D&D Players, What was the most unexpectedly BROKEN character your DM had agreed to let you play? #1

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MrRipper

MrRipper

Күн бұрын

D&D Players, What was the most unexpectedly BROKEN character your DM had agreed to let you play? #1
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D&D players, what way did you use a "useless" spell in a good way? #2
D&D Players, What was your best "Wait...what?!" moment?

Пікірлер: 364
@loganreed291
@loganreed291 3 жыл бұрын
What's your most broken character? ... Well I had this homebrew thing ... and I ignored rules x y and z ... long story short I could 1 shot stuff :O
@jackatkinson98
@jackatkinson98 3 жыл бұрын
Yeah that’s exactly what I was thinking…… literally “Broken Character” should be replaced with “I ignored rules, homebrewed and gave myself 20 as my minimum stat score”…….
@musicalsystem927
@musicalsystem927 3 жыл бұрын
Yeah... That is why, as a DM, I always have my players run homebrew by me to see if we can include it. There are a few examples I have been given, but they don't deserve to be put on this comment. Not the right topic.
@Fdragon1337
@Fdragon1337 3 жыл бұрын
Yeap. Thats what i noticed as attunement slots just disappeared and stats just flew in out of no where
@oof4077
@oof4077 3 жыл бұрын
@@musicalsystem927 I already made a non homebrew character concept to choose if the homebrew is not allowed. Because I’m having a feeling my homebrew is OP.
@gundamseige
@gundamseige 3 жыл бұрын
That moment when you're listening to this channel because you love them. And you hear a story written. And realize it's one of your campaigns you gm'd and have to relisten 80 times to make sure you're sure it's yours.....
@MrRipper
@MrRipper 3 жыл бұрын
Love that!
@rayzerot
@rayzerot 2 жыл бұрын
Was your player nice about it?
@DogKacique
@DogKacique 3 жыл бұрын
Many of those commenters forgot the Unexpected part of the title. Like the sentinel + polearm master and the lvl 20 guys with homebrews and ton of feats
@zelirious4504
@zelirious4504 3 жыл бұрын
I bought art from you
@Valandar2
@Valandar2 3 жыл бұрын
ANY character "overpowered" because of HOMEBREW is literally just "Here, have some unbalanced powers". They shouldn't count.
@chuckyou9945
@chuckyou9945 3 жыл бұрын
Yeah. Like things like official feats and magic items help a bit but a good amount of these are just oversights from DMs. To be fair though, a few feats are just flat out broken and are way better than other feats
@musicalsystem927
@musicalsystem927 3 жыл бұрын
I agree. If this video was too be corrected, a slight rule change should be added: only stuff you can use in the official books, or on D&D Beyond.
@vamp4600
@vamp4600 3 жыл бұрын
Well i think there are some thing that are a little bit changes like my dm lets me use both of my action surge in one round and lets me kill myself with 1 attack so my samurai can attack 24 times with haste lmao
@Valandar2
@Valandar2 3 жыл бұрын
@@vamp4600 Which, itself, is a WTF decision.
@vamp4600
@vamp4600 3 жыл бұрын
@@Valandar2 well i just talked to him and he did just not know u cant use it in one turn. But he still lets me cit my throat and die
@Zedrinbot
@Zedrinbot 3 жыл бұрын
A friend of mine wanted to make a kobold warlock. He made a hexblade, but wanted to use a reach weapon effectively, so he wanted to look into mounted combat so he could use a lance, since (apart from whip) it was the only reach weapon without the Heavy property. The DM let him buy a mastiff mount. Due to pack tactics, he shared the space with his mount, so he always had a target within 5 feet at melee, meaning he NEVER had disadvantage when striking in melee due to the special property of the lance. It basically was impossible for him to ever have disadvantage on his attack rolls, as long as he was within 5 ft. And cause he was mounted, he was using a 1d12 damage die with a shield still. He couldn't get advantage for being adjacent unless he used a different weapon, but the same logic would still apply--you could easily go with a non-reach weapon and still get pack tactics due to your mount.
@sunstar8782
@sunstar8782 3 жыл бұрын
Doesn't sunlight sensitivity cancel that out
@JackofCookieJars
@JackofCookieJars 3 жыл бұрын
@@sunstar8782 He already had a disadvantage source, so his pack tactics ensured that he was rolling neutrally at all times.
@Zedrinbot
@Zedrinbot 3 жыл бұрын
@@sunstar8782 only if you're fightinting during the day and outside. But most of that game was in catacombs and mines.
@sunstar8782
@sunstar8782 3 жыл бұрын
@@JackofCookieJars that's what I meant
@playdoughmaster808
@playdoughmaster808 3 жыл бұрын
This has nothing to do with this but Kobolds are just larger Mushu
@vahlok1426
@vahlok1426 3 жыл бұрын
Mine? It was kinda a case of bumbling into overpoweredness. My 3.5 barbarian, Rhogar Wolfblood was a highlander style character, always wore a kilt and carried bagpipes into battle. Meant to fight with a great sword, but a runin with the Deck of Many Things saw Rhogar the new owner of a +5 Icy Burst Great Maul. I went from a respectable +8 or so to hit when not raging to a massive +13 to attack, and a minimum of about 20 damage if I rolled a 1. All of this at around level 7 or 8. I ended up prestiging into a Frenzied Berserker, and laid the smackdown on so many enemies.
@rikogalau8851
@rikogalau8851 3 жыл бұрын
G-GOD DAMNN!!!
@FinntheSquire
@FinntheSquire 3 жыл бұрын
I love it when Dave makes noises.
@davemakesnoises
@davemakesnoises 3 жыл бұрын
beep boop
@illusive1fifty1
@illusive1fifty1 3 жыл бұрын
Dave is amazing at making noises
@nobodyatallwhatsoever6957
@nobodyatallwhatsoever6957 3 жыл бұрын
That’s what she said
@davehudlow_x3441
@davehudlow_x3441 3 жыл бұрын
My name is Dave and I don't make noises, lol
@T-Mac70
@T-Mac70 3 жыл бұрын
That moment that the bugbear didn’t bother to read his own abilities properly.
@green_frogball1015
@green_frogball1015 2 жыл бұрын
ikr
@briarbarfield5809
@briarbarfield5809 3 жыл бұрын
"Greater than W Less than." Such a way with words.
@ChrisHeinking
@ChrisHeinking 3 жыл бұрын
Stopped watching after the first two were "My dm let me use obviously op homebrew twice in a row" and "My dm let me use a feat that never made it past UA in combination with one of the most notoriously powerful feat combos in the game". These were supposed to be unexpectedly powerful characters, right?
@TrickiousRickious
@TrickiousRickious 3 жыл бұрын
These honestly all seem like they were pretty intentionally made to be overpowered.
@drakemagnus9846
@drakemagnus9846 3 жыл бұрын
The first character I played, the DM let me pick variant human, so I chose the feat magic initiate (druid). This gave my character a bit of healing and the shillelagh cantrip. But my character was a wizard. Basically, this meant I could be slinging spells from the back, and if anyone got too close I'd just wack them with my magic staff and/or heal myself with Cure Wounds. The DM even ruled that since quarterstaffs were versatile, the d8 from shillelagh would bump to d10 when two-handed. I'm probably not the first to do this, but I felt smart when I figured out this little combo.
@superiorus999
@superiorus999 3 жыл бұрын
This prooobably shouldn't have worked because when you take magic initiate your spellcasting ability for the spells from the feat is the spellcasting ability of the class you took them from, in this case wisdom
@drakemagnus9846
@drakemagnus9846 3 жыл бұрын
​@@superiorus999 that was a concern at first, but melee was only supposed to be a last resort anyway. This just gave me a stronger backup plan than I would have had otherwise and I could use Strength as a complete dump stat without compromising the quarterstaff’s viability. I wanted the character to be highly perceptive as well, so it worked out I the end
@superiorus999
@superiorus999 3 жыл бұрын
@@drakemagnus9846 I'll say, you could have just used shocking grasp which allowed you to also get away without disengaging, but shillelagh is a pretty cool option
@rayzerot
@rayzerot 2 жыл бұрын
@@superiorus999 Cantrips work off of your character level and not your class levels. The game makers wanted to make sure that cantrips would always be useable.
@superiorus999
@superiorus999 2 жыл бұрын
@@rayzerot I was talking about the spellcasting ability, which in magic initiate's case refers to the cantrip's class ability (for druid wisdom). What you talk about is cantrip's damage scaling with overall level, but that doesn't really matter since shillelagh doesn't scale
@mattozzie836
@mattozzie836 3 жыл бұрын
So this originally started out as a joke build for me. I wanted to make a character that personified the phrase 'An army of one'. To do so I took a two level dip in cleric for the Trickery Domain Cleric feature Invoke Duplicity that would create am illusion of myself. The other five levels (We were level 7 at the time) went into Echo Knight Fighter. The result ended up being way, way beyond what I expected and was completely broken. To explain, the Echo Knight gets an ability called Unleash Incarnation. With that ability my character could attack another time per action if the attack comes from my Echo. That means my character was able to SIX TIMES in one turn if I used Action Surge and Unleash Incarnation twice. Now that isn't too bad on it's own. But it got far, far worse considering two things. First was the fact that my character was a half orc so I had the Savage Attacker trait to add another damage dice on a crit. The part that really made things wild was the effect of Invoke Duplicity. I hadn't paid too much attention to it at the time, but when the illusion is within five feet of a creature, my character would gain advantage on all attacks at the target. That means six attacks, all with advantage. At level 7, without any magical items to boost things, I averaged 78 damage in one turn to a Roc the group was fighting. And this was all before I planned to take Great Weapon Master as well...
@codybrunner2844
@codybrunner2844 3 жыл бұрын
I'm currently playing a 1 level fighter 14 level war mage wizard fire genasi. He's pretty monsterous with rolling for stats he had an 16 in con( with a plus 2 from race) 18 in intelligence (with a plus 1 in intelligence). He has war caster so advantage on concentration checks and often goes un hit from attacks due to his defense fighting style and heavy armor with shield even if hit with concentration on a spell he gains a plus 2 to his ac plus shield spell He's a monster of ac. Often he summons lesser demons to swarm creatures in the backline while he throws out booming blades to frontliners.
