you use nukes 🙂🙂🙂
@thalnus
@thalnus 2 жыл бұрын
So your saying you like you ION shaken.... not stirred.....
@Cepharim
@Cepharim 2 жыл бұрын
Aavak, have you tried emp missile launchers to kill shields? I have 2 on my ship for just that. :) Also, it's your fault I got this game. :p
@Solusphere
@Solusphere 2 жыл бұрын
The Scarab somehow coming through that horrific beating with it's entire ion array miraculously fully functional was an epic moment!
@EpsilonRosePersonal
@EpsilonRosePersonal 2 жыл бұрын
They managed to take out every thing on the front of the ship, except for the one thing they REALLY needed to take out.
@Aavak
@Aavak 2 жыл бұрын
LOL, yurp. If it had happened in reverse, and they'd ONLY taken out the ion beam prisms, I'd have been buggered.
@User-md3ul
@User-md3ul 2 жыл бұрын
well everything got optimized for defending the io beams, I'd say it worked ;)
@EpsilonRosePersonal
@EpsilonRosePersonal 2 жыл бұрын
@@User-md3ul That's a good point. If you have one critical system that cannot be allowed to fail and, when stressed, literally everything else fails before that system, your defenses have done their job. You still, probably, don't want to let things get to that point.
@ldm125
@ldm125 2 жыл бұрын
That was easily the best campaign fight I have ween on YT in this game. And $20k for repair feels pretty reasonable if you think about it..
@ishalef3933
@ishalef3933 2 жыл бұрын
The Scarab has 2 storages without any doors. Also for the Fireant adding some more emp to shut down any ships and then nuking them seems like an idea.
@KainYusanagi
@KainYusanagi 2 жыл бұрын
Yeah, he keeps discounting the really useful ability of the EMPs to shut down engine blocks and similar that allow him to burrow through armor and get to his targets.
@lavaleopard2961
@lavaleopard2961 2 жыл бұрын
Storages don’t need doors. Crew can pick up and rescources from them when they are outside of the ship.
@Emmet_v15
@Emmet_v15 2 жыл бұрын
@@lavaleopard2961 yes, but moving the resources internally is an issue if it doesn't have doors
@KainYusanagi
@KainYusanagi 2 жыл бұрын
@@lavaleopard2961 Storages need doors for crew to travel inside the ship and deposit the resources into factories or other parts of your ship that need material input.
@AlphaOmega1237
@AlphaOmega1237 2 жыл бұрын
@@lavaleopard2961 Storages not having doors on a combat ship isn't much of an issue (except in the case of ammo). However, on factory ships or ship that produce their own ammo, it's a massive issue.
@durgun8247
@durgun8247 2 жыл бұрын
The shielded ship at 9:30 actually had incredibly good shielding because the shield generators were so close to a medium reactor
@techno1561
@techno1561 2 жыл бұрын
Same for the one at 51:46. The shield generator was right next to a reactor, and the crew were entirely undistracted, so they could just focus on delivering power to the shields. The moment that that DPR-1 got close enough that they had to also supply ammunition to the remaining guns was the moment that the shield weakened enough for DPR-1 to penetrate.
@NickAndriadze
@NickAndriadze 2 жыл бұрын
Indeed. The closer a module is to the power source (And to a lesser extent, the closer the crew is), the quicker it charges. That's why it's so frequent to see shields and energy stuff be supported by an energy storage if the reactor happens to be far enough away from them.
@TallinuTV
@TallinuTV 2 жыл бұрын
"If it's obscured in any way it does not work" leaves out the important distinction: they DO still work in areas that are not obscured. They just don't project the barrier along any arc segments which lack line of sight to the projector, much like a shadow cast by a light source. You can demonstrate this by building a bunch of structure out in front of the large shield projector and then place individual armor blocks in various spots between the projector and the barrier and watch what effect each block has on it.
@siennility4706
@siennility4706 2 жыл бұрын
Putting it like that it makes me realize that one could totally obscure the Large Shield in armor and then it would suddenly spring out of any holes made in it once under fire... Might not work perfectly what with angles or what have you but could be interesting.
@Spero_Hawk
@Spero_Hawk 2 жыл бұрын
@@siennility4706 I've tested this and found it unreliable, buried smalls are much more effective as they protect the armour as it's being attacked. In my opinion. :)
@leontodon4059
@leontodon4059 2 жыл бұрын
OMG that fight around the 20:00 mark war as exciting, nerve wracking and gruesome as the space battles in the Honor Harrington series. Nukes flying everwhere and i was on the edge of my seat. Awesome! XD
@beatsbythec
@beatsbythec 2 жыл бұрын
No one : Aavak : "Whoever designed this base needs to be shot" One of the best lines ever.
@BalthazarB2
@BalthazarB2 2 жыл бұрын
Aaah! I am so tempted to watch this right now, but a more reasonable choice would be to leave it for later. Night shift is dull and boring and I need something exciting to keep me awake at work! XD
@Aavak
@Aavak 2 жыл бұрын
When you get to reading this comment later: Enjoy your shift mate :)
@BalthazarB2
@BalthazarB2 2 жыл бұрын
@@Aavak Thank you, kind sir!
