I am with AMD for their openness and linux compatibility. But I do get FOMO everytime I see NVIDIA release better tech and I need to wait for AMD to catch up
@cyandrix Жыл бұрын
If it helps, at least you know AMD will keep providing your aging hardware with fresh coats of paint, like with AMD's FSR. Nvidia ditching hardware older than their previous generation is whats going to keep me from using them in the future. Not everybody buys a new GPU every two years, Nvidea...
@MrBrax Жыл бұрын
And not only that, but amd tech works on nvidia gpus
@bulutcagdas1071 Жыл бұрын
It's fine, only the 4090 or the 3090/4080 can really do this stuff anyway. At lower resolutions, ray tracing is really annoying with garbled artifacts. It's really going to take until the PS6 era of consoles where the mainstream GPU's can handle these workloads that it'll be standardized. So as it stands, its a nice little gimmick for 4090 owners. Not very representative of the remaining 95% of the user-base.
@Sevastous Жыл бұрын
Thats what nvidia wants you to think. FOMO as marketing. I am on my 3060 with dlss2 and let me tell you. I don't use it at all. only game I felt I needed Upscaling was Starfield. and boy FSR in that game implemented brilliantly. no artifacts at 1080p!
@SweetFlexZ Жыл бұрын
Always with the same, waiting for AMD to catch up and release their worse version of something that Nvidia released one or two years before... AMD has to develop their tech and try to compete, but with this mediocre mentality they will never compete, numbers speak for themselves.
@ipodge1731 Жыл бұрын
I think Alan Wake 2 was made with ray tracing in mind because of how big the role of light and shadow is to the game's theme. Maybe you can check that out? It also uses DLSS 3.5 with ray reconstruction and everything.
@PrefoX Жыл бұрын
DF made already an excellent video about Alan Wake 2
@pixelvahl Жыл бұрын
@@2kliksphilip Alan Wake 2 actually has ray tracing always enabled. If you turn off all the RT settings in the menus, the game will switch to software ray tracing.
@SL4PSH0CK Жыл бұрын
great thought, reminds me of Control
@8304u Жыл бұрын
@@pixelvahl thats crazy
@GraveUypo Жыл бұрын
@@8304u it's basically the same as unreal engine 5's lumen tech.
@LCTesla Жыл бұрын
1:23 I love how similar this looks to a picture taken from a DSLR at high ISO. Goes to show how accurately this technology mimics reality.
@melonycarlson409320 күн бұрын
ISO just uses software to artificially brighten the image, which is why it results in a grainier noisier image, this isnt an artifact of reality but instead an artifact of the digitization of the image. You can also see the same artifact in basically any 3d modeling program when using lights, because they dont use denoisers to increase the render rate for the preview of the scene. A real-life equivalent to achieving a "semi-rendered" screenshot would be to take a picture at a shutter speed near the speed of light. This has actually been achieved in laboratory settings, as seen on the slomoguys video of light literally moving, but it doesnt result in noise from random rays of light hitting the lens, it instead results in an image that is almost completely black, aside from the singular spot where the photons from the light source travel directly towards the camera, as the camera records too quickly to collect information from scattered light.
@hashimiyazib10 сағат бұрын
@@melonycarlson4093 Camera noise is an artifact of thermal irregularities and other disturbances to the sensor. Increasing ISO virtually increases the sensor's sensitivity to everything which increases the perception of noise even though the actual amount of information and noise is the same regardless of ISO. It is indeed an artifact of reality in the sense that you get a lower signal to noise ratio in lower signal (light) conditions. In a way, noise from fast ray tracing does mimic reality since both real and virtual camera noise arise from a weak signal, although in real life, there is actually much more information inputted into the camera which is lost by the sensor as opposed to the ray tracing situation where noise arises because some of the rays just don't exist. If you extrapolated your example of a real life "semi-rendered image" where the photons just don't have much time to get to the sensor to a slightly stronger signal, you would indeed expect noise from random rays of light hitting the lens, although I assume you would see more regular patterns appear at a macroscopic scale unlike virtual scenes.