@Random.Task.Gaming
@Random.Task.Gaming 3 жыл бұрын
I have 2 PCs that come to mind. This was a 5e game and we had some homebrew rules for a level 12 game. The rules that matter for this character are "All swords have finesse, but Greatswords still requires a STR of 10 to wield" and one for Dragonborn which allowed for different stats and varying bonuses based on your heritage. I found it and think the article was called "more than a color" if anyone wants to check it out. Now we also had another rule that if you had 2+ sources that gave a bonus to damage or effect then they would stack. Finally our DM didnt like how crits worked in standard 5e so he imported the crit rules for 4e, This incase anyone is wondering is busted. The 4e crit rules said you maxed your damage rolls out, then re-rolled and totaled up the sum. This Dragonborn Paladin referred to himself as "The Talon of Bahaumut", I cant remember his proper name at this time. He was a zealot that the church kept to really keep him on their side. He identified as a Paladin by trade but he was hardly that. He was 2 levels of Paladin, 6 levels Dragon Sorcerer and 4 levels of the Celestial Warlock when it was still in UA. This character had Max DEX and an 18 CHA he used Meta-Magic to cast Green Flame Blade twice a turn and his warlock slots for smites or converting to more points if needed. I was dealing around 120 dmg per round with both castings giving me a monstrous bonus to fire damage with his Greatsword. We only one other player in the party who was a control focused wizard using the Universalist that had just come out in UA. We played in a Tiamat campaign with the dragon riders, during the game our wizard asked a question that left the DM in fear later on... Can you cast spells on the horizontal axis instead of vertical and vis versa... At the time we didnt see an issue saying "Sure" until we fought an Adult Green Dragon and its rider. Our wizard won the initiative (he rolled above a 15) and i was after him with the dragon and rider going last. The DM described the start of combat saying "The dragon lands on the ground causing termers and he creates a crater with his landing." Our wizard has the biggest shit eating grin I've ever seen on my lifelong friend as he says "I would like to cast Wall of Force, but horizontally and directly on top of the dragon." The DM then realizes that his own boss was trapped in a pit with a the WoF keeping him prone. This also sent the dragon rider off the dragon itself and we knew from past experience that the riders where nothing too powerful once you separated them from the dragon. He left me to deal with the dragon and told me he'd keep the wall up as long as he could, then proceeded to track down the rider that was sent 40 some feet away. Since the Adult Green Dragon was prone I did ask if I'd still get advantage on my swings, and the DM said "Yes, but only bc it wasn't able to move effectively." So I pressed my attack. First roll was a 17 on the die which I knew would hit but figured what the hell I have advantage might as well see if I can crit... and I did. So I also burned a level 3 slot to Smite. I am normally the guy the plays the controller, healer or tank in the group. I don't normally make DPS monsters' like this. As we are doing the math it comes out to being 90 something damage on the first swing and I still have my second attack from Meta magic. I roll the dice again and I roll my second Nat 20 dealing pretty much the same amount of damage as before burning my second 3rd level slot for another smite. The DM had a scared look in his eye. This should have been a hard combat for us since it was just 2 players but the DM always had issues making encounters for us since I was so combat heavy and the Wizard was optimized for utility and effects. By the end of the second round of combat the dragon was dead, he wasn't able to connect with me since I attacked his flank and he couldn't maneuver his head effectively to try his breath attack. I found the wizard as he was struggling to fight the rider without using a concentration effect but still holding his own. I came up and told him the dragon was dead and the rider was soon killed. We collected his mask ask it was some type of vessel for Tiamat to sway her influence over those who used it. We had also collected one or 2 more and we had the Kings Cleric cast a sending ritual to the Celestial plane so the Good gods could keep them out of the hands of mortals. This lead to the game to close earlier than expected since we didn't look into how to destroy them but sent them somewhere only a good person could go. As a reward for good deeds I did ask the King if he knew of the "Holy Avenger" but the DM promptly said "ABS0-UTLEY NOTTT!!!" We soon after revisited some of his homebrew and made tweaks to keep this kind of bs from happening again, still it was fun playing a character that put real fear into actual monsters and DM. Apologies for the long post.
@francez123456789
@francez123456789 3 жыл бұрын
Pathfinder 1e: (homebrew frostpunk setting) Lee fisher: the human mutation warrior (fighter archetype) with a small dip into warpriest My man dual wields warhammers, taunts wyverns into submission, and laughs at danger on account of his steam power armor that the GM keeps buffing for some reason. When not wearing power armor he wears mythral full plate that has a built in steam powered construct that takes over all movement in the event he gets knocked unconscious or killed and enhances his strength slightly. On this armor he has engeaved in latin "even in death i fight". If someone in the party needs something non magical designed or built they come to my character. Hes an engineer and an expert armor smith and very handy at making alchemical items. At one point early in the campaign he (with the wizards help) took 4 or 5 balista bolts to the face and kept smashing skeletons. This was before he had power armor or even that fancy full plate mind you. He has gained the admiration of most of the ancient people (both the good guys and the bad guys) for his use of archaic weapons, the workers back home because he risked his life and was perminantly scared to keep the generator running through the ice storm. Hes also well known in town for downing 51 jars of moonshine before passing out. Man is a fucking legend!
@Mortan1234
@Mortan1234 3 жыл бұрын
We had a paladin that was given a homebrewed +3 greatsword that had an extra effect that stated "if wielded by somebody with 20 str or more then this weapon deals an extra 3d6 damage. Our paladin had 18 str at level 7 so at level 8 he increased his str to 20 and then was consistantly dealing 5d6+8 damage with each strike and he can strike twice per turn. We got to the miniboss and he rolled a crit dumped a divine smite into it so he dealt 10d6 sword damage + 6d8 smite damage + 8 from his modifier. he rolled above average and did something like 83 damage in one strike. then he took his second strike dealing over 100 damage in a single round. He was easily more than twice as powerful as any of the other characters in the campaign.
@dusty_ruemae1997
@dusty_ruemae1997 3 жыл бұрын
Hello Dave, how are you?
@davemakesnoises
@davemakesnoises 3 жыл бұрын
chillin in a matter befitting of a villain tbh just getting ready for Fire & Dice this evening
@fantasysounds9348
@fantasysounds9348 3 жыл бұрын
I am not dave
@dusty_ruemae1997
@dusty_ruemae1997 3 жыл бұрын
@@fantasysounds9348 I'm sorry but how are you FantasySounds?
@kaja3932
@kaja3932 3 жыл бұрын
Second character I ever made in 5E. A half elf sorcadin I made haphazardly without realizing the true consequences of having a CON of 12. When it inevitably hit me in the face, I decided to try and work around it, but I didn't just want to become impossible to hit or get my CON to a reasonable score. That was simply too boring. I wanted something more creative. And that's when I discovered the solution in plain sight: I had given the character Thunderous Smite and Booming Blade, while I also had access to Divine Smite. This allowed me to do enormous damage every turn, with zero setup. Now, instead of just being a tissue paper with an ill-fitting tank class, I was the powerful glass cannon playing the game faster than everyone else and dealing hundreds of damage each turn with all sorts of smite combos. I burned through a lot of spell slots as a result, but I didn't mind because the enemy was either defeated by then or I remained as a meat shield/support/walking fire bolt, and the other party members had strong options to address my weaknesses anyways (especially once the warlock got polymorph).
@evanshaner991
@evanshaner991 3 жыл бұрын
My most powerful character is definitely the aptly named Sneaky Man. It started off as me deciding to make a rogue who couldn't stealth, except when I rolled my stats I ended up with 2 low stats and one 18. So, with a Dex of 8, a Int of 5, and a strength of 18, I created Sneaky Man the Goliath rogue with dwarfism. He has no idea where he came from or what his real name is, but he is convinced that he is a master theif and is obsessed with anything that shines, so he named himself Sneaky Man. Being a Goliath raised his strength to 19, and I later took the tavern brawler feat to raise it further to 20. Finally, I took the grappler feat. With rogues expertise in athletics, combined with a strength score of 20, I was pretty much uncontestable in grappling, while Tavern brawler gave me the ability to attack once and then grappler an opponent. Once opponents were grappled, I could apply sneak attack damage thanks to the grappler feat. He ended up just kind of being a monster in combat, due to being able to very consistently gain advantage, while also being really fun to RP because me and my DM ended up going pretty far with his backstory and tying it into the plot. Secret death cults and whatnot. I gave him the phantom subclass and would have him enter "trances" in combat where he would basically become super blood thirsty and a more tactical fighter than he'd normally be with 5 int because of split personality stuff. The reason he was so brain damaged is because he got kicked out of a cult and had his memories wiped, inadvertently damaging his basic executive functions, but the smell of blood would cause him to start remembering his past which would cause the "trances".
@bogdanlaurentiudumitrescu1721
@bogdanlaurentiudumitrescu1721 3 жыл бұрын
Damn, that's a high quality piece of text to speech software
@xandermichael836
@xandermichael836 3 жыл бұрын
Until it gets caught haha
@huntsman5348
@huntsman5348 3 жыл бұрын
Pepe in a great jaggi costume, love the thumbnail
@Salad_Pickle
@Salad_Pickle 3 жыл бұрын
I swear I heard Dave's voice in Sunset Overdrive once...
@thetreeboy.
@thetreeboy. 3 жыл бұрын
My first bard! I always had played DND in a specific way, and when my paladin died trying to convince an enemy not to kill us the party suggested a support character and the DM suggested I play bard. Got and 18 in charisma. Sometimes I have to remind myself to back up and let people fight the enemy.
@Diamon_Boots
@Diamon_Boots 3 жыл бұрын
When this happened to me it was actually when I was the DM. It was in a weird system that one of my friends gave me the book to, and I don't really remember the specifics of it, but I wanted to make a "sniper" style boss for my players to fight, and since the whole idea of the campaign was that the PCs were super strong, I also tried to make the bosses super strong. Yeah, this guy came out a bit too strong tough, and knocked out one of my players basically with every shot. It was actually pretty cool, because I wanted the PCs to have to sneak around and try to get to the "sniper", but I honestly did not expect it to be so brutal. Thankfully one of the PCs was on the ball and got to him quickly enough so that it wasn't too much of a problem, but it was definetly looking dicey for a few turns.
@עופרשרון-ז1כ
@עופרשרון-ז1כ Ай бұрын
I play as a zed sorcerer with a dragonic bloodline. My dm allowed my character to bargain with a deity and to make a deal with the deity that the deity can control my characters body if he wants in return when my character health goes 30% or lower my character will get the full potential of his origins and he will turn in to a gaint demon with a lightning sword and a fire whip. I get all of is abilities as well untill the health goes back over 30% . That form is pretty much over kill still but he even agreed that my character when transforming there will be a 30% chance my character wont turn in to the demon and will turn in to a red ancient dragon with the same principles of the first form but with an red ancient dragon abilities. Its an extremely over powered ability and he agreed mainly because there was a second condition that the deity gave which was to "accidentally" obliterate an entire city. The only weakness in both forms is that it means when i am in them i still have hardly any health so its more of an extreme last minute card which still can crash a humen with one slash.
