Cyberpunk 2077 2.0 - PC Tech Review - DLSS 3.5 Ray Reconstruction Deep Dive

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Digital Foundry

Digital Foundry

Күн бұрын

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@mikes8020
@mikes8020 Жыл бұрын
For me the biggest difference is how it is creating shadows on all objects, even small ones in the distance. It really deepens and enriches the image.
@TheSparkynuts
@TheSparkynuts Жыл бұрын
That and the fact the pixels don't flicker is huge
@z0nx
@z0nx Жыл бұрын
This is a biggy one
@RockyRacoon5
@RockyRacoon5 Жыл бұрын
It now looks like an offline render, incredible.
@OutlawedPoet
@OutlawedPoet Жыл бұрын
And you get vaseline smeared all over the screen as a bonus. We've come so far in terms of graphics rendering!
@J0rdan912
@J0rdan912 Жыл бұрын
Deepens the image of static promotional screenshots and enriches the wealth of graphics cards sellers
@TwinOpinion
@TwinOpinion Жыл бұрын
It's great to see how quickly these techniques are improving. Graphics haven't been this exciting to me since the Voodoo 2 and the Dreamcast dropped in 1998. 🤯
@zacharyspencer2285
@zacharyspencer2285 Жыл бұрын
Omg voodoo 2 brings me back. I remember when I first saw that in quake 2 and decent 3. My mind was blown. Lol I thought graphics couldn't get better then that. 😅
@geoffdb8118
@geoffdb8118 Жыл бұрын
Bro what about hardware tessellation :( thought that would be much bigger than it was
@shivmom7903
@shivmom7903 Жыл бұрын
Wow that old voodoo2
@sheltongolden4394
@sheltongolden4394 Жыл бұрын
@@geoffdb8118 Yeah, I remember seeing that Unigine benchmark with the dragon statue and flying ship for the first time. It really blew me away with the different tessellation could make. Granted, I could only run it at like 20 fps with tessellation turned on, but it was still amazing to see!
@03chrisv
@03chrisv Жыл бұрын
Dreamcast dropped in 1999. I remember because of the 9/9/99 promotional material and commercials. But yeah, very exciting times in regards to graphics. For me the N64, Dreamcast, the GeForce 6800 (to run Doom 3/HL2), and the GeForce 8800 Ultra (to run Crysis) was the last time I've been super excited about graphics.
@filipborch-solem1354
@filipborch-solem1354 Жыл бұрын
The opacity micro map thing deserves more praise. When I tested out rt overdrive before the fps would tank so much whenever vegetation was there, and it was a big issue.
@guitaristkuro8898
@guitaristkuro8898 Жыл бұрын
Been waiting for them to add OMM. They didn't even say they did I just checked in vegetated area and immediately knew.
@Puxi
@Puxi Жыл бұрын
​@@guitaristkuro8898you must be in need computer freak paradise
@dan_loeb
@dan_loeb Жыл бұрын
even on 30 series the new denoiser gives a decent 5% fps gain and is way more stable in framerates.
@guitaristkuro8898
@guitaristkuro8898 Жыл бұрын
@@Puxi What does that even mean? Even on a 4090 lack of OMM tanked performance compared to little to no vegetation rendered.
@loldoctor
@loldoctor Жыл бұрын
@@guitaristkuro8898I think they meant you must be in nerd computer freak paradise. Which you probably are. And I'm jealous.
@kuruptzZz
@kuruptzZz Жыл бұрын
It's absolutely amazing. Running around, everything looks so crisp now. I thought it would just be sharper reflections...but for some reason even distant objects like fences look clearer. I toggled it on and off repeatedly to confirm. I think cyberpunk 2077 is the best looking game out right now..and it's 3 years old!
@IceBreakBottle
@IceBreakBottle Жыл бұрын
100%
@IceBreakBottle
@IceBreakBottle Жыл бұрын
Honestly it's the best looking game even without RT
@DriveCancelDC
@DriveCancelDC Жыл бұрын
It came out at the very end of 2020, so it's not 3 years old yet. Also it's disingenuous to even say that because it has had significant graphical updates over the last few years. This isn't the base December 2020 game.
@kuruptzZz
@kuruptzZz Жыл бұрын
@@DriveCancelDC What "significant graphical updates" are you referring to? If you don't turn on path tracing (which is still considered a demo because it has some bugs), I think the game looks and runs exactly the same as it did at launch. In fact, I'm pretty sure they reduced the LOD setting in one of the early patches in their effort to improve console performance...which means it's technically worse than at launch
@ColdFear6666
@ColdFear6666 Жыл бұрын
It's a good techdemo and playground for Nvidia, and it's really the best looking PC game, but Horizon Forbidden West imo stills looks a lot better and detailed, even without any kind of RT. :D
@Compusemble
@Compusemble Жыл бұрын
This tech is very impressive for the first iteration. It's not without issues, but in many cases it has an appreciable and positive effect on image quality, while also improving performance. Great work from NVIDIA here.
@Dangerman-zg3ui
@Dangerman-zg3ui Жыл бұрын
Nvidia took the risk with RTX 20/Turing back in 2018 and it's heavily paid off.
@Chicky_Lumps
@Chicky_Lumps Жыл бұрын
​@@Dangerman-zg3uiLooking back, I remember how it became a stupid fad to hate on the technology merely because the first iterations weren't worth the performance cost. People were right to criticize Nvidia for the poor value of those cards, but wrong to dismiss AI upscaling and raytracing as a gimmick just for that reason. It took a long time for the reputation of those technologies to recover from their 20 series association and for people to stop bandwagon dismissing them.
@xentiment6581
@xentiment6581 Жыл бұрын
NVIDIAs tech is rarely not on point, its the pricing and general company behavior that suck
@soragranda
@soragranda Жыл бұрын
​@@Chicky_LumpsIs funny see how now everyone are including some type of ray tracing now, from arm mali gpu, to apple arm gpu, to even qualcomm adreno gpus, even AMD and Intel gpus. A gimmick to some that has become something that is here to change how some games are develop and how we play. And path tracing complementary accelerators are next to help RT cores, which are also called gimmick by some already...
@2drealms196
@2drealms196 Жыл бұрын
I recommend everyone watch Gamer Nexus video, not just this one, to get a more balanced view on DLSS 3.5
@HybridHumaan
@HybridHumaan Жыл бұрын
From all the dlss 3.5 reviews i have see so far this was the most in depth and insightful one.
@dewinter1411
@dewinter1411 Жыл бұрын
Alex does amazing work!
@calvin3941
@calvin3941 Жыл бұрын
You must be new here 😅
@HybridHumaan
@HybridHumaan Жыл бұрын
@@calvin3941 kinda, yes! ^^
@calvin3941
@calvin3941 Жыл бұрын
@@HybridHumaan very warm welcome! If you found this video enjoyable, I would suggest considering to subscribe. In my humble opinion, DF are in a league of their own, particularly Alex with his PC game tech reviews. The are very highly regarded within the industry. I find myself watching almost all of their content, but interestingly, I find the most enjoyment from DF Direct, their weekly podcast. If you're into staying up-to-date with the latest gaming and tech-related news and trends, I would definitely recommend giving it a look.
@thomgizziz
@thomgizziz Жыл бұрын
they keep forgetting to tell people that when you are playing the game you cant even tell the difference with it on or off.
@astreakaito5625
@astreakaito5625 Жыл бұрын
This actually looks incredible now. There was something wrong with smaller details and assets before with Pathtracing.
@ewjiml
@ewjiml Жыл бұрын
I am amazed by how Cyberpunk looks compared to more modern games like Spider-Man or Requiem. They might look more crisp but Cyberpunk neon lights and look are unmatched.
