OK, next question: What's the interest level in Phantom Liberty standalone benchmarks in a few days? We haven't updated our Cyberpunk numbers since around 1.6, so it'd involve all the new patches and could show some performance swings. Maybe we could test in a new Phantom Liberty game area. The alternative would be spending the benchmarking time on a different game or product, so let us know what you prefer! Check out our Starfield Graphics Optimization Guide: kzbin.info/www/bejne/h3m9eKyBrLeCjZI The best way to support our work is through our store: store.gamersnexus.net/
@Browser404 Жыл бұрын
Personally and I feel as I would be in the minority, I have zero interest in anything they put out or its performance. They seem to be trying to use CP as a a testing bench to push everything but zero quality in the game itself so I expect nothing much from this DLC bar another buggy mess and a 12 month + wait for it to be useable 😆
@TheToMiToX Жыл бұрын
I'm curious about 0.1 and 1% lows, cyberpunk always felt quite stuttery so that might have changed since.
@nateo200 Жыл бұрын
Absolutely want to see Phantom Liberty benchmarks but I’d like to see it as part of a “look at the performance increases in cyberpunk since launch and our last analysis “ type thing. I know you guys test A LOT so I can’t emphasize how much I and I think others would appreciate this
@nameltneGesreveR Жыл бұрын
I think that, for a lot of people, there's a feeling that 2.0 is what should have launched. It'll have flaws, sure, but what we're getting now should've been what launched and CDPR iterated on post-release. There's a fair amount of hype, both cautious and optimistic, and seeing eminently objective outlets such as DigitalFoundry and yourselves at GN cover it would be interesting - particularly given you're capable of giving clear measurements of relative improvement from 1.0 -> 2.0.
@zzzyyyxxx Жыл бұрын
Absolutely interested, especially because CDPR said that the system requirements are heavier this time for Phantom Liberty.
@Aotearas Жыл бұрын
I'd love to see a CPU test now that the devs have included higher core count support with the current patch. I am very interested to see how my R9 3900X would stack up. Its single core performance isn't as good as the newer generations, but I'd hope that with better utilization of cores it'd be a solid performer leaving only my old GPU as the performance bottleneck.
@BIGBASSSAMA_4 Жыл бұрын
Does it utilize up to 16 cores now I have a 7950x 16 core cpu
@MrGiHunt Жыл бұрын
Higher core count support? more like core count requirements*. Totally not the same thing.
@Aotearas Жыл бұрын
@@BIGBASSSAMA_4 how's the workload? Is it going like a Cinebench stress test like the dev comment implied or does the higher corecount tax individual cores less? Dev said something about disabling SMT with higher core CPU and I'm still not sure exactly why he recommended that.
@Aotearas Жыл бұрын
@@MrGiHunt Well previously people had to resort to mods to make better use of higher core count CPUs, that is now natively supported. That's higher core count support in my books. Whether that coincides with the game now also wanting more cores (as you mean it if I understand you correctly) is something a CPU test would show I'd assume.
@gozutheDJ Жыл бұрын
@@MrGiHunt your interpetation is entirely wrong
@shukterhousejive Жыл бұрын
It's a shame you can't just DLL swap this into older titles, early RT games like _Control_ would really benefit from this denoiser
@guotyr2502 Жыл бұрын
I would LOVe to see this in titles like ratchet and clank
@Hotobu Жыл бұрын
Control is noisy af
@Netsuko Жыл бұрын
Control actually has a mod that significantly reduces the noise of Ray Tracing.
@jdogdarkness Жыл бұрын
IF it was all just a DLSS improvement u could do exactly that, in case u didn't know. Techspot & other websites keep a page with ALL DLSS .dll files explicitly for that purpose.
@shukterhousejive Жыл бұрын
@@Netsuko If you're talking about the "HDR" mod, it does that by jacking up the number of rays. Which is good, but very expensive
@himanshukansal5509 Жыл бұрын
Dammn!! There's so much hard work that goes into making such detailed videos. Hats off to you and your team! 😮
@AwesomeBlackDude Жыл бұрын
Just throwing it out there, but isn't the Nvidia RTX 4090 more of a professional card than a gaming one? 😳
@bradleyaustin5978 Жыл бұрын
It should still be a capable gaming card@@AwesomeBlackDude
@Auziuwu Жыл бұрын
@@AwesomeBlackDude ehh It's both.
@Benjamas- Жыл бұрын
20:04 hey! Ray reconstruction simulates what’s it like to have astigmatism! That’s kind of cool
@someTransChick Жыл бұрын
Dammit… 😆
@egida6486 Жыл бұрын
I guess V should visit his/her ripper doc to get it fixed.
@reptarien Жыл бұрын
You're right! That's what lights ALWAYS look like to me at night!
@Erickzy Жыл бұрын
Hmm I might need glases
@brulaapgaapmeester8052 Жыл бұрын
Yes very cool, who doesn't want astigmatism?
@emili8927 Жыл бұрын
EVERYONE ITS AN ARTIFICIAL LIMIT GO INTO YOUR APPDATA/LOCAL/CD PROJECT FILE AND CHANGE THE USER SETTINGS CFG FORCE DLSSD TO TRUE AND DEFAULT TO TRUE THEN SAVE IT AS READ ONLY AND RAY RECONSTRUCTION WILL WORK WITH NORMAL RTX
@anthonyrizzo9043 Жыл бұрын
So ray reconstruction makes the game look more like it would with RT off, but with RT on. It also cleans up dirt which is great.
@HybridHumaan Жыл бұрын
You have not even watched the video yet lmao
@GamersNexus Жыл бұрын
haha, that's actually pretty accurate for some aspects of it. Great phrasing. Denoising gets kind of recorrected back to what it should be (if you had upscaling artifacts, anyway)
@anthonyrizzo9043 Жыл бұрын
@@HybridHumaanit's sort of a joke man, I can clearly see the better lighting and reflections.