@Bondubras
@Bondubras 3 жыл бұрын
The campaign hasn't started yet, but I have a couple characters in the Savage Worlds system that might qualify. Also, for context, dice explode in Savage Worlds. ALL dice. The first is a power-armored fighter with d12 strength at base, with the armor giving +3, setting her at Strength d12+3 in her armor. The armor normally gives you an upgrade of 3 dice sizes. This character also wields the equivalent of a .75 caliber autocannon with 300 rounds in the magazine on each arm doing 2d6+3+AP3 PER ROUND, and a massive vibrozweihander that does Strength+d10+3 when the vibroblade function is turned off. Turning on the vibroblade function makes the damage go to Strength+d12+AP5. The character could also apply a poison to the blade (that she's immune to and has the only antidote for) that required the target to make a Vigor (Basically DnD constitution) check at -3 just to survive it. If the Vigor check failed, they would need to make a new character. if they SUCCEEDED on their Vigor check, they had to then roll d12 non-exploding to reduce the number of rounds (1 round is 6 seconds in-universe) they were incapacitated, down to a minimum of 2 rounds. They would also be forced to take a new hindrance, which is a permanent debuff on the character. And again, this is if they SUCCEED on their Vigor roll. My friend (the DM) had to invent a new weapon type just to counter this insanity. My other character isn't meant to be a fighter. She is instead built as a diplomat, with Spirit d12, and a Persuasion skill of Spirit+d12+6 at about 80 EXP points. For context, there are characters with more than 170 EXP that barely go higher than d12 in a skill, mostly maxing out at around d12+3 on average.
@TheMathNerd314
@TheMathNerd314 3 жыл бұрын
A fun thing that I’ve been meaning to try out, but it wouldn’t be unintentional, would be level 1 warlock for eldritch blast, the rest into fighter for feats galore. By level 9, you have someone who can lock down any enemy within 300 feet you. Polearm mastery allows opportunity attack for entering attack range, war caster lets you use spells as an opportunity attack, and sentinel stops their movement when hit by an opportunity attack. For bonus fun, add spell sniper, eldritch spear invocation, and sorcery points for added distance
@ike_and_mike
@ike_and_mike 3 жыл бұрын
I enjoyed my Scourge Aasimar Devotion Paladin. With the right setup, he was a nuclear bomb that could take 23 damage before he could lose concentration, and that would be if he rolled a nat 1. Oh yeah, and he had a raw AC of 19, with spells he can bump it to 21. Not only was he hard to hit, but when he did get hit, he didn’t lose his boosted AC. He was level 5… my DM killed him in his second session. I went through many characters that campaign, my DM kept getting pissed at how broken I could make characters, RAW
@jaysuede2627
@jaysuede2627 3 жыл бұрын
Kobold Moon Druid. I started doing it for fun, but kept doing for pack tactics and oodles of snakes. Best character ever, but lost him to the Mad Mage. RIP Scales.
@communistravenn6201
@communistravenn6201 3 жыл бұрын
I was late to the campaign, so the DM gave me the bullshit fairy to play. I was omniscient, but could only EVER tell lies. I was given 5 HP with no way of increasing it, but I had 69 AC (only nat 20s could hit me). I could only hit with 'summon shit,' which deals 1d4 damage. My only other ability was 'demoralize' where I shout petty insults at my party members. This would give them 1d4 of temporary strength until the current fight ended. I was always last in initiative, no matter what I rolled. If I died, my character wouldn't actually die, and instead be teleported into the fey wilds.
@superiorus999
@superiorus999 3 жыл бұрын
I played a scourge aasimar fighter 1/celestial warlock 7 in a Oneshot, taking pact of the chain and gift of the everliving ones, and I could basically fully heal myself for pretty much all of eternity, all while doing constant AoE damage around me and having the normal damage a warlock does; but actually, the thing that was the most annoying, says the dm, is fiendish vigor: I basically always had 8 temp hp, and since the Oneshot was pretty trap heavy that meant all of them had an heavily reduced effect on my character. The best tank I've ever seen in DND in general, would pick it up even over a barbdruid
@dmdizzy
@dmdizzy 3 жыл бұрын
Several of these are just DMs who have no clue what the hell they're doing and allowing blatantly unbalanced homebrew crap into their games.
@chuckyou9945
@chuckyou9945 3 жыл бұрын
Yeah, DMs need to bloody know the game and know it well. I’m currently taking a break from my campaign (I’m a new DM, this is the first serious campaign I’m running, it’s LMOP (kinda wanted to do a homebrew campaign but players wanted a module) to just relax and read lore and mechanics more. Also making PCs for fun
@dxjxc91
@dxjxc91 3 жыл бұрын
I haven't played it, but I have (helped) brewed a level 20 character that with a single magic item (oathbow) can 1 shot any creature even a tarrasque with attacks to spare. It is a first turn nova build that requires no allies, no precombat set up, and uses standard array. Assassin 3/gloomstalker 5/battle master 11.
@darakin5172
@darakin5172 3 жыл бұрын
Im running a 5e gestalt campaign, which as everyone knows is busted on its own, but out of the busted, there was the biggest most unexpected busted. My friend played a draconic sorcerer life cleric gestalt, and let me tell you, twin cast guiding bolt is one of the most devastating things ive ever had both the pleasure and misfortune dealing with. It's not even that hard to at least near replicate with metamagic adept on cleric, or just divine soul cleric that shit. Of course theres other rules we play with that make him even more powerful, but even so clerics with sorcerery points are scary. He didnt think he would be this powerful and scary, and frankly neither did i. I gave one of my players the idea of a rogue/bear totem barbarian mix to make them the ultimate hp tank (shes also a kalishtar) but mr cleric sorcerer just stole the show
@josephmatthews7698
@josephmatthews7698 3 жыл бұрын
I allowed a player play as a Troll monk who had invulnerability to fire and acid. Fast forward 6 sessions and trollman believes he is invincible and acts like it incredibly narcissistic. I trapped him with a permanent imprison spell.
@AkselJade
@AkselJade 3 жыл бұрын
A custom race I made that granted a static plus 12 to dex(pathfinder). With the caveat that because it was a half wendigo, the bonus would start at +2 and my choices would change my character closer to a wendigo or human and the dex would change based on that. If I ever got to +12, he got access to my character because it went full evil as a wendigo. The very nature was to be evil and I would have roll will checks to not do the evil things. A friend was starting his own campaign and liked my race so much he let me use it without any caveats. The full +12.
@Sanaber13
@Sanaber13 3 жыл бұрын
TL;DR - Played a Shade that stole a Shapeshifting slave that stole a building from it's plot of land in the middle of a city. This was my friends first time DMing his own session, having introduced my friends to DnD after playing games like Munchkins, Carcasonne, and other board games. I DM'd the first few sessions and my friend who likes making stuff wanted to take his shot at his own homebrew campaign. He wanted it to be out of the realm of ordinary and chose a website that enabled various other races, our big friend wanted to be a Anthropromorphic Elephant-man with the ability to naturally wield a two-handed weapon like it was a one-handed weapon, our other friend wanted to be a glass-golem paladin with an unusually high constitution, another a half-elven dual hand-crossbows ranger. I wanted to be a Rogue, we had a two others in the group one was a healer but the details are rather fuzzy on them as they were the quiet people in the group. I was getting to play a character for the first time and wanted to play a Chaotic Neutral Shade Rogue, really wanting to buy into the idea of whatever was in the Shade's best interest. Someone who could keep the entire group guessing what he did next. One thing our DM wanted everyone do to was have a specific occupation which ended up being a catalyst to me breaking the entire game. He made us choose from a list like Mining, Blacksmithing, Hunting, Tattoo Artist, Herbalism, Alchemy, Architect. Being the last one to make a character, I thought it'd be interesting to be a Tattoo Artist as a Shade. After he looked over my rolls which gave me an insane Stealth and Pickpocket at early levels, and the ability to phase through walls, my two highest stats I chose were Dexterity and Charisma. With a Silver Tongue, and Desire to possess anything he desires. I had put together an enigma of a character that could cause problems for the enemies and my friends. After he approved my character, he informed me that my Character was able to apply my tattoo with just touching someone. With it I could transport myself freely through anyone who was wearing one of my tattoos in a nearby vicinity. With a free action I could withdraw within myself and appear out of someone near me. It made me impossible to hit if I prepared it as an action before the end of my turn (To which he decided that this would only work against physical attacks as to not make me literally untouchable. We were all rather inexperienced with 5e and may have interpretted rules incorrectly at times. But this all brought some great laughs.) Were things began to take a nosedive toward my character having to be forcibly removed from the group and a new character be made due to my character being far to overpowered. The main character we were tasked with was retrieving a valuable slave for a high roller, after searching through a series of dark and hostile alleyways and slums. We managed to find the slave with some violent persuasion of her kidnappers. And it turned out that the reason the slave was so valuable was due to her ability to shapeshift. After some investigation it was inferred that her shapeshifting qualities had to deal with Darkness, Spatial, and Water qualities. And this is where the Shade got a Devious idea. The slave was still unstable as it was acquired early in it's life cycle and was not able to fully control it's power. As the shade he imparted a tattoo on the slave unbeknownst to her, and anytime she'd have a Darkness Type event she could theoretically open a Spatial portal to another realm. One which now the Shade could access when he whenever the slave girl had an untimely shapeshift. Anytime we got to town, my character immediately began stealing literally anything and everything that wasn't bolted down and even inside safes since he could stealth into walls without getting detected. Stealing items from literally everyone, it got to a point where if the slave had a bad roll the entire group would just facepalm as I began stealing things left and right. The DM began trying to figure out ways to remove my character from the story as he realized how gargantuan of a mistake he had made giving me all this unrestricted power. He brought a Cyclopsian Ogre with an insane club that had the ability to interact with the incorporeal. To which I was able to steal it out of his hand mid attack, then attack him immediately with it and kept with the defeat of the creature as noone could take it out of my characters now seemingly extra dimension he has access to due to the shapeshifter. It literally escalated to the point where as the group was leaving a merchant after talking to them and the DM saying I couldn't steal anything as it was "magically protected" from incorporeal hands. So I asked, "Is the building protected from external magic? He slowly responded with a long drawn out No, as he begun to realize where I was going when I smiled. Just before he could say another word after the No, I asked him to force a shapeshifter roll... I got the exact roll I needed to get essentially a Shadow Portal. And then just walked in a circle tattooing the ground around the building. 2 seconds later with a nat 20 pickpocket roll, I literally stole a building with super weapons from it's plot of land and put it in a dimension of my own access. Then the group all demanded I immediately make a new character, and thus we decided to turn "The Shade" into a Deity in this world that has the devious desire to steal literally everything. Literal Essence that makes a God powerful? Stolen, The Phylactery of the Eldest Lich? Stolen, The hearts of many? Probably all stolen too. The shade was given a special attack where he could simply drop buildings upon the heads of his enemies, he was my most entertaining accidentally overpowered character.