@Laughing_Dragon
@Laughing_Dragon 2 жыл бұрын
night shift is great for long-form content like vods, I wish Aavak streamed these and had a Vods channel myself, because I could atleast just listen to them do things. generally for ME atleast multiplayer stuff helps more since theres multiple people chattin'. I feel you on the night shift, I'm over night stocking at a walmart. and boy howdy, is their "walmart radio" either boring as shyte, using sped up versions of some songs, the same songs over and over. and the worst of all time now. constant...constant,..christmas music *has started*
@vivgorayska
@vivgorayska 2 жыл бұрын
@@Laughing_Dragon he does, it is aavak after hours
@BalthazarB2
@BalthazarB2 2 жыл бұрын
@@Laughing_Dragon Aavak does both stream and has a channel for lenghty VODs. I don't personaly follow streams since it's not my cup of tea, but may check in on a few of the VODs. Check the links in the description. I work on a laser engraving machine (not as fun as the funny Cosmoteer laser), and it's a Sunday night shift. That means I have zero work to do and I just sit here for 8 hours. Aavak's videos are good company.
@thereallegitimatemontblanc
@thereallegitimatemontblanc 2 жыл бұрын
just installed cosmoteer mainly because of this channel, and i just want to say, you make it look SO much easier than it is. the sheer creativity required to build ships in this game is almost beyond me.
@Aavak
@Aavak 2 жыл бұрын
I'm sure it's just a matter of practice, keep plugging at it :)
@benja_mint
@benja_mint 2 жыл бұрын
Yep my ships are always super well functioning, but they just look like giant white bricks
@thereallegitimatemontblanc
@thereallegitimatemontblanc 2 жыл бұрын
@@benja_mint I can't seem to get either of those, but I guess that just comes with practice
@KodeeDentares
@KodeeDentares 2 жыл бұрын
He has a LOT of practice in various other ship-design games, from Robocraft to From the Depths, to Avorion. That being said I have the same issue. :)
@brunhin2
@brunhin2 2 жыл бұрын
You might try placing 2 focusing crystals side by side so that you have 2 beams of 4 instead of 1 beam of 8 (one from each side), yes it would split the damage but the increase in efficiency should more than make up for it
@griffinhatchling
@griffinhatchling 2 жыл бұрын
After the big battle, half of our ship is destoyed, what should we do? Captain: Let's do a hyper speed jump drive with our barrely holding hull and brittle structural integrity. Would be a nice feature that you need a certain % of your ships total hp intact to be able to use the hyper jump.
@Aavak
@Aavak 2 жыл бұрын
That would be pretty good to be fair.
@KainYusanagi
@KainYusanagi 2 жыл бұрын
@@Aavak Ooh, have anything less than green take structural damage when you hyperjump, so actually ensuring that you have proper coverage is a bigger deal! Of course, will need at least a medium hyperdrive with that.
@jacthing1
@jacthing1 2 жыл бұрын
Good thing this isn't 40K because I would seriously pity the crew in that case.
@Spero_Hawk
@Spero_Hawk 2 жыл бұрын
@@jacthing1 pity? Haven't heard of it, JUMP!
@lmaoroflcopter
@lmaoroflcopter 2 жыл бұрын
I dislike the idea of "structural integrity" being a global ship-wide thing. Sure my front end may be smashed to smithereens but why would the hull around the mid and rear be affected? If its airtight its airtight. If they modelled damage for individual pieces and we lost low health bits off our ships that'd be fair. Anything else would put an already punishing game's difficulty curve into annoying. Being able to run away when you've taken on more than you can chew, should be a viable option.
@theirDevil
@theirDevil 2 жыл бұрын
The Scarab crew really decided to flex at the end their, flat out hitting them with the space invader tactics.
@MorteWulfe
@MorteWulfe 2 жыл бұрын
probably 3/4s of the people here don't know what you mean, but unfortunately I am :P
@joshwilson9981
@joshwilson9981 2 жыл бұрын
I'm proud that I got that reference. I should find a way to play space invaders....
@TheToric
@TheToric 2 жыл бұрын
Id love to see you build a multi-railgun ship. look up railgun fanning, making a ship centered around that would be awsome.
@rabenfuerst7332
@rabenfuerst7332 2 жыл бұрын
Make it fighter-sized, only one ultra-long railgun in the middle, and call it Hornet...
@toastyghost5300
@toastyghost5300 2 жыл бұрын
Yay railguns
@benja_mint
@benja_mint 2 жыл бұрын
@@rabenfuerst7332 there is one of those that starts appearing at level 10 called a "loomer" class ship (I think). They're basically just a self propelled rail gun I want to claim one so bad... But they're so flimsy that I always destroy them too badly to take them over
@benja_mint
@benja_mint 2 жыл бұрын
@@rabenfuerst7332 super lightweight rail fighters are a lot of fun for sniping from a long distance but they basically self destruct as soon as an enemy even looks at them
@Jenna_Talia
@Jenna_Talia 2 жыл бұрын
@@rabenfuerst7332 I'm doing relatively the same thing. Looks like vikavolt from Pokémon gen 8 (a bug type, so it'd be a fitting name) Fucking love railguns. There's an art to loading a bullet into a giant mass driver then firing it towards your foe, ripping them in half. Them and ion beams are easily the best weapons in the game for style points.