@markedone494
@markedone494 Жыл бұрын
@@ewjiml Well maybe because neither spiderman nor requiem are going for a cyberpunk design?
@ewjiml
@ewjiml Жыл бұрын
@@markedone494 Cyberpunks Raytracing, texture detail and volumetric lighting are unmatched. Is that better?
@walker2006au
@walker2006au Жыл бұрын
Excluding things like NPC's in distance looking like a blurry mess
@godnamedtay
@godnamedtay Жыл бұрын
🙄🙄🙄
@03chrisv
@03chrisv Жыл бұрын
I booted the game up last night with the update and I was very impressed with what I saw with ray reconstruction. I was literally just wandering around the city admiring everything. Playing this game at 4k DLSS is absolutely stunning. There's still some jank with some NPC character model animations but this game has improved so much since launch, it's crazy.
@formulaic78
@formulaic78 Жыл бұрын
You must have a 4080/4090 to be doing that? I have 3080 and at 1440p mostly high settings Dlss performance get average 64 FPS with lows of 48. With VRR pretty good but hoping FSR3 can save me from Nvidia's frame gen gate keeping.
@03chrisv
@03chrisv Жыл бұрын
@formulaic78 No, I have a 4070. I use DLSS performance mode at 4k and frame generation. I also use the RT Overdrive mod that reduces the ray bounces from 2 to 1. It looks almost as good as stock RT Overdrive but gives you like a 20% to 30% boost to performance and so far seems like its compatible with ray reconstruction. My 4070 is definitely punching above its weight as I average above 60fps at 4k. I'm pretty sure it's outperforming even a 3090 Ti in this game by a decent margin. We'll have to see how well FSR3 is. It's probably not going to be as good as nVidia's frame generation with more noise and "bad frames" but hopefully it's not too bad.
@Lordruins
@Lordruins Жыл бұрын
Seems a little low for a 3080. Cyberpunk uses direct storage so a gen4 nvme drive might help. Also, I can't understate how much the CPU and ram help with frames in this title. @@formulaic78
@jose131991
@jose131991 Жыл бұрын
@@03chrisvwhat is your game graphical settings ?
@03chrisv
@03chrisv Жыл бұрын
@jose131991 I just put the game in the Overdrive preset, so I'm guessing every setting is maxed. The only thing I do is make sure DLSS is on performance mode, frame generation and ray reconstruction is on, and that the Overdrive performance mod is installed. 4k is very playable on a 4070 at this point, especially if you have a VRR/Gsync display or TV.
@FSAPOJake
@FSAPOJake Жыл бұрын
Honestly, I say this as an all-AMD user - CP2077 with ray tracing overdrive is probably the first example since Crysis of PC as a platform jumping several generations ahead of the consoles in one fell swoop, and it makes me excited for the future of graphics. Like Crysis, the console versions of CP2077 look good and are impressive but are not even close to being on the same level as the PC version fully maxed out, even if you completely equalize the resolution and cap the framerate on PC to 60fps.
@ThomasVvV
@ThomasVvV Жыл бұрын
Cyberpunk 2077 will be the last aaa game with pc as it’s primary platform for a long time, maybe forever. And funnily the garbage launch was the best argument for NOT opting for pc during game development.
@Chicky_Lumps
@Chicky_Lumps Жыл бұрын
I'd argue that Metro Exodus and Control were two of the earliest RT applications for PC that used the technology well, and those looked revolutionary as well.
@Picolettto
@Picolettto Жыл бұрын
​@@Chicky_Lumpsthose two, however, managed to replicate the visuals on consoles with losses in performance and/or resolution.
@J0rdan912
@J0rdan912 Жыл бұрын
Except raytracing is not something that deserve to be called a "next generation", especially a several generations. RT was in industry for years before it was a common thing in video games and its still not ready to be a regular thing on consoles and even above average PC. Especially with the fact that Cyberpunk is not exactly something that can blow your mind 15 (!) years after Crysis release and multiple times performance increase of hardware.
@noodles9345
@noodles9345 Жыл бұрын
@@J0rdan912 But RT was not used in the gaming industry. Its been around for awhile, developers knew about it. But it wasn't feasible to be used in any meaningful way. So a technology making its way to another sector of tech in a major way is a next generation effect. We had 3D animated PIxar movies before we had mainstream 3D video games. So when 3D tech made its way to video games en masse a few years later it was a huge deal. Also the scope of the game matters. CP2077 being such a massive game plays a part in how hard it is for RT to run. A smaller game in scope and graphical fidelity wouldn't be as taxing of course.
@LastDreamy
@LastDreamy Жыл бұрын
Props to the studio for this marvel of graphical prowess and thanks to the team for this amazing review it's always so insightful!
@lawyerlawyer1215
@lawyerlawyer1215 Жыл бұрын
We were all waiting for this video and you know it!
@sirgareth5283
@sirgareth5283 Жыл бұрын
And here it is
@shreyass5756
@shreyass5756 Жыл бұрын
I had been checking the whole day!!
@ash_1419
@ash_1419 Жыл бұрын
@@shreyass5756 shut pubgmobile
@romulino
@romulino Жыл бұрын
Indeed
@shreyass5756
@shreyass5756 Жыл бұрын
@@ash_1419 what??
@adamdabrowski931
@adamdabrowski931 Жыл бұрын
As always amazing tech video! Thank you for all effort that went into making that video and sharing your incredible knowledge. Plus, fair play for pronunciation of Polish names. Legend!
@anthonynuttall7788
@anthonynuttall7788 Жыл бұрын
Great vid Alex. How you find these details and report on them is truly amazing. (Ps, I don't understand most of it though 😅)
@Lovely_Toast
@Lovely_Toast Жыл бұрын
With every video, we understand a little more. :)
@sokol5805
@sokol5805 Жыл бұрын
It's provided by Nvidia's pr team. He doesn't find shit.
@alpharorschach8708
@alpharorschach8708 Жыл бұрын
​@@sokol5805I hope you find peace my dude. Hope you get out of that dark corner ✌️
@sokol5805
@sokol5805 Жыл бұрын
@@alpharorschach8708 You serious? Cuz I laughed hard at this comment.
@KEVBOYMUSIC
@KEVBOYMUSIC Жыл бұрын
@@sokol5805 It's alright bro, things will get better for you, don't worry.
@weskandel
@weskandel Жыл бұрын
One area where the edge fringing is particular noticeable is in the first scene with Dex smoking in the car. That's where I was like... oh... all is not perfect in 3.5 land. Otherwise, a really nice update to the game's visuals.
@hankrearden5460
@hankrearden5460 Жыл бұрын
That's odd i replayed that scene since the update and i was impressed with how much better it looked since last time i played the game
@luigicorciulo8190
@luigicorciulo8190 Жыл бұрын
​@@hankrearden5460did you play in overdrive mode with ray reconstruction? Because that's what op was referring to
@b34k97
@b34k97 Жыл бұрын
Oh man, ever since 2.0 launched I've been anxiously anticipating for this video! Thank goodness it's finally dropped!!!
@Helifax19
@Helifax19 Жыл бұрын
Alex.. Kudos for the Interview with CDPR & Nvidia AND for this in-depth video! You ROCK (as is the whole DF team!)
@andrewsimper
@andrewsimper Жыл бұрын
The thin grass grass was wobbling a small amount and it looks like the denoiser "stabilised" it by making it wider, instead of keeping it thin and allowing it to move. I suppose there is ambiguity in the jitter of light rays vs the jitter of movement and the denoiser is preferring stability - still excellent results for the first release and on the whole a big win for image quality that will hopefully only get better as the tech matures.