@DeSinc Жыл бұрын
small correction on 11:35, DLSS 3.5 does not always include all the parts, and older 20 and 30 series cards can run DLSS 3.5 with no access to frame generation. DLSS 3.5 refers as you said to the newest toolkit of DLSS options, including the new ray reconstruction all on 20 and 30 series GPUs, but only 40 series can turn on frame generation.
@MegaAdeny Жыл бұрын
Didn't take you for such a pedant considering your own videos' quality.
@KingLich451 Жыл бұрын
@@MegaAdeny💀
@b4ttlemast0r Жыл бұрын
DLSS 3.5 is a version of the dlss suite that includes all the dlss features, so there's a 3.5 version of the upscaling, a 3.5 version of the FG, and RR was introduced in 3.5. Some cards can't use all these features, but they're still using DLSS 3.5 even if they're just using the upscaling. It's Nvidia's fault that they made it so confusing by conflating the version numbers with the features.
@qwertyrewtywyterty Жыл бұрын
im surprised he got it wrong, not enough research on his end
@HeroStrike Жыл бұрын
THIS!
@suprem1ty Жыл бұрын
I love your deep dives into tech like this, you have such a good way of presenting the information!
@rick_takahashi Жыл бұрын
Well, this one is a paid promotion. So, chances are he's only showing the good aspects of Nvidia tech
@thecuriousone1721 Жыл бұрын
dude your videos are so simple to understand it makes me feel smart
@Legitti Жыл бұрын
Upgraded recently to RTX 4080 laptop and the performance in all games is just insane.
@gustavodutra3633 Жыл бұрын
Which laptop did you buy?
@keatonwastaken Жыл бұрын
How hot does it run lol, I last had a 1660ti laptop an that bastard would hit 80s after 20 minutes of gameplay.
@ausar567 Жыл бұрын
@@keatonwastakenmore powerful gpu generates less heat when doing the same thing compared to old gpus, 40 series is actually much better on power efficiency, albeit not much improvement on performance compared to the 30 series.
@keatonwastaken Жыл бұрын
@@ausar567 Applies to laptops too? Damn didn't know that. Legit got a smaller case and twin fan edition for my 4070, yet it never hits over 50 degrees. If laptops have reached a similar point, thats good news!
@sid6645 Жыл бұрын
@@keatonwastakenefficiency is always most impactful in laptops! Thats where you're capped by heat and power the most.
@Alovon Жыл бұрын
Reallly think NVIDIA should rename their thing to like "NVIDIA DL-Game Enhancement Suite" With DLSS Super Resolution, NVIDIA Frame Generation, and DLSS Ray Reconstruction, NVIDIA Reflex, and heck, maybe even NVIDIA Image Scaling as the named features within it.
@loutrepolemique5951 Жыл бұрын
It'd be really interesting if you could make a similar analysis in Alan Wake 2 which to me, seems like an overall better implementation of raytracing and ray reconstruction. Thanks for this video anyway, always a pleasure to watch your work !
@TerraWare Жыл бұрын
They put a lot of work implementing RT properly in AW2, even without RR RT looks really good
@x0Fang0x Жыл бұрын
@@TerraWare I mean with RT Off in settings it still uses software RT.
@TerraWare Жыл бұрын
@@x0Fang0x Right, they do
@RicochetForce Жыл бұрын
Yeah, Alan Wake 2 is not just using pathtracing. Even with 'RT Off" it's still using a software based path tracing model along with mesh shaders (primiitives) so it's always pretty heavy (especially for GPUs that don't support mesh shaders). That said, this is an Apples to Oranges comparison. Cyberpunk is a much faster paced game with far more active and demanding gameplay scenes than anything in Alan Wake 2. It's also an open world game with much longer draw distances.
@LutraLovegood Жыл бұрын
Really hope he does, and it seems likely after all his ray-tracing videos.
@Zolbat Жыл бұрын
What I find interesting is that I never liked sharpening on the monitor, but when I used it in VR (in DCS using reshade), it was an absolute game changer. Everything suddenly looked a lot more realistic and - well - sharper.
@Simply_Jerry Жыл бұрын
This is very exciting, just one more step towards full photorealistic games at playable fps.