@Esperologist
@Esperologist 2 жыл бұрын
52:45 I'm pretty sure that was corridor all the way down. For their crew to get around, those core arms are 3 corridor wide, with the conveyors on the outer edges. If you look at the end (pause at 52:48), there are 3 hatches at the end. You lined up with the softest part of the base and shot right down it. Apparently, because of the layout of the cannons on the base... the station aims best at you by presenting the soft corridor to you. But, since you rely on one central weapon, that means the Scarab is perfectly designed to take advantage of that and cut down the middle. Even a pair of center weapons wouldn't be as efficient at cutting through to the core. (52:15, you can watch the station turning the arm towards you.
@Unifrog_
@Unifrog_ 2 жыл бұрын
The enemy crew who escape a ship when you defeat them don't get to live. They fly around until they run out of air.
@vypergaming117
@vypergaming117 2 жыл бұрын
"I used the death star to defeat the death star"
@francenkovcan5211
@francenkovcan5211 2 жыл бұрын
fun fact: most vanilla game ships can be completely manhandled with 4 tractor beams, yes even the massive ones
@machinech183
@machinech183 2 жыл бұрын
This! I have a three ship fleet that simply surround big boys and hold them in place to be dissected by ions. It's so good it's almost boring.
@geterdone4936
@geterdone4936 2 жыл бұрын
Guess I have to wait another hour before doing my homework
@Aavak
@Aavak 2 жыл бұрын
Hmm... while I may be shooting myself in the foot here; don't use YT to distract yourself from things you need to do, like Study. The video isn't going anywhere, it'll still be here for you when you're done :) ... unless you've already been doing work for an hour or two, in which case sure, you're overdue for a break! Your brain is an axe, you can use the down-time to sharpen it ready for more work later :D
@heirofcarnage1782
@heirofcarnage1782 2 жыл бұрын
@@Aavak I'm new to the channel and this is my first time commenting, but that's such a wholesome and genuinely good thing for you to say. I seriously appreciate your sincerely caring and respectful attitude towards your viewers, and your content is absolutely fabulous. I'm looking forward to enjoying a great deal more of it! You've earned a sub.
@GtierGoes
@GtierGoes 2 жыл бұрын
Aavak do be super wholesome and dapper of all dapperlings. 😊
@GtierGoes
@GtierGoes 2 жыл бұрын
Aavak do be super wholesome and dapper of all dapperlings. 😊
@sandrosspiele6334
@sandrosspiele6334 2 жыл бұрын
i would love to see a spaceship like the fireant but stacked with just point defence and flake canons to just defend the scarab
@felixchun1995
@felixchun1995 2 жыл бұрын
In my playthrough, i have two meat-shield craft only pack with two small shield and lot of armour at front to cover my mothership vulnerable part. But i think game could have add some kind of gate or hatch system.
@bl4cksp1d3r
@bl4cksp1d3r 2 жыл бұрын
I have my main ship supported by a flak-ship, which main Focus is to attract rockets and to hit the enemy from behind lol
@Jenna_Talia
@Jenna_Talia 2 жыл бұрын
So a PD boat?
@felixchun1995
@felixchun1995 2 жыл бұрын
@@Jenna_Talia i wound love to see they add on some drone function, like in FTL, able to attack or defend or even mid battle repair
@haka-katyt7439
@haka-katyt7439 4 ай бұрын
Thatd be nice to attach ships to other ships temporarily ​@felixchun1995
@crazymechanicgaming
@crazymechanicgaming 2 жыл бұрын
I'm going to leave this here. This video explains power management really well but the part that I think is really cool is from 7:10 to 11:20.
@NhardosVideos
@NhardosVideos 2 жыл бұрын
Was planning to watch this later, but then I saw the big angry laser in the thumbnail. I am now enjoying this, and an earlier-than-planned cup of tea. Thank you!
@Aavak
@Aavak 2 жыл бұрын
Always happy to be the nudge someone needs to have another cuppa ^^
@Ghirahim3
@Ghirahim3 2 жыл бұрын
Hey, just thought I'd message to say I've been loving this series. There's always a new episode in time for my lunch during work (UK night shift) and it gives me so many ideas!
@Aavak
@Aavak 2 жыл бұрын
Always happy to be of service :D
@genesisreaper2113
@genesisreaper2113 2 жыл бұрын
You might be able to have a large shield behind a bulk of armor so that the more the armor is destroyed, the more gaps the shield can use. Both conserving energy when useful and allowing emp resistance. Haven't tried this yet but Im pretty sure it will work based on my experience
@Pepperkaas6
@Pepperkaas6 2 жыл бұрын
Whilst watching this video I was thinking of trying the same .
