Remember to wishlist Yawnoc on Steam! store.steampowered.com/app/2824730/Yawnoc/ Thanks again to Blackthornprod for hosting the competition. I'm excited to finally be working on another Steam game after 5 years!
@alex.g73175 ай бұрын
Cool concept
@3_or_more_characters.5 ай бұрын
where's the game download link idemandthelink(edit) i refuse to get it from steam(edit2)
@fabianlaibin69564 ай бұрын
@@3_or_more_characters. wtf, did you just really beg for a game for free
@Sashim1X5 ай бұрын
Potato: I didnt work on it to much Proceeds to make an entire steam game in an afternoon
@damicapra944 ай бұрын
using pygame too, and not a full fledged game engine
@akhilallamraju90794 ай бұрын
@@damicapra94 That's his speciality
@Wishbone_Games5 ай бұрын
My best description for how i felt competing against fluffy was like going into a boss fight that you know youre not high enough level for. It was a really fun experience and im for sure gonna play yawnoc when its out, also im gonna get my revenge someday
@OLIVE_MANN5 ай бұрын
Nobody else like, 69 is perfect
@sakshambhitale2934 ай бұрын
Kid 😂
@lobstrosity71634 ай бұрын
Your game is much more interesting to me for what it's worth.
@xamanto4 ай бұрын
Dangit, I spoiled the ending for myself by reading your comment.
@kbin70423 ай бұрын
@@OLIVE_MANN being the 696th like is a sight to behold
@AncientEntity5 ай бұрын
someone shut this man down he's too powerful
@langcao35445 ай бұрын
He made a good retro/arcade game in ONE DAY using a low level framework with MS PAINT FOR ART
@exosproudmamabear5585 ай бұрын
@@langcao3544Omg
@JessieOC5 ай бұрын
SOMEONE shout-out @DaFluffyPotato .. Legend, mention his "Power Level were deemed over 9000". 😅
@StockworthChanning5 ай бұрын
Splitting the prize was a super classy move.
@jademonass29544 ай бұрын
"I knew i would not win on visuals" literally one of the prettiest games ive ever seen in my life
@litterbox0194 ай бұрын
holy shit v1 ultrakill
@the_parasites4 ай бұрын
@@litterbox019 that's v2. its red.
@Yawne.4 ай бұрын
Well you havent seen many then
@JorgetePanete4 ай бұрын
I've*
@the_parasites4 ай бұрын
@@Yawne. hey dude how about we just let people compliment a game's graphics, eh?
@osilayereight25465 ай бұрын
You know you are dealing with smart people, if they are rather split the prize than being greedy.
@saparapatepete5 ай бұрын
it was a wise call because any of them could have won
@Houtblokje5 ай бұрын
@@saparapatepete Not only that, but they knew they wouldn't win or lose on skill but purely on something random like the judges personal preferences, because their games were so different.
@skeletonwithagun21195 ай бұрын
But gambling is fun
@RugbugRedfern5 ай бұрын
I was super impressed playing your game after the first week, it's even more impressive that you did it in one day! I'm excited to see how you take the concept further in the next devlog. Enemies following cellular automata rules is a strong hook for a roguelike with a lot of interesting opportunities. Best of luck! 🔥
@DaFluffyPotato5 ай бұрын
Thanks! Although it wasn't exactly one day. It was "one day's worth of work" (~12 hrs) mostly on Saturday with a bit of Friday and a couple lines of code on Thursday. The PixKartz playtest absorbed a good chunk of my first Saturday. Game jams have trained me for crunching, but I can't really do long periods of gamedev. lol
@abbasuccess31555 ай бұрын
@@DaFluffyPotato I think you can inform players before each level what cellular automata the level is based on and the rules and then slow down the spawning of enemies a bit. This can add an element of strategizing to the game, as players can now choose which enemies to fight and which to let be as they would die by the rules of the automata anyways. Great game! Also, how did you do the art with MS-Paint? 🤯
@Nevir2025 ай бұрын
@@abbasuccess3155 As it is a roguelike, and that is all about customization, it would be interesting if the player gained some way to effect the cellular automata rules.
@kesorangutan61705 ай бұрын
Damn, you can burn a whole forest with that amount of cooking.
@WynterLegend5 ай бұрын
Yawnoc is just evidence that a solid gameplay loop and concentration on fun means far more than graphics or even story. Well done.