@JFLTX
@JFLTX Жыл бұрын
The color pop in accordance with DLSS is very impressive.
@jda8176
@jda8176 Жыл бұрын
I would still like to see more improvements to the LOD's, especially for vegetation. Some of the pop in is still ridiculous.
@omarcomming722
@omarcomming722 Жыл бұрын
The worst part of the game's graphics that hasn't been improved since launch.
@thecooljohn100
@thecooljohn100 Жыл бұрын
@@mikeycracksonIt's almost like it was trained specifically with Path Tracing in mind🤔 Lol. This is the first iteration, therefore it needed to be essentially tailor made to handle specific problems or else it would have taken a lot longer to release. They might expand in the future, hopefully. However I don't understand why people with older graphics cards expect their old hardware to keep getting insane improvements like this, cause that has never been a thing before. We are lucky enough to have gotten the updates that we've gotten so far. I kept my 2080ti for 3 years and I accepted that I basically had to give up on raytracing in newer titles until I could save up for the 4090 I have now. I didn't expect my 2080ti to keep getting yearly performance improvements through Nvidia magic, I was glad to have gotten any improvements at all.
@jorge69696
@jorge69696 Жыл бұрын
@@mikeycrackson ray tracing needs denoising. Regular rasterized graphics don't so RR wouldn't be able to improve anything because there is nothing to improve.
@JudeTheYoutubePoopersubscribe
@JudeTheYoutubePoopersubscribe Жыл бұрын
They just need to add in a spider that allows you to improve the level of detail further into the distance. Dying light 2 added this and it puts a lot more strain on your CPU if you increase it but for people with the hardware you can really improve things.
@ryo-kai8587
@ryo-kai8587 Жыл бұрын
@@thecooljohn100 That's interesting, 'cause I also had a 2080ti for 3-4 years and generally just didn't use RT; the card was a beast without it. Then I recently upgraded to a 4090, same as you. Now I can genuinely use the feature or not depending on headroom and what I want out of the experience. Awesome the older tech is still getting features, and it's also amazing to have the hardware to really experience the latest innovations, even before they're optimized well enough for most hardware.
@93836
@93836 Жыл бұрын
Alex, dude. One of my favorite videos of the year. I freakin love hearing you talk about the newest Cyberpunk, AI, Nvidia, ray tracing tech. So much awesomeness in one video!!
@iikatinggangsengii2471
@iikatinggangsengii2471 Жыл бұрын
well this screen sort of insufficient for that purpose
@iikatinggangsengii2471
@iikatinggangsengii2471 Жыл бұрын
it cant even play fhd 60 smoothly on fullscreen
@nightblau
@nightblau Жыл бұрын
finally the review we all've been waiting for
@Macho_Fantastico
@Macho_Fantastico Жыл бұрын
I've been blown away by the visual improvements with Cyberpunk 2077 2.0 and DLSS 3.5. But I'd argue the most impressed I've been is in small compact environments, Ray Reconstruction gives locations and characters so much more detail it's crazy at times. Excited to see where the tech goes next.
@mitchellp7739
@mitchellp7739 Жыл бұрын
I just want them to add ray reconstruction to the regular ray tracing mode. I only have a 4080 so this game is unplayable with path tracing
@erandelGG
@erandelGG Жыл бұрын
Huh? Even a 4070 can handle path tracing and give you 60+ fps. Are you not turning on frame generation and using DLSS at balanced (quality might be too big of a hit)? With a 4080 you can do the same in 4k. But either way, cdpr said they're indeed working on reconstruction for "regular" ray tracing for a future update, they just wanted to rush this out for the cyberpunk expansion.@@mitchellp7739
@-Burb
@-Burb Жыл бұрын
@@mitchellp7739 Really? What resolution are you at? On my 4070 Ti @ 3440x1440 I’m able to get ~70-90 fps in the city with DLSS balanced + frame gen on in RT overdrive with the new update. It seems to have improved performance for me actually so it’s now much more playable.
@mitchellp7739
@mitchellp7739 Жыл бұрын
@@-Burb 4K. The 4080 isn’t a 1440p card and games look like shit if you run them at 1440p on a 4K monitor unfortunately
@-Burb
@-Burb Жыл бұрын
@@mitchellp7739 Ah, I should’ve guessed. Yeah that makes sense, 4k is a ton of pixels to push. Hopefully they do add DLSS 3 to RT Ultra since I generally can’t tell much of a difference between RT Ultra and Overdrive besides FPS unless I’m in a few specific spots with exceptional global illumination.
@Ivan-pr7ku
@Ivan-pr7ku Жыл бұрын
Looks like RR has difficulty with very narrow ranges of brightness contrast. The reconstruction model need more targeted re-training and tuning to address this. Very promising, if Nvidia sticks with refining DLSS even more.
@RicochetForce
@RicochetForce Жыл бұрын
Oh, if Nvidia commits to improving FG and RR as they have with DLSS these technologies are going to be fucking awesome.
@EliteKiller07
@EliteKiller07 Жыл бұрын
The shot at 25:40 looks legit real. The lighting is perfect.
@RicochetForce
@RicochetForce Жыл бұрын
Yup, and the effect this has on NPCs is profound as well.
@xzraiderzx308
@xzraiderzx308 Жыл бұрын
10:05 and 10:11 also looked photorealistic. Genuinely incredible
@RicochetForce
@RicochetForce Жыл бұрын
@@xzraiderzx308 Yeah, it made blink and stop the video to get a good look. Goddamn we're getting this look in realtime now.
@Torso6131
@Torso6131 Жыл бұрын
Looking forward to future iterations of it for sure. It's a bit strange that it seems like at times it blurs over textures, but also with some floor materials it achieves a perfect mirror to the point of while nice looking, also looks unrealistic. That I would say is more on the material itself than the technology though if I had to guess. So, not there yet, but still a neat feature to turn on and try out at least, since it's basically free performance wise. Super curious how it looks in non path tracing modes.
@guitaristkuro8898
@guitaristkuro8898 Жыл бұрын
Yeah it has texture blending issues. It's not actually blurring the textures just smushing them together causing some overlap and fading.
@TheTechDweller
@TheTechDweller Жыл бұрын
I was thinking the same, they just really wanted to show off reflections in cyberpunk, you're definitely right so many puddles on dirty concrete in the game appear to be like clear mirrors or sheets of glass. You just don't see that kind of detail in a dark, dirty rain puddle.
@fafski1199
@fafski1199 Жыл бұрын
@@TheTechDweller You beat me to it. The reflections are often too uniform and too shiny. Everything looks like it's pristine, brand new and has just come out of a box. In reality, reflections in puddles wont all look exactly the same. Some puddles will be almost clear, while others will be muddy and less reflective. Likewise most polished floors, windows, cars ect. will have some amount of grime, smears, staining and dirt on them, which will diffuse the light more, in those places. We basically need some irregularity in the reflections, by using simulated grime, to cut out some of the shine.
@nusoul
@nusoul Жыл бұрын
Overall, I'm friggin blown away. Only issue I've noticed that was actually quite unsettling is in certain darker lighting scenarios, people who are far away get destroyed kinda like at 20:27. Their faces start to look uncanny and horror-like as the AI tries to reconstruct or whatever the proper term would be. Also have noticed skin on certain people look like a bad acid trip, where at certain distances their skin pores look larger and alive, then it goes away as you get closer. Very unsettling when these things happen. The first time you meet Judy and she's sitting at her computer while you're in the chair for the BD I was weirded tf out cause my brain knew something was off. Not sure if this is the DLSS sharpening feature overdoing things, since I've turned it down I seem to notice it less. And that was the only instance where I was tempted to turn off the feature because it screwed up some pretty important visuals, but beyond that 98% of my second playthrough has been enriched by having 3.5 and Overdrive turned on. Surprised my 3080 can even run these features tbh. That first time I came out of V's apartment into the city was mindblowing all over again. Oh, there is also weird warping on the bottom of the screen in certain scenes too. I think the scene with Evelyn in the club also was giving me those vibes, felt like a Grindhouse film effect on the bottom of my screen, actually made me think the feature was killing my graphics card cause it's so intensive lmao.
