Shaders Case Study - Dead Cells' Character Art Pipeline

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Dan Moran

Dan Moran

Күн бұрын

Пікірлер: 242
@DanMoranGameDev
@DanMoranGameDev 6 жыл бұрын
From Unity 2018.3 beta release notes: "Animation: Added SkinnedMeshRenderer.forceMatrixRecalculationPerRender. This property should be set in cases where the user would like to manually render a skinned mesh multiple times within a single update, an example of this would be rendering out the results of an animation to a texture" So yeah, just go ahead and ignore the whole editor coroutine thing towards the end of the video ¯\_(ツ)_/¯
@TheTentacola
@TheTentacola 6 жыл бұрын
Awsome vid! Maybe you should pin this comment?
@DanMoranGameDev
@DanMoranGameDev 6 жыл бұрын
Good call, thanks!
@AbhishekSharma-im6zo
@AbhishekSharma-im6zo 6 жыл бұрын
Is this channel gonna update regularly ??
@worldwebnewsdp9549
@worldwebnewsdp9549 6 жыл бұрын
I love game designing and i love game development your old computers give me i have please please please please please you give me your old Technology please sir I love game development I love game develop so you help me sir my watsup number is +917330489287
@ralofpatel470
@ralofpatel470 6 жыл бұрын
@@worldwebnewsdp9549 Are you well?
@unity
@unity 6 жыл бұрын
Welcome back Dan! Great video as always. - Matt
@aikatheshibainu3994
@aikatheshibainu3994 6 жыл бұрын
Wow didn't expect Unity responding! That's great
@philliptemidayo
@philliptemidayo 6 жыл бұрын
Unity lol?
@DanMoranGameDev
@DanMoranGameDev 6 жыл бұрын
Thanks Matt! ^^
@nitras.design
@nitras.design 6 жыл бұрын
Welcome back. How about a video about: how to move grass and plants on player interaction or world interaction (ori is a very nice example for that) / alternatively a video on how to do fog of war (2D / 3D). These things are very interesting to me, but I still haven't found a good way of implementing it. Not only for my own benefits but I do think these two items are very interesting per default. Cheers
@zorenzal9976
@zorenzal9976 6 жыл бұрын
Setup animation on grass, add collider2d, add ontriggerenter2d {animation.play()}
@sykoo
@sykoo 6 жыл бұрын
Nice to see you back! =)
@DanMoranGameDev
@DanMoranGameDev 6 жыл бұрын
Thanks man ^^ it's good to be back. Though I'm not saying I'm about to start posting super regularly or anything... but I'm gonna some time to make videos again I think :D
@sykoo
@sykoo 6 жыл бұрын
That's good to hear man! Yeah don't sweat it, I can only imagine how busy you must be. ^^ Just keep up the great work, quality > quantity anyways. =D
@Dannner
@Dannner 6 жыл бұрын
Dad
@ZachZombifyOhMy
@ZachZombifyOhMy 6 жыл бұрын
Holy crap, I legit found your channel yesterday, watched all of your videos and then saw that you had been gone for a while.. and today you're back!!! Wow!
@ShiftK
@ShiftK 6 жыл бұрын
Same!!
@JeffBeresford
@JeffBeresford 6 жыл бұрын
Welcome back! Don't you ever leave us.
@gilbertbeilschmidt4129
@gilbertbeilschmidt4129 3 жыл бұрын
RIP
@thatnugget
@thatnugget 6 жыл бұрын
You're back! I'd love to see more tech-art pipeline videos like this (even if they are 10 months apart). Few others out there putting together such well thought out and concise videos like these. Always appreciated! Thanks
@Alex-smith-VO
@Alex-smith-VO 6 жыл бұрын
I literally juuuuuust checked you channel to see if there was a new video 10 minutes ago. I’m so happy to see another one from you :)
@SupremeCookieDKat
@SupremeCookieDKat 6 жыл бұрын
Dude, thanks a million for this. It's amazing! I'm working on a game right now, and have been busy with finding a good pipeline for the animations and assets, this video and your implementation comes as a miracle at the right time. Thanks!
@jascha9033
@jascha9033 4 жыл бұрын
7:01 Yes! Please cover more art pipeline/tool-building in Unity!
@complacentcat5087
@complacentcat5087 6 жыл бұрын
your back and only 3 days after i commented asking where you had gone and made a whole video bravo you work quickly
6 жыл бұрын
Dude, we all crave more from you. Just look at your ratio between likes and dislikes. You really are one of the best resources for creativity and knowledge on the interweb! Those videos videos are insanely well done!