@greenben37443 ай бұрын
To be fair, the graphics are also quite solid.
@darkmattermango47755 ай бұрын
Man, you have GOT to make natural obstacles like trees that function on *SOME* variation of conway's game of life. it's too cool of an idea for me to not cry if it's never added.
@nathanpetrich73095 ай бұрын
epileptic trees
@naked_molerats_are_awesome3 ай бұрын
Yeah, make evil trees that grow roots to mess with the player
@LighthoofDryden5 ай бұрын
you working so few hours during the competition is unreal for how much you made Already had Yawnoc wishlisted, it’s great to get to see some more of your process here. You’re an inspiration!
@cryoq15 ай бұрын
The fact you made this in 3 weeks is crazy
@MateoC-f4n5 ай бұрын
more like 2 sundays and an entire week
@centarian25595 ай бұрын
Idea for a level: A smooth life bossfight where it never stops moving, it just moves really slowly, and you destroy chunks of it at a time
@SinfulCreature5 ай бұрын
I was halfway through developing a game that turns Conway's Game of Life into a synchronised turn-based 1vs1 strategy game when I moved on to other projects. I might have to blow the dust off and revisit it some day.
@teodoricusslack45245 ай бұрын
that sounds good, hope you get far with it!
@alvin_row5 ай бұрын
YOOOOO Congrats! The judging at the end did feel a bit weird, especially when most judges mentioned their gaming preferences. Everyone has biases, and it's ok to mention them, but it feels like winning or losing depends on what the judges like best, and that's not a good feeling when there's money on the line. Both games look great though, and congrats again on the win!
@NethanielShade5 ай бұрын
Fortunately, they split the prize, so the only thing her really won was the knowledge that more people preferred his game over the other, out of an extremely small pool. Basically he just won emotional gratification. Not to put that down, the game looks freaking awesome and I immediately wishlisted it after this video finished.
@jemm1135 ай бұрын
Tbf with how drastically different the games are it’s hard to judge them on an objective basis.
@ThomasStewartDev5 ай бұрын
Awesome stuff! Extremely impressive game
@DaFluffyPotato5 ай бұрын
Thanks!
@CreativeSteve695 ай бұрын
wow this was a surprise upload popato, it's great to see the noah bros being open with any gamedev tool you can use in their competition. everyone's games all looked equally really fun. Really impressive game in such a short amount of time fluffy.
@MateoC-f4n5 ай бұрын
just a regular python wizard defeating guys using Unity, Godot and Unreal
@DanielJoyce5 ай бұрын
This actually looks super cool. There are also the cell life automata base on rules on different cells attracting / repelling each other. You could make the player one of the "colors" and have items change the rules.
@Solanaar5 ай бұрын
this is such a fascinating video and splitting the prize is more significant than you might realise. In a time of cutthroat competitiveness in the AAA(A)-industry what sets the indie scene apart is this sense of lifting one another up. That is the soul of art and creativity and this small act shows this spirit wonderfully. This is a really refreshing take. On regards of your game, I am super fascinated, how well you managed to marry the different design elements. I was kind of sceptic when you started out with designing such developed graphics before any gameplay. That's usually a telltale sign of a designer putting visuals before play, but I was proven wrong and i couldn't be more happy abobut it. I am a visual person and having appealing visuals inspires me a lot. How did you manage to not get lost in the art design, though? Because that is the usual point of failure. How do you deal with scope, since each week you had a working product that still left enough room to improve on. That was what amazed me. Each feature was implemented at the right time in the process. Are you using an agile system? I would love to learn from you, because I struggle making meaningful process with my creative hobbies while maintaining a day job. Disregarding the crunch phase at the end the first two weeks seemed like it would be a viable long term strategy to do game dev when having little free time. The game turned out great and I wholeheartedly agree with the judges: The completeness you were able to deliver in such a short amount of time is astounding.
@DaFluffyPotato5 ай бұрын
Most of my gamedev experience comes from game jams. Placeholder art and prototypes are big time sinks, so it's a huge advantage if you can avoid them. Nailing down the art direction is also one of the harder things to get right, so it's easier if I do it first. By the time I start drawing, I already have a fairly thorough game design in my head. Testing out ideas in your head is a pretty important skill for doing well in game jams in my opinion. The revisions later are usually pretty minor gameplay feel type things.