@Debbiebabe69
@Debbiebabe69 2 жыл бұрын
Wont work vs a nuck.... the nuck will explode on the armour and the blast will take out the shield generator.
@KainYusanagi
@KainYusanagi 2 жыл бұрын
@@Debbiebabe69 Depends on how far back the shield generator is, but such a thing really is only appropriate for compartmentalized designs, eg. for the main core behind those forward sections on the Scarab Mk. III.
@ajollyduck
@ajollyduck 2 жыл бұрын
I have a suggestion: build a brother to the scarab but with a railgun
@vixshire3672
@vixshire3672 2 жыл бұрын
Name it something like the scorpion
@bow-tiedengineer4453
@bow-tiedengineer4453 2 жыл бұрын
I was researching ion cores last night, and I discovered a tip you should implement: you should always have two sets of emitters facing each other, the beams will sneak between the other prisms, and nearly double your output power while not adding very much cost to the design.
@quinnvanleeuwen5449
@quinnvanleeuwen5449 2 жыл бұрын
But is it space or power efficient
@tasmanwinchcombe9774
@tasmanwinchcombe9774 2 жыл бұрын
@@quinnvanleeuwen5449 you need a slightly wider barrel, and a couple more ion cores, but otherwise it doesn't take any more resources
@bow-tiedengineer4453
@bow-tiedengineer4453 2 жыл бұрын
@@tasmanwinchcombe9774 why would you need a wider barrel? it would still be a single output beam, just with 75% more power.
@tasmanwinchcombe9774
@tasmanwinchcombe9774 2 жыл бұрын
@@bow-tiedengineer4453 sorry, it looks like we were talking about different tips, what I taught you were talking about was that is you leave the output as two beams instead of combining them all into one, you gain 25% more power by doing one less combination
@bow-tiedengineer4453
@bow-tiedengineer4453 2 жыл бұрын
@@tasmanwinchcombe9774 no, I was talking about how you can very easily fit twice as many emitters into the same number of crystals to either make your ion core 75% more powerful, or compact your core to use just under half the crystals for an identical beam.
@siennility4706
@siennility4706 2 жыл бұрын
Aavak you keep fixing what is not broken on the Fireant. You have slowly iterated it bigger and bigger and, well... You have no fighters again. I would recommend that you move missiIe capability to an isolated segment near the rear of the Scarab, and actually use the sudden influx of available crew to make a few different fighters which can be sent towards the enemy and would not be missed should one be destroyed. DPR4a through DPR4z, perhaps? If you have not already turned on ship-relative targeting, I would also recommend doing that now... Also, the Scarab _might_ be under staffed... Great video as always!
@londoeblack
@londoeblack 2 жыл бұрын
Two thumbs up! Great video. Thanks!
@elfaroncarnot
@elfaroncarnot 2 жыл бұрын
What a thrilling fight with the nuke ship! :o
@Aavak
@Aavak 2 жыл бұрын
Glad you enjoyed it!
@griffinhatchling
@griffinhatchling 2 жыл бұрын
Don't forget after every majot ship rebuilding, comes another hour of repainting the hull.
@rebelricochet7142
@rebelricochet7142 2 жыл бұрын
You need Brutus Salazar to captain your ship. He would take on the biggest ships and turn them to rubble.
@PreacherBro
@PreacherBro 2 жыл бұрын
So for the fire ant. I’d say to make her asymmetrical. One side missiles that fire away from the scarab so you can reduce the number of “friendly rivalries” incidents. The other side not so sure maybe general systems and quarters.
@n0b0dy15
@n0b0dy15 2 жыл бұрын
What a upgrade! Scarab can reach 90 km now, impressive!
@KarlSanathos
@KarlSanathos 2 жыл бұрын
The speed is in Meters/sec. 90 m/sec is 324km/h or 201 mph.
@n0b0dy15
@n0b0dy15 2 жыл бұрын
@@KarlSanathos oh shi-
@May-gr8bp
@May-gr8bp 2 жыл бұрын
In all honesty, such a spaceship could travel far further than 90km. That is a short distance in the grand scheme of things.
@yobgodababua1862
@yobgodababua1862 2 жыл бұрын
I'm pretty sure that you have two extraneous focusing crystals now, but since a crystal doesn't attenuate a single input it's really just money.
@EpsilonRosePersonal
@EpsilonRosePersonal 2 жыл бұрын
I definitely like the upgraded Scarab; the double frontal shields look particularly unpleasant to deal with, but they also highlight one of its shortcomings: Right now, your main tactic for dealing with enemy shields it to burn them down via shear brute force, which is about as inefficient as you can get. Some reliable access to disruptors seems like it would make your life a lot easier and would probably do more for your ion beam's power issues than just about any other change. I know the Fire Ant is supposed to fill that role, but you mostly use it for pincer attacks and attacking secondary systems. While I do think that's a useful role, it also means it's not available to help the Scarab disable the shields that are in its way.
