From Unity 2018.3 beta release notes: "Animation: Added SkinnedMeshRenderer.forceMatrixRecalculationPerRender. This property should be set in cases where the user would like to manually render a skinned mesh multiple times within a single update, an example of this would be rendering out the results of an animation to a texture" So yeah, just go ahead and ignore the whole editor coroutine thing towards the end of the video ¯\_(ツ)_/¯
@TheTentacola6 жыл бұрын
Awsome vid! Maybe you should pin this comment?
@DanMoranGameDev6 жыл бұрын
Good call, thanks!
@AbhishekSharma-im6zo6 жыл бұрын
Is this channel gonna update regularly ??
@worldwebnewsdp95496 жыл бұрын
I love game designing and i love game development your old computers give me i have please please please please please you give me your old Technology please sir I love game development I love game develop so you help me sir my watsup number is +917330489287
@ralofpatel4706 жыл бұрын
@@worldwebnewsdp9549 Are you well?
@unity6 жыл бұрын
Welcome back Dan! Great video as always. - Matt
@aikatheshibainu39946 жыл бұрын
Wow didn't expect Unity responding! That's great
@philliptemidayo6 жыл бұрын
Unity lol?
@DanMoranGameDev6 жыл бұрын
Thanks Matt! ^^
@nitras.design6 жыл бұрын
Welcome back. How about a video about: how to move grass and plants on player interaction or world interaction (ori is a very nice example for that) / alternatively a video on how to do fog of war (2D / 3D). These things are very interesting to me, but I still haven't found a good way of implementing it. Not only for my own benefits but I do think these two items are very interesting per default. Cheers
@zorenzal99766 жыл бұрын
Setup animation on grass, add collider2d, add ontriggerenter2d {animation.play()}
@sykoo6 жыл бұрын
Nice to see you back! =)
@DanMoranGameDev6 жыл бұрын
Thanks man ^^ it's good to be back. Though I'm not saying I'm about to start posting super regularly or anything... but I'm gonna some time to make videos again I think :D
@sykoo6 жыл бұрын
That's good to hear man! Yeah don't sweat it, I can only imagine how busy you must be. ^^ Just keep up the great work, quality > quantity anyways. =D
@Dannner6 жыл бұрын
Dad
@ZachZombifyOhMy6 жыл бұрын
Holy crap, I legit found your channel yesterday, watched all of your videos and then saw that you had been gone for a while.. and today you're back!!! Wow!
@ShiftK6 жыл бұрын
Same!!
@JeffBeresford6 жыл бұрын
Welcome back! Don't you ever leave us.
@gilbertbeilschmidt41293 жыл бұрын
RIP
@thatnugget6 жыл бұрын
You're back! I'd love to see more tech-art pipeline videos like this (even if they are 10 months apart). Few others out there putting together such well thought out and concise videos like these. Always appreciated! Thanks
@Alex-smith-VO6 жыл бұрын
I literally juuuuuust checked you channel to see if there was a new video 10 minutes ago. I’m so happy to see another one from you :)
@SupremeCookieDKat6 жыл бұрын
Dude, thanks a million for this. It's amazing! I'm working on a game right now, and have been busy with finding a good pipeline for the animations and assets, this video and your implementation comes as a miracle at the right time. Thanks!
@jascha90334 жыл бұрын
7:01 Yes! Please cover more art pipeline/tool-building in Unity!
@complacentcat50876 жыл бұрын
your back and only 3 days after i commented asking where you had gone and made a whole video bravo you work quickly
6 жыл бұрын
Dude, we all crave more from you. Just look at your ratio between likes and dislikes. You really are one of the best resources for creativity and knowledge on the interweb! Those videos videos are insanely well done!
@kalthramis11456 жыл бұрын
Good to see you again man, havent seen anything since before your Debug Log episode
@micomuko6 жыл бұрын
No joke, I literally had your jingle (the old one) in my head all of yesterday, welcome back, dude!
@SuperManitu16 жыл бұрын
First of all: Great video! Second: I would really love to have videos about art pipelines or similar too. Your channel is simply the best resource when it comes to shaders at the moment, so cool to see you back!
@lashghost6 жыл бұрын
Happy to see you back. I think it would be interesting to see how you make tools for artists and animators.
@thibaultduval77746 жыл бұрын
Welcome back!! I love your videos, they always make me discover cool new tricks about shaders. Hope that you are back to continue to enlighten us
@peche87_gameDev6 жыл бұрын
Good to see you in action again! I would like to see more videos about the graphic pipeline too :)
@Tatubanana6 жыл бұрын
I also found out about your channel pretty recently, it's amazing to see you back creating videos! Your channel is really important to the gamedev scene, it certainly helped/is helping lots of game devs to make prettier games :D
@kieranlieberg226 жыл бұрын
This channel is so unique, and every concept is explained so well. I look forward to your future videos.
@jedrzejwilinski81486 жыл бұрын
Yaaaay, Shadey is back! And kicks the doors out when he does it :D Great stuff, would definitely like to see more of this kind of videos.