@kalthramis1145
@kalthramis1145 6 жыл бұрын
Good to see you again man, havent seen anything since before your Debug Log episode
@micomuko
@micomuko 6 жыл бұрын
No joke, I literally had your jingle (the old one) in my head all of yesterday, welcome back, dude!
@SuperManitu1
@SuperManitu1 6 жыл бұрын
First of all: Great video! Second: I would really love to have videos about art pipelines or similar too. Your channel is simply the best resource when it comes to shaders at the moment, so cool to see you back!
@lashghost
@lashghost 6 жыл бұрын
Happy to see you back. I think it would be interesting to see how you make tools for artists and animators.
@thibaultduval7774
@thibaultduval7774 6 жыл бұрын
Welcome back!! I love your videos, they always make me discover cool new tricks about shaders. Hope that you are back to continue to enlighten us
@peche87_gameDev
@peche87_gameDev 6 жыл бұрын
Good to see you in action again! I would like to see more videos about the graphic pipeline too :)
@Tatubanana
@Tatubanana 6 жыл бұрын
I also found out about your channel pretty recently, it's amazing to see you back creating videos! Your channel is really important to the gamedev scene, it certainly helped/is helping lots of game devs to make prettier games :D
@kieranlieberg22
@kieranlieberg22 6 жыл бұрын
This channel is so unique, and every concept is explained so well. I look forward to your future videos.
@jedrzejwilinski8148
@jedrzejwilinski8148 6 жыл бұрын
Yaaaay, Shadey is back! And kicks the doors out when he does it :D Great stuff, would definitely like to see more of this kind of videos.
@erikm9768
@erikm9768 4 жыл бұрын
Holy shit...this channel is a gold mine!! Need to check out the other videos now
@noahmccann4438
@noahmccann4438 6 жыл бұрын
Very cool, I would have never thought this was the way Dead Cells accomplishes their style. I’m not a subscriber, but am quite happy this showed up in my recommended tab - probably because I’ve been searching for videos to help get better at Dead Cells. This video won’t make me a better player, but it does help me appreciate the game and the hard work put into it, even if that work “cheats” :) Better to work smart than work hard.
@DavidFowlerMusic
@DavidFowlerMusic 3 жыл бұрын
Holy shit. Fabulous video. Great job, algorithm!! Headed to ur Patreon now
@amilcarkippes8209
@amilcarkippes8209 6 жыл бұрын
I will greatly appreciate more content based on pipeline stuff. Great video btw!
@upgames6852
@upgames6852 6 жыл бұрын
oh nice a new video at last! welcome back!
@mukinha
@mukinha 6 жыл бұрын
OH MY GOD!!!! YOU ARE BACK!!! Man, i love your videos, please dont stop!
@MyCarllee
@MyCarllee 6 жыл бұрын
I thought of this method long ago. Nice to see someone making it work.
@sebastianliu3661
@sebastianliu3661 6 жыл бұрын
Another Shader Case Study!!!! *grabs popcorn and shakes in excitement*
@AlexeyYanovski
@AlexeyYanovski 6 жыл бұрын
Welcome back! Great video as always :)
@jaronpl
@jaronpl 6 жыл бұрын
Great tutorial! It always amazes me how in depth are your videos...
@nomadcrossfire
@nomadcrossfire 6 жыл бұрын
Yay! Long time no see, keep em coming!
@oddixgames6704
@oddixgames6704 6 жыл бұрын
As a Tech Artist myself - YES MOAR TECH PIPELINES PLEASE!!!!
@TomTheBomb5145
@TomTheBomb5145 4 жыл бұрын
Thank you for making the Prisoners Awakening as the background music. Incredible soundtrack 👌
@ColeWithAGoal
@ColeWithAGoal 6 жыл бұрын
Glad to see you posting again man!
@nico.p2467
@nico.p2467 6 жыл бұрын
These ressources are so valuable. Thanks for sharing your knowledge the way you do it. Truly oustanding.
@Giant_Swing
@Giant_Swing 6 жыл бұрын
Oh my god you're alive, I'm so happy to see you back delivering good content :)
@ThunderRazorYT
@ThunderRazorYT 6 жыл бұрын
First time visiting your channel and this video is amazing and super helpful! I’m studying and training for developing my own game and this really helps with a lighting. Idea I was fumbling around with. Instant subscribe!!