@Ceowulf20
@Ceowulf20 2 жыл бұрын
Most enjoyable episode so far! The ion beams and reverse thrusting was a little cheesy to watch after a while :)
@lawrencet.74
@lawrencet.74 2 жыл бұрын
Avaak you could eliminate a laser focuser by putting the third one (starting from closest to the engines) a little bit forward and feeding into the last most forward one. This will in improve the firepower whilst preserving the rule of cool (in my humble opinion)
@Clandestinemonkey
@Clandestinemonkey 2 жыл бұрын
missiles do target subsystems they just have a hard time hitting them sometimes. YOu have to help your missile ship to get good shots.
@johnlongmore5750
@johnlongmore5750 2 жыл бұрын
An absolutely crazy idea might be to route the ion beams out the side (sending each sides ion stream out), with their final aiming crystal on the front end of each outboard thruster pod (both decently far back, and already shielded). This would remove the center line vulnerability created by the central beam cavity and let you bulk up the forward defences (since most enemies just shoot for the ships center) while also substantially increasing beam damage due to fewer combinations.
@Aavak
@Aavak 2 жыл бұрын
This is actually on the list of plans I have for improving the design of the ship!
@XX-fc5ql
@XX-fc5ql 2 жыл бұрын
Despite not having the game, I still wanted to share a thought. I was thinking of a "double purpose" ship design: basically having two different weapon systems, one on the front and one on the broadside of the ship (or on two different sides anyway), so that you could switch between weapon systems to gain two separate effects. For example, you could have a full flak compartment on the broadside to be used as a defensive platform whilst having a main assault gun on the front (ion, railgun or whatever) when you want to switch to an attack role. I was thinking this for two reasons: 1) I noticed that, with the frontal-only-weapon design, if the weapons get shut down for any reason the ship becomes defenseless, and 2) sometimes you got stuck with a less-than-optimal setup, unable to change strategy and forced to undergo a "brute force strategy" to resolve the encounter. This is more a design schematic thought than a specific ship idea, but I still hope it's useful somehow.
@lavaleopard2961
@lavaleopard2961 2 жыл бұрын
Monolith stations are the easiest to kill, ion beam arrays and railgun snake quick work because they don’t have any long range weapons like missiles and have a line of corridors in each direction, which is why therapy are so easy to take compared to the imperium, cabal, and resistance stations.
@ragerancher
@ragerancher 2 жыл бұрын
"Ok team, target the small weapon platform next" "You mean the big station we just destroyed?" "What? Yeah sure whatever"
@Palitato
@Palitato 2 жыл бұрын
I meant to say it in the episode where you named it, but I found a Hercules Beetle last year! It was a male Eastern Hercules Beetle and it was DEFINITELY the COOLEST BUG I HAVE EVER SEEN.
@Taihouchan
@Taihouchan 2 жыл бұрын
55:20 reminded me of the MWO's Clan Long Range Missile boats (boat=mechs spam mostly one weapon sys). A constant non-stop stream of missiles falling from sky
@marley7868
@marley7868 2 жыл бұрын
Excellent, excellent! let the ZEEE flow through you
@Aavak
@Aavak 2 жыл бұрын
T_T
@StarlasAiko
@StarlasAiko 2 жыл бұрын
14:50 That ship has reveiled, it would seem, you can change the construction alignment from straight to diagonal in mid design for some really funky and effective designs
@deltadrag00n19
@deltadrag00n19 2 жыл бұрын
think you might need more point defense lasers as they tend to be better at shooting fastmoving things like missiles might need some on the front or maybe you could turn your ship from a forward-facing to a broadside and just circle around shelling them with shots
@JuhaniC83
@JuhaniC83 2 жыл бұрын
I found that after meeting all the enemy ships with lots of shielding and reactors/cockpits hidden a fair way back that it's really nice to have a fast moving maneuverable fighter that can attack from the flanks and rear. The AI seems to generally focus more on your largest(or heaviest armed?) ship, so I've found the light attack ship can get away with mobility, a couple of point defenses and a single small shield
@WifiThing
@WifiThing 2 жыл бұрын
transferring crew from your non battle ships to your battle ships can always help since i doupt the transporter needs them more.
@techno1561
@techno1561 2 жыл бұрын
7:00 Yes, there are different pirate factions, and some of them will attack each other. They seem to be secret, though, so you pretty much have to get lucky. It could also be that they just got mad at each other when one plinked the other in the crossfire. 16:36 Losing two crew probably isn't helping either.
@Sef_Era
@Sef_Era 2 жыл бұрын
Keep the Fire Ant as is; and build a NEW missile ship.
@webberfalcon
@webberfalcon 2 жыл бұрын
The nuke range is 250m. I recommend staying outside of that until the nukes or the ship is dead
@mcbrite
@mcbrite 2 жыл бұрын
The first ship I built, just now, is a symmetrical array of 16 ion cannons facing into each other (cube with 4 per side), with each initial crystal being hit by 4 ions at the same time and then 4 of those again fusing... And then you could fuse it with the symmetrical side for 32 ion cannons in 1 beam. But you can also spit those 32 ions into up to 8 output beams. My current plan is 3 output beams, 2 with 8 ions behind it and the center one with 16 ions. - It's glorious when those 2 chambers light up individually to form the beam down the center and just DRILL through anything...