@erikm97684 жыл бұрын
Holy shit...this channel is a gold mine!! Need to check out the other videos now
@noahmccann44386 жыл бұрын
Very cool, I would have never thought this was the way Dead Cells accomplishes their style. I’m not a subscriber, but am quite happy this showed up in my recommended tab - probably because I’ve been searching for videos to help get better at Dead Cells. This video won’t make me a better player, but it does help me appreciate the game and the hard work put into it, even if that work “cheats” :) Better to work smart than work hard.
@DavidFowlerMusic3 жыл бұрын
Holy shit. Fabulous video. Great job, algorithm!! Headed to ur Patreon now
@amilcarkippes82096 жыл бұрын
I will greatly appreciate more content based on pipeline stuff. Great video btw!
@upgames68526 жыл бұрын
oh nice a new video at last! welcome back!
@mukinha6 жыл бұрын
OH MY GOD!!!! YOU ARE BACK!!! Man, i love your videos, please dont stop!
@MyCarllee6 жыл бұрын
I thought of this method long ago. Nice to see someone making it work.
@sebastianliu36616 жыл бұрын
Another Shader Case Study!!!! *grabs popcorn and shakes in excitement*
@AlexeyYanovski6 жыл бұрын
Welcome back! Great video as always :)
@jaronpl6 жыл бұрын
Great tutorial! It always amazes me how in depth are your videos...
@nomadcrossfire6 жыл бұрын
Yay! Long time no see, keep em coming!
@oddixgames67046 жыл бұрын
As a Tech Artist myself - YES MOAR TECH PIPELINES PLEASE!!!!
@TomTheBomb51454 жыл бұрын
Thank you for making the Prisoners Awakening as the background music. Incredible soundtrack 👌
@ColeWithAGoal6 жыл бұрын
Glad to see you posting again man!
@nico.p24676 жыл бұрын
These ressources are so valuable. Thanks for sharing your knowledge the way you do it. Truly oustanding.
@Giant_Swing6 жыл бұрын
Oh my god you're alive, I'm so happy to see you back delivering good content :)
@ThunderRazorYT6 жыл бұрын
First time visiting your channel and this video is amazing and super helpful! I’m studying and training for developing my own game and this really helps with a lighting. Idea I was fumbling around with. Instant subscribe!!
@AramilAnakir6 жыл бұрын
Welcome back! I'm sooo glad! Now to watch the video
@theking9316 жыл бұрын
HOLYGUACAMOLE I was sooooooo much waiting for you
@sebalazarte58016 жыл бұрын
ha vuelto, dios como extrañaba estos videos
@clemguitarechal6 жыл бұрын
Pretty cool explanation on how they made it, thanks Bruh !
@mokeeh48216 жыл бұрын
Omg you're back
@g43s6 жыл бұрын
that was a long break, glad to see you are back 👍👍👍
@SheepUndefined6 жыл бұрын
I've been thinking about this ever since I noticed that Lethal League's characters are actually models without antialiasing. Kinda happy to finally see a way of doing that style. ^^
@Hairibar6 жыл бұрын
You're back! Marvelous.
@GWConspiracy6 жыл бұрын
I would love to see more art Pipeline stuff! This was really cool
@user-gl1ls1jx3h6 жыл бұрын
Oh shit, you're alive! Welcome back!
@CzarZappy6 жыл бұрын
Great video! Would love to hear more about your experience with making tools for artists!
@GregsGrog6 жыл бұрын
Happy to see you back!
@temportalflux6 жыл бұрын
Thanks for making great content! I always reference this channel when working on cool shader things or when new videos are posted! Recently started working with Unity's rendering pipeline (in 2018.x). I may end up going through all the tutorials one day and making shader graph versions :P
@CELLShockXFX6 жыл бұрын
Yes. Very much interested in tech art pipeline stuff!
@AntonioArnoldoLimadaSilva6 жыл бұрын
Welcome back.! Nice videos ever
@TheOisannNetwork6 жыл бұрын
Welcome back! I've missed you!
@gezhu99046 жыл бұрын
a new episode, and my favorite game, am I dreaming?!
@TheMasonX235 жыл бұрын
Yes please, other than graphics, tools are my next favorite thing to do
@kevinguiboche23596 жыл бұрын
Glad to see another case study, you deserve a lot more subs than you have
@TheMonyarm6 жыл бұрын
Great video, can't wait for the next one. Here's hoping it doesn't take another 10 months.
@ChristopherSummer896 жыл бұрын
Glad you're back, good Video, thanks. :)
@Kyza-up2xb6 жыл бұрын
hes back, wonderful
@Juuhazan_4 жыл бұрын
I've been interested in converting 3D models to animated sprites ever since I played Iji. It has a far simpler process but the result is, like here, (relatively) smooth animations that contributes to the Another World-like aesthetic.
@soviut6 жыл бұрын
Definitely post more about workflow pipelines!
@ArturoNereu6 жыл бұрын
Welcome Back Dan!