@piewars12345
@piewars12345 Жыл бұрын
I like the overall look of ray reconstruction, but I've found myself wanting to turn it off because of what it does to faces. Up close, they look waaaaay better. But at a distance, it has this almost deepfaked over sharpened look. NPC's laugh lines and other wrinkles are SUPER prominent at a distance. That inner surface smearing and ghosting is also super noticeable. Like Alex says, DLSS used to do this kind of stuff a lot early on, so I'm sure ray reconstruction will get the same sort of improvements with time. For now though I'm kind of torn on using it.
@blablubblubify
@blablubblubify Жыл бұрын
This.
@piewars12345
@piewars12345 Жыл бұрын
It's not even a deepfake look, I just remembered about google deep dream generator. That's the kinda look it reminds me of. You can see it really well if you run the game at 720p with ultra performance DLSS and then toggle ray reconstruction on and off. It gives everything this weird wavy artificial look that kind of comes through on smaller objects at normal resolutions.
@Sunbrosolaire
@Sunbrosolaire Жыл бұрын
it looks almost like a reshade sharpening effect
@huhwhatjason
@huhwhatjason Жыл бұрын
Scrolled through comments to see if anyone else thought the same as I did. Yeah, I agree that Ray Reconstruction has a smudged/smeared/painterly look you get from generative AI models like Stable Diffusion and Midjourney.
@rdalcroft3934
@rdalcroft3934 Жыл бұрын
turn off the film grain, and it looks way better, maybe even motion blur aswell @@piewars12345
@benschram
@benschram Жыл бұрын
I started a new game with this update. Holey mother of god, does it feel like an entirely new game. It's utterly gorgeous that it's making me want to upgrade my 6800XT to something faster. It has been a long time since a game has made me feel that way.
@Crazy09starkillor
@Crazy09starkillor Жыл бұрын
Path tracing + RR is where it really excels, if it already look amazing to you without it, it will blow you away with it on
@TheMightyPirateTm
@TheMightyPirateTm Жыл бұрын
Amazing technology, looking forward to even more future improvements! And great review guys, very easy to understand and see the differences!
@Serpream
@Serpream Жыл бұрын
Cannot unsee that NPC rising into the bus stop >.< @10:59
@padibuz
@padibuz Жыл бұрын
Thanks for the video! Maybe it would be worth touching on the reason why Ray Reconstruction is NOT available when "normal" ray tracing is enabled, instead of RT Overdrive, where suddenly the option can be checked.
@matsui90
@matsui90 Жыл бұрын
I believe Nvidia have said they are working on RR for normal RT in the next iteration. They wanted to release it for PT first in time for Phantom Liberty.
@唐唯剛
@唐唯剛 Жыл бұрын
@@matsui90 Yeah. Supposedly ray reconstruction requires more tuning than normal DLSS on the developer side. And considering how differently RT Overrdive works, they probably have to retune every RT modes.
@davemeredith6964
@davemeredith6964 Жыл бұрын
Great, in-depth video. I must be honest. I tried Cyber again when the original path tracing beta/demo of the tech launched and although good the clarity of the image was lacking overall. 2.0 has blown me away. Not only is the RT image clarity pristine in motion the clarity is there too. It's a solid showcase of the tech and also somehow makes the game look better than ever. Game runs great on my 4080 at 1440p maxed out in quality mode but also at native 4K in performance DLSS...there are still some odd bugs and strange clipping problems but this update and the excellent world you play in are the best they have ever been. So much so that I will start a new save as I never beat the game in its original form. Just need to get through game of year BG3 first. On a good PC this game is still a technical showcase of visuals... beautiful on PC and it would be nice to see other Devs push the PC to these levels in the future. The hardware is there..
@spicymemeboi2646
@spicymemeboi2646 9 ай бұрын
Incredible, almost feels like getting a set of new Kiroshis
@DistortedEmerald
@DistortedEmerald Жыл бұрын
Does anyone know what's the name of the song in the beginning ?
@Rubacava_
@Rubacava_ Жыл бұрын
I like how NVIDIA approached the new era of visual computation. They put a dedicated hardware and can implement lots of additional features just using that. They can implement anything that can be trained and inferred in a reasonable time.
@iikatinggangsengii2471
@iikatinggangsengii2471 Жыл бұрын
i think every major manufacturer including game devs want us to upgrade pc as soon as we can, games sort of stagnant since like gta 5 (aside ray tracing, but its sort of highend as well atm)
@pixel1145
@pixel1145 Жыл бұрын
This is by far the best video on the topic, other channels, even good ones, don't even come close. Great job!
@jean-philippegrenier120
@jean-philippegrenier120 Жыл бұрын
great analysis! 3.5 is an insane step up
@Zzzooooppp
@Zzzooooppp Жыл бұрын
The woman walking at 16:45 is letting off a lot of smoke!
@cleric670
@cleric670 Жыл бұрын
Running on a 4070ti with everything maxed, including path tracing, and the new ray tracing option, at 1440p, and the lowest fps I get is 77 fps with frame generation on. Usually it hovers around the 95-112fps range. Definitely loving this new patch! Good job CDPR.
@matsui90
@matsui90 Жыл бұрын
Same here. I love this GPU and this tech. I'll be dropping Starfield to replay the whole of Cyberpunk once the dlc launches.
@ume-f5j
@ume-f5j 20 күн бұрын
Late comment, but make sure to install the Ultra Plus mod to vastly improve PT performance if you'd like the headroom.
@liquidsunshine697
@liquidsunshine697 Жыл бұрын
I find playing with Full PT is a game changer. Its absolutely immersive.
@jgdajoker5282
@jgdajoker5282 Жыл бұрын
110-120 fps more like@@HondaWanderer
@Neb_Raska
@Neb_Raska Жыл бұрын
How much did that cost you
@meknowu1
@meknowu1 Жыл бұрын
40 series or bust, great like 10 people can experience it.
@jgdajoker5282
@jgdajoker5282 Жыл бұрын
@@Neb_Raska what does that have to do anything? Thats like saying fast cars aren’t impressive because they cost a lot of money. The technology is revolutionary idc how bitter yall are about prices. His bs statement of 30 fps is factually wrong.
@celeroon89
@celeroon89 Жыл бұрын
*Hey, it's a bit disconcerted to say that everyone from Turing to Lovelace can just "turn on" Ray Reconstruction because that is NOT correct! As of RIGHT NOW you NEED to turn on Path tracing for RR to work, and to get some good fps you might need to lower some settings*
@jimjamsam3482
@jimjamsam3482 Жыл бұрын
great video alex. so happy cuberpunk has become the poster child of next generation graphics rendering. its such a great proving ground for these technologies. its also a great game too
@SlimScheibe
@SlimScheibe Жыл бұрын
That face comparison with Jackie was what sold it for me, that's a huge improvement.
@snakeshepard9761
@snakeshepard9761 Жыл бұрын
I can't wait for what they will be able to achieve visually with a game running on UE 5 + Nanite (to get completely rid off LoD pop-ins).
@Always-Hustle
@Always-Hustle Жыл бұрын
DF the only channel that gets hard over frame rate and RT. Love it.