@roiezimlichman4411
@roiezimlichman4411 3 жыл бұрын
I played on a campaign which heavily involved making something called disease save (which is just a regular death save) and it happened quite often, i played a warforged which is immune to such thing. The DM hated me so much for that. I never died once because of that.
@iselreads2908
@iselreads2908 3 жыл бұрын
My unexpectedly broken build was Magnus Lambert. A varient human with the mobile feat. Classes was a draconic bloodline sorcerer/drunken master monk. I knew that I was trying to make a mobility build, but I didn't think I'd be that slippery. Magnus's whole strategy was casting fly on himself at the start of the fight, fly in for a mini barrage, fly far enough to maintain enemy attention, but not be close enough that they could reach me without Dashing. Add in that because of my drunken technique feature I got the disengage action for free every time I used flurry of blows, it made it stupidly easy for me to make use of hit and run tactics. His cocky insults towards his foes made him a prime target to blast out of the sky, making him a weird dodge tank for our small party. Insult the enemy, take some cheap shots, the run away without fear of opportunity attacks. Needless to say, this build both delighted and infuriated my DM and has cemented Magnus Lambert forever in our character hall of fame
@DanielEleveld
@DanielEleveld 3 жыл бұрын
Artificer/Battlesmith Orc of Eberron. No multiclassing. Just playing a normal character with Feats and flanking rules. He uses a +1 Halberd w/ 10 foot reach. Plan is to eventually give him GWM and Polearm Master since his INT is maxed (Otherwise has some really bad stats, like a minus 2 charisma mod). Level 4 going into 5 and DM and I had a talk about toning him down. He had a 10 foot reach, casts Sanctuary on his Steel Defender. Steel defender by itself can use its reaction to give disadvantage on one strike aimed at any target but him. With Sanctuary, attacks targeting him must pass a wisdom save or pick a different target. Steel defender runs up to an enemy, Orc takes up a position 10 feet from enemy behind Defender (using Aggressive as a bonus action if needed). Homunculus Servant or Familiar (from Spell Empowered Tattoo needle used as an artificer infusion) flies BEHIND the enemy, giving Orc advantage on his strikes. It pretty well nerfs any standard enemies, giving me advantage on my attacks while giving them disadvantage on theirs. If I don't use my bonus action, I can have the Defender use Force Empowered Rend to attack (that cancels Sanctuary though) and since sanctuary is duration 1 min with no concentration, I can still cast spells- including touch spells against the enemy via the Homunculus Servant. I did not intend to do all this when I started, but it was always the most obvious choices for me. Not to mention, my backup is a TaCOE custom lineage of the same class that starts with 20 INT and a feat, so at level 4 is doing max damage, highest attack mod, has GWM AND Polearm Master. A lot of people say the Battlesmith is middle ground, but MAN if you go melee with reach it is pretty broken.
@redstoneraptor8101
@redstoneraptor8101 3 жыл бұрын
I have a pretty overpowered character. She wasn’t overpowered at character creation, but as an artificer with extremely easy access to resources and additional help, my DM lets me basically make whatever I want. I’ve created a railgun that deals 12d10 lighting damage + 10d10 force damage and has unlimited range as long as the target is at least 1ft across in a measurable dimension and I have line of sight to it. My DM lets me find gemstones with spells already imbued in them, and I can deconstruct the magic in the stones, learning the spells and permanently gaining additional spell slots from them (I’m up to like 8 3rd level spell slots at level 10 for example). I’ve made light armor from Purple Worm hide that sets my current AC to 23. I discovered a magical gemstone that can permanently hold concentration on magic which I can basically use to turn any spell I have access to into a permanent passive effect for my character or party members. I currently have Fly, and Protection From Evil and Good as permanent spell effects for my character. I’ve also upgraded my flamethrower turret (I’m an artillerist artificer) to shoot 3rd level fireballs instead of the standard 15ft cone flamethrower without requiring a spell slot. I just recently made a new weapon for my Barbarian party member that’s essentially a big weed whacker with the blades made from four Chasme probosci which each deal 4d6 for a total of 16d6 slashing damage every hit. It’s a very fun campaign, and we’re currently on track to fight actual elder gods from lovecraftian mythos.
@redemption2
@redemption2 3 жыл бұрын
Im playing in a westmarch as a Halfling Rune Knight. The novelty of bulking up to Large size in combat was too tempting. Then I started to realize he was like the best thing ever. The immunity to fear and halfling luck came in handy immediately. I then got the feat to share it with others, and Second Chance to force re-rolls. Then the Ring of Obscuring was given out as a reward. You see, I took Blind Fighting as my Fighting Style, and with the Ring of Obscuring, I now had a Fog Cloud to operate inside. If a teammate wants to attack, even at disadvantage, if they roll a 1 I can tell them to reroll it. If a monster dares to hit me in the cloud, i make them reroll it. I swing with advantage inside the cloud since I can see the enemy. And my absolute personal favorite... "Oh mistrr boss hellhound, you crit me? You must mean that you crit your master the Chain Devil 30 ft away...." I love Cloud Rune.
@Synfang
@Synfang 3 жыл бұрын
Not my character, but one my brother allowed as a DM... a chaotic neutral human bard with a twist: he has 4 personalities, each one with their own ability set (note: physical form changes to match the personalities too), and a change has to happen at least once a day. The first personality was just a standard lvl 5 bard in the ability set, but while personality 2 is downright useless, personality 3 is a mindflayer, and personality 4 is a past villain from earlier in the campaign: a homebrewed CR 9 sorcerer whose powers are basically the Metallica stand from JoJo part 5. Between the character's ability to kinda buff himself at wil, a shit ton of good luck and great scores in Dex, Wis and Char, this character became the only one capable of going toe to toe with the party barbarian... who the DM unfairly enabled overpowering of by giving him 3 free uses of Wish and 1 Meteor Swarm while still only being lvl 5 barbarian. Also, this bard had (but no longer has) a pet basilisk, further matching with the barbarian's pet owlbear.
@_Korinzu
@_Korinzu 3 жыл бұрын
I am prepared!
@davemakesnoises
@davemakesnoises 3 жыл бұрын
luck is where preparation meets opportunity
@pixelgaming8800
@pixelgaming8800 3 жыл бұрын
As a dm or player
@_Korinzu
@_Korinzu 3 жыл бұрын
@@pixelgaming8800 player mostly tbh.
@pixelgaming8800
@pixelgaming8800 3 жыл бұрын
@@_Korinzu if dm for dnd 5e. Then I have something you will never be ready for *laughs evilly*
@pixelgaming8800
@pixelgaming8800 3 жыл бұрын
@@_Korinzu ok
@ItovaSythr
@ItovaSythr 3 жыл бұрын
I made a fey fashion designer. However, the requirements for maximizing disguise meant I needed enough bluff to always be able to tell an impossible lie. The other option was to be able to crit with guns. Funny thing about Bluff, when high enough it is indistinguishable from an irresistible Suggestion spell. Then when I went into designing his outfits, well, because everything was made of shadowstuff it was valuable enough to get set boni and basically make anyone a powerful wizard. Even narrowing the focus to only shadow spells, fluffed as being influenced by the materials, the power was immense. Quite the formidable fashion designer.
@kaseymathew1893
@kaseymathew1893 3 жыл бұрын
My first ever character was made for me by the GM. A halfling ranger with high Dex . . . Add in a bunch of levels (I played that character for a LONG time) and an assortment of magical items, and you get a Stealth skill of 36.
@ItwasKindryte
@ItwasKindryte 3 жыл бұрын
Not nessesairily DND, but in a rp mine was a guy named 'Mark Ceress'. This guy overthrew the big bad right in the middle of the story, and here's how: Mark has powers over dreams- specifically lucid ones- and has a strong association with dogs. Due to that, he has a heightened sense of smell and hearing, and as a 'joke' ability: puppy eyes. The gang decided that they need to summon some reality-ending entity to make sure their country is safe (another one of my characters holds the key to make sure it doesn't go on a rampage, but is struggeling with his own powers). Friend's character summons the guy, but something goes very wrong and instead of 1 reality-ending entity he pulls in 8. Things get chaotic and it looks like there's a fight about to break out, but Mark steps in and uses his puppy eyes to try and charm the 7 unintended reality-ending beings into not fighting. It works, but he also gets kidnapped with the rest of the gang assuming him to be dead. In his dreams he manages to reach one of the 7 entities, and tells them about what's going on and why they're here, which leads to him venting about the big bad and the entity essentially saying: "That sounds like bullshit, wanna come along to fuck his shit up?" Long story short: they fuck his shit up, and now we're just....working around the fact that this was supposed to happen in the VERY distant future.
@vampuricknight1
@vampuricknight1 3 жыл бұрын
I forget the edition, but my most broken D&D character was an Eladrin shadow blade/ assassin (or something like that). The gimmick was pretty straight forward, Eladrin had a racial perk you could get to have glaive proficiency which dealt 1d10 with reach. The spell blade had a skill which opened a shadow portal and allowed any weapons to attack from an additional 5 feet as a free action... so from fairly early on you could hit enemies from 15 feet away or 3 spaces, and because the spell description was a portal you could attack through solid objects that were 5 feet or less thick... This allowed my low level character to attack through floors, doors, walls etc and while it would be at penalty because I can't see through those solid barriers it didn't matter as I could hit them and they couldn't hit me. Furthermore the rules surrounding portals meant if I hit something solid like a cave wall the weapon would just "bounce" instead of being broken or damaged... just like a person. On top of range 1d10 was the low end as poisons and skills could bolster the damage leading to my low level character dealing somewhere around 20 damage a turn on average. Furthermore this build had a racial and class based teleport in the form of fey step and shadow step giving it gap closers or escapes as need be. While it was supposed to be a glass cannon, it had a decent dex mod and could equip medium armor making it a great second line PC behind the tank.