@gearheadlydia Жыл бұрын
This video really felt like someone at GN has an art degree, in the best way possible! The detailed explanations of subtle differences are enthralling here. Also wow, y'all clearly combed through the whole game to find some of these scenes; given that this is by no means a small game, the dedication to your craft is clear!
@ryanj610 Жыл бұрын
It's super hard to do visual comparisons (which are so subjective), but GN is doing pretty well. I think Digital Foundry is still the gold star with this type of content, but I always like Steve's more skeptical take, too.
@darlokt51 Жыл бұрын
Just as info, what you called „gritty details“ at 16:18 (and probably also at 16:59) are actually artefacts from the (temporal) denoisers. This is not supposed to be there, you can see it from the „pulsing“ of the pixels, as it struggles with the accumulation of (temporal) information due to the glossy and irregular nature of the surface at a subpixel level, the RR version is probably way more accurate. It’s a common problem with the hand-tuned denoisers used, you can see it even better in some of the „sequin-like-in-surface“ outfits worn by some characters in the game like I believe „Hanako“ (?). Also the higher perceived sharpness is not oversharpening per se, but rather a byproduct of performing denoising and upscaling in one process. Both at a very high level work alike, sacrificing high frequency detail for a „cleaner“ image, so with RR you only do it once, maintaining more high frequency information in the output image, therefore „sharper“. It’s remotely comparable to recompressing a compressed video and loosing even more information in the process.
@notoriouspomegranate5612 Жыл бұрын
Yeah I HATE the pulsing effect of Path Tracing in Cyberpunk, I hope this is the biggest improvement with RR. I’m actually surprised he didn’t talk about it.
@Cikflipp180 Жыл бұрын
Your comment was relatively inoffensive
@olotocolo Жыл бұрын
Yeah that silver sofa is DEFINITELY not supposed to have this artifacts and it's massive improvement in RR version
@rapzid3536 Жыл бұрын
Some good observations in this video but suss conclusions.
@TobyIKanoby Жыл бұрын
yeah the "gritty details" didn't look like the y were supposed to be there to me
@CrowCZ Жыл бұрын
That light blowout bug after loading save has been in the game since the launch, even without RT. It's pretty bad that it's still there even with this patch.
@@matthias6933 yeah like... with best and most advanced engine on the market to render such city lol what a cap and finding sth to bitch about
@gozutheDJ Жыл бұрын
@@sammigiordani7878 its you wailing
@Kuriketto Жыл бұрын
There's a mod that allows the number of rays cast per pixel to be adjusted. Going to have to test if upping the number of rays will help shore up RR visual fidelity while hopefully roughly maintaining the same baseline performance of path tracing alone.
@zaidlacksalastname4905 Жыл бұрын
I love the implication that you can run path tracing without the performance boost lol
@Kuriketto Жыл бұрын
@@zaidlacksalastname4905 From what I recall, that's viable on a 4090 at 1080 and even 1440p, but I'd enable upscaling and frame gen in any scenario involving path tracing regardless. Haven't had a chance to jump back into the game just yet to verify.
@georgwarhead2801 Жыл бұрын
@@Kuriketto imagine needing a 1500$ gpu to play a game in 1080p or 1440p natively...
@Kuriketto Жыл бұрын
@@georgwarhead2801 $1600
@qwertyrewtywyterty Жыл бұрын
@georgwarhead2801 imagine not knowing how exponentially demanding graphics gets the more realistic it is
@SuRReal2k Жыл бұрын
Yesus take a break guys. The video frequency and quality is absolutely outstanding! I dont want to see anybody of you burned out :( Greetings from over the ocean and thank your for your videos
@Relatyvity Жыл бұрын
One of the most prominent improvements is (I think) has been made to chain-link fences: Before 2.0, when you were close up they were incredibly noisy and further away they just became blurred. Now they look exactly how you'd expect. I do feel like there were possibly improvements done to DLSS as well, cause even witjhout RR, it looks much better then before the patch, though RR cleans them up even better.
@CDHarris Жыл бұрын
It's funny that RR's improvement in the lag between lighting changes ended up revealing more bugs. For example, what you identified as a bug with RR at ~16:00 is actually visible in the original shot as well, just smeared over by the aggressive temporal denoising. You can tell by how the two states flickering back and forth on the left are both visible overlaid on top of each other on the right. I imagine something similar is happening when the lighting on objects switching between LODs briefly flickers with RR on. The regular denoiser is probably just smearing old lighting data over it and hiding the flicker as a happy accident.
@TheTaxxor Жыл бұрын
Even some lighting changes, for example when you look around and the scene gets darker or brighter in response, are much quicker without RR for me. If I have RR enabled, these changes are slower and ghosting is especially strong during those changes if you dare to move your weapon at the same time
@tempeczek Жыл бұрын
immediately gave a like for Polish pronunciation of "projekt" :D Respect Man!
@psyedk Жыл бұрын
great coverage guys! love these technical deep dives analyzing what's really going on
@jon-umber Жыл бұрын
Already loved Cyberpunk 2077 on day one (yes, I'm one of the few, I guess), I'm so pumped to play 2.0 and Phantom Liberty.
@MDMDMDMDMDMDMDMDMD Жыл бұрын
They were literally refunding the game with no stipulations, publicly apologized repeatedly, and were successfully sued by their investors; I think you know that you're one of the few that was happy with the launch state.
@daveblueballz6659 Жыл бұрын
@@MDMDMDMDMDMDMDMDMD and who won in the end? the non-bandwagoners
@vihu2001 Жыл бұрын
Your polish pronounce of CD Projekt Red was flawless, thank you and respect
@johngalactus4014 Жыл бұрын
RR doing a great job cleaning up the image, still some ways to go but this is amazing.
@MFMArt Жыл бұрын
It cleaning up the muddiness cannot be understated. I left my save for a new play through at the arasaka hotel bar scene with Jackie and the whole floor and all the couches are a blurry mess, I'm excited to see how that improves in a few hours. Pretty massive update for the future of RT in games imo, and like all the tech so far will get better the more training models they handle so it's atleast a good stepping stone for a new feature.