@williamhess180
@williamhess180 2 жыл бұрын
i could be wrong. but i think your ion beam operators were supplying power also. the beams were going down when no one was operating them. i am in no way an expert but may be just a matter of fine tuning your crew roles.
@OscarSommerbo
@OscarSommerbo 2 жыл бұрын
A missile ship would work so much better if it wasn't so small. It needs missile factories, storage and more launchers. Ironically, the fireant would perform better with an Ion beam and the Scarab with missiles.
@harrygenderson6847
@harrygenderson6847 2 жыл бұрын
Worth noting for anyone who's worried about their crew situation, fame serves as a crew cap more than a currency. That is to say, any crew lost in battle can be repurchased at the same fame for additional credits. If, like myself, you find yourself with a massive excess of every resource from mining + salvaging, but can't build bigger because you don't have enough crew, note that it may be worthwhile taking riskier combat, even at the cost of entire ships, as they can be recovered relatively easily compared to the value of the fame you may get.
@d.1241
@d.1241 2 жыл бұрын
With the upgrade to the ion beams, you reminded me, I was messing about in creative, checking ships built into the game. Check the ion beam array on the apotheosis. It's under Cabal, Combat.
@_mwk
@_mwk 2 жыл бұрын
Lasers are just how photons express motion sickness change my mind
@Aavak
@Aavak 2 жыл бұрын
LMAO! This is amazing XD
@erikmulderij1184
@erikmulderij1184 2 жыл бұрын
A fine day wished upon you Aavak
@Aavak
@Aavak 2 жыл бұрын
Same to you!
@empressbulby3761
@empressbulby3761 2 жыл бұрын
I definitely think your next ship should be a cannon boat. While railguns are tempting, that would likely make a similar ship in terms of strengths and weaknesses to the scarab. It would need to stay far away, and that massive gun would take a lot of space.
@empressbulby3761
@empressbulby3761 2 жыл бұрын
In return for heavy damage.
@empressbulby3761
@empressbulby3761 2 жыл бұрын
Plus, with the ammo needed for a cannon ship, you could probably have quite a bit of flak batteries. And since that ship would need to be closer up, it would delete a lot of the hurt heading towards the very expensive scarab.
@ghamerons6287
@ghamerons6287 2 жыл бұрын
Just letting you know that if you plan to replace the sensor array with A tractor beam remember that the beam is bigger
@esteewilson5482
@esteewilson5482 2 жыл бұрын
20:00 JEEZ
@LordTruespirit
@LordTruespirit 2 жыл бұрын
The Fire Ant has mostly forward thrust, so to keep distance from the enemies it makes sense to fly away from them instead of backing away like the Scarab does, but with the EMPs on the front the missiles go forward then circle back & u're hoping they don't hit ur own ships as they circle around. Have u considered putting the EMPs facing the rear? U also mentioned a desire to expand the Fire Ant & add more missiles so by the time the last one launches the first is already reloaded. Railguns seem to also be a popular topic in the comments of previous videos (mostly for the Hercules) but have u considered putting a rear facing railgun down the middle of the Fire Ant with broadside EMPs? U can have the EMPs fire at will & the Railgun fire at target to conserve reload times & only shoot where u want it, when u want it. Maybe start small & extend the ship's length as crew become available.
@chrismclam9172
@chrismclam9172 2 жыл бұрын
Watching this Vid with Happy eyes.
@StyxAnnihilator
@StyxAnnihilator 2 жыл бұрын
D1: You need a lot more armor at the front, brick wall pattern. Put thrusters at the back (sides) internally. Can use a non symmetrical design where have most thrusters in 2 directions in a corner, front and left (or right), So during attack you can keep a distance and also strafe right. During regular movement then just keep move backwards.
@RalphusMaximus
@RalphusMaximus 2 жыл бұрын
Once I pick up the game, I’m going to look into making a traditional Battleship (Broadside Deck Guns.) This game and series is amazing! Thanks for the entertainment!
@benja_mint
@benja_mint 2 жыл бұрын
A very wide ship with just dozens of cannons all lined up, facing forwards, is probably super powerful. I haven't tried it yet tho
@colinlapierre-fecteau316
@colinlapierre-fecteau316 2 жыл бұрын
I LOVE this! Cant wait for the Swarming FireAnts!
@KuroroSama42
@KuroroSama42 2 жыл бұрын
21:00 You don't need a draft to take out fire... if there's no oxygen left.
@Aavak
@Aavak 2 жыл бұрын
Which a draft can get rid of! Quick, push all the air out the air lock... what do you mean the air locks aren't used for air? It says so in the name!