@grod4L
@grod4L 11 ай бұрын
I went into debt to get the setup needed for these graphics and I regret nothing
@robkedward5448
@robkedward5448 Жыл бұрын
Excellent video Alex, the amount of work going into this is truly appreciated. I can’t help but think those captions with speech bubbles feel like a nod to the demo scene, Orange | non-stop Ibiza experience?
@GemayelDaniel
@GemayelDaniel Жыл бұрын
i am playing cyberpunk with path tracing at 1440p with dlss performance on a 2080Ti thanks to this ray reconstruction. fps varies between 30-45 fps averaging 40. i never used lower than quality preset for DLSS in any game before because of how unstable and blurry the image becomes but somehow in cyberpunk with ray reconstruction the image is so stable with dlss performance. i just wish they added it to the normal ray tracing too so i could play at 60 fps. but still really impressive for a 1st iteration of the product. if it keeps evolving like the upscaling and AA features of DLSS, this will be a game changer for Nvidia. Not sure how AMD could even respond since they are still not using the AI cores in their 7000 series for image reconstruction. but i really hope they find a way to respond.
@michaelcarson8375
@michaelcarson8375 Жыл бұрын
@GemayelDaniel I hope you can upgrade that 2080 TI soon, when prices are better. The 30 series was a big boost and the 4090 was it a big deal, but I bet the 50 series is going to be another large RT and DLSS leap.
@vash_dakari
@vash_dakari Жыл бұрын
Performance wise and visually, I love the 2.0 update. There is way more traffic and diversity in the NPC's, and minus some light blurring when you pan the camera, 3.5 looks a lot better. The main things I hate is how they've made finding mats for crafting a grind by removing the mats from vendors. On the whole, it's a net positive, but man is it going to take a while to get enough legendary components to upgrade all my gear to 5+. The second thing I hate is how clothing costs more per quality tier. Since armor and mod slots have been removed from clothing there is no point in different quality of clothing besides where you buy it from. Clothing is just clothing now. The final plus will be that it's way easier to find credits in the wild now, the addition of Credit shards is a nice touch. Despite my displeasure at Legendary appearances now costing more than the same appearance at common quality, at least it's over all cheaper and the additional credits I found while fighting left me at very large net positive funding wise. I don't think getting Eddies will be anywhere near as hard as it used to be.
@JN-qj9gf
@JN-qj9gf Жыл бұрын
Yeah I feel like my character got nerfed a whole lot. Would have been nice if they gave some armour equivalent to your level after the "upgrade you" mission. I'm at 2/3rds character level with about 1/10th armour and getting killed now just going point a to b.
@plagiarize
@plagiarize Жыл бұрын
Every time I see what CDPR are doing with the further development of Red Engine and Cyberpunk 2077... I go... why are they dropping this engine again? Amazing work by them (and by Alex on this video) all the same.
@smtnbad
@smtnbad Жыл бұрын
Yeah, Witcher 2, Witcher 3, Cyberpunk - all are graphically impressive for their time. They were all buggy messes on release, however.
@omarcomming722
@omarcomming722 Жыл бұрын
​@@smtnbadlike basically all non-Sony first party games, especially nowadays
@Shadowninja1200
@Shadowninja1200 Жыл бұрын
@@omarcomming722 Are we forgetting the last of us?
@omarcomming722
@omarcomming722 Жыл бұрын
@@Shadowninja1200 I meant first parties how they are on PS5, most games now are coming out in shitty states everywhere. On PC they're broken stuttering messes with insane CPU bottlenecks, on consoles they are dropping to 400p and still not hitting 60 lol. But yeah, Sony have been failing with their PC ports a lot recently, not a single one since GoW was well polished on release with some being dogshit like TLOU.
@Floodsye
@Floodsye Жыл бұрын
Did you forget about the performance of the engine? It's old, real old at this point, and there's a reason why even a 4090 struggles with the game. These RT techs aren't engine-specific remember, that look comes from their team + Nvidia's team, not the engine.
@guitaristkuro8898
@guitaristkuro8898 Жыл бұрын
From what I’ve seen there are three major issues: Blended or layered materials are smushed together resulting in blur and loss of detail. Reflections boil and smear more with movement. Certain lights/colors of light do not update properly. For example, red and gold LED’s update instantly like in the trailer, but blue and green fade in/out or don’t update at all. This is inconsistent as well through the world. Sometimes it takes a whole 3 seconds for panel light to update to the texture color, but it’ll still instantly do it with no fade, just delayed. At 16:49 this inconsistency is on display as for me the blue and green panel modes don't update properly in this exact spot. Granted, I'm across the street and perhaps distance has an impact.
@damanraaj3496
@damanraaj3496 Жыл бұрын
Yeah light update is faster but delay is still visible. And that's a lot of ghosting at 16:45 on the npc.
@hideff4982
@hideff4982 Жыл бұрын
20:41 the posterization is the biggest issue in my eyes from an overall image quality standpoint. Anything below 4K + DSS quality should be ingored atm IMO. The lower the res and DLSS level the worse it looks. You call it posterization, for me it also reminds me of kind a cartoon filter from a photo app. Check out DLSS (ultra) performance and switch back and forth between standard denoiser vs RR. The image quality with RR looks so weirdly filtered and the ghosting is way more severe. At 4K + DLSS quality I can still see it and depending on the scene it can look pretty bad. Nevertheless at 4K + DLSS quality the benefits of RR outweigh the negative effects and I will play Phantom Liberty with it enabled. Surely the AI will improve in the future. Not a bad start for RR for sure.
@DarkChazz
@DarkChazz Жыл бұрын
Exactly, at 1440p it is very noticeable even when DLSS is set to Quality mode. The whole image looks like a smudged oil painting. It's unbelievably bad it's unusable. It's unfortunate Alex only tested 4K here.
@hideff4982
@hideff4982 Жыл бұрын
@@DarkChazz Smudged oil painting is a good term.
@ThoughtPunk
@ThoughtPunk Жыл бұрын
I love that Command & Conquer's soundtrack peeked out at 9:50. I used to listen to the Covert Ops sound track all the time by starting at track 2 on the CDROM of the game.
@SDavies2010
@SDavies2010 Жыл бұрын
Great video. Love seeing tech advance like this. However, as a 3070 owner I was hoping to see how this improved on previous gen RTX cards.
@michaelcarson8375
@michaelcarson8375 Жыл бұрын
@SDavies2010 by previous gen do you mean the 20 series or the 30 series? I like how 3.5 supports the 20 series while 3.0 is not fully supported.
@SDavies2010
@SDavies2010 Жыл бұрын
@@michaelcarson8375 both really. They said the older cards would get 3.5 so how much did it improve FPS on those.
@MrJemabaris
@MrJemabaris Жыл бұрын
15:09 Crazy how the old denoiser completely vanishes the "SAMURAI" writing on the back of the 911. You can only see the faintest trace of it on the very top of the letters. Had to double check first if this is actually the same car ^^
@gardhul
@gardhul Жыл бұрын
OMG I didn't noticed that! Nice catch
@ancientflames
@ancientflames Жыл бұрын
I'm confused, I went to the exact spot with the wrap around light where he showed how much faster the reflections on the ground change, and for me with all these settings on, its even slower than the first example without dlss 3.5. The ground color doesn't even change until over 2 seconds later and its super jarring. Do I have some setting wrong? Everything is maxed out, frame gen is on, ray reconstruction is on and dlss is set to auto. Anyone else experience this? Also everything from people to the trails of cars tail lights are super ghosty and blurry way more than this video showed.
@scottspiegel9078
@scottspiegel9078 Жыл бұрын
Another brialliant video as always, Alex!