@Kryptonic83 Жыл бұрын
Thanks for the in-depth coverage on this!
@JacobG5 Жыл бұрын
Great in detail comparison video as always from you guys. That being said I have a quick suggestion on the off chance someone reads this. I've rewatched several parts of this comparison especially when you flicker back and forth between RR on and off because it was kind of hard to track what version of the scene I was looking at. Maybe in the future for side by side comparisons like this you could have a color coded screen boarder or some other more obvious indicator of which is which. Say when RR is enabled there is a noticeable green boarder around the frame and when the setting is turned off the boarder is gray or something. Small nitpick on an otherwise great video.
@georgewood7893 Жыл бұрын
this the type of review I've been looking for. no cdpr fanboy, honest impressions and facts.
@RedundancyDept Жыл бұрын
Hardware Unboxed found that Ray Reconstruction offered a performance uplift in Cyberpunk only with the 4090. Lower-tier cards took a (tiny) performance penalty. Just throwing it out there; It doesn't seem that the performance variance for this feature is determined solely by the game. Thanks for the great video.
@TheScrubmuffin69 Жыл бұрын
I have a 4070ti, so it seems like it's still a plus for me at least. I'm only at 1080p so that helps lol
@TheScyy Жыл бұрын
Whoever added the FPS Doug quote at 7:40 is clearly a person of culture.
@Lexxxco1 Жыл бұрын
Ray Reconstruction adds heavier ghosting on further objects and very noticeable neural-network related artifacts, test it while driving the cat in the city during any chase - it will be looking as an oil painting or drug trip effect. It is visible on all DLSS modes, further from quality mode = more visible. Strangely this effects are more noticeable on 2K resolution, not 4K. This may be related to the resolution of training models.
@fernandes327 Жыл бұрын
Yeah the ghosting is unbearable, you're not the first person i see saying 4K is better for this issue. I'm playing on 1440p and the only reason i didn't enable RR is the ghosting/smearing. I wonder if the difference from 1440p to 2160p is that big, ghosting-wise (since its the only downside i found from RR)
@emresdioshi Жыл бұрын
I will suggest you something against ghosting and smearing because it worked with my 4080. Turn off your DLSS and use FSR. You should keep the frame generation On somehow. RT and other Nvidia related things you can keep turned on somehow. I am hoping that you will get more clear image like this with the same fps. If you try please give feedback.
@panvlk Жыл бұрын
Extra thumbs up for pronunciation of CD Projekt Red:).
@cs_mns Жыл бұрын
"it's pretty inoffensive" Steve's way of saying 7/10
@barrupa Жыл бұрын
Great quote from FPS Doug @ 7:43
@AceStrife Жыл бұрын
It's things like this that make me feel old. :(
@Rare_Pepe Жыл бұрын
BOOM Headshot!
@NooBSyBoT69 Жыл бұрын
Cant wait for the dlss 4.5 ray reconstruction 2 analysis video
@KaziQTR Жыл бұрын
From what I tested long ago that distortion around the NPCs is caused by the TAA used by the game in native mode that can’t be turned off in the menu. You need to modify it in the ini file. That’ll take care of it. I hope you see this. I feel TAA was unnecessary for 4K. It’s really powerful for lower resolutions. Because of that, devs probably thought to make it a must and never expose it as an option in the menu.
@shinyhappyrem8728 Жыл бұрын
According to pcgamingwiki: "DLSS requires temporal anti-aliasing to function; disabling TAA will prevent DLSS from working"
@KaziQTR Жыл бұрын
@@shinyhappyrem8728And that's why I said for native resolution not DLSS.
@YoodielandExplorer Жыл бұрын
@@KaziQTRno ray reconstruction without dlss on
@KaziQTR Жыл бұрын
@@YoodielandExplorer at one point somewhere in the middle of the video Steve was comparing image quality around NPCs against native rendering.
@Dorraj Жыл бұрын
I'd agree but modern games like this have a ton of alpha effects that are run at / resolutions. Often 1/2 or 1/4, sometimes even 1/8 or 1/16. TAA does its job by blurring this. Things like hair in modern games are just made with TAA in mind, and if you force them off, it looks terrible. Go play Stray and force TAA off. That cat looks like a walking nightmare with how much alaising is there. I hate how much we rely on temporal AA nowadays, but that's the way games are made now. It sucks.
@mouseFPV Жыл бұрын
The image quality of these videos is phenomenal. It's like one of the only things that makes my phone display really shine. Woah.
@plarpoon Жыл бұрын
@GamerNexus I strongly suggest once customized the settings in the menu to set the configuration save file to immutable. That way you can test those settings without any fear that it would change and when you need to change the values you just remove the immutable bit. Just as a workaround for now.
@MrEL91N Жыл бұрын
I'm playing on a 4070Ti w/ a i7-12700K and without DLSS 3.5 I was only getting about 30-40 frames in 4K with full ray tracing and most settings on high. Basically not really playable in my opinion. After turning it on I'm able to comfortably sit in the upper 70's and low 80's. That is a major improvement in my eyes.
@MrEL91N Жыл бұрын
since the DLSS 3.5 update my game looks absolutely terrible when I don't have path tracing turned on. Its like all the lighting and textures are wrong. At first I thought it was just me but after some testing there is for some sort of bug where without path tracing nothing is being displayed correctly. Even with regular raytracing on it doesn't look right. My frames are all over the place too.
@zeekjones1 Жыл бұрын
You may be able to see if there is a config file you can edit, for consistent settings on launch. I have not checked if Cyberpunk has one, but most games do, and also can give more settings than what the menus have available.
@matthewwarner1606 Жыл бұрын
I really enjoyed the sponsor plug on this one. lol
@DarrenHowseMusic Жыл бұрын
For anyone still on the fence about playing this game, I played it last month before 2.0 and it's now one of my favorite FPS games of all time. So damn good. My only gripe is the driving mechanics, which I really hope is addressed in 2.0.