@AramilAnakir
@AramilAnakir 6 жыл бұрын
Welcome back! I'm sooo glad! Now to watch the video
@theking931
@theking931 6 жыл бұрын
HOLYGUACAMOLE I was sooooooo much waiting for you
@sebalazarte5801
@sebalazarte5801 6 жыл бұрын
ha vuelto, dios como extrañaba estos videos
@clemguitarechal
@clemguitarechal 6 жыл бұрын
Pretty cool explanation on how they made it, thanks Bruh !
@mokeeh4821
@mokeeh4821 6 жыл бұрын
Omg you're back
@g43s
@g43s 6 жыл бұрын
that was a long break, glad to see you are back 👍👍👍
@SheepUndefined
@SheepUndefined 6 жыл бұрын
I've been thinking about this ever since I noticed that Lethal League's characters are actually models without antialiasing. Kinda happy to finally see a way of doing that style. ^^
@Hairibar
@Hairibar 6 жыл бұрын
You're back! Marvelous.
@GWConspiracy
@GWConspiracy 6 жыл бұрын
I would love to see more art Pipeline stuff! This was really cool
@user-gl1ls1jx3h
@user-gl1ls1jx3h 6 жыл бұрын
Oh shit, you're alive! Welcome back!
@CzarZappy
@CzarZappy 6 жыл бұрын
Great video! Would love to hear more about your experience with making tools for artists!
@GregsGrog
@GregsGrog 6 жыл бұрын
Happy to see you back!
@temportalflux
@temportalflux 6 жыл бұрын
Thanks for making great content! I always reference this channel when working on cool shader things or when new videos are posted! Recently started working with Unity's rendering pipeline (in 2018.x). I may end up going through all the tutorials one day and making shader graph versions :P
@CELLShockXFX
@CELLShockXFX 6 жыл бұрын
Yes. Very much interested in tech art pipeline stuff!
@AntonioArnoldoLimadaSilva
@AntonioArnoldoLimadaSilva 6 жыл бұрын
Welcome back.! Nice videos ever
@TheOisannNetwork
@TheOisannNetwork 6 жыл бұрын
Welcome back! I've missed you!
@gezhu9904
@gezhu9904 6 жыл бұрын
a new episode, and my favorite game, am I dreaming?!
@TheMasonX23
@TheMasonX23 5 жыл бұрын
Yes please, other than graphics, tools are my next favorite thing to do
@kevinguiboche2359
@kevinguiboche2359 6 жыл бұрын
Glad to see another case study, you deserve a lot more subs than you have
@TheMonyarm
@TheMonyarm 6 жыл бұрын
Great video, can't wait for the next one. Here's hoping it doesn't take another 10 months.
@ChristopherSummer89
@ChristopherSummer89 6 жыл бұрын
Glad you're back, good Video, thanks. :)
@Kyza-up2xb
@Kyza-up2xb 6 жыл бұрын
hes back, wonderful
@Juuhazan_
@Juuhazan_ 4 жыл бұрын
I've been interested in converting 3D models to animated sprites ever since I played Iji. It has a far simpler process but the result is, like here, (relatively) smooth animations that contributes to the Another World-like aesthetic.
@soviut
@soviut 6 жыл бұрын
Definitely post more about workflow pipelines!
@ArturoNereu
@ArturoNereu 6 жыл бұрын
Welcome Back Dan!
@ratmdex
@ratmdex 6 жыл бұрын
The art is so amazing in Dead Cells. Motion Twin deserve indie game of the year
@fuzzblob
@fuzzblob 6 жыл бұрын
Id love tp watch more tech and tool vids! Great stuff
@CirbyWeh
@CirbyWeh 5 жыл бұрын
Well explained and shown. Would really like to see a video from you about the use of the new 2D Shader Graph in Unity with the LWRP. Keep up the good work
@Metacious
@Metacious 6 жыл бұрын
Very glad for more content :) Keep it up
@DAToft
@DAToft 6 жыл бұрын
Yes! Tools! Technical art! Please do more of that :D
@ziwan9771
@ziwan9771 6 жыл бұрын
OMG,Thank you.You are back!!!
@amisner2k
@amisner2k 6 жыл бұрын
Whoah he's back!
@Skjoldmc
@Skjoldmc 6 жыл бұрын
The man, the myth, the legend! He's back!
@SadSmileGames
@SadSmileGames 6 жыл бұрын
Yeah, a video on writing artists tools would be pretty cool.
@DanielWayota
@DanielWayota 6 жыл бұрын
This method was used at my first job a few years ago. We used 3DS MAX for the rendering process and it was quite simple and fun to do stuff. Sadly, the game wasn't popular enough to continue with game dev
@TheSugarSkull
@TheSugarSkull 6 жыл бұрын
Enjoying your videos! I would love to see a shader case study of Monument Valley!