@huhwhatjason
@huhwhatjason Жыл бұрын
One thing I noticed with DLSS 3.5 Ray Reconstruction is that the game, in still shots and in motion, takes on a smudged/smeared/painterly quality to it, sorta like the AI-generated images you'd see from diffusion models (DALLE, Stable Diffusion, Midjourney). I thought it might be due to me using it on the Performance setting but DF's zoomed in 4K shots with what I assume is the Quality setting also have this painterly look.
@hachikuji_mayoi
@hachikuji_mayoi Жыл бұрын
Both being AI tricks that just result in uncanny valley. Leaving more and more of rendering into the hands of AI will destroy image clarity and it's unfortunate that this is where gaming seems to be headed.
@johnhank6721
@johnhank6721 Жыл бұрын
@@hachikuji_mayoikeep in mind its still in development but yes overall agreed
@Phreaksy
@Phreaksy Жыл бұрын
He seems to touch on it at 20:36 and calls it a "posterization"
@huhwhatjason
@huhwhatjason Жыл бұрын
@@Phreaksy That reminds me, I think "posterization" also refers to the outlines being drawn on characters (kinda like the black lines defining the shape of comic book characters). Dexter DeShawn's arm during the car ride scene was one particular instance that stuck out to me most.
@ArgentPendragon
@ArgentPendragon Жыл бұрын
I just played through the start of Phantom Liberty and had to turn off ray reconstruction because of the egregious smearing and ghosting seen at 20:19. Considering how much you have to stare at faces in this game, it was really bad seeing every character having outlines following them around especially in dramatic scenes
@lgolem09l
@lgolem09l Жыл бұрын
16:47 wow, that is some heavy temporal ghosting on the right that I had hoped the new denoise wouldn't have anymore
@VABG
@VABG Жыл бұрын
Here's an odd recommendation; If you want the story experience, do not use ray-reconstruction. The reason, as you can see at around 8:13 on Jackie's face, is the removal of sub-surface scattering. You can see on the old version how light softly blurs with the skin, tinting it red in shadowed areas. It's especially notable on the ears, as ears let a lot of light through and generally look very soft, and his nose, and mouth... etc. Skin looks soft, you get it. Combined with the blurry over-sharpening, faces often look like absolute garbage with ray-reconstruction, or at a general minimum, no longer convincingly human.
@DESX312
@DESX312 Жыл бұрын
Disagree. I think it looks better. No reason the face on the left should have been that red to begin with. It looks far more artificial and unnatural imo.
@MrAden1307
@MrAden1307 Жыл бұрын
They don't want to talk about this stuff, or they will even lie and make up an excuse. Just like the other guy did. Before 3.5/RR they said it never had any DOWNSIDES. Plenty of them said it. But it has many, the ghosting can't just be ignored when playing. DLSS has massive issues with messing up image quality overall. More so with any RT. I can't stand the lies and cover ups anymore though
@VABG
@VABG Жыл бұрын
​@@DESX312 So in the battle between skin that looks like it's made out of clay versus slightly exaggerated SSS, clay skin won? Lambert shading better than skin shading? As a hobbyist 3D character artist and shader coder I'm actually offended. Or sad. Confounded? This better not be a common opinion.
@grumpyfranky
@grumpyfranky Жыл бұрын
I completely agree with you. I was playing around with path tracing this weekend and I was noticing that with DLSS Jackie's face is completely differently lit in this scene - most noticeable highlights were 'lost'. Generally - something was off, mouth and eyes also looked bit different; on FSR/XeSS things were ok. Now I've just realized that ray-reconstruction is defaulted to ON when enabling DLSS and that was the reason.
@djsist
@djsist Жыл бұрын
​​@@VABGwow look at Mr.Sensitive getting offended at a polite disagreement. Lol, as a '3d character hobbyist', you need to get out there if you want people to take you seriously. Until then, people will be laughing at the expense of your offended highness.
@c.h.6669
@c.h.6669 Жыл бұрын
Crazy glimpse into the future of lighting tech...
@HankBaxter
@HankBaxter Жыл бұрын
6:43 While the corrigated iron is "easier to see," it clearly has less nuance and detail than originally intended, as is shown on the left. This is a case of the reconstruction removing some of the artistry. As far as performance for me in 2.0, I gained a 7% improvement in fps when loading back into Japantown from my last save prior to the patch on my 7900xtx.
@joos3D
@joos3D Жыл бұрын
True, it's a tradeoff in some areas. The rest of the image has a lot more detail though, and you see shadows even below the small objects in the background and on the locker. There's also no longer any "fireflies" caused by a lack of rays. I really hope they can fix the issues with future iterations just like they've improved DLSS. However, if I had worked on the game I'd prefer the right image despite the metal sheet losing some detail, as it looks a lot more grounded and believable. It's a shame it has to be vendor-locked, but hopefully AMD eventually releases something equivalent.
@umartdagnir
@umartdagnir Жыл бұрын
Thanks for pronouncing "CD Project" correctly.
@kuntalchoudhury5613
@kuntalchoudhury5613 Жыл бұрын
While the tech is impressive, ray reconstruction causes noticeable ghosting on all moving objects , cars, NPCs etc. and seems to impart a blurry look overall, especially in low lighting environments at night. This is too distracting at least to me, so I will be playing with it off despite the 10 to 12 FPS gain it gives on RT overdrive mode. Great in depth analysis as always 👏
@rapzid3536
@rapzid3536 Жыл бұрын
An amazing technical achievement. Everyone focusing on the reflections but the AO, general shadow detail, and bounce light enhancements are excellent. I don't understand why GN downplayed it so much. Certainly it has room to improve, but most following the graphics industry and the problems this is tackling seem to be blown away by the first iteration.
@Trebiane
@Trebiane Жыл бұрын
While I love Steve, GN lacks the IQ comparison capabilities DF has and has always belittled stuff like ray tracing and DLSS.
@matsui90
@matsui90 Жыл бұрын
Because its popular to be negative and critical. The GN review doesnt even make sense when at the end Steve reveals his colleague who was testing it says RR is a net positive and he would always use it playing CP, which goes against the whole theme of the review which pretty much only stated "its buggy and at best an inoffensive update".
@jinx20001
@jinx20001 Жыл бұрын
2.0 is nuts, i didnt expect it to be as good as it is honestly, ive just been fighting police all day, its a completely different experience. I was less impressed initially with ray reconstruction at first because i looked at some shortcomings the path tracing had before and i was expecting them to be better now only to find in some ways its even worse, like being at a standstill in a car and turning the wheels left and right, they smear so bad now, worse than before, im using a 4090 at 4k DLSS quality and frame gen on, that smearing looks so bad but when i take into account everything else that RR improves like reflections and detail and no more fizzle its clearly a big step forward and they really dont have too much to clean up from what i can see, it needs a bit more to get there but perfectly achievable i would say. On another note... im pretty sure frame gen got an improvement, i literally cant tell its on in 2.0 its doing such a good job. I think frame gen is a win as it is right now and fingers crossed FSR3 is as good or almost as good because that will be a win for AMD too and we all deserve that.
@paddington2063
@paddington2063 Жыл бұрын
Fantastic. For me, the next big hurdle in graphics rendering is LOD. Even in Cyberpunk, it’s very noticeable pop-in(with mods too)
@cts006
@cts006 Жыл бұрын
It's the damn piles of garbage bags (at the side of the roads) popping in while I am driving that pain me the most.