@DarrenHowseMusic Жыл бұрын
@@Navi_xoo I experienced very minimal bugs in my playthrough, and nothing game-breaking. And you're right about the just the main story, but if you do not do the side content you are definitely doing yourself a disservice. Especially, the Panam missions. Cheers.
@G0A7 Жыл бұрын
Theres a mod that changes that, maybe u want to try it
@Greez1337 Жыл бұрын
Interesting. Must not play many shooters or RPG's.
@georgejones5019 Жыл бұрын
They did more adjustments to driving in w.p because the added vehicle combat and vehicle focused skills.
@or1on89 Жыл бұрын
The fact that you called it FPS tells me that there’s nothing of the promised RPG. So it’s still a no for me…
@BiGG_X Жыл бұрын
I really hope Cyberpunk pulls it off. That game deserves much more credit than what it has received. AND relating to your SWAFan add, love those fans. Everything is easier about adding them in a case and they look great.
@quirinaled2752 Жыл бұрын
Agreed but it's unfortunately unlikely. The troll hoard dude their best to bury the game at launch and will continue to attack it no matter what CDPR do. They've spent huge resources fixing and upgrading the game since launch and all you get on YT and /r is 'It haz 2 meny bugz lolz'
@timbaumann9046 Жыл бұрын
FINALLY got my 15 year T-Shirt Steve... Thanks!
@HoroJoga Жыл бұрын
They way you guys circunvented the embargo was genius.
@daedaluxe Жыл бұрын
The paint flake shimmering with RR looks amazing
@StrengthScholar0 Жыл бұрын
I was blown away by how well this game ran after the CPU optimizations CDPR made. I was worried that the game was going to run worse after patch 2.0 but it runs WAY better.
@Khomuna Жыл бұрын
Indeed. Along with the police changes Cyberpunk finally runs and plays like it should have 3 years ago.
@IronKnee963 Жыл бұрын
Who cares? The game is garbage. Once again they wasted resources on featuring a celebrity nobody cares about. Idris Elba. It's too late. Anybody who still pushes for Cyberpunk suffers from Stockholm Syndrome.
@saricubra2867 Жыл бұрын
But Cyberpunk 2077 is very CPU heavy, 12 cores are recommended for the DLC.
@franchezvibritannia7320 Жыл бұрын
how it should've been from the begining
@futuza Жыл бұрын
I can finally put my 32 threads to use.
@TKwoN87 Жыл бұрын
Elden Ring is a prime example of how videogames should be launched. This whole launch-now-fix-in-a-few-years is the easiest way for a publisher/developer to avoid my money.
@zivzulander Жыл бұрын
Multiple embargoes seems very in the spirit of "cyberpunk". The dystopian future genre, I mean, not the franchise. 😁
@Muppet-kz2nc Жыл бұрын
theres a lot of dumb reviewers that would spoil story beats if not mandated to b-roll. I think you're either the type of person to assume the worst or give the benefit of the doubt when it comes to CDPR's intentions. Some have chosen the former.
@goofball1_134 Жыл бұрын
Yeah cdpr has some very sketchy restrictions on what can and can't be shown. The restrictions seem to convey they are hiding bugs/issues to avoid bad press prelaunch. Not cool.
@riven4121 Жыл бұрын
@@goofball1_134 It's the same thing with the 1.0 release. There's a very good reason why reviewers of the launch game were not allowed via embargo contract to show or review the console version of the game.
@WayStedYou Жыл бұрын
Steve circumventing the restrictions by saying just take 60 screenshots a second is hilarious
@Squishydew Жыл бұрын
I watched some other videos on this like hardware unboxed and it looked like this barely did anything.. Your overview was so much clearer and actually showed significant differences. Nice. I definitely wouldnt trade sharper reflections for that ghosting though, id rather have the blurry reflections any day.
@yesornoandmaybeso Жыл бұрын
17:49 So has this been confirmed as intended behavior? I was under the impression that this type of distortion above & around the fire was a deliberate rendering technique to emulate that light displacement/refraction 'mirage' effect from the heat... i.e., not just a hazy & blurry filter.
@tamagogohann Жыл бұрын
Yes heat warping is an intended effect, thats just kinda how fire works irl lol(otherwise it wouldnt be there in native) I think RR just sees it as noise and tries to "fix" it
@thomasleif Жыл бұрын
I have a 4070, the trailing/ghosting is really bad in some instances. Objects that are picked up seem to fade away slowly, any work on the computers is choppy and has a trailing cursor, but overall the reflection quality is making me keep it on. It. Looks. FANTASTIC. :)
@MS10x Жыл бұрын
Hi, I am planning to buy 4070, how does it performs in recent AAA titles ? I want to game at 2k high settings Thank you
@emresdioshi Жыл бұрын
I will suggest you something against ghosting and smearing because it worked with my 4080. Turn off your DLSS and use FSR. You should keep the frame generation On somehow. RT and other Nvidia related things you can keep turned on somehow. I am hoping that you will get more clear image like this with the same fps. If you try please give feedback.
@DJCurry25 Жыл бұрын
i really loved this video! thank you. i also do appreciate the summary at the end as well!
@tclark5481 Жыл бұрын
A recommendation for a future video. How about doing an in-depth dive on how to optimize graphics settings in a game to get the best performance. This would be a generic discussion and would include how various settings impact fps as well as graphic fidelity. It would also be good to tie different graphic settings to hardware features on a GPU. For example, how does a particular hardware feature drive certain graphical aspects of the game and what settings control that?
@RyneLanders Жыл бұрын
Digital Foundry has that exact video for this exact game already. For RT Overdrive mode, there are no adjustable settings - it's either on, or off.
@OmegaPhattyAcid Жыл бұрын
GN has done this in the past, go digging. They deserve the viewtime
@tclark5481 Жыл бұрын
@@OmegaPhattyAcid I watch them all the time. I'll look for the video.