@JVCA44 Жыл бұрын
This is very exciting...... for filthy rich gamers
@Grandmaster-Kush Жыл бұрын
@@JVCA44 Why i'm skipping the 2000,3000,4000 and coming series until the tech is refined.
@joemarais7683 Жыл бұрын
@@Grandmaster-Kushthe tech will never be refined for normal people. The 2060 super, 3060 and 4060 all perform the same. Nvidia has a hard performance target for what customers will receive for $300, and it’ll never be good enough to path trace. And if the 4060ti and 3060ti being the same thing is indicative of a trend, by the time path tracing is accessible only 80 class gpus will be able to do anyways, at probably a $2000 cost, as the lower end gpus will be stuck at a specific performance target.
@allxtend4005 Жыл бұрын
Photorealistic games ? sorry but RayTracing is bullshit and it is kinda stupid if lightning and reflection cost you 200% of your normal Performance. Photorealistic can be done already and without RayTracing, the best will be if AMD and Nvidia and Intel will go the RayTracing card as extra and not implement it in to the GPU. So gpu's will be WAY cheaper and people can chose if they want to be the beta testers for this tech 20 or 30 years too late because RayTracing is a old tech in reality.
@i_like_Peanuts Жыл бұрын
Companies are not going to let go of 1080p anytime soon.. They are going to keep handicapping performance on **60 series/AMD equivalent cards to make them a '1080p beast' but not anything special for 1440p because it would be quite a loss for them as cheaper cards providing adequate performance at higher resolutions will drastically take away sales from higher end/priced cards.. So regardless, The 5060 will still be marketed for 1080p gaming/workloads whereas it should be able to run 1440p easily.. Edit : I absolutely want this to age badly and be proven wrong..
@MaTtRoSiTy Жыл бұрын
Honestly for all the hate on Nvidia, it is easy to forget the massive investments and advancements they are bringing to AI and gaming. Whether people like it or not, this is the way gaming and many industries are headed and Nvidia are way ahead
@TheAlienpope Жыл бұрын
The hate is targeted at the corporate part of nvidia. Their engineers are and always were heroes.
@Rem_NL Жыл бұрын
If it wasn't for corporate they would not greenlight the R&D cost assosiated with developing Tensor cores + supporting software. I give full props to Nvidia for pushing this tech. And taking the risks needed (because financially they surely can) And for AMD to make a public good instead of proprietary @@TheAlienpope
@mirukuteea Жыл бұрын
@@TheAlienpope But people always criticize nvidia as a single entity
@TheAlienpope Жыл бұрын
@@mirukuteea yeah. Main reason to why is probably because "I hate the leadership, market department and the corporate Nvidia!" doesn't really roll of the tongue as easily lol
@Eleganttf2 Жыл бұрын
@@TheAlienpope tell that to the people who literally crucifies Nvidia as one and hatred with all of their thing
@Soraviel Жыл бұрын
This is absolutely insightful of the inner working of DLSS 3.5, great stuff bro.
@ricky_pigeonАй бұрын
"better performance for free" for developers, not for players. it's put in game requirements now. funny how this turned out.
@cocobos Жыл бұрын
Man, this video is so good. The in-depth is so much better than any other video I've seen! I just found your channel! Easy subscribe!
@packerman1203 Жыл бұрын
This game went from crysis pc melter meme to literal rendering sandbox. Its crazy how much the look of this game changed from release and with how much you can change it now. And its almost all lighting related
@saricubra2867 Жыл бұрын
Cyberpunk 2077 has better art direction than Crysis by a lot.
@arghpee Жыл бұрын
one of the most serious toned videos 2kliksphilip has put out and i love it
@donaldslayer Жыл бұрын
Well, he said at the start it’s paid promotion for nVidia.
@mememe37 Жыл бұрын
That was the best "ad" I've seen in a long time, thanks for the vid!
@_KOANS Жыл бұрын
I'm playing on a 4070 with path tracing. When I use dlss 3.5 the reflections and qualities are definitely better, but very ghosty. Without RR the quality is slightly less clear, but DRAMATICALLY less blurring. I've been playing PL without 3.5 because the ghosting is just too much. Hopefully this can be fixed soon as most people simply don't use it. Very informative and great video.