@blakeetter280
@blakeetter280 Жыл бұрын
I was playing in a HEAVILY homebrew filled world. Like, there’s random stuff the DM found on Pinterest or the homebrew section of dnd beyond just littering the world. This is notable because my wild magic sorcerer Talon had literally 0 homebrew anywhere on his character. Well, he had some Knick knacks that were joke items but they didn’t come up much. I built him to be rather general but mostly control spells, at the end of the campaign he was lvl17 with maybe 5 damaging spells. His magic items were largely unchanged throughout the campaign, a bloodwell vial, a necklace of health (whatever increases con score) and a wand of the war mage that was later upgraded into a staff of power at lvl15. That’s it. Dude ruled the entire campaign hands down. I once took out a camp of bandits at lvl5 by using charm to get a leader to gather his men for a performance by ‘the traveling magician’. I then fireballed twenty men at once, used quicken spell and got the rest in one turn. I talked my way past an ancient red dragon, tricked her into lowering the price by 20k for a McGuffin we were trying to buy, talked my way out of her rage when she figured it out, and accidentally seduced her at the end of it. Used that as reference on my ability to handle dragons and got to be the parole officer of another dragon (they’re like people it was a thing), sold an evil cults poison stash to our allies in the war, used my portion of the sale to buy a mercenary army and win said war. Oh and I solo’d that cult by calling a meeting in the bosses room and locking the door with sickening radiance inside it. By the end of the campaign he also solo’d the demon king by harnessing the raw magic of the universe and sealing him away, after I’d spent the campaign killing 9 demon lords. All of this was done without homebrew and completely by the rules. So yeah, Talon was super broken by total accident. Oh and he was drinking buddies with the overgod.
@davidotoole2853
@davidotoole2853 3 жыл бұрын
I was the dm here and a complete noob at it as well. I had run a 2 session part of a campaign I had created to be more like 20+. This campaign began al lv10 (5e). I had a friend who made sheileliegh boy. What did that entail? 5 levels of gloomstalker ranger, (or whatever ranger gives you multiattack on the first round), 3 levels of battle master fighter, 1 level in cleric, and 1 level in hexblade warlock. I thought he’d be midline damage I knew he’d have shenanigans but I could not imagine how much. The first battle of the campaign was at a party for the princess’s birthday. Then a Dragonborn would crash said party and take her away. If the entire party had engaged the guy I’d maybe have him die but I wasn’t planning on it happening. Then everything changed when sheileliegh boy attacked... The guy made 6 attacks (with action surge) the first friggin round and dealt almost 300 damage in the first round. I think it was like 268 damage or something crazy specific like that. I literally instantly homebrewed a dnd version of the whirlwind sprint shout from Skyrim and got him the f out of there.
@erictoncray966
@erictoncray966 3 жыл бұрын
My Deep Gnome Arcane Trickster. Add the Shadow Blade spell from Xanathars, Booming Blade from Sword Coast/Tasha’s, and sneak attack. I was also allowed to create a spell for shadow clones. Rogue multi attack.
@HitmanKillsYou4
@HitmanKillsYou4 3 жыл бұрын
My first ever character turned out to be min-maxed without me even meaning to. I started out as a Paladin, started as vengeance but due to RP reasons went to devotion, Vengeance would make this even more broken, but irregardless. My Paladin uses Glaives, so 1d10+Strength. My Paladin currently has a belt of fire giant strength so I’m doing 1d10+7. On top of that, I can smite, so at most, 1d10+5d8+7. But here’s where things get…hurtful. I can do that twice in a round due to extra attack, can also attack a third time if I bonus action cast haste on myself with Sorcery Points. So I go from 1d10+5d8+7 a round to 3d10+15d8+21. On a crit it’s even more powerful because my DM rules Crits as “just add the max amount you can roll to your roll.” So if you crit it’s 1d10+10+5d8+40+7 on a crit. Now this is when things get iffy because of homebrew, by my DM gave me a legendary glaive through RP with my Paladins deity, where it automatically does 1d4 radiant as well as lets me inherently use a 1st level Smite without costing any spell slots, on every attack. So my crits turn in to 1d10+10+1d4+4+2d8+16+5d8+40+7. Thank god we use FoundryVTT because that’s a lot of math. Love this character to death.
@cap9322
@cap9322 3 жыл бұрын
First character was a 5ft wood elf rogue/bard with ac of 31, and a stealth and acrobatics of 20 he was unhittable and could actually take hits too. He could basically blink out of existence to the point were the gods couldn’t see him he also got greater invisibility so true sight didn’t work is how the dm said it but because of the the only way to fix it was the if he was stealthed for to long he had to role a percentile of less tham25 because the party still knew him and people remembered him. The second has yet to be used but he has a ac of 19 and lv 4 with monk and rogue for his class and with one cloak he is nearly unhittable too.
@joshsmith7808
@joshsmith7808 3 жыл бұрын
My DM is running a pirate campaign, and my character is the ship's captain. My DM is allowing me to swap my class from level 12 Fathomless warlock to a level 12 Oath of the Open Sea(Critical Role) Paladin(Dex focused, using rapiers), with a ring that will allow me to push enemies back. That character is going to take levels in Swashbuckler to fit the pirate captain feel, and to accentuate the combo I've figured out. Open Sea allows you to push enemies back 10 feet after landing an attack, which can be comboed with Booming Blade(magic initiate)to control thr battlefield or force extra damage on enemies who want to engage again, and when I get 3 levels into rogue, I'll get access to Rakish Audacity, which will let me get sneak attack any time I'm within 5 feet of one and only one creature, and exit a creatures melee range if I make an attack attempt on them. God help the first thing I crit with sneak attack and smite
@broke_af_games9661
@broke_af_games9661 3 жыл бұрын
I accidentally fell into a fairly powerful character, that I was just f****** around with for fun. The design was supposed to be organic and I'm still going that route. Aasimar bard (swords)3,sorcerer1 (divine soul), Paladin2 Basically it boils down to being able to smite every combat, every attack that hits. And one my DM stuck me against something that had radiant immunity, there was just other spells to use that I can still multiply my damage. Between combats I have the healer feat, song of rest. Plus lay on hands,healing touch and spells I also dub over as a pretty good healer. I have the spell slots for third level, but I can't cast any spells with it other than for upcasting or using them for smite Genuinely I didn't mean the character to turn out this way it just kind of did.
@bcfb21
@bcfb21 3 жыл бұрын
Op moment for me. Never played dnd before but I watched all the dnd things and finally have a game going with my brothers problem is. I am a writer and I made a character story that didn’t fit any class. So my older brother who was dm as he was the only one who had played before decided to help me make my own class. Through the course of constant remakes of the class and also combining many custom spells it was decided that it would be best to tie my incredibly overpowered character into the child of the goddess of death who had lost his memories. Or maybe someone stole or modified them I don’t know the story is still ongoing. He once fought off a young red shadow dragon and won. One of my brothers jacked the kill at the last minute but I was told afterwards that I did around 98% of the damage to the dragon alone by teleporting onto its back constantly and stabbing it over and over. It was pretty awesome. Of course I haven’t won a fight for real since that moment. I fought some sort of ancient lich type entity but instead of magic he stabbed things. But he nearly killed me and when I chopped his head off he just stuck it back on and said “congrats you win” so my character doesn’t consider that his win. Anyways. Now I have most of the corpse of a red shadow dragon waiting to get the ability to reanimate it once my magic gets strong enough.
@crowbar_the_rogue
@crowbar_the_rogue Жыл бұрын
2 levels in Rogue + 6 levels in Monk + Elf = 180 feet of movement per turn. Way of the Shadow also gives you Shadow step which is handy for escaping dangerous situations.
@Galaar8934
@Galaar8934 3 жыл бұрын
Not DND, but Rogue Trader, which is basically DND for Warhammer 40K. I was playing as a Cadian weapons specialist using a parallel rulebook by the DM's permission, attached to our Rogue Trader. What made him hilarious, was that our DM was the one who wrote his backstory. All I did was set up his abilities to match up. He had practically no durability, and little social ability. For a bit of context, it was a D100 system with high numbers meaning failure. I had to roll above an 80 in melee or range to fail. And I took +20 for fighting Chaos forces and +30 for fighting human traitors. In short, I'd made a character who would only fail to hit, on a crit fail. One-shot a miniboss on my own and somehow always rolled high for charisma and dodge... It was glorious.
@DanielLoessberg
@DanielLoessberg 3 жыл бұрын
We had a pathfinder campaign where at the start we were allowed to make them ECL +3 so I used the race creation rules to make a Fairy Dragon Geomancer Abjurer that could cast invisibility at will but had no breath weapon. One of my favorite tricks to do was to cast a Glyph of spell storing on the Ogre Paladin of Freedom that would cast Enlarge and Weapons Storm targeted on him. With his 15' reach and Earthbreaker weapon and Great Cleave, he would do 5d6 (x5) damage to every creature in range as long as he didn't roll a 1 and drop his weapon.