@Solanaar5 ай бұрын
@@DaFluffyPotato thanks for the answer. That's really insightful. And quite the valuable skill to have. It makes sense how game jams helped develop it - it's not something you can do without a lot of experience.
@cuadernoazul59585 ай бұрын
wow the way you implentef the concept of cellular automata in a game is actually so creative and the fact you did a Steam game from scratch in just a few weeks and it looks amazing! Congrratulations
@quantum_hg32995 ай бұрын
It's great how you made this game in such a small time ! Congratulations 🎉
@timwaagh5 ай бұрын
i knew about yawnoc already somehow. congrats. i personally could never handle such a pace.
@Rockyzach885 ай бұрын
Damn, I was just thinking about this a couple of days ago (making a cellular automata into a game somehow) and here's one!
@themoocroo5 ай бұрын
Whenever I get too confident as a programmer I watch Potato and he humbles me
@KingJellyfishII3 ай бұрын
literally my exact experience. Working on a game for a year and not getting as far as potato got in 1 week is an experience for sure
@drivinmecoco15 ай бұрын
awww its nice to know behind the scenes they care about the devs and its kinda just for show😊
@soupnoodles5 ай бұрын
Splitting the prize is such a W
@Vedranation5 ай бұрын
I remember finding your channel from watching that same Blackthronprod competition and thought your game was super cool. I'm really happy to see you keep working on it and hope you'll release Yavnoc Soon :D
@ShorteDev5 ай бұрын
Cool devlog! Can't wait to see how you update the game even more 😁
@live_destin-34084 ай бұрын
7:30 "Can't wait to add latina's or something" 🤣😂😂
@_hallowed_4 ай бұрын
Damn, making something of that quality in 3 weeks in incredibly impressive! The win was well deserved
@StaresStaringly5 ай бұрын
I was literally frothing when I saw this in the comp, I'm glad to see this follow up video 🤩
@Booshly3 ай бұрын
I like how he casually says well i cant quit the competition anymore so i guess ill have to win the whole
@muskydev5 ай бұрын
You deserve all the love youre gonna get from this man, been watching you for a while!
@ryanmccampbell75 ай бұрын
Maybe you're already doing this, but a cool idea would be to recognize certain stable patterns like gliders and give them custom sprites (maybe even custom abilities), which would give more enemy variety.
@Backrub3Bucks5 ай бұрын
super cool game man - look forward to seeing your skills develop (even further!) and what other creative ideas you can put forward in the software world, be it a game or something else entirely.
@seeinggrey79454 ай бұрын
A cool idea for a boss wave could be where the ground falls beneath you in the game of life pattern while you’re fighting
@levijeske275 ай бұрын
The moment you showed the discord call 😂 seeing everybody and then your avatar got me
@graydhd868818 күн бұрын
this is awesome, I was fascinated with game of life when I found it and wondered what more complex games could come from it and this is really promising I would love to see it explored more
@bubblyphysics3 ай бұрын
You should add some sort of weapon or ability to the game to create your own growing groups of cellular automata that block enemy fire and collide with their forces, you could even make multiple types of these "friendly blocks" and maybe even add an enemy that poisons or burns or even infects these! That would be really interesting in my opinion and I think this game so far is extremely cool and innovative.
@realElzie5 ай бұрын
I’m homeschooled as well. Very happy to meet another homeschooled game dev :D
@edoardospagnolo62524 ай бұрын
Amazing work! Wishlisted and I can't wait to see and play the final game once it's out!
@64revolt3 ай бұрын
Splitting the price was class af. Also, this looks incredibly fun to play.
@John-me1hz5 ай бұрын
You must be insanely efficient with your development, because making such a fun game with engaging gameplay after just one day is unbelievable.
@raphaelfrey90614 ай бұрын
The sequel of this game must be something with lenia, a smooth cellular automata
@MaartenBroekman4 ай бұрын
Smashed the “Add to wishlist” button… this looks like a hilariously fun game… can’t wait to see the released version
@S0ggyW3tW4t4r5 ай бұрын
Fluffy's cooking 👌👌👌
@kinnectar8203 ай бұрын
Congratulations! Looks like an awesome game, I wishlisted.