@vSoulreaver Жыл бұрын
The one dealbreaker for me (at least in cyberpunk 2077 currently) is the oily upscaled oversharpened look. He even talks about this at 4:45
@Rem_NL Жыл бұрын
there is a slider to go from 0 to 1 with increments of .05 i think
@CPSPD Жыл бұрын
the one dealbreaker for me is the fact that AMD will never support this kind of stuff which means i cant use it :P
@vSoulreaver Жыл бұрын
@@CPSPD fair point lmao
@vSoulreaver Жыл бұрын
@@Rem_NL Yeah the sharpness slider really doesn't fix it.
@Rem_NL Жыл бұрын
Yeh its the Ray Regeneration that causes it, gives better texture quality and a more stable picture, but distant less lit objects smear. Only thing that would help is setting ray's to 1 and bounces to 3 or 4 and increase the base resolution. At 4k base i can do with 2 rays 2 bounces and it looks ok for most part. @@vSoulreaver
@Scorch052 Жыл бұрын
I appreciate that you took the time to point out that while the path tracing and ray tracing methods available can certainly look superior, they may obstruct the thematic tone or style artists are trying to convey, as I think that's going to be a difficult line for devs to walk until everything is completely compatible with that tech.
@jacksonwyse7524 Жыл бұрын
who is ray and why are we reconstructing him?
@Flutters_Shygal Жыл бұрын
I did always wonder where the ghosting came from when I played this game. And what happened to the shadows further away. I've always played with raytracing on, because it's basically THE game to play with it. Now I know why that was happening.
@ALaz502 Жыл бұрын
@@overdark33nope. Ray Reconstruction adds a fuckton of ghosting. Besides, TAA turns off when DLSS is on anyway since DLSS replaces the AA implementation. Having said that, it also makes rainy night look completely pristine. That's where it really shines.
@roamn4979 Жыл бұрын
@@overdark33 When you turn on dlss, taa is being replaced by dlaa.
@hi_its_jerry Жыл бұрын
i would love to see a game like kena: bridge of spirits, or a kingdom hearts game with full on path-tracing and RR. i think it would fit the visuals really well as these types of games tend to go for the offline cg render look
@x0Fang0x Жыл бұрын
oh, Kena definitely. it already looks good without RT and now imaging it with path tracing would be awesome.
@Chilledoutredhead Жыл бұрын
Omg yes Kena is such a great game with great colours
@randomyoutubeuser8509 Жыл бұрын
Am I the only one that loves when Phillip uploads a computer graphics video
@HaasTheFirst Жыл бұрын
Yes, you are the only one!
@zangl2955 Жыл бұрын
Yes. I don’t care about graphics because every time I play a new game I get bored and play donkey kong country instead.
@evolvedSpoiler34 Жыл бұрын
Pathtracing without denoiser is pretty much how I see irl, except it's less noticeable. Just like pathtracing, it becomes more obvious in dark. People with visual snow syndrome would understand exactly what I mean.
@realflow100 Жыл бұрын
Wow that sounds infuriating. I can't see any visual snow no matter how hard I try to look for or notice it even in the most extreme cases. its almost completely imperceptible even when I wake up in the middle of the night in a pitch dark room and try to look out at the night sky and stars at night. and after just a minute i can't notice even the most miniscule insignificant amount of "visual snow" at all anymore. It just looks like black hole void of nothing when i close my eyes in a dark room
@dave74742 ай бұрын
THATS WHAT THIS IS CALLED?
@Meinhardt.Erschwans Жыл бұрын
Ray reconstruction is getting rid of some of the ghosting, but is adding a lot of new
@Kill4play Жыл бұрын
I'm glad you're still making videos 2kP!
@iKyroja Жыл бұрын
I really really appreciate that you mention directly that this is a sponsored video and you are one of the few creators I trust still being honest.
@iSmartMan1 Жыл бұрын
The Talos Principle 2 releases tomorrow, and I hope you're as excited for it as I am.