@ratmdex6 жыл бұрын
The art is so amazing in Dead Cells. Motion Twin deserve indie game of the year
@fuzzblob6 жыл бұрын
Id love tp watch more tech and tool vids! Great stuff
@CirbyWeh5 жыл бұрын
Well explained and shown. Would really like to see a video from you about the use of the new 2D Shader Graph in Unity with the LWRP. Keep up the good work
@Metacious6 жыл бұрын
Very glad for more content :) Keep it up
@DAToft6 жыл бұрын
Yes! Tools! Technical art! Please do more of that :D
@ziwan97716 жыл бұрын
OMG,Thank you.You are back!!!
@amisner2k6 жыл бұрын
Whoah he's back!
@Skjoldmc6 жыл бұрын
The man, the myth, the legend! He's back!
@SadSmileGames6 жыл бұрын
Yeah, a video on writing artists tools would be pretty cool.
@DanielWayota6 жыл бұрын
This method was used at my first job a few years ago. We used 3DS MAX for the rendering process and it was quite simple and fun to do stuff. Sadly, the game wasn't popular enough to continue with game dev
@TheSugarSkull6 жыл бұрын
Enjoying your videos! I would love to see a shader case study of Monument Valley!
@honglouis6 жыл бұрын
Omg! Yes. Thank! Another masterpiece
@honglouis6 жыл бұрын
I changed my Twitter from @loolo78 to @LouisGameDev
@islamstanaliev98436 жыл бұрын
Man, you are amazing! Like it!
@drevolan6 жыл бұрын
I've currently been thinking of creating some useful tools for a filmmaking project I've had in the back of my mind so the "tool making" videos would be incredibly useful and interesting!
@Jabrils6 жыл бұрын
.... Do my eyes deceive me?
@DanMoranGameDev6 жыл бұрын
(☞゚∀゚)☞ Your shout out was a contributing factor in me coming back! Thanks for the motivation~
@reneemei98406 жыл бұрын
Look I find what!! Welcome Back!
@makorays6 жыл бұрын
THIS IS ACTUALLY THE CRAZIEST SHIT I'VE EVER SEEN I AM FREAKING OUT
@shurikend6 жыл бұрын
Welcome back buddy !!!
@chengzeng29673 жыл бұрын
I wonder how to create a root on role's fixed positions to add fx like fluttering scarf and fire on face.
@MrChristopher24136 жыл бұрын
woah you're back :O PogChamp
@Ratboss6 жыл бұрын
This was a very welcome surprise! :)
@michaelschlachter88656 жыл бұрын
Excellent. Very informative.
@merlinbatory21196 жыл бұрын
He's back!!
@IdoloR5 жыл бұрын
You are real smarts. I'm trying to make videogames and you are smart about videogames. That's a really nice thing.
@no00ob6 жыл бұрын
You're alive!!!!!!! Omg
@carlossenosiain465 жыл бұрын
if I try creating new animations and capturing them, i cant put them in the source clip field, why does this happen?
@jacobg86614 жыл бұрын
I have this same isssue. Import fbx from blender, try to select animation, won't change to it.
@jacobg86614 жыл бұрын
Carlos, I think this is a bug introduced with a version of unity. The issue is there is a check when you select the animation that it is a "legacy animation". My animation (and I suspect yours) is not a legacy animation. It's supposed to open a warning box with a prompt, but it doesn't happen on mine and fails silently. I'm not sure why there is this legacy check, I commented out the check and my animation rendered fine. Look in the AnimationCaptureHelperEditor.cs script for the "if (!sourceClip.legacy)" conditional block and comment it out / remove it. If the author sees this, maybe there is a reason for the check and a better way to solve this, but, for me it appears to work this way.
@renanrodrigues12556 жыл бұрын
Welcome back!!!
@batuhuma6 жыл бұрын
Definitely interested in tool building!
@jeanpanachay6 жыл бұрын
Holy fuck i was not ready for this YES
@VictorGamerSup6 жыл бұрын
Could you make any video showing how to make Sparkling effect ? I saw all your case study videos and tested on my videogame but I still dont know, for example... How to make a sparkling coin. I tried with surface shaders and lights but with this I only achieve light effects. I think that the point is on using _Time variable and maybe a secondary texture for the sparkling effect but dont know how to apply...
@charlieede56726 жыл бұрын
You are back!!!!
6 жыл бұрын
Welcome back!
@adribier6 жыл бұрын
He's... he's alive!!!!!
@joejones8533 Жыл бұрын
how do i implement the toon lighting shader in the example project? Im trying to figure out how to apply it to my own rig
@Cloroqx4 жыл бұрын
You should update your playlists to include these videos! Much love.
@The28studio6 жыл бұрын
DUUUUDE! this put a smile on my face ! wish you make more , and are you interested on using Shader Graph ?
@RivertuneGames Жыл бұрын
5:06 Is that a track from Titan Souls I hear?
@CastrololDev6 жыл бұрын
I check your channel every week... you`re awesome... plz more videos