@zombiebane7235
@zombiebane7235 3 жыл бұрын
My most broken character ever was Guntag Tallstag, an ex-raider champion fighter half-orc, who lost his right eye/arm/leg in his backstory, and helped balance him in the beginning, because he had reduced speed. inability to use ranged weapons effectively (no depth perception), and couldn't use anything two handed. This balance didn't last long. I rolled high stats, and started with 20 strength and 19 constitution (ability score increases helped here). The DM also loves broken things and creativity, so since my original character had died in this campaign, and the rest of the party had a bunch of magical items already, I was allow to choose two, and could be homebrew. So I got the All Father's Ring, which gives +2 AC/all Saving Throws, +4 to all ability scores, and a few other non-important things. Item #2 was the ring of Indominable strength: 2 handed weapons can now be wielded one-handed. This coupled with my base stats caused a shockingly balanced, but still strong character. Again, this wouldn't last long. He was mostly useless outside of combat, but usually my characters are the other way around, so I was able to play with his weaknesses and make it fun, it also helped that whenever I would start some shenanigans, the DM would join in, and we could play off each other, and it meant that the other 2 players, who were better out of combat, could take their place in the spotlight. Now, some context on the campaign, the party was in a Sword Art Online style system, fighting through different levels of this world trying to get to the god Reginald, who turned out to be Asmodeus, as he was the final boss. So after fighting through a ton of levels, we started going through every level of Hell. The party quickly had to fight and kill Bel, after which Guntag took Bel's Flaming Greatsword (also, we dealt extra hit dice with weapon attacks after some ingame training): 6d6+38 slashing and 1d8+21 fire damage, add strength+dueling+prof=+16 damage, which in total = a lot of damage. We also got broken halos from Bel's corpse, and that made me resistant to necrotic/radiant, advantage against fiends, and crits = 3x damage instead of 2x. Later I got some red dragon scales which made me immune to fire, a Robe of the Inferno which gave me +4 AC and could shoot 4 fire balls per day, and some chains from one of the other Lord of Hell (i forget which) that I could control with my mind and use to grapple people. Sounds pretty dang broken right? I ain't done yet. After we hit level 20, by Guntag practically 1v1ing multiple Lords of Hell, and killing Tiamet, the DM let us multiclass and stack a 2nd class on. So now Guntag has 20 levels of fighter, and 5 levels of Barbarian. So what does this all mean? I can crit on a 18-20, which causes me to deal 3x damage, I get an extra hit die from the crit (half-orc), plus I have advantage on fiends, which everyone in hell is, and 4 attacks per turn.... which means I do on average, 393 damage per turn (3 hits and 1 crit on average due to advantage and lucky feat, not counting fire, cause almost all fiends are immune). Oh and I could use Action Surge to do that damage again. Due to my armor and items, I have 26 AC, and 410 hit points thanks to good rolls and items, and if I am under half health, I heal 5+con mod (6) per turn (not at 0 hp though), +9 initiative. Believe it or not my DM loves him, and while Guntag is pigeonholed into melee combat, I'm a good enough roleplayer that he has story impact too. The DM does an amazing job making it so that I have to get creative in combat, because not all enemies are going to make it easy to hit them, and he gives us our fair share of puzzles and roleplaying challenges, so Guntag doesn't become the main character, which makes me glad and the other players get to have their moments, and then gawk at the insane damage I output, when the negotiations inevitably turn sour. Honestly one of my favorite characters, and I can't wait for the DM to get back from the military we can finish the campaign.
@mr.cobalt1668
@mr.cobalt1668 3 жыл бұрын
Let me tell you about Orianna. Orianna is a Tiefling Hexcrafter Black Blade Magus I made to sub in for my old PC when I rejoined a campaign after being away for a while. Orianna was a Dex Scimitar Crit build who could crit on a 15 or higher Orianna could one-shot bosses by critting on a Spellstrike casting of Intensified Shocking Grasp After a while of this I tried to voluntarily retire her with the help of our GM by giving her a Bolivian Army Ending so the rest of the party could escape to the next city, where my old PC could rejoin them as his interim obligation was freed up. GM rolled out the encounter and she survived. Had fun being my old PC again until he started on crafting a golem for a plot event which turned out would take over a month of in-game time. Orianna is back. Orianna scares me.
@xcelentei
@xcelentei 3 жыл бұрын
My DM once let me play an awakened cat. I had no carrying capacity (ten pounds,) and could only ever equip amulets and rings (on my neck and tail). I thought I would be able to play a cool stealth/support role while my munchin-inclined friend took on a more story-focused role. Nope. Sir Bryan Mittens Flufflebutt the Third was absolutely busted. Arcane trickster rogue+shadow monk meant I didn't need a weapon when I was hitting stunned enemies for sneak attack every round. Some perks of being a cat: Climb and move speed of 40 feet. Gets better with monk levels. Tiny size means everything gives full cover, advantage on stealth checks. Weighing less than 10 pounds means your invisible mage hand can carry you. You can use prestidigitation to change your fur color, meaning cantrip disguise self. You can use prestidigitation and mage hand to conjure a screwdriver and get into vents. Or you could just shadow-step wherever you want because you're tiny. By the end of the campaign, all bad guys on the plane had a shoot on-sight rule for all cats, because you could never tell if the little alleyrat you just found was going to hit you for 6d6 slashing damage+stunning strike.
@MK_ULTRA420
@MK_ULTRA420 3 жыл бұрын
My most OP character was a gnome rogue who after a perception check realized that his crew was so bad he would make more money as a bank teller than as a bank robber so he ended up working for the bank. He rolled a nat 20 on a hostile takeover of the bank using forged documents. When that happened he had to leave to work in his office but he hired a Grandmaster Monk Wood Elf to take his place, who once beat a Balor to death with his bare hands. Long story short the DM had to end him via brain aneurysm because he was prepared to buy all of the world's magic using compound debt and fractional reserve banking.
@eaglelord145
@eaglelord145 3 жыл бұрын
Not a character I played, but a combination of characters that made 1 of them super strong. Basically I DM'd for 2 players in a mini-campaign, so I wasn't super bothered about making it completely balanced/difficult. One was a Paladin, the other was an Artificer. Now you see how this ended up overpowered. A trick that they immediately figured out was that the Artificer could imbue one of the Paladins Javelins so it returned to them after being thrown. This meant the Paladin could throw the javelin over and over without having to go and pick it up or get into melee combat with foes. Combine this with the Paladin purchasing a Javelin of Lightning, and he was able to deal ~60 damage every round as long as he had smite. (This was a level 6 Paladin btw). With the Javelin of Lightning this could easily increase to 80 damage. Once the smite was over he was back to dealing a respectable 20 or so damage in a round, but those first rounds were incredibly tough for any enemies I threw out. On one occasion, they fought a homebrewed fiend that was vulnerable to radiant (*big* mistake), and the Paladin dealt 120 points of damage in a single round. at level *6*. He was a tough character to balance for, since the Artificer wasn't nearly as strong on their own, but I eventually just boiled down to having monsters that either had very respectable hp or enough ac to hopefully avoid a few attacks.
@LostSquire
@LostSquire 3 жыл бұрын
Mine, surprisingly, lacks any homebrew, and combines two fairly weak classes. Her name is Opal Rawiya. She's currently a lvl 5 College of Spirits Bard, and a lvl 2 UNdead Warlock, pact of the talisman. Throughout the course of the first campaign, she has been picking up a bunch of little non-combat spells and items. THings strictly to help her with storytelling in towns. And for a large part, she sat do the wayside in combat in the first campaign. Solving puzzles or gathering information. Notable items gathered: Illusionist Bracers, and a Dragon Mask. (she has a thing for masks) However, session 1 of the second campaign, where I was the only one to retain my same character. We saw why I sat on the sidelines. Everyone made Gem Dragonborns, as they were the new thing, and thus were placed in a hostile Dragon city. I, a human, wanted to be there to learn their history. So, Opal walked in. 5 decently leveled guards the DM did not expect me to fight engaged her. I proceeded to use a prepared Puppet spell to cause the first one who made an aggressive move towards me to drop his weapon and walk off the bridge. I then used Crown of Madness on the captain to make him turn on the two subordinates near him. And the archer just rolled horribly overall (Rolled a 3, 2, then 1.) By the 4th turn of combat, the Captain regained his own mind, and saw this completely unarmed, unarmored girl in a mask, blowing four holes into the chest of the guard at his feet. A second guard behind him, cut to ribbons by him. A third guard having committed suicide because this girl waved a hand, and a ranger who ran from battle after this girl seemingly is protected by Tiamat herself. He entered a mostly confused rage, and swung at her. He hit, only to find himself being blown back ten feet by a force that filled him with fear. And in response, the girl just put on a strange leather mask and teleported past him, walking inside the gates calmly. She can do a lot of damage with 4 Blasts a turn, with a 20 in CHA. But she doesn't want to. She mostly just fucks with people. (Ranger later found her inside the city, speaking with my new party. He was gloating about how he guarded the gate single-handedly and went to push a random kobold out of its chair, only to lay a hand on Opal's shoulder due to Minor Illusion. With a smile, she simply said 'I'm very surprised I'm even here. Your healers are great.' with that he ran, to later by executed by the people he was talking to. I love her to bits. That was only session 1 of this reboot and I haven't even used my Warlock's FOrm of Dread.
@Zeandico
@Zeandico 3 жыл бұрын
Not DnD, but I once made a pacifist character that had a form of berserk feature from a type of insanity. While normally, completely harmless, my character only carried a tazer, but when the madness took over, he went through a physical change, giving him claws and fangs and more power, essentially, a totally different character. The issue was, the beast within, still wanted what was best for my character, aka, it would fight whatever was against my character, and it wasn't mindless. So, as part of the plot, our party was captured during a mission, supposed to introduce us to the BBEG, and wanting to enjoy himself, he agreed to let us go if one of us fought and defeated him in a 1v1 battle. For some reason, my character was the only viable choice, and to everyone's surprise, my character was accidentally broken. Being a 1v1 battle, the danger of damaging my party was no longer an issue, and the insanity beast my character transformed into was still smart enough to use the taser. I managed to down the BBEG by continuously stun-locking and tearing into him. While the DM did script the end of the battle by buffing the BBEG, the campaign sadly did not survive for more than one session. I've always felt guilty for that. I still have the schematics my character used from that campaign.
@synashilp
@synashilp 3 жыл бұрын
I made a kobold battle master, and packed him full of maneuvers to let his allies do things during his turn. If an enemy was trying to escape, he would use maneuvering attack to get a party member to cut that plan short. If an enemy was looking weak, but not weak enough for him to kill, he'd use commander's strike to let a stronger ally finish them off. He would use distracting strike to get his rogue ally some of that sweet, sweet sneak attack. He was weak by himself, but he didn't wield mere weapons. No, he wielded people, and he was a master at it. I just never thought he'd pull off as many clutch moments as he did.
@alisontibbens2155
@alisontibbens2155 3 жыл бұрын
I don't recall his stats, but I had a character in a superhero RPG that was pretty powerful; he almost never missed with his attacks and was able to wield at least four weapons at once. Rexis was a twin tailed pucachin (a creature of my own design), a blue-furred monkey with two prehensile tails and all four limbs ending in hands with opposable thumbs. He favored daggers which, while not delivering much damage singly, could deliver it in multiples. He was especially fond of a combat style akin to break dancing with spins, tumbles and flips which he called his Great Blue Ninja Monkey Dance. He took out a lot of mean villains.
@postapocalypticnewsradio
@postapocalypticnewsradio 3 жыл бұрын
PANR has tuned in.