@simplythecat40685 ай бұрын
Concept kinda reminds me of Demon Spore where you have to escape a research facility under lockdown overrun by a constantly expanding infection. Running into big chunks of the thing is incredibly scary since it starts to form "hub" nodes that rapidly expand creating more enemies and nodes, easily overwhelming you.
@lemonsuck2 ай бұрын
I was just wondering if you would implement just a visual thing where the projectiles of enemies look like the “gliders” from Conway game of life
@viniciusfs2 ай бұрын
I laughed at guys wearing tuxedos to look serious and professional!
@Tnt0gamer4 ай бұрын
for 3 weeks this is insane. i wish i had this much creativity and could implement it this quickly
@SrV4riable4 ай бұрын
That's crazy, the other day I was playing with a graphical library and ended up doing the Conway's Game of Life. While I was observing the cells moving around I thought, holy moly, a really nice game could be done using this as inspiration, and then I find this video, KZbin algorithm is sometimes amazing. And by the way, the game looks really cool, I'm looking forward to play it. Also congratulations for winning!
@bgiv20104 ай бұрын
So... Very cool idea. Some lifeforms launch projectiles. They only go in cardinal directions but it could be a cool bullet heaven game.
@lalunafate4 ай бұрын
This was a fun watch, thanks for sharing your journey, i'll keep an eye out for Yawnoc :)
@reinosoDev5 ай бұрын
YOURE THE GOAT!!! And im not talking about pygame, im talking about gamedev in general
@elshadshirinov16334 ай бұрын
Props to you both for splitting the prize. I'd also pick yours, cause nothing beats great gameplay for me. Have used wireworlds in a game years ago, so was happy to see CGL used in a clever way.
@thisisnowtaken5 ай бұрын
Wishlisted. It looks insanely good for a couple weekends and a week of after-work additions, so I can't wait to see what it's like after a couple months of development!
@AmaroqStarwind5 ай бұрын
I love the player sprite. It's like a raptor with an assault rifle and a skirt.
@x12_795 ай бұрын
I can't express how much I love your videos
@livedandletdie3 ай бұрын
As a concept, I'm surprised at how fresh it feels, despite being someone very familiar with Cellular Automata, especially conways's B3/S23 I never would've thought that someone would implement it in such a fashion into a game. And I never suspected B36/S23 to be implemented either in such a fashion, and not both into the same game of a roguelite...
@Jakob.Hamburg4 ай бұрын
Nice story. :D Thank you for telling, showing, coding. Congratulations to the first place. I just wishlisted the game on steam. It looks pretty good. : )
@Hazeiss4 ай бұрын
Star wars Rulestring: 3456/278/6 The 6 at the end means that if a Star Wars particle dies, it stays for 6 frames, and dissapears, instead of going away instantly. The 'dying' particle is not counted as a neighbor, and nothing can be born into that space until it dies. The dying particle will also turn from a dark blue to a much brighter blue as it dies It's as cool as you can imagine And i would like to see it in this game
@Hazeiss4 ай бұрын
Btw the description is from the powder toy wiki
@Polygonetwo5 ай бұрын
This sounds like an absolute blast. All the games in the competition sound cool but Yawnoc in particular is very much up my alley. Gonna lose so much time to it when it comes out, heh.
@gaimnbro93374 ай бұрын
The way you did game of life is so smartttt
@janus63754 ай бұрын
Missed the chance to call is “Conway’s Game of Death”
@pierrenarcisi46585 ай бұрын
The game looks really fun, and props to you for splitting the prize
@jeffreyohler25994 ай бұрын
14:41 *Unexpected outcome!* That's a true show of good character right there. You almost never see that now days. Kudos to you. *Now use your half to make that one of the best games on stream!!!*
@sehotfingunep4 ай бұрын
The centipedes could’ve had the same form of movement as the google snake game. It would make them seem more connected to cellular automata based enemies since they would both follow a grid. You could also add another long enemy that has the google snake movement & keep centipedes the same
@emperor8716Ай бұрын
4:09 after the blackthornprod drama, seeing #1 is hilarious
@erikgrielenberger25655 ай бұрын
I am truly amazed by how much you achieved in just three weeks. Dude I am so excited for this game.
@official-phuh5 ай бұрын
Congrats Fluffy your game looks amazing. Very inspiring for gamedev and for those of use who use Pygame especially.