@Floodsye
@Floodsye Жыл бұрын
That's where UE5 and Nanite step in and of course, the competing tech solutions other companies will create to essentially remove LoDs as a concept (it also will reduce development time and automatically future proof games). I know, many people are hating UE5 because the features are in their infancy and require major computing power to run, but there's already UE5 project from more teams that have far better performance than Immortals for example. The First Descendent is a chinese game for example that is using Nanite, it's a looter shooter and it's still in beta, so it has some visual issues (weird film grain effect that I can't figure out lol), but there's essentially zero transition pop-in cause it's auto adjusting triangle density based on player distance. For me, games should be targeting these high-end graphics and while I want good performance, 60FPS is more than enough in a single player game, 120 for MP. First Descendent actually runs really well at 1440p.
@RicochetForce
@RicochetForce Жыл бұрын
@@Floodsye Exactly. The rendering paradigm shift with Nanite is what's needed to kill LoD as a concept (and thus pop-in).
@corundum1745
@corundum1745 Жыл бұрын
Looking forward to the new recomended optimized settings for Ver. 2.0 from DF☺
@Jetsetlemming
@Jetsetlemming Жыл бұрын
The detail with the old DLSS denoiser erasing facial details is so dramatic that I'm shocked that was never pointed out as a flaw in DLSS in DLSS vs native res reviews. How the hell did nobody notice that? How the hell did Digital Foundry specifically not notice that? It's a far bigger problem than the blurry reflections or flicker, the impression you get from Jackie's appearance completely changes just based on the upscaler!
@LaenTi4u
@LaenTi4u Жыл бұрын
I'm maybe wrong but I think the old denoiser is not managed by DLSS but the RT itself. So even in native resolution some RTraced textures can be a bit blurry.
@atonal440
@atonal440 Жыл бұрын
This is almost like a cellphone camera review in some parts, I didn't realize how important noise removal was to modern graphics!
@Devon9698
@Devon9698 Жыл бұрын
one thing that bothered me a bit about path tracing in CP2077 when I first tried it was the frequent amount of ghosting and blurry portions of the image that gave it both a temporally unstableish look as well as an image that just looked lower res than you might've expected. After booting up the 2.0 update, the game is noticeably sharper than before and there is less ghosting even when moving around at high speeds. It felt before like a tech demo, that was playable yes but maybe not the experience you want for 50+ hours, now I feel like I could start a new playthrough, turn on DLSS 3.5 and just play with much less distracting artefacts or ghosting. Its really impressive honestly
@CeezGeez
@CeezGeez Жыл бұрын
22:46 the reflection behind the NPC's head is also better in the 'NRD' denoiser
@Lolingtoner
@Lolingtoner Жыл бұрын
Every single part of this game in real time looks like a cinematic trailer, its actually insane how good it looks
@HexerPsy
@HexerPsy 5 ай бұрын
21:22 This specifically is called Edge Enhancement - where you darken the edge of the dark object - and you brighten the edge of the light object. Human eyes respond really well to this contrast trick, which is why its used in all kinds of imaging techniques. Its in both images - although the right one overdoes it.
@adamsearle7217
@adamsearle7217 Жыл бұрын
Great overview, as always. DF is a true service to modern gaming
@HighSpeedTV
@HighSpeedTV Жыл бұрын
getting rid of that flicker in path tracing mode was a huge win!!
@paulocastro9208
@paulocastro9208 Жыл бұрын
Why is CDPR going to throw this engine away for their next Cyberpunk game? It's simply amazing.
@ExpanderDJ
@ExpanderDJ Жыл бұрын
This video needs a much more colorful neon background! People need to see this!
@Dracobyte
@Dracobyte Жыл бұрын
This game looks really amazing!!
@MrSiloterio
@MrSiloterio Жыл бұрын
11:00 - Poor guy got sucked by the roof in the background. Gotta love the bugs in this game. They're a feature now.
@SorryImRelatable
@SorryImRelatable Жыл бұрын
at this point the graphics are so high fidelity and beautifully realized that stuff like wonky NPC path finding and a lack of variety in the animations throughout the world stick out like a sore thumb. I think developers need to start refocusing their efforts on those aspects of their games. you can really feel it here in cyberpunk and especially in starfield. let the GPUs chill out for a bit and start putting our woefully under-utilized CPUs to work!
@MrAden1307
@MrAden1307 Жыл бұрын
You know they won't though. It's all looks and no substance. I've been saying it for the longest, this is what will break the immersion in their games every time. And any other developer who wants to skirt on animations Think about this for a second, the latest GPU's are all about looks. The industry is still pushing looks as the primary. This is WHY games are stagnating. But they can always get folks excited about how pretty the box looks Seems to me they don't want to us AI for animations, but will deploy it for paintings...
@AndyGilleand
@AndyGilleand Жыл бұрын
Gonna be honest, I didn't hate what that Quake 2 image looked like with the denoiser off. Grain in a title with less detail can actually look kind of interesting imo.
@maultwo
@maultwo Жыл бұрын
On a similar note - film grain in particular can add texture and give an impression of additional detail when added to games. Path tracing with or without RR (RR makes the game look like a smudgy oil painting) gives the game a bit of a blurry look, and in addition to sharpening filters with Reshade, some subtle film grain can do wonders to the image. Most people have been taught to hate film grain and motion blur however, so explaining this is a lost cause.
@con7rl670
@con7rl670 Жыл бұрын
are we gonna get an updated best settings video? :D
@AlexNoriega
@AlexNoriega Жыл бұрын
I noticed the posterization/sharpening issue immediately in the reflections on vehicles. It makes some reflections look like low-res web images run through Topaz Gigapixel AI at 6x the original resolution, just "wormy" and oversharpened and fake. The reflections are sharper compared to the NRD denoiser, but if you look closely they also tend to have that AI-upscaled look of less detail being cleaned up/smoothed over and then oversharpened. The reflection sharpness is kind of negated by the entire image having a lower-res look because fine details, like the grass shown at 22:00, are fatter and blurrier. The haloing issue means you can't use the normal DLSS sharpening slider to the degree you normally can on lower-res modes like Performance and Balanced. That equates to less performance for the same image quality, since you need to bump the DLSS quality and lower the sharpening to get the same apparent fineness of detail. Part of the reason DLSS Performance looks so good at 4k is the excellent sharpening it's paired with, which now just exacerbates the haloing with RR on. Very cool tech but it feels like DLSS 1.0 at this point, not ready for primetime yet. Even though I'm on a 4080 I'll be sticking to RT Ultra because it's just a far cleaner and sharper image overall.
@olotocolo
@olotocolo Жыл бұрын
You should really test it in different resolutions. My friend plays in 1080p quality and with RR it's absolutely ungodly bad. Everything acts like that cup it's almost like looking at oil painting
@noelrios5821
@noelrios5821 Жыл бұрын
You knew Alex B. was getting pulled for this one.. (grabs popcorn).
@thepunisherxxx6804
@thepunisherxxx6804 Жыл бұрын
Its impressive tech, I just hope they address input latency when using DLSS3. Even with boosted reflex you can feel the input delay when DLSS3 is enabled. Very noticeable on the mouse if you play at high FPS on other games. I also hope devs don't use this as a crutch and put no prioritization on actual game optimization.