@honglouis
@honglouis 6 жыл бұрын
Omg! Yes. Thank! Another masterpiece
@honglouis
@honglouis 6 жыл бұрын
I changed my Twitter from @loolo78 to @LouisGameDev
@islamstanaliev9843
@islamstanaliev9843 6 жыл бұрын
Man, you are amazing! Like it!
@drevolan
@drevolan 6 жыл бұрын
I've currently been thinking of creating some useful tools for a filmmaking project I've had in the back of my mind so the "tool making" videos would be incredibly useful and interesting!
@Jabrils
@Jabrils 6 жыл бұрын
.... Do my eyes deceive me?
@DanMoranGameDev
@DanMoranGameDev 6 жыл бұрын
(☞゚∀゚)☞ Your shout out was a contributing factor in me coming back! Thanks for the motivation~
@reneemei9840
@reneemei9840 6 жыл бұрын
Look I find what!! Welcome Back!
@makorays
@makorays 6 жыл бұрын
THIS IS ACTUALLY THE CRAZIEST SHIT I'VE EVER SEEN I AM FREAKING OUT
@shurikend
@shurikend 6 жыл бұрын
Welcome back buddy !!!
@chengzeng2967
@chengzeng2967 3 жыл бұрын
I wonder how to create a root on role's fixed positions to add fx like fluttering scarf and fire on face.
@MrChristopher2413
@MrChristopher2413 6 жыл бұрын
woah you're back :O PogChamp
@Ratboss
@Ratboss 6 жыл бұрын
This was a very welcome surprise! :)
@michaelschlachter8865
@michaelschlachter8865 6 жыл бұрын
Excellent. Very informative.
@merlinbatory2119
@merlinbatory2119 6 жыл бұрын
He's back!!
@IdoloR
@IdoloR 5 жыл бұрын
You are real smarts. I'm trying to make videogames and you are smart about videogames. That's a really nice thing.
@no00ob
@no00ob 6 жыл бұрын
You're alive!!!!!!! Omg
@carlossenosiain46
@carlossenosiain46 5 жыл бұрын
if I try creating new animations and capturing them, i cant put them in the source clip field, why does this happen?
@jacobg8661
@jacobg8661 4 жыл бұрын
I have this same isssue. Import fbx from blender, try to select animation, won't change to it.
@jacobg8661
@jacobg8661 4 жыл бұрын
Carlos, I think this is a bug introduced with a version of unity. The issue is there is a check when you select the animation that it is a "legacy animation". My animation (and I suspect yours) is not a legacy animation. It's supposed to open a warning box with a prompt, but it doesn't happen on mine and fails silently. I'm not sure why there is this legacy check, I commented out the check and my animation rendered fine. Look in the AnimationCaptureHelperEditor.cs script for the "if (!sourceClip.legacy)" conditional block and comment it out / remove it. If the author sees this, maybe there is a reason for the check and a better way to solve this, but, for me it appears to work this way.
@renanrodrigues1255
@renanrodrigues1255 6 жыл бұрын
Welcome back!!!
@batuhuma
@batuhuma 6 жыл бұрын
Definitely interested in tool building!
@jeanpanachay
@jeanpanachay 6 жыл бұрын
Holy fuck i was not ready for this YES
@VictorGamerSup
@VictorGamerSup 6 жыл бұрын
Could you make any video showing how to make Sparkling effect ? I saw all your case study videos and tested on my videogame but I still dont know, for example... How to make a sparkling coin. I tried with surface shaders and lights but with this I only achieve light effects. I think that the point is on using _Time variable and maybe a secondary texture for the sparkling effect but dont know how to apply...
@charlieede5672
@charlieede5672 6 жыл бұрын
You are back!!!!
6 жыл бұрын
Welcome back!
@adribier
@adribier 6 жыл бұрын
He's... he's alive!!!!!
@joejones8533
@joejones8533 Жыл бұрын
how do i implement the toon lighting shader in the example project? Im trying to figure out how to apply it to my own rig
@Cloroqx
@Cloroqx 4 жыл бұрын
You should update your playlists to include these videos! Much love.
@The28studio
@The28studio 6 жыл бұрын
DUUUUDE! this put a smile on my face ! wish you make more , and are you interested on using Shader Graph ?
@RivertuneGames
@RivertuneGames Жыл бұрын
5:06 Is that a track from Titan Souls I hear?
@CastrololDev
@CastrololDev 6 жыл бұрын
I check your channel every week... you`re awesome... plz more videos
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