@Swordfish424 ай бұрын
Oh goth I wanted a cellular automata game for years, since I learned about them! Maybe you could make a beta branch, so we don't have to wait lill you make it perfect? It could also help you hone out any issues, more people testing is always good!
@DaFluffyPotato4 ай бұрын
The competition version is on itch.io
@OrtinFargo5 ай бұрын
Really polished and will be looking forward to it!
@DerSolinski5 ай бұрын
Note: If you find a gator it's cool. If a gator finds you it's not...
@lemonlordminecraft5 ай бұрын
Insane how your pixel art, in both style and quality, is a match for Hyper Light. Damn, bro, that's some good shit
@bigwhoopgames5 ай бұрын
Great video as always!
@mohammedal_abi38145 ай бұрын
Things that you should consider to add to your game 1- Different characters with different speeds and health and attack damage 2- Different charms that you can get from doing some tasks like killing this boss or killing one thousand enemies or stuff like that 3-work more on the sound effect 4- Independent levels with some bosses that you can get charms for completing it I really liked your game, and I hope you launching it soon 🔥
@slendi96233 ай бұрын
im so exiced for you guy's games, they are awesome
@eduardozanette92364 ай бұрын
I love how this played out! As a biologist that has worked with agent based models... I hope you get some more ideas on mechanics related to the cellular automata! ;)
@garthgoldwater5256Ай бұрын
this is such a cool way of using automata
@bounana5 ай бұрын
dude gg!!! making this in pygame is INSANE! its really my type of game and i'm totally hyped for release!
@l9m2415 ай бұрын
I was messing around with Conway's Life and was messing with different life types and was thinking about how it would be cool to have a game based off of this. And it was like my wish was granted! This is so awesome. Can't wait to play it!
@Epicmango95 ай бұрын
Just wanted to say that this is an amazing game, and it would be perfect for me and i know some other ppl that would love for this to be a mobile game. Keep growing and one day you'll be collabing with brackeys and more
@xCCflierx5 ай бұрын
This goes to show how important it is to sharpen your skills and stockpile assets. No project is useless. Your custom game framework did a lot of work early on to get something playable fast.
@uidsea5 ай бұрын
Those optimal outcomes are so relatable
@bullzey47225 ай бұрын
Absolutely love the game idea and the work you did to it. My only critisizm I'd have currently while you are still working on it, is that I often find it hard to see the player even with the minimal effects you've got going on currently. It'd be great if the player stood out a bit more from the grassy fields and red flowers :D
@kiveynen5 ай бұрын
I love the concept!
@langcao35445 ай бұрын
I played this already, but I didn't know you made this in TWO DAYS! I'm trying to learn pygame rn, thanks for the clear tutorials.
@DaFluffyPotato5 ай бұрын
I didn't. It was ~12hrs week 1, ~12 week 2, and ~24 week 3.
@Choco7945 ай бұрын
So just two days in total! That’s crazy as per me, hope I can reach your stage one day.
@lewisnapper5 ай бұрын
Very cool idea! I'm currently working on a compact engine for simulating cellular automata with different grid types and boundary conditions (in C++/OpenGL) as a research project. It'd be interesting to see how you could use the more complex grids in your game...
@nathanbernards5 ай бұрын
I REALY REALY want to watch Retromation stream this
@muskydev5 ай бұрын
When will we be getting fluffly framework 👀
@DaFluffyPotato5 ай бұрын
The framework license says July 2024, so you can pull it out of my games (just the framework part) when July hits.
@alienredwolf4 ай бұрын
The fact that you had Discord notifications in your actual video made me think I was losing my mind.
@jusore4 ай бұрын
It would be nice to at the end you both mix your games into one with that different styles 😗
@Matt-Lane5 ай бұрын
I just bought 'Drawn Down Abyss,' excited to try it out because you're one of my main inspirations for game dev.
@DaFluffyPotato5 ай бұрын
It's an interesting concept, but it's not really up to par with what I can do nowadays since it's 5 years old now. I hope you enjoy it though!
@bobjhon73914 ай бұрын
We need the Yawnoc dev log.
@Tablecuppz4 ай бұрын
1:23 that bullet is too cute
@Noizzed4 ай бұрын
When he said rainbows for his horror game i immediately thought of Death Stranding