@KillahMate Жыл бұрын
A note regarding Control, the developer who made the HDR mod for Control has also added in it a high fidelity option for ray tracing which doubles the number of rays, halving performance but reducing noise significantly - and also he's not opposed to adding DLSS 3.5 support as well but _first_ someone would need to donate him a 4000 series card to work on that... in case anyone has a spare RTX 4000 card laying around 😐
@Stef3m Жыл бұрын
Can you post the link to him asking for a RTX 40?
@KillahMate Жыл бұрын
@@Stef3m He didn't ask for an RTX 40 - he just said (on the mod's official page on PCGamingWiki, not sure if I can post links on KZbin) that if he had an RTX 40 card available he'd feel obligated to try adding ray reconstruction, but since he doesn't it's not something worth investigating.
@Stef3m Жыл бұрын
@@KillahMate Can you provide the link? I guess is time to send him a 4090, I know his name and the address of Remedy is easy to find
@maciej3262 Жыл бұрын
Why he needs 4000 series for it? 3.5 and RR is supported on all RTX cards. Unless he is speaking about Frame Generation only.
@KillahMate Жыл бұрын
@@Stef3m I'm sorry, I literally can't - KZbin seems to be deleting all of my attempts to reply. But it's filoppi's HDR Patch on the PC Gaming Wiki - he talks about this on page 10 of the comments there. Please don't send anything without letting them know first!
@Rossco1337 Жыл бұрын
thanks for posting this, especially showing all of the artifacts that come with RT and upscaling. people look at me like i'm crazy when i tell them i don't want to play my games with ghosting, tiny black bugs on every surface or noisy shadows which pop-in as you walk up to them. now i have a concise reference to show them exactly what i mean. playing portal rtx for myself has changed my mind on the technology. it's certainly not worth the 98-99% reduction in framerate in older games like quake 2 and portal without more major improvements like this. as you showed with your comparisons, it definitely makes screenshots look more realistic but it detracts from the intended experience - even on a $2000 USD graphics card. RTX branding is 5 years old now and it feels like there's only one desktop graphics card which is even remotely close to making the technology worth the development time.
@Pawn2e4 Жыл бұрын
I wouldn't have known this was a sponsored video if you didn't mention it. That's a good thing, well done!
@mrhappytroll10 ай бұрын
oh this is COOL, I just watched the RTX video on dying light 2, and it got me really excited for what raytracing does, because I just purchased a 4080 Super, but now seeing that the technology has also improved its performance and clarity?! Im even more excited!!
@LukeFlegg10 ай бұрын
Wow this is impressively thorough. Really apprecaite it, thanks
@Catzzye Жыл бұрын
Very impressive.. From earlier 3.5 examples, it didn’t seem like such a big deal, but this is substsntial imo. Great showcase!!
@LordOfRedMountain Жыл бұрын
>Philip posts video >Day gets a little bit better :)
@Sevastous Жыл бұрын
Dennis's blog on Teardown shows how important when it comes to natural path tracing implementetions and burden of denoisers in general
@perhapsyes2493 Жыл бұрын
One interesting aspect is that you can enable Ray Reconstruction (through config file edits) even when not using the proper PATH tracing - just Ray Tracing. It offers a big quality bump, without having to run full Path tracing. Yes, there are some artifacts. Worth it imho.
@ckosmic Жыл бұрын
This is impressive, it helps with a lot of the issues I noticed when playing cyberpunk originally with rt
@AlexGreen1991 Жыл бұрын
It's nice but, game devs need to understand that not every reflecting surface reflects like a mirror.2:47 that's just way too much.
@ilcarlino75212 күн бұрын
I am pretty sure they know enough.
@bod9001a Жыл бұрын
honestly if the noise was more stable, it wouldn't look too bad
@cheaterman49 Жыл бұрын
Well deserved sponsorship from both parties IMHO! You obviously deserve it for all the amazing things you do, but Nvidia (I'd argue "for once") also deserves it for managing to ship a technology that stands up to _your_ level of scrutiny, very good match :-)
@GrainGrown2 ай бұрын
*NVIDIA, all caps
@cheaterman49Ай бұрын
@@GrainGrown *Nvidia Corporation, also who cares
@GrainGrownАй бұрын
@@cheaterman49 It's written in all caps.