@perigee_vitz-wong Жыл бұрын
2010s: in 10 years we'll be at the point where will be hard to tell game graphics apart from reality 2020s: we're at the point where it's hard to tell the game graphics apart from what the devs intended
@RCmies Жыл бұрын
13:27 that looks really bad. Not sure it's supposed to do that. I hope not because I'm not sure it's worth the upgrade if there is so much ghosting around NPCs.
@Jossages Жыл бұрын
IIRC this could happen sometimes if you just stood still for a while, so unsure if that's the cause or if it's RR.
@melcorchancla9431 Жыл бұрын
@@Jossages it is, I disabled it and the image is 1000x cleanser in 1440
@dolan_plz Жыл бұрын
The ghosting is my biggest complaint about RR so far. I hope they can patch it out, because I don't remember it being that bad before. Other than that it runs and looks better, which is great 🙂
@theftking Жыл бұрын
Ngl I'm pretty excited to crush _Phantom Liberty_ @ 1440p. I didn't play Cyberpunk until ~6 months ago, and whatever the state was in at launch, for the $40 or whatever I paid, thought it was phenomenal. Very impressive game. I did notice that while I get ~120FPS with path tracing + DLSS everything @ 1440p on a 4090, the 1% lows are abysmal. Like... big hitches to 40 on a consistent basis.
@delayed_control Жыл бұрын
This is the only English language channel where I consistently hear "CD Projekt" pronounced correctly.
@fabrb26 Жыл бұрын
Thanks, look forward for Phantom Liberty 👌
@J--Dubs Жыл бұрын
Fantastic review. I'm hoping DLSS 4 solves the massive increase of ghosting to distant moving objects/npcs.
@djam7484 Жыл бұрын
DLSS 4..like DLSS 3 where 30 series owners got shafted. but this time with the 40 series getting shafted. only avalible for 50 series gpus..coming late 2024 early 2025
@Real_MisterSir Жыл бұрын
@@djam7484 The only aspect of DLSS 3.0 that wasn't available to older cards, is the frame generation which is a standalone tech within the DLSS suite. Everything else is comparable to DLSS 2.5 that is available for all cards.
@djam7484 Жыл бұрын
@@Real_MisterSir still an aspect that is shut of for people with older cards. and its not the first time this has hapend.
@Yayosmxxx Жыл бұрын
There was way more ghosting before this update with path tracing it's actually playable now
@kamikaze00007 Жыл бұрын
@@djam7484 And fully done by sparkling new AI cores that only 50 series gpus have for +50% price increase.
@Itchy-Pixel Жыл бұрын
Honestly, I switched it on when I loaded up the game on my 4070ti and it does look pretty when you are stood still looking at the effect, but within an hour I had turned ray tracing back off again because when actually playing the game normally I hardly ever notice it and I prefer higher frame rate. Just a personal preference I guess but the tech is cool.
@rocstarang5747 Жыл бұрын
Same. I'd be happy with a setting that only turned on rt (and ultra) in screenshots.
@deivytrajan Жыл бұрын
Disagreed. I keep path tracing on because the game lighting, shadows and reflections become real life like and improve visuals so much. It’s a big difference. Rtx 4090 user here
@fraysure1298 Жыл бұрын
@@deivytrajanagreeded 4080 user
@Juanguar Жыл бұрын
@@deivytrajansame here with a 4060 I run it on 1080p though but with DLSS I can manage at least 40 fps
@steel5897 Жыл бұрын
Terrible naming aside, this denoiser is so so good, I was already a RT believer but it's surreal seeing it get this good, realistic lighting now at realistic speeds instead of having to get an incomplete noisy effect that gets better after like 20 frames.
@Decenium Жыл бұрын
this is an excellent video, it really shows how much work is still left.
@AlbertoMartinez765 Жыл бұрын
and also how little of a difference it actually makes to the actual gameplay.
@kazioo2 Жыл бұрын
Unless neural rendering takes over and reboots the entire industry.
@frankcooke1692 Жыл бұрын
If I was CDProjekt Red, or whatever, I would probably just try starting the game, before releasing it. And then you would know if it works or not. Oh and by the way, it takes 14 hours to download the update, which is always nice.
@nontoxic9960 Жыл бұрын
6:59 you can see an NPC bottom left literally smear while walking
@reanimationxp Жыл бұрын
Fantastic video. THANK YOU ty ty for always unapologetically hunting for truth and delving into so much detail. This is the quality we can expect from GN. I also appreciate the litmus test at the end being the TESTER's opinion rather than your own on whether he'll use it himself. That (and your self-awareness that you probably didn't see everything he did) speaks volumes. Hat's off.
@michaelcruz8425 Жыл бұрын
Last time I was this early tech Jesus had short hair
@mziv112 Жыл бұрын
Same lol
@matteo964 Жыл бұрын
We should ask Steve
@nateo200 Жыл бұрын
Lmao
@joelcampos9429 Жыл бұрын
I would love a tech jesus and gun jesus mashup discussing that biometric gun he had on.
@AakashKumar-tn6yh Жыл бұрын
🤣🤣🤣🤣
@Melrieoi Жыл бұрын
Not sure what GN's take is on 17:56. The heat distortion is removed by RR, which it may see as noise, but is supposed to be there because it is a fire.
@123JimmyTheCookie Жыл бұрын
IMO while they didn't explicitly say it, it was implied to be a negative
@G0A7 Жыл бұрын
Its not bad for a first time and in a game made without this tech in mind, it should get better over time
@MaximizedAction Жыл бұрын
This test review was more captivating than the game itself. Those 26min were over like nothing.
@ricky_pigeon Жыл бұрын
Top quality as always GamersNexus, thanks for an awesome comparison.