@darthremy1802
@darthremy1802 3 жыл бұрын
Back in 3 5 there was a class called "the champion" that was never published but was in dragon magazine so it made its way to the Internet where I found it. You played a PC who was basically a cleric on a limited spell list but you did get domain spells, and for a number of times per day you could transform into a large outsider on par with a Fighter but with more ability score points who could also fly. Being a power gamer with no life I obsessed over a mountain of books, collected every magic item, and feat that could benefit an archer. By lvl 12 I solo'd an adult red dragon, by lvl 17 I fired almost a quiver per round at a range of over 400 ft, could teleport, stop time, and did a minimum of over 1k damage per round as long as my shots hit... At lvl 20 if the combat form died next round it could be resummoned at full hp which was crazy high I think around 360ish. My DM ruled it instead the two forms fused into one and that character went on to survive and epic lvl campaign where he could solo a God. Amusingly the class was only built to 20 so I was forced to multiclass and I went into Divine Archer so my arrows would also cast Firestorm because I had sold my soul after soloing my party in pvp back at lvl 20, I also dipped my toe into Hulking Hurler I think for two levels so I could throw size huge daggers as a joke when I got bored of killing things too fast...
@kevinewer1914
@kevinewer1914 3 жыл бұрын
For a One-Shot, I created an Kalashtar/Dhampir Way of the Astrial Self Monk. She just walked up the walls and across the ceiling of the dungeon over all the spike pit traps and I realized after the One-Shot that with a 15ft ceiling she could hang upside down and punch people in the face and stay out of reach.
@nuclear9929
@nuclear9929 3 жыл бұрын
Meant to play a hexblade nuke with polearm master + sentinel feats as a backup. Later, we got trapped by a massive black sludge monster that covered the entire underground lake's beach. We were meant to run, but I asked my dm: "If I cast mirror image, can I have me and my clones cast Eldritch blast to blow a path?" "Sure, why not" Since then I now have the ability to make shadow clones for action economy and ranged damage lololol. My melee nuke became a ranged battalion. Not planned but definitely a welcome surprise
@darkranger116
@darkranger116 3 жыл бұрын
It would have to be my Battlemind Satyr from the Underdark gladiator pits. He was pretty good half-leader for most of the campaign, obviously a focus on tanking and such. Really, it all came down to my ability to keep my depth of AC power manipulation hidden until the last fight of the entire campaign, the one place our DM really loves to TPK. We were fighting a massive demon hobgoblin warlord, with an elite guard of orc demons wielding magical great swords. It was a huge battle, half of our campaign was built around us building up the countryside in the first place, finding the people to resist, training them into an army, and all of that was just so we could have THE CHANCE of soloing out the warlord and his guards at the last battle. We finally get there, and he has more elite ravagers than we have members in our party. So I do the one thing I know how to do... aggro. For the next 15 rounds of combat, all 7 demon orc ravager guardians try to take swings at my allies, and there i am with but a single phrase, "No." While my 4 companions solo out the warlord and beat him to a pulp, The DM tries so hard to even just hit me, and even when he did, he never even reached my bloodied threshold let alone never doing more than 10 pts of damage at a time. Waves upon waves of 45+ dmg sources... just poof, turned into nothingness by a sweaty, bulked satyr who wasnt even wearing armor and used his psychic powers to manifest barriers around his flesh. The DM never let me play a tank ever again.
@Sarah-gp3xh
@Sarah-gp3xh 3 жыл бұрын
My first ever character in 5e, which also happens to be my favorite. I brought her back a few times and one time i found an absolutely broken feat that would break any campaign. She ended up having 30 ac. Astrameria, a young High Elf Oathbreaker paladin who used to serve under correllon, abandoned that path to... basicly do her own thing, doing what she thinks is right regardless of law having a tendency towards helping humans. At 4th level i got the feat resilient for her, at 8th, she got aberrant dragon mark with the spell shield now in her arsenal. She got a boon from it at 11th level which made her use shield as a cantrip, usually only castable one time through the feat. At 12th level she got fey touched. By that time, her charisma and con were maxed out and yea you can imagine how extreme that was. With her +16 to con saves she never failed a concentration save. There is another case, where i specifically asked the dm if i could play a certain class. Since they were tired of me playing paladin. every. single. campaign. The campaign is currently going on still. Some time into the campaign i made some calculations to what her hp would eventually be at, turns out 225 hp at 13th level. My dm said they will probably have to nerf that in some way. I am playing the juggernaut v1.8 being the party's meat tank as the 4'2 tall dwarf i am. Not to mention she can use hit dice during a fight which count double.
@sbollimpalli
@sbollimpalli 3 жыл бұрын
Level 10 (9 Bladesinger, 1 fighter) who managed to get a flametongue scimitar and dual wielded. Took Mobile, War Caster, and Tough for my feats (Variant human, hence the 3rd feat). What I was expecting was a decent melee flex build that could do reliable damage and dance in and out of the fray with cantrips. What happened instead was... well terrifying. That build had crazy damage, had an AC of 22 without throwing in haste and shield, could force even more damage with booming blade and mobile letting me zip in and out easily, tanked hits as well as our barbarian, and had a ton of combat utility. Ended up tearing through a giant ape solo during that campaign since the rest of my party was engaging the other one
@patdav56
@patdav56 3 жыл бұрын
In a homebrew game, we had a sorcerer subclass called Demigod, which at level 6 let me upcast a spell using a sorcery point along with the slot I'm using (so if I wanted to cast a 4th level Scorching Ray, I'd use a 3rd level slot and a sorc point). To be honest, the only other feature I had for a LONG time was just "you can cast guiding bolt once a day". Not really the strongest thing by itself. And at some point in the story, i multiclassed into Celestial Warlock, which gets slots back on a short rest and healing, and Pact of the Chain because i really wanted to try the new Chainlock invocation Now not only do i have what are essentially 4 sorc points recovering every short rest, i can also use them to quicken spells *and* upcast for cheap, *while* i have a familiar giving advantage and knocking people unconscious with the Sprite's poison bow. Plus I can cast a quickened, 4th level Cure Wounds on a party member from anywhere across the map if i need to. I feel like that first part of this is what really sells it. Coffeelocks (sorc/warlock multiclasses, only learned the term after making the character like this) are *insanely* good to allow for more metamagic using and more early spells. It's kinda my preferred way to play either class now. The rest have just been icing on top of the cake The funny thing? I'm still probably in the weakest half of my party :P
@WarChallenger
@WarChallenger 2 жыл бұрын
Kessel Alle Unterbeschuss - A dragonborn ranger whose name literally means "All boilers under fire" when written in Middle, First, Last format. Might as well be steam powered, because our DM encouraged us to roll the stats by chance. After the dragonborn racial bonuses, my stats were 14 14 17 15 15 17 from strength to charisma. The lowest natural roll I got was a 12 with the 3d6 generation method we used, and that bumped up to 14 because of dragonborn strength. They were meant to be a normal dragonborn, but these stats at level 3 essentially mean he can't fail at ANYTHING he does. Every modifier is at least +2 on a freaking ranger, who then also got 'horde breaker' with a heavy crossbow. Combine that with an acid breath attack, and he's walking trench warfare. We have yet to even play the first session of this campaign, and I discussed a debuff with the DM to make sure this wasn't too broken. He agreed to let the debuff be that I have to keep my skin wet, since this dragonborn was an artificially made orca-dragonborn hybrid. Well, as of now, it's my profile picture, but replace the Fusil Gras rifle with a crossbow. I didn't even try to make them this overpowered. I specifically picked the combo of dragonborn and ranger because it's sub-optimal.
@stars1941
@stars1941 3 жыл бұрын
I didn't even realize how broken it is, but a yuan-ti Oath of the Ancients Paladin starting with a Cloak of Displacement. On top of my boosted saving throws due to my aura of protection, I also had Magic Resistance for permanent advantage against all spells and magic effects. Couple that with aura of warding, and any damage I DID take had permanent resistance. A previous player character died as the player needed to leave the campaign, leaving behind adamantine plate armor and a +1 shield. My dm....cannot do anything to actually hurt me.
@legatetheanime9827
@legatetheanime9827 3 жыл бұрын
Mine was Shar Shakoth. He was a hexblade warlock who the dm let me make everything ice themed for him. I used my hexblade as a sword 90% of the time during combat, otherwise he would be smashing it and breaking it into smaller bits of ice (because he hates the hexblade with a frozen passion *wink*). Anyway, first combat I realized that I could really just charge in with my hexblade because we had two support characters. That was how the really cold warlock ignored spells until about level 15. It was stupid because I could let all my spells do ice damage thanks to my dm, but I almost never used my spells because it was funnier to charge into combat and have the party panic. I just kept on taking melee combat feats as well just to focus on this. He died after trying to charge a dragon. At this point we had Shar Shakoth, Bob the bard, Sir Robert the fighter, Sing Song the bard, Songbird the bard, and Barkemthrinsakonthasharin the cleric (and yes, the player always introduced themselves as that). It was stupid, but a funny campaign.
@picturesque_8556
@picturesque_8556 2 жыл бұрын
“I’ll write up a character sheet for kola” he sounds so defeated
@nekospaw
@nekospaw 3 жыл бұрын
bascally: half orc echo knight with sentinel/polearm master, great weapon master, orcish fury - i forget the rest - 18str, 18 con. by lv5, going all out, 8 attacks, 9 if sentinel in one turn (attack x2, unleash incarnation x2, action surge for x2 attacks + 2 unleash incarnation) - and throw in my once a rest orcish fury (of course, this isn't taking crits to trigger GWM attacks into account, nor extra attacks from polearm master) for another one. That's before we get into the echo - which can launch my attacks from it's position, isn't bound by gravity and only costs a bonus action to summon/swap places with. great for trap dodging/getting past locked doors (look through keyhole or crack, summon echo there as i can see the space, swap places, etc.) and a bunch of other stuff.
@archellothewolf2083
@archellothewolf2083 3 жыл бұрын
I myself wasn't overpowered but I did make the ultimate support character: Divine sorc focusing on touch spells that buff/heal the party alongside magic initiate: wizard to get find familliar and a dip into rogue for some skill expertise and the help action at 30ft as a bonus action. I didn't have to roll a single die for most of the game but giving advantage and twinspelling Buffs/heals so long as you're within familliar range is a pretty great way to make even the tame members of your party completely broken. We started at level 3 and by level 6 our GM was throwing us "deadly" encounters as standard because we still rarely hit half HP before melting demons and dragons.
@williamepler2901
@williamepler2901 11 ай бұрын
17 rolled + Variant Human +1 + DM's custom stat adjustments + ASI gave me a Ranger with a 20 dex at Level 4. With fighting style archery and proficiency bonus I had a +10 to hit with my long Ow, which turned into a +11 later, all with multi attack. Felt great until that character died, was reincarnated as evil, and fought the party in a dark forest.