@GrainGrownАй бұрын
@@cheaterman49 Like you low life pos would know anything.
@GrainGrownАй бұрын
@@cheaterman49 No one cares about your silly ass either, simpleton.
@feflechi11 ай бұрын
Excellent video ! Rendering tech is fascinating, even if you're not into video games.
@computersandkeyboards Жыл бұрын
"We can have things like that now", yeah right, maybe for people with infinite budget
@jamesmachinn63567 ай бұрын
Just Install the infinity money mod
@NukeMyHouse Жыл бұрын
RT Psycho does not add more rays to the existing effects; rather, it simply adds one more RT effect, which is a single light bounce from the sun/moon direct lighting.
@rano123218 күн бұрын
This has been the go-to technique (shooting rays from camera) for path tracing with this "Monte Carlo" approach since the 60s-70s with the advent of computer graphics, and still pretty much every offline render engine works this exact same way to this date. So I don't think it's gonna go anywhere even with so much extra tech, unless they completely revamp the method of creating an image from the ground up.
@2kliksphilip8 күн бұрын
DLSS 3.5 doesn't change the way the rays work, only the way they're denoised
@drx9511710 ай бұрын
Thank you for the explanation. This has benefited me a lot
@Shopwood100 Жыл бұрын
The more technical videos I see of pathtracing/ raytracing, the more impressive I find old-style rasterization. I appreciate it takes a significant amount of time for developers to create scenes with the correct lighting, and that raytracing offers the possibility of more rapidly creating a realistically lit environment, but in so many of these comparisons I really don't find raytracing to look very much better than rasterized graphics.
@BasePuma4007 Жыл бұрын
Some games show how good ray tracing can be if the game is developed/uodated to only use ray tracing as its lighting solution. (Metro Exodus ED, Cyberpunk with overdrive)
@SilverSai Жыл бұрын
GET THAT BAG PHILIP
@NrdCool Жыл бұрын
This was useful for understanding the technology. Thank you.
@TheRedRanger123 Жыл бұрын
Well your overview at 11:20 is strange and/or wrong. "3.5" is just a version number. Both DLSS 2 and DLSS 3 Frame Generation are available at version "3.5".
@lanata64 Жыл бұрын
the fact that this shit exists is insane. i remember getting a new 2060 in 2021, amazed at how i could now render my blender scenes in 10 minutes instead of 2 hours on my CPU. not even 3 years later, the hardware and software has improved so much that scenes of even higher complexity are now getting rendered in real-time. insane. THIS is the kind of AI that I'm excited for ― ones that make complex lighting and rendering techniques more accessible to artists. opening up more options for creativity, as opposed to removing creativity.
@Dylan_Archer Жыл бұрын
Great video, very well explained!
@Zippy_Zolton Жыл бұрын
the absolute bitrate killer at 1:04 started making the video stutter and buffer in a way I've never heard before and I thought it was an intentional editing choice
@Duraltia Жыл бұрын
Sat out 7 years of CPU and GPU Upgrades until I recently made the switch from an i9 9900KF / GTX 1080 Ti combo to a now i9 13900KF / RTX 4090 one... Cost me about an arm and a leg ( new MB, new RAM, new PSU, new AIO Cooler, etc... ) but man was it worth it... Playing Cyberpunk 2077 in its full glory was a treat as is playing any other game I skipped during that time that would have required an RTX Card to shine in their full glory...
@Duraltia Жыл бұрын
@@2kliksphilip Yea, but the GTX 1080 Ti was 7 years and this being a discussion about Graphics I'd argue it being the more relevant component over say the CPU despite me lumping the two together to explain the jump in performance I've experienced.
@966Ranger Жыл бұрын
Are we finally getting mirrors back in modern games 😳
@mediumplayer1 Жыл бұрын
We really did go full circle.
@-Burb Жыл бұрын
Not in cyberpunk for some reason, literally everything has beautiful reflections with path tracing on EXCEPT the mirrors you can customize your character at which I thought was pretty funny.
@tim.creenis Жыл бұрын
This is the best ad I've ever seen
@calmkat90327 ай бұрын
That non-de-noised image is a cool effect for radioactivity. Could you imagine an RTX remix of Fallout 3 or New Vegas that does that?