@lTwojaStara Жыл бұрын
2023 and we still got vector/square trees, pots, railings - but it reflects the light in the puddle! :C
@theRemedyGames Жыл бұрын
My main issue with ray tracing like this is how clear and focused the light reflections/refractions are. Nowhere in the world, unless off an actual mirror, is reflected light ever that clear and crisp. Imperfect surfaces (ESPECIALLY wet surfaces) do not refract light like this. RT implemented like this is actually less realistically convincing and borderline distracting. And yet I hear absolutely nobody talking about this.
@TheSupremeSkill Жыл бұрын
I have been thinking the same, but I don't treat all games and their visuals needing to be as realistic as possible, but rather if the effects are appealing to eye, and in this case the sharper reflections are a bit better in comparison imo.
@countertime Жыл бұрын
Yes, I’d like to know if it’s a problem with the tech or just artist choices of material properties (made before path tracing was added).
@MrAden1307 Жыл бұрын
Exactly, and there's no excuse for it in games like CP that are trying to be realistic. All that extra power and performance cost just for fake looking reflections. It's something i've been thinking about a lot. And it's definitely deciding if i upgrade to 40 card. It amazes me how like you said, they don't ever talk about this. Some of these so called amazing features are plagued with issues The other thing for me that completely breaks the reflections is this added ghosting. They still can't avoid it..
@yusifalizade3394 Жыл бұрын
Have you… went outside and looked at actual reflections. On a still wet surface, reflections are crisp. They only become blurry in real life if there are waves on the surface of the water.
@theRemedyGames Жыл бұрын
@@yusifalizade3394 wet surface reflections are not crisp. Especially puddles on the street. Water on city streets and sidewalks tends to be greasy/grimy. Hence my comment about imperfections. I lived in NYC for 25 years. I know reflections in a city of lights.
@AVINIDE Жыл бұрын
The ghosting issue comes from game's implementation of TAA. It's present no matter if you have DLSS, FSR or XeSS enabled/disabled. In order to fully get rid of it is through mods which disable TAA altogether. However, doing so breaks all upsampling methods.
@AVINIDE Жыл бұрын
@@epoch151 It's not disabled, since 1.0 all kind of upscalers require TAA, and it's always on.
@shingod700 Жыл бұрын
I feel like other new dlss feature it will greatly improve over time.
@dudanvictor4203 Жыл бұрын
For sure.
@Real_MisterSir Жыл бұрын
Absolutely. Just looking at how DLSS itself has improved since its initial version to where we are now, that's the beauty of deep learning and progressive AI solutions. The fact that the starting point is already as promising as it is now, is pretty remarkable. Industries have relied on traditional denoising for decades, and now they're mostly obsolete and the outcome on average is better, sometimes significantly so. By no means perfect, but knowing Nvidia and their continuous support and development of their tech, I am definitely looking forward to seeing this tech progress in the coming years.
@ramonandrajo6348 Жыл бұрын
A gimmick is a gimmick. XD
@TTx04xCOBRA Жыл бұрын
@@ramonandrajo6348your coping is pathetic
@rudrasingh6354 Жыл бұрын
@@ramonandrajo6348everything is a gimmick to you isn't it
@KillahMate Жыл бұрын
22:06 What does 'technically had an uplift for performance' mean here? I'm looking at those graphs and what I'm seeing is a free 9% performance uplift with an associated image improvement, but the entire video discusses DLSS 3.5 with comments like 'there shouldn't be a big performance impact'. Is this not really a 9% performance uplift for some reason? Is there something about the tech that means it normally runs slower than native denoising?
@rapzid3536 Жыл бұрын
I get a strange vibe from a lot of the conclusions. Many scenes where RR got rid of artifacts it described as "removing detail". Many scenes where they are "not sure which is better" and I'm sitting here looking at AO where it didn't exist before and more accurate bounce illumination thinking "It looks completely better to me". The overall conclusion seeming to be "whose to say if it's really better" seems super odd haha. It's like they know, even with the legit issues they found, DLSS 3.5 produces a way better image with better performance but they are pandering to a large percent of the base who dumps on RT and DLSS as a form of copium with vague conclusions.
@billyeveryteen7328 Жыл бұрын
The bug with lighting being blown out whenever you load a save is really common in my playthrough of Baldur's Gate 3 as well, which isn't using ray tracing, and I don't think it's using DLSS, and it's on a completely different engine.
@awgmax Жыл бұрын
Steve pronouncing CD Projekt properly catches me off guard every time. BIg ups.
@Zenzuu Жыл бұрын
It’s sad the talks and focus especially regarding GPU’s is all about DLSS/FSR and Ray tracing which is essentially just more accurate lighting/reflections/shadows now days I much rather prefer for developers use the resources to push for higher polygon counts, more destructible, object/environments, better AI, more advance & better physics.
@Relrion Жыл бұрын
Look into unreal 5 tech demos, they are covering that stuff
@milohajek Жыл бұрын
Another great video Steve and GN Team
@mo0rd Жыл бұрын
The game looks absolutely gorgeous now. Keen to actually play it this time on the 4090.
@azaril7780 Жыл бұрын
Same, waiting to do a fresh run when my 4090 arrives next week (curse you long shipping times) may actually do more side quests instead of blasting through the campaign.
@DTheProducer Жыл бұрын
Great video, as always!
@lagrangemechanics Жыл бұрын
I have had a quick look with RR in the game's Overdrive mode, and it definitely cleaned up a lot of the artifacts that the previous denoise had struggled to remove. A lot of those were temporal "sparkles" that you started seeing on some surfaces when the game is in Overdrive mode (possibly because the game is fully path traced in that mode) and you probably can't show them well in KZbin due to compression, but they were moderately conspicuous. RR cleaned those up quite well, and the temporal stability that RR offers is, to me, more valuable than less blurry RT effects, which is also very much welcome.
@AlindBack Жыл бұрын
I second all if this. I have experienced the same on my setup.
@HuguesBalzac Жыл бұрын
Squints really hard too notice enough improvement to pay €€€€ for a high end RTX 40x0... Nope. Fuck that for a game of expensive soldiers.