@ChipoSkippy
@ChipoSkippy 3 жыл бұрын
Set up: My roomate was our DM. He likes making homebrew campaigns of sci-fi or adventure stories. He turns them into one shots revolving around being agents for an secret organization set in the 20s. He designs his one shots to be unwinnable, so the goal is to get as far as we can in that one session. He compensates for this by having each player get a narrative point, basically a rewrite of reality. We have to roll d20 when using it. Story: We were playing with our regular group on a Sunday. We chose the "Iron Legion" story due to it being a new addition to the list. Basically its the Iron Giant meets Independence Day, where legions of the Iron Giant attack New York city. Myself and my DM roomate had played another oneshot earlier in the week with some of his home town friends. This game had qsionics in it, i had telekinesis. So as we were being chased in our flying car by 90% of the Iron Giant legion. I rolled for my narrative point, and asked to merge with my self from another timeline to gain access to my telekinesis and use a huge telekinetic attack to rip all of the pursuing giant death bots out of the sky. I rolled a nat 20. My DM roomate laughed and described how after a warp in reality i decimated the legion. I asked if i could keep my powers for the game, and was told to roll again. I got another nat 20 and kept my powers. The session which should have lasted 6 hours ened in 2 due to me answering every problem with my telekinesis. Eventually my roommate purposely killed me off so that the rest of the party could be killed by his senario big bad. But that was the time i became the most broken charecter in one of our games.
@apparatus2808
@apparatus2808 3 жыл бұрын
Obligatory "Not mine but", my friend invited me to join them in playing a DnD campaign with a DM in our High School. I had been wanting a chance to play DnD for several months before so I eagerly took it. The campaign began at first level. We ran through the works for a few levels until around 3rd level we entered a cave. After I successfully suplex a whole Ogre, my friend that invited me entered a secret room further off from the party. Before this they rolled a few Nat20s with no result. They were already super powerful being able to deal enough damage to take me, the Barbarian of the party, out. Once entering, they stumble upon an ANCIENT BLACK DRAGON. You can see where this is going. They were thinking of pushing their luck but of course we advised HIGHLY against it. So they rolled to leave. Nat. Freaking. 20. So of course the DM allows them to divert the roll to a completely different skill, and that's how we got one of the most powerful creatures of the realm on our side.
@Truex007
@Truex007 3 жыл бұрын
Let me just say, the ability to make a full attack at the end of a charge scales so insanely well. Discovered a way with first party pathfinder to make a flurry of blows with a lance at the end of a charge. While mounted, this can do triple damage. At 9th level, you can be doing the equivalent of 15D8+175 damage on a mounted charge. ...and I managed to figure out a way to buff that through the ass. Just take paladin and use saddle surge. Suddenly it's possible to hit quadruple damage numbers.
@TheMathNerd314
@TheMathNerd314 3 жыл бұрын
My DM made the mistake of giving my celestial warlock an enchanted necklace that added 1d6 fire damage on each spell attack. This included eldritch blast. Flash forward to level 8 warlock level 3 sorcerer dealing 6d10 + 6d6 + 72 damage per turn.
@jk1832
@jk1832 3 жыл бұрын
My Character is technically broken. This is my first Character I made last Thursday, he is a Nilfhim (a homebrew human looking half god/ demon) barbarian. He carries a giant Hammer that once per day I can shoot a cannon ball out of. The DM had us roll 5 d6 seven times and drop the lowest for stats, I got a 20, 20, 19, 18, 18, 13, 12. Well the dice decided that they wanted to punish me for my high stats, I roll low for damage and when I shoot the cannon ball I missed the tree and blew one up deeper in the forest as we went to go see the druid, the DM wanted to show off how powerful it was. Only cool thing I did was when our Fire Druid got caught in spider webs, I ditched him and ran back to the blacksmith shop we had just looted and came back with all the weapons from it, the tried druid to convince the largest spider to go eat me and failing badly since he couldn't get out of the webs and was mad I left him suddenly sees a long sword fly in to the spiders head killing it. The second sword I tossed ended up the Rouges behind. He got me back when he made poisoned food for cultists and the joke between him and the DM made the food go boom, I blame him for the 1 for initiative that combat encounter
@noahgoschen3753
@noahgoschen3753 3 жыл бұрын
Level 5 druid, paladin in 5e. Playing in a witcher themed campaign I played a wood elf druid - paladin who was an untouchable God against most of the monsters we came across. 2 levels Oath of Ancients paladin, 3 levels spore druid. Also used greatsword and the Great weapon fighting style. My character's back story is that he was tricked into believing an Ancient Leshen was a diety of the forest and worshiped him as a God. Because of thus his smites dealt necrotic damage. Other than that it was a fairly by the book character. But when you stack Parasitic Entitity with Halo of spores, plus smites, smite spells and greatsword damage it adds up quick. 2d4 necrotic + 1d6 poison + 2d6 thunder + 2d8 necrotic + 2d6 slashing. 36 damage on average with 4 damage types and due to witcher stuff my weapon attacks were considered magical. (silver sword) Plus with my character still being a druid I had untold battlefield control ability. Only downside was spell slots ran dry quick in bigger fights.
@tadwinks1833
@tadwinks1833 3 жыл бұрын
I made a minotaur barbarian (20strength) and took the brawny feat at lvl 4. I then managed to steal a naval cannon and since I can carry 600+ lbs I decided to use it as a weapon. Siege cannons do 44(8d10) damage. When I ran out of cannon balls the party rouge decided to fill the barrel with arrows. Two quivers of 30 arrows. Ended up being 60 arrows each being considered improvised weapon 1d4. 60d4 ends up being around 140 damage. We found this out around lvl 4. With this trick we have slayed Cr 24 dragons
@misterbilly3698
@misterbilly3698 2 жыл бұрын
Most Broken Character idea I have is Shifter (longtooth) Beast Barbarian. At level 5 they can make 4 attacks in one round. Each attacks is 1d6+4(STR)+2(Rage). With medium roles he does 36 damges. With minimum roles he does 28 damge. With a max damage of 48. What is even more scary is that it is ridiculously mutliclass friendly.
@jaredschaub9744
@jaredschaub9744 3 жыл бұрын
Fire genasi/sorcerer/Phoenix origin - straight pyromancer. I ended up with double resistance to fire, and had a wing cloak. With the mantle of flame ability you return fire damage on melee attacks landed against you, and you gain increased fire damage. And with meta magic you don’t really need to worry about enemy resistances to fire. With dual casting you can just overpower then with sheer DPS. - and once you realize your basically a B52 Bomber, your dm will never let you fight in an open field again.
@joeykidd9294
@joeykidd9294 3 жыл бұрын
I know it doesn't necessarily fit with dungeons and dragons, but on my third Skyrim playthrough I finally realized I could upgrade my enchantments using alchemy and vice versa. So I fed both skills over and over again till it got to the point where I could one shot a GIANT with a WOODEN sword. Ear your heart out He-man! P.S. Enchantments and alchemy could feed into blacksmithing.
@davemakesnoises
@davemakesnoises 3 жыл бұрын
hahahahaha omg that's so broken i absolutely have to try that, especially since that would be my third playthrough i think this needs to happen tbh maybe i'll stream it rofl
@joeykidd9294
@joeykidd9294 3 жыл бұрын
@@davemakesnoises sounds cool
@inokeyeva
@inokeyeva 3 жыл бұрын
Accidentally overpowered. For Roleplay reasons I was an Earth Wizard. I used Earth spells 99% of the time. I usually turned into an Earth Elemental and fought with a scythe. I thought she would be support/under powered. She had high strength with decent other stats for a wizard. My DM was using an adventure from a book. Pit was usable 80% of the encounter s. At least 60% I'd go underground and attack. She was the only original character at the end of the campaign. The last dungeon had one enemy that could fit in a pit but it could fly. I put it with hungry pit, it failed a fly check and I put a lava wall as a lid. The last boss I made rocks fall on it, a party member cc'ed it's minions, and another killed it while it was trapped.
@Retr0P4r4d0x
@Retr0P4r4d0x 3 жыл бұрын
In a current west march game I am playing I have a Shadar-Kai (Origin customization allows to get +2 int at the beginning for later chaos) level 20 wizard post 26 (Every 30,000 xp you get past level 20 you get an ASI and every 60,000 you get the ability to get a Blessing or boon with a Divine intervention or Wish which still risks losing it) she has gotten more that 2 boons and has a 30 int from Tomes and manuals. thanks to her legendary and very rare equipment she has a DC 29 spell save and can nearly hard counter any creature with ease with spells. She also got the Blackstaff so her expertise in Arcana giving her +23 Arcana makes it so any enchantment spell she casts not expend a spell slot (with the giant spell save try not wanting to spam Psychic Scream every turn and permanently stun people XD). On top of that she is Lawful evil and still has yet to be caught doing anything Evil.
@tydresen3905
@tydresen3905 3 жыл бұрын
Thanks Dave. This definitely makes my day much better.
@davemakesnoises
@davemakesnoises 3 жыл бұрын
happy to help broski
@joaquinf8880
@joaquinf8880 2 жыл бұрын
I'm the DM here, not native english speaker so, sorry for gramar mistakes I let one of my players play a multiclass between bard college of... I think it's whispers, but I'm not sure. The OP part is the second class. Wizard bladesinger. It's an epic level campain, my players reached Lv30 a few sessions ago after defeating a powerful warrior who was enslaved by a dragon who rules over a small country. The monster that my player made makes no sense... It's just... It scares me. It has I think that above 45 AC between mage armor, shield, dex and the bladesinger subclass feature, and en absurd amount of HP because I let them gain more life with the levels above 20. Aditionally it deals like 40~60 damage per hit and has LOTS of spells, Wish included I had to talk with him about not breaking the game completely, but... Man, that monster of a character makes no sense Xd
@wuzhere7518
@wuzhere7518 3 жыл бұрын
Just played a one shot a few days back where we went up against some home brew monster that the DM was confident was going to murder our min-maxed party. I played a Warforged Bear totem Barbarian with something like 31 AC and 345 health, 690 with giant size potion, and a belt of Storm giant strength, though I revealed my true plan of pouring an entire barrels worth of Holy Water on whatever demon-dragon we where fighting from my airship, dealing something like 2383 radiant damage (you can fit a lot of flasks in a barrel it turns out). The DM is now banning Barrels
@k-rodkev-dog7449
@k-rodkev-dog7449 3 жыл бұрын
First story: Undead leviathan was not a beast so that PC was wrong and the DM missed it. Third story: bug bear long arm trait is only on your turn. Doesn't work on attacks of opportunity. With battle master maneuver same thing. Only on your turn.
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