@zerotrani
@zerotrani 2 жыл бұрын
Can't wait to see the Fire Ant go full Itano Circus xD
@benanddadmechanical6573
@benanddadmechanical6573 2 жыл бұрын
I think your final prizm design has at least two extra on the inner most ion beams.
@wulfgrumheimfjarl3346
@wulfgrumheimfjarl3346 2 жыл бұрын
53:12 yeah that base doesn't have any armour where you shot it, it is literally just a hallway straight from the edge to the central reactor
@gaberielpendragon
@gaberielpendragon 2 жыл бұрын
I reiterate my point about not having more than two inputs per output beam. A solid compromise could be to have each set of 4 their own beam by having two crystals in the middle next to each other protecting down the barrel. Even just an extra 30 precent damage would have been really useful in that fight. Structure doesn't effect the large shields. Modules and armor will. Your energy is low from what the ship needs. And crew is very low. Not sure if not enough bunks, extra crew haven't been hired, or both. I love the woven armor as much as possible.
@jakoballen9903
@jakoballen9903 2 жыл бұрын
I thought up a beautifully 40k idea, horrendously expensive though in both crew and resources. A twin of the Hercules with a rail gun down the central cavity as others suggested, deck guns replacing the cargo bays where possible, and all the factories switched to manufacture the munitions the ship would use.
@ollllj
@ollllj 2 жыл бұрын
it takes roughly one 3x3 reactor for each 4 ion beams to fire nonstop, and to have a little excess output for shields + movement. when one ion beam explodes, it chain-react-explodes all adjacent ion beams, so you really want to keep them in pairs of 2 or 4. 2 or 4 beams side by side also still work well without a focus-prism so THIS is your "module", BUT the prisms allow armor and angles... the main issue is the large blast radius of the large reactors, when it blows up. you do not want that to become a chain reaction. therefore. a fleet of small well sheidled 4x-ion-beamers seems to be the way. i like to only weakly shield the ions and to have other heavier shielded point defending ships as stronger shielders. the fun part is to relay ion beams between multiple ships of a larger fleet. this needs more agility to stay in formations.
@deltadrag00n19
@deltadrag00n19 2 жыл бұрын
oh aavak if you select a weapon in the topright of the bottom left window you can change the weapons trigger button like turning one to a left click or right click so you can better control weapon groops telling them to fire on different parts or even turn them into auto fire guns that hit anything in range not sure you know or not
@kazrazin5508
@kazrazin5508 2 жыл бұрын
The Fire Ant goes from a single bite to a whole colony of Fire Ants biting as one? That will be fun to see. Please Make it so.
@GtierGoes
@GtierGoes 2 жыл бұрын
Oof. The face tank for 4 nukes was scary crazy.
@Lerciezje
@Lerciezje 2 жыл бұрын
to not lose efficiency of beams you pretty much have to have 1 crew behind 1 reactor directly behind beam feeding that beam and only that beam
@Aavak
@Aavak 2 жыл бұрын
Yeah, really seems to be the case.
@nyk7979
@nyk7979 2 жыл бұрын
H.E. missiles have 4 parts per missile. That's 4 to carry, 2 to fire per shot! I haven't counted the other types yet but it seems that the more efficient you crew the faster you can fire the missiles...ish. I think there is a firing rate as well to contend with.
@tri99er_
@tri99er_ 2 жыл бұрын
I think your forward shield arrangements look great. Sine at all points there will be at least 3 shilds protection you at the front, it should stop even disruptors.
@Malins2000
@Malins2000 2 жыл бұрын
Aavak? Have you tried railgun? I love the idea when I can eliminate enemies with single shot right into the cockpit :-) Enemies don't even know what hit them. Additionally - whole ships are ready to salvage! (Well.. minus big whole in the middle.. ^.^'
@LegitWolke
@LegitWolke 2 жыл бұрын
I got so exited when you told us about a fireant redesign
@VentureCat
@VentureCat 2 жыл бұрын
Could you make an instructional video on how to construct an effective ship in regards to maximizing attack power?
@GunRunner106
@GunRunner106 2 жыл бұрын
just a lil heads up. the TB room is 5x5. sensor room is 3x3~~
@Aavak
@Aavak 2 жыл бұрын
Ahh, thanks!
@NB4sanity
@NB4sanity 2 жыл бұрын
How about a dreadnought design for the next ship? A ship with a crap ton of guns and armor that can be up close and personal!
@dreamingdragon3835
@dreamingdragon3835 2 жыл бұрын
So I have a small piece of advice for crew shortages which is that friendly ships generally have one or two crew up for hire each at low fame requirements so even if it may be a little slow it is a solution
@KainYusanagi
@KainYusanagi 2 жыл бұрын
Apparently there's a bug where crew sometimes don't adjust their prices and fame requirements after you lose a lot of crew; thankfully, Aavak doesn't seem to be encountering this bug, and with the new sector has gotten to the point he has enough crew finally for all his ships.
@devileh
@devileh 2 жыл бұрын
Looks like your flak cannons are too busy attacking so they don't do point defense duties properly. Might be a good idea to set them on defense only if that's an option for them.