@kuruptzZz
@kuruptzZz Жыл бұрын
And I think that's a false narrative I read a lot on social media. As games get more ray tracing heavy, some form of reconstruction will indeed be required as a "crutch"...because rendering that kind of thing at native res is just too demanding for current hardware, and takes way too much vram. But games will always need optimization regardless to run on different setups
@Aragashia
@Aragashia Жыл бұрын
It'd be great if they did, Frame Generation is sadly not just something you can set and forget right now. Input latency and screen tearing issues killed Frame Generation for me until I came across a reddit post mentioning setting Max Frame Rate to 3 below your monitor refresh rate (57 for me) and Low Latency Mode set to Ultra in the Nvidia Control Panel, I don't know if this is equivalent to Boosted Reflex, but it feels correct to me (not noticeable) despite me also having enabled VSync in combination with the above (which usually makes the issue worse). I'm on an RTX 4070 Ti which isn't ideal for Path Tracing/Ray Reconstruction at 4K, but I'm able to achieve a rock-solid 57 (capped for me) FPS everywhere in the new patch, and it looks amazing. I initially ran this using the DLSS Performance preset, but later changed to Balanced for overall stability (with some tweaks based on the PT Optimization mod in order to get some headroom). I'm pretty sure I'd be rocking about 5-10 FPS trying to run Path Tracing natively, which is quite crazy to think about. I can't link to it directly, but here's a screenshot of how it looks with the above, using the DLSS Performance preset (via Imgur): /a/YyT3zmJ
@kuruptzZz
@kuruptzZz Жыл бұрын
@@Aragashia Exactly. This should be a PSA. DLSS3 in some games bugs out otherwise. Setting your max FPS to 2-3 lower than your refresh rate allows you to use frame gen + vsync with minimal input delay. Still "noticeable", but my guess is 50ms or something, which doesn't take long to get used to
@thepunisherxxx6804
@thepunisherxxx6804 Жыл бұрын
@@Aragashia You got to get off 60 FPS bro, 120 is the new minimum PC standard.
@thepunisherxxx6804
@thepunisherxxx6804 Жыл бұрын
@@kuruptzZz I mean general game optimization. Of course ray tracing is going to need reconstruction its incredibly expensive.
@UrQuietGamer
@UrQuietGamer Жыл бұрын
This is a well explained video of Ray Reconstruction! Keep up the good work.
@MrJonnyHovo
@MrJonnyHovo Жыл бұрын
I don't own a PC, and not sure I ever will. But I will never skip a Cyberpunk raytracing video 😍
@swishpronoob
@swishpronoob Жыл бұрын
Why not?
@fuqis
@fuqis Жыл бұрын
he seems to live a good life without one shoutout him lol@@swishpronoob
@PuppetMasterdaath144
@PuppetMasterdaath144 Жыл бұрын
L
@XZ-III
@XZ-III Жыл бұрын
ngl its really not for everyone
@MrJonnyHovo
@MrJonnyHovo Жыл бұрын
@@swishpronoob mainly money! And I really enjoy my PS5 as well. But if I ever get a surplus of funds, I’ll definitely get one someday.
@leovanlierop4580
@leovanlierop4580 Жыл бұрын
One thing all video's don't emphasize enough, the overall realism is improved enormously! I care less about reflections and shadows at night and more nitty gritty things. Seeing the comments this is lost and that's a shame.
@kobusdowney5291
@kobusdowney5291 Жыл бұрын
IMO at 14:20, the instability of the reflection is expected since it is not a smooth surface. Traditional denoiser looks more realistic, RR makes the surface blurry and fluid, totally unexpected for a wet tar road. Other than that, a great review!
@youtuvi7452
@youtuvi7452 Жыл бұрын
10:59 at the bus stop a guy said "my planet need me" Good job CDpr, It was just like the first day
@backhand_snipe9943
@backhand_snipe9943 Жыл бұрын
Going from Starfield to this just blows the doors off what Bethesda delivered. One company is pushing the limits of technology, the other is pushing the limits of their own technology.
@losttraveler2965
@losttraveler2965 Жыл бұрын
CDPR also hit their ceiling and now they switching to UE.
@ha-nocri9923
@ha-nocri9923 Жыл бұрын
So, you have to render the game at 540p to run at 30 FPS more or less with a midrange GPU that most ppl have. Great work nVidia
@rolftheuber
@rolftheuber Жыл бұрын
I can't imagine how difficult of a decision it was for CDPR to switch from RedEngine to UE5, but with how incredible Cyberpunk looks nowadays I can't help but feel like it may not have been the best choice. I guess we'll just have to wait and see...
@RicochetForce
@RicochetForce Жыл бұрын
If you trust and respect the skilled engineers that put out the work Alex is examining, then please trust their decision to move onto UE5. it's extremely difficult to maintain a game engine, it's harder to hire for help (since you have to train them for it vs UE development which many people know), and UE5 has a host of fantastic features that may have appealed strongly to CDPR.
@robinvekety4639
@robinvekety4639 Жыл бұрын
@@RicochetForce Maybe the engineers are satisfied with their own engine that they crafted in the past decades, that put them on top of the 1st place in real time graphics of the industry. Maybe management is not and they blame not finishing Cyberpunk in time on the engine. Maybe they had to find a scape goat internally instead of firing the management who pushed unrealistic goals and ignored engineering time estimations in the first place. Maybe.
@RicochetForce
@RicochetForce Жыл бұрын
@@robinvekety4639 So you don't trust the talented and skilled engineers that you were quick to praise originally. Gotcha. Discussion over.
@robinvekety4639
@robinvekety4639 Жыл бұрын
@@RicochetForce lol
@SSIops
@SSIops Жыл бұрын
Wow. This is definitely the future of graphics for the next few years. Whole reason I'm rebuilding with an i9, though will be waiting for an RTX 50xx series card.
@ITrendzI
@ITrendzI Жыл бұрын
This update with DLSS 3.5 makes the game look like a true next Gen game.
@Ale55andr082
@Ale55andr082 Жыл бұрын
yes, with poor 3d models by ps 4 gen and a lot of flat textures, lol
@christianr.5868
@christianr.5868 Жыл бұрын
@@Ale55andr082yup, a true next gen game
@jazon9
@jazon9 Жыл бұрын
In CP 2.0 even performance mode in DLSS look so good (in 1440p). So amazing.
@soragranda
@soragranda Жыл бұрын
​@@Ale55andr082I mean... Starfield IS next gen and the models doesn't look better than CyberPunk 2077 by any means...
@ninjay2k317
@ninjay2k317 Жыл бұрын
@@Ale55andr082 name a next gen game that looks better than cyberpunk. i will wait...
@ramyabouhassan
@ramyabouhassan Жыл бұрын
i love how shadows inherit charather from the light source shape now, before i didnt have enough info to make it aparent but now it looks way better
@c0xb0x
@c0xb0x Жыл бұрын
I always knew that lighting was the last big bottleneck in graphics, and now with path tracing I'm just in awe at how atmospheric things look. It all just looks so real, so tangible. I love that bounce lighting.
@danielyanezgarrido
@danielyanezgarrido Жыл бұрын
Dont want to be a dick but yeah it is a well known fact that lighting was the most processing expensive task, thats why in the past rendering images with ray tracing took hours if not days in a normal computer. Cheers!
@LilMissMurder3409
@LilMissMurder3409 Жыл бұрын
The funny thing is that path tracing is really just a probabilistic ray-casting and AI inference hack to get playable framerates as opposed to, say, photon mapping. It will have its tradeoffs but we've never had it this good.
@c0xb0x
@c0xb0x Жыл бұрын
@@danielyanezgarrido Yeah I know, I've implemented software path tracers and had my computer spend many nights churn out test images 🤣
@danielyanezgarrido
@danielyanezgarrido Жыл бұрын
Ah ok, yeah back a few years ago i did some 3d for gobby and yeah it was waiting hours to see the results, i mean it still applys for many advanced rendering but what you can get now in real time is amazing. @@c0xb0x
@wltdo6930
@wltdo6930 Жыл бұрын
I really hope that features like this are prioritised on the next generation of consoles rather than 8k, because 4k is enough pixels (most of the power jump from last gen to current gen was spent on achieving this higher render resolution). I’d rather see path tracing and ray reconstruction, and 60fps of course…
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