@krich451 Жыл бұрын
Fizzing is a really good word to describe that.
@saleh3521 Жыл бұрын
4:57 what did he mean by that? How do you reduce it? Is it alongside setting the sharpness to 0 you render at a higher res? Am i correct? And i didnt quite understand him, is that a drawback of RR? ray tracing? DLSS (upscaling part)? The game as a whole? I dont get it. Where does the "smoothed but sharpened" image come from? How can you get the ultimate image with no drawbacks? I know this is a sponsored vid, but it would have been nice to learn more about RR. Since its the most confusing part of DLSS due to it being a black box.
@mariozenarju6461 Жыл бұрын
I do strongly believe 0 sharpness is the way for the best naturally looking image. When you remove it from both FSR and DLSS in comparisons, they look nearly identical
@yoimsecond Жыл бұрын
i love when you make videos like this
@_boux Жыл бұрын
I hope nvidia paid a fartton of money for this video, because it's probably the best explained video for DLSS 3.5 and it has the most easy to understand comparisons I've seen yet
@GrainGrown2 ай бұрын
*NVIDIA, all caps
@user-iw4fq9ml1r Жыл бұрын
Kliks "take a look at these plants" philip
@KingLich451 Жыл бұрын
Take a closer look at that snout!
@MrXaniss Жыл бұрын
I don't mind some visual noise and a little ghosting in a single player game, but before DLSS 3.5 it was WAY too much, especially in some areas where it was like a disco.
@rikoshet6079 Жыл бұрын
How do you enable raw path tracing mode ?
@_gamma. Жыл бұрын
The ghost blobs after moving objects on screen were very immersion breaking, like UE’s screen space reflections that reflect your hands on distant lakes etc. glad that’s gone!
@ipressdatofu Жыл бұрын
Excellent video! Please do more.
@shulehr Жыл бұрын
the visual noise is exactly how our eyes see the world, can't see the any problem with that.
@esrynshudder4216 Жыл бұрын
This was an incredible video, I hope nvidia is paying you a pretty penny for this detailed analysis
@MILSIM530 Жыл бұрын
it does not work for example you get freezes also RD2 does not allow it as it reinstall the old dll
@GrainGrown2 ай бұрын
*NVIDIA, all caps
@esrynshudder42162 ай бұрын
@@GrainGrown 🤓
@Bozothcow Жыл бұрын
Pathtracing is coming far! I wonder what it will look like in 10 years.
@killazaawl Жыл бұрын
it's 2023 and we still didn't manage to make a button to switch eye adaptation effects off mandatory
@GreatMossWater Жыл бұрын
Kiroshi needs a new model!
@pingeee Жыл бұрын
this is actually huge, maybe now raytracing/pathtracing can actually become viable
@BigSoak Жыл бұрын
Because it is called 3.5, i thought nvidia just didnt care about older rtx cards, but im really happy that this improvement inn all raytracing is coming to all cards
@LvxGoWАй бұрын
Okay but this didn't answer my most important question. Who is Ray and what is he tracing?
@elijahjagne646225 күн бұрын
No no no, Ray died, we trace him. It's in our job description
@grumpymonster69 Жыл бұрын
Yeah, DLSS thingy is gonna have a bright future in gaming industry 😀
@NickGhale6 ай бұрын
No, RTX3060 supports DLSS 3.5 but doesn’t have frame gen. So it’s incorrect to say that DLSS 3.5 means all features are included, since frame gen isn’t on a RTX3060
@kadebass6187 Жыл бұрын
One of the things ray/path tracing should do in the future is 1. Reduce game size 2. Reduce dev time 3. As it already does, improve visuals
@workoutandread Жыл бұрын
Thanks for the ad, was worth watching /s
@verebellus Жыл бұрын
The non digital sharpness of nonrt mixed with the lighting of rt would be perfect
@johnderat2652 Жыл бұрын
Something you didn't mention is that Path Reconstruction changes the lighting on NPCs faces in a bad way. They look like plastic, or oily, I'm not sure how to describe it.
@Solano1111 Жыл бұрын
aaaa nice ad for nvidia, i already wanted to buy a 4070 but now i was remembered of it.