@MrArrmageddon Жыл бұрын
Before watching any of this video I tested out DLSS 3.5 Ray Reconstruction in game and I noticed a difference and prefer it. In my screenshots I took I noticed improvements for sure. It's nothing major but it's helpful. I gained about 6-7 FPS on my 4080 as well as a buff in visual aspects. I noticed a few downsides as well. But overall a positive.
@sereph9612 Жыл бұрын
I have a 4080 and haven't had time to boot the game up with the new update. Overall, how is your performance and are you using FG?
@tringuyen7519 Жыл бұрын
DLSS 3.5 works differently for those who own a 3080 or 2080 than a 4080. Read the fine print before you’re disappointed.
@MrArrmageddon Жыл бұрын
@@sereph9612 Yes I strongly prefer FG in just about all games. 12700K and 4080. I get about 100-116 FPS with 100% maxed settings. 1440P, DLSS Quality, Path Tracing and RR on. With as you mentioned FG. I say 100 to 116 as it depends on where you are in game. I'm sure in some places it's going to be lower than 100 and in some over 116. But in general the game runs at 100+ towards the minimum. I toggled RR on and off a few times. Notice at least a consistent 5 or more FPS boost having it on. Not that 5-7 FPS does not matter to much. But I like RR on anyways so it's win/win with some visual glitches which is true with most settings. I don't really notice the issues with RR on though. I have to mostly focus in on them. But this video does point the worst ones out. As for FG I notice very minimal issues. In fact I have to try to notice problems with FG to notice them. I get a lot of FPS boost having FG on. The smoothness it brings far off sets and possible negatives. I am a gamer who loves FG. It's very, very good. lol I know not everyone agrees.
@sereph9612 Жыл бұрын
@@MrArrmageddon I also use FG in any game that supports it because they are all mainly single player story driven games that don't require next level input latency so the added latency is never an issue. I play at 4K res because I game on a C2, so I can expect my frame rate to be quite a bit lower than yours, cheers!
@paulleggett9735 Жыл бұрын
15 years?!?! Wow..had to go back and see some early Steve. Hair has always been a theme!
@CaracuSC Жыл бұрын
As much as I love Digital Foundry for great software related content, I'm loving these Gamers Nexus' deep dives on graphics. People at GN are so knowledgeable on both hardware and software, they definitely are my go-to for anything gaming.
@olotocolo Жыл бұрын
I used to love Digital Foundry but recently they are doing some REALLY weird things... Their Starfield review has completely different tone than "pc settings" on the same game, which, ok. But what really really rubebd me the wrong way was them in a review saying "this game looks gorgeous most of the time" WHILE SHOWING FOOTAGE LOOKING LIKE PS3. But ok, maybe just mismatch from footage to text read. I'm playing Starfield for few days now. It looks like utter s**t. It's probably the ugliest AA-AAA game of this year, and it would be also of the previous if it wasn't for gollum. It's absolutely disgusting and it's much wors if you do not have filter-removing mod. And Digital Foundry calls that georgeus.
@rcavicchijr Жыл бұрын
@@olotocoloI think quite a bit of starfield looks great. They definitely upgraded their lighting, character models, animations, and textures for the creation engine. Especially compared to fallout 4. The physics system is also a huge upgrade. It's obviously not as pretty as some recent fully next gen games like U.E. 5, but it's approach and gameplay are quite limiting in that aspect. Calling it ps3 level graphics is just ridiculous though, I'd say it looks more mid-late 8th gen with some 9th gen stickers on it.
@abeidiot Жыл бұрын
@@olotocolo starfield looks great. you may need a new pair of glasses. Of course it doesn't hold a candle to path traced graphics, but otherwise it's pretty good. The crowd character models are horrible though
@mtlvmpr Жыл бұрын
@@olotocolo You should just ignore everything said on Digital Foundry if it's not related to a tech a game uses. The channel was better when it was just fps graphs over gameplay videos.
@robw7381 Жыл бұрын
@@rcavicchijr Starfield looks terrible a minor upgrade to FO4 in 8 years. No improved AI, loading screens everywhere. I knew it would be terrible when Bethesda said they will continue using their creaking old Creation Engine which is 20 years old now
@starofeden9277 Жыл бұрын
allthough there are some things looking more crispier seems 3.5 brings new ghosting issues maybe dlss 4 will fix all these new issues
@KingGameReview Жыл бұрын
I feel like ray reconstruction is bugged for me. When I turn it on it makes everything look like it has an extreme sharpening filter on it. Everything has a dark outline, and almost looks like borderlands or something. I have DLSS sharpening set to zero, and it still has that effect.
@carpelunam Жыл бұрын
are you using the right resolution for your game and monitor?
@KingGameReview Жыл бұрын
@@carpelunam yes. I'm using the max resolution for my monitor and using "quality" DLSS. 0 sharpening. The sharpen artifacts only appear when I turn on ray reconstruction. When I turn that off, then the game looks normal again.
@PhilipClouds Жыл бұрын
Same here. It looks absolutely disgusting to the point I got super happy when I realized it went away with RR off lol
@KingGameReview Жыл бұрын
@@PhilipClouds Glad I'm not the only one. Everyone I see talking about it says that, at its worst, it's the same or better than with it turned off. That has not been my experience at all.
@PhilipClouds Жыл бұрын
@@KingGameReview Yes. There seems to be some benefits but I will never sacrifice clarity like this. Look at NPCs faces, reflections in movement and oversharpened edges on everything. People must be blind
@jujuteuxOfficial Жыл бұрын
ngl the tower lights having those trails is pretty damn cool
@VanethReaper Жыл бұрын
The flaws in it aside, i have been a fan of ray reconstruction as a whole since the update went live. playing at 3440x1440 fully path traced, with frame gen, dlss quality and RR on. I like RR for the more subtle things it lets come through, like the shadows under the cardboard you noted at 12:55 and whatnot. it just brings back some of that scene "depth" and makes the world feel less flat. I think it has a lot more upsides than downsides that make it well worth running, at least to me.