@Akideoni
@Akideoni 2 жыл бұрын
13:29 I wonder if tractor beam could do some shield breaking then…
@Control_fruit7468
@Control_fruit7468 2 жыл бұрын
I Wanna See A Giant Offense Ship And Small Defends
@gothicpando
@gothicpando 2 жыл бұрын
The only way to make the Hercules bigger would be to smash two of them together side by side. hmmm...
@GtierGoes
@GtierGoes 2 жыл бұрын
More episodes! ☺️ Watching it before leaving another comment later.
@redstonebuilder7522
@redstonebuilder7522 2 жыл бұрын
I’d suggest swapping around the Super Shields and normal shields at the front. The smaller ones get to cover the Ion Prism (albeit not from splash damage), and the larger ones cover the sides more against anything straying away from the Point Defense (also should let the shields near the wing engines have less to worry about).
@Aavak
@Aavak 2 жыл бұрын
I'd have to pull down the armour a bit, but this isn't an awful idea. I'll add it to a to-do list :)
@DarkDodger
@DarkDodger 2 жыл бұрын
When you had to repair the ship at 21:55 you said the 20k cost was probably due to needing a lot of tri-steel. In fact, the only resource you were buying was regular steel. If you look near the bottom of the breakdown, it says "Missing Resource Purchases". You might have been able to repair for free if you'd scavenged the wreck.
@Aavak
@Aavak 2 жыл бұрын
Ahh, thanks for point that out, I'll try to pay better attention next time :)
@DarkDodger
@DarkDodger 2 жыл бұрын
@@Aavak Well I mean you're pretty rich, so the 20k don't really factor in much. I'm sure if it had been a relevant amount you would've actually cared. But it's a helpful game mechanic that I figured you'd like to know about :)
@WifiThing
@WifiThing 2 жыл бұрын
I dont know who said missles cant target sub systems but they can just the accuracy is bad for it. (only the he missles kinda of work with the targeting.)
@Aavak
@Aavak 2 жыл бұрын
Oh, thanks for that; kinda why I repeat some of the claims that seem out of place (I don't have the knowledge to refute them myself without taking time away from making content to dig around -- but I can rely on the comments to help me out!)
@KuroroSama42
@KuroroSama42 2 жыл бұрын
@Aavak, I did the maths and having your Ion beams merge 2 or 3 at a time would be the same. It's not necessarily the same if you get rid of symmetry, but with your setup you could get rid of the 2 prisms in front of the 2 inner-most emitters to make it a BIT cheaper for no downside. Knowing this also means you can be a bit more flexible - you can use multiples of 3 as well, instead of only powers of 2. Going for 6 or 10 emitters rather than it having to be 8.
@Aavak
@Aavak 2 жыл бұрын
Oh, this is very interesting! Yeah I sort of see what you mean; 8 emitters, merged in pairs (3 merge steps) creates a beam worth 5.359375 emitters. Where as 9 emitters, merged in triplets (2 merge steps) creates a beam worth 5.34765625. Barely any difference.
@ventec4614
@ventec4614 2 жыл бұрын
@@Aavak you lose 44% of the damage of the 3rd beam put in to a prism, that seems somewhat higher than your math suggests (beam 1 @ 100% - beam 2 @ 75% of beam 1 - beam 3 @ 75% of beam 2)
@Babalas
@Babalas 2 жыл бұрын
Hope the survivors put up a memorial plaque after most of the ship and crew went up in nuclear flames.
@ScrewballMcGee37
@ScrewballMcGee37 2 жыл бұрын
Yes need to make a praying mantis. Not a fire ant. Constant barrage from a firing squad of the various missiles in whatever manor they are loaded. Or just a wall of missiles like on old Pirate ship. Drives straight on but only fires from the side.
@porkeythejoejoe
@porkeythejoejoe 2 жыл бұрын
No tea this time but I hope my whiskey is accepted. More lasers are indeed delightful!
@KuroroSama42
@KuroroSama42 2 жыл бұрын
I had a thought in regards to the treadmills. Crew going to their quarters is of no use in any way. As such, having one way treadmills to get them out of the quarters is in no way a downside - you slow them down when they're returning to their quarters, but that doesn't matter. So those treadmills would just mean that anyone returning to their quarters for whatever reason will be going back to their stations that much faster.
@johnw1544
@johnw1544 2 жыл бұрын
Question, do multiple engine rooms increase the efficiency of a single thruster? If that's the case you could theoretically have 5 engine rooms feeding one thruster. and max out on armor.
@Debbiebabe69
@Debbiebabe69 2 жыл бұрын
IIRC a thruster is either 'Engined' or 'Not Engined' If it is 'Engined' it runs at 150%, but there is no such thing as 'double engined' or 'triple engined'. Extra engines just add redundancy and extra places to feed power from.
@theirDevil
@theirDevil 2 жыл бұрын
Macro missile swarm incoming? Can't wait! Although I think that's far beyond the capability of a missile Corvette, more the role of a missile cruiser.
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