@LatteLobster Жыл бұрын
After getting a quarter of the way into this video, I realized this isn't the sort of thing you can watch at 480p.
@666dreamboat Жыл бұрын
Only Philboy can get me to enjoy a paid advertisement. Great video.
@Vexcenot Жыл бұрын
the irony of showing milliseconds on a seizure warning count down
@lamarmottedesinternets51347 ай бұрын
It's called DLSS 3.5 because it's a chronological addition to the "dlss package" that way, games can display their "dlss version" to players, and we instantly understand what set of features are supported out of the "package"
@acenio654 Жыл бұрын
Now, think about how far we've gotten the past 3 years and imagine the next 10.
@Katze822228 Жыл бұрын
I never played a game with raytracing on myself and I wasn't even aware of all the issues and artifacts with raytracing that ray reconstruction solves. But now knowing of all these issues makes me want to try ray tracing even less because with DLSS 3.5 you're foreced to upscale which comes with it's own issues and artifacts. I feel just normal rasterization without any upscaling is still superior, even if the lighting looks a bit worse.
@alistermunro7090 Жыл бұрын
Great video, fantastic tech and where's the cat? Oh wait that's the other guy...
@jupiterloverful8 ай бұрын
I believe part of what gaming as a whole to be less entertaining is this attention to small details... It robs the mind of space and time to connect with the game itself or the story.
@OutOfNameIdeas2 Жыл бұрын
Can't wait to use this in 1 of the 1000+ games I own
@forbiddentictactoe1734 Жыл бұрын
I really hope nvidia paid you well for this. You absolutely deserve it for not doing cs gambling site promotions instead.
@GrainGrown2 ай бұрын
*NVIDIA, all caps
@_gamma. Жыл бұрын
Wow, this is actually really cool. The foliage under those lights is amazing!
@joshizposh1995 Жыл бұрын
I used the trick to get dlss 3.5 in cyberpunk without path tracing and it works very well, you get noise in dark shadows but for the increase visuals and performance i think its worth it do to
@xXBlackxMoonXx1 Жыл бұрын
EDIT 1: mess around with DLSS tweaker and adaptive PT for better results ;) EDIT 2: I managed to reduce the noise by making the sharpness 0 and DLDSR smoothness 100 while using DLSS I don't know how you didn't notice RR's biggest flaw which is oily streets (especially outside Dogtown) and noisy lighting on character models while using DLSS upscale no matter the quality of it, it's the biggest turn off for me because you spend most of the time talking to characters and driving/walking around. Best thing to do for me at least for now is using FSR 2 (since it's a post processor and doesn't ruin the quality of PT) + PT with no RR. Also maybe because I'm using DLDSR, it's not behaving well with RR, but I did notice it too on my native resolution (1080p). Sadly RR isn't perfect for now, so pick your poison.
@marosis99 Жыл бұрын
it's sponsored so he can't say bad things about RR . It's just a business
@xXBlackxMoonXx1 Жыл бұрын
@@marosis99 Oooooh I didn't notice my bad lol.
@baspastar8682 ай бұрын
My question is why would u use this instead of set lightning, isn't way more cinematic when the developers decide the lightning of a scene?
@Djoki115 күн бұрын
Raw path tracing looks as if you were recording The Elephant's Foot aka the most radioactive object in the world from like 50cm away.
@combat.wombat Жыл бұрын
I understand why you didn't do it here but a comparison to AMD denoising would be great in another video.
@roamn4979 Жыл бұрын
AMD's denoising should look the same as pathtracing with RR off, since they haven't yet released their own denoiser and the alternative is using the game's denoiser which is used in all the ray traced frames without RR.
@_n8thagr8_63 Жыл бұрын
I can't wait for a fully RT future. Whatever helps cut down 6 year dev cycles for games.
@queenbeeaderАй бұрын
For some odd reason, I kind of like that noisy, uncorrected appearance of raw, unfiltered path tracing. In a way, it makes the game look like its being seen through a slightly damaged VHS tape. I know it is not supposed to look like that, but having Cyberpunk path tracing like that on a VHS-quality tube television would be interesting to look at.