@SilverforceX Жыл бұрын
Amazing that we have to 300% zoom and slow motion to see the differences..
@ozner55 Жыл бұрын
I'm definitely going to give it a try. Thanks for the quality content as always. Where is that Evo XL thermals vid. lol
@JazerMedia Жыл бұрын
I think with a little more time, a new iteration of DLSS could fix of the issues we're seeing with RR. At the moment, it's really promising and solves more issues than it creates!
@dudanvictor4203 Жыл бұрын
I prefer it on , despite some little ghosting here and there, it improves the overall image , the reflection are so crisp now and that very distracting shimmering that occurred before has been reduced to very acceptable now. In 2 years I think it's gonna be perfect.
@AxeDragon1989 Жыл бұрын
Obviously, this is literally the first iteration ever of RR
@PierreLeroy76620 Жыл бұрын
I was expecting multiple GPU test ? But thank for the coverages! Thank you
@hizacaine Жыл бұрын
Nvidia could introduce a canned set of test modes that would accompany the card, or driver, to toggle the settings and allow apple to apple comparisons for any game and user/reviewer.
@j.w.grayson6937 Жыл бұрын
That was a lot of work Steve! But, I doubt that I would notice the stuff you pointed out while playing the game.
@HybridHumaan Жыл бұрын
You guys tested it against denoisers which is great and all. But they are also not a great ground truth to begin with honestly. It would be great to have games/environments where you could render a scene with way more casted rays (not in real time then of course) and then compare both conventional denoisers and ray reconstruction to those ground truth scenes. Just a thought of mine, even though this seems to be impossible to implement at the moment.
@DelgaDude Жыл бұрын
There is no point in using denoisers in a non real time usage of ray tracing. Ray tracing has been a thing for a long long time now. Used in making CGI of all kinds.
@computron5824 Жыл бұрын
@@DelgaDude Denoisers are used in pretty much every non-realtime CG rendering production. All of the major offline render engines have some sort of denoising built in because otherwise final frames would take even longer to clean up. Especially if they're using brute force path tracing.
@Deliveredmean42 Жыл бұрын
@@DelgaDudeyou will thi k that, but in reality everyone use them to speed up production, even in big movies and tv shows. Its just mandatory considering in these making things fast phase in the industry at the moment. Which may or may not deteriorate considering the exploitation of the workers.
@zbigniewkrajewski7536 Жыл бұрын
Thanks for your hard work Gamers Nexus, love you guys
@Twigz2010 Жыл бұрын
This is massive and might get me to try DLSS again. The ghosting issue has always been a deal breaker for me.
@PlayJasch Жыл бұрын
It has gotten a lot better in other games. Cyberpunk just seems to be too complex.
@pathway4582 Жыл бұрын
@@PlayJasch I think so too. The game was not designed around RT and DLSS; both technologies were an afterthought. There's a (sort of) podcast about ray reconstruction where one of the devs explained how the whole game world was designed in a way that's actually really difficult for RT to work properly (really tall buildings and overpasses which interfere with light bounces), so I imagine there are also limitations on an engine level which cannot be fixed.
@morgothbloody7181 Жыл бұрын
might be your monitor
@joeymoto108 Жыл бұрын
@@morgothbloody7181 it's not their monitor- ghosting in DLSS provably exists. Cyberpunk has always been a particularly strong example of it- I still have ghosting with RR, particularly when it comes to pedestrians and cars in the distance.
@emresdioshi Жыл бұрын
I will suggest you something against ghosting and smearing because it worked with my 4080. Turn off your DLSS and use FSR. You should keep the frame generation On somehow. RT and other Nvidia related things you can keep turned on somehow. I am hoping that you will get more clear image like this with the same fps. If you try please give feedback.
@ionseven Жыл бұрын
Please don't stop these graphics analysis videos! Other channels are way too corporate or don't know wtf they're talking about posting just for click. Also lost it for DF after their 5 video Anthem "ad" campaign disguised as analysis videos, Alex's peddling Halo Infinite Craig edition, and Wichard calling John's justified criticism of Suicide Squad being a live service scam "a bit harsh." And we all know how those games turned out. Appreciate the real, unbiased work here.
@DESX312 Жыл бұрын
DF does massively better and more technical breakdowns of very specific rendering pipelines. Lets be serious. I've watched Gamersnexus for years. Since Steve maybe had like 20-30K subscribers, the channels are far different. No one does a better graphical analysis than DF, but DF sure as hell doesn't do hardware analysis like GN does.
@ctrlectrld Жыл бұрын
@@DESX312 GN's Starfield optimization video is leaps and bounds better than DF's. I agree with @ionseven, I made basically the same comment, enough with the Nvidia marketing shoved into tech analyses. I hope GN and also HUB keep it up. HUB's Starfield optimization video was on par with DF's.
@sorena2952 Жыл бұрын
Testing very early, or near release after a couple updates builds of cyberpunk vs the current in similar scenarios would be a nice video. to see if performance of the game has improved either due to driver or game engine improvements. and to see if they game has changed in minor/major ares Visualy.
@Liquid_Truth Жыл бұрын
“i can dance all day. i can dance all day” lol what a throwback
@tomder2880 Жыл бұрын
The scene beginning at 6:49 is exactly what annoys me the most with RT/PT in Cyberpunk, it's just over the top, in which dimension wet wood act as a perfect mirror ? Even puddles doesn't do that realistically. I can sound nitpicking but the whole RT/PT was marketed as "creating realistic lightning effects/mirroring" and this is not the case here.
@loayzc10 Жыл бұрын
I don't think that's wood flooring, but I do get what you're saying about mirror effect of water.
@levijosephcreates Жыл бұрын
Dark wet wood would reflect more light, similar to how a black background under glass acts like a mirror for product photography. The water on the wood would reflect and refract the photons, especially if that wood is varnished which I expect it would be in an outdoor environment, thus allowing the water to